8140390: Char stores/loads accessing byte arrays must be marked as unmatched
Summary: Mark unmatched char stores/loads emitted by CompactStrings.
Reviewed-by: roland, vlivanov, jrose
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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#ifndef SHARE_VM_OPTO_CONVERTNODE_HPP
#define SHARE_VM_OPTO_CONVERTNODE_HPP
#include "opto/node.hpp"
#include "opto/opcodes.hpp"
//------------------------------Conv2BNode-------------------------------------
// Convert int/pointer to a Boolean. Map zero to zero, all else to 1.
class Conv2BNode : public Node {
public:
Conv2BNode( Node *i ) : Node(0,i) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::BOOL; }
virtual Node *Identity( PhaseTransform *phase );
virtual const Type *Value( PhaseTransform *phase ) const;
virtual uint ideal_reg() const { return Op_RegI; }
};
// The conversions operations are all Alpha sorted. Please keep it that way!
//------------------------------ConvD2FNode------------------------------------
// Convert double to float
class ConvD2FNode : public Node {
public:
ConvD2FNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------ConvD2INode------------------------------------
// Convert Double to Integer
class ConvD2INode : public Node {
public:
ConvD2INode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
};
//------------------------------ConvD2LNode------------------------------------
// Convert Double to Long
class ConvD2LNode : public Node {
public:
ConvD2LNode( Node *dbl ) : Node(0,dbl) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
};
//------------------------------ConvF2DNode------------------------------------
// Convert Float to a Double.
class ConvF2DNode : public Node {
public:
ConvF2DNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvF2INode------------------------------------
// Convert float to integer
class ConvF2INode : public Node {
public:
ConvF2INode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
};
//------------------------------ConvF2LNode------------------------------------
// Convert float to long
class ConvF2LNode : public Node {
public:
ConvF2LNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeLong::LONG; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
};
//------------------------------ConvI2DNode------------------------------------
// Convert Integer to Double
class ConvI2DNode : public Node {
public:
ConvI2DNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvI2FNode------------------------------------
// Convert Integer to Float
class ConvI2FNode : public Node {
public:
ConvI2FNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Identity( PhaseTransform *phase );
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------ConvI2LNode------------------------------------
// Convert integer to long
class ConvI2LNode : public TypeNode {
public:
ConvI2LNode(Node *in1, const TypeLong* t = TypeLong::INT)
: TypeNode(t, 2)
{ init_req(1, in1); }
virtual int Opcode() const;
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegL; }
};
//------------------------------ConvL2DNode------------------------------------
// Convert Long to Double
class ConvL2DNode : public Node {
public:
ConvL2DNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual uint ideal_reg() const { return Op_RegD; }
};
//------------------------------ConvL2FNode------------------------------------
// Convert Long to Float
class ConvL2FNode : public Node {
public:
ConvL2FNode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual const Type *Value( PhaseTransform *phase ) const;
virtual uint ideal_reg() const { return Op_RegF; }
};
//------------------------------ConvL2INode------------------------------------
// Convert long to integer
class ConvL2INode : public Node {
public:
ConvL2INode( Node *in1 ) : Node(0,in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return TypeInt::INT; }
virtual Node *Identity( PhaseTransform *phase );
virtual const Type *Value( PhaseTransform *phase ) const;
virtual Node *Ideal(PhaseGVN *phase, bool can_reshape);
virtual uint ideal_reg() const { return Op_RegI; }
};
//-----------------------------RoundFloatNode----------------------------------
class RoundFloatNode: public Node {
public:
RoundFloatNode(Node* c, Node *in1): Node(c, in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::FLOAT; }
virtual uint ideal_reg() const { return Op_RegF; }
virtual Node *Identity( PhaseTransform *phase );
virtual const Type *Value( PhaseTransform *phase ) const;
};
//-----------------------------RoundDoubleNode---------------------------------
class RoundDoubleNode: public Node {
public:
RoundDoubleNode(Node* c, Node *in1): Node(c, in1) {}
virtual int Opcode() const;
virtual const Type *bottom_type() const { return Type::DOUBLE; }
virtual uint ideal_reg() const { return Op_RegD; }
virtual Node *Identity( PhaseTransform *phase );
virtual const Type *Value( PhaseTransform *phase ) const;
};
#endif // SHARE_VM_OPTO_CONVERTNODE_HPP