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#ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
#define SHARE_VM_GC_SHARED_WORKGROUP_HPP
#include "memory/allocation.hpp"
#include "runtime/globals.hpp"
#include "runtime/thread.hpp"
#include "gc/shared/gcId.hpp"
#include "logging/log.hpp"
#include "utilities/debug.hpp"
#include "utilities/globalDefinitions.hpp"
// Task class hierarchy:
// AbstractGangTask
//
// Gang/Group class hierarchy:
// AbstractWorkGang
// WorkGang
// YieldingFlexibleWorkGang (defined in another file)
//
// Worker class hierarchy:
// AbstractGangWorker (subclass of WorkerThread)
// GangWorker
// YieldingFlexibleGangWorker (defined in another file)
// Forward declarations of classes defined here
class AbstractGangWorker;
class Semaphore;
class WorkGang;
// An abstract task to be worked on by a gang.
// You subclass this to supply your own work() method
class AbstractGangTask {
const char* _name;
const uint _gc_id;
public:
explicit AbstractGangTask(const char* name) :
_name(name),
_gc_id(GCId::current_or_undefined())
{}
// The abstract work method.
// The argument tells you which member of the gang you are.
virtual void work(uint worker_id) = 0;
// Debugging accessor for the name.
const char* name() const { return _name; }
const uint gc_id() const { return _gc_id; }
};
struct WorkData {
AbstractGangTask* _task;
uint _worker_id;
WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
};
// Interface to handle the synchronization between the coordinator thread and the worker threads,
// when a task is dispatched out to the worker threads.
class GangTaskDispatcher : public CHeapObj<mtGC> {
public:
virtual ~GangTaskDispatcher() {}
// Coordinator API.
// Distributes the task out to num_workers workers.
// Returns when the task has been completed by all workers.
virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
// Worker API.
// Waits for a task to become available to the worker.
// Returns when the worker has been assigned a task.
virtual WorkData worker_wait_for_task() = 0;
// Signal to the coordinator that the worker is done with the assigned task.
virtual void worker_done_with_task() = 0;
};
// The work gang is the collection of workers to execute tasks.
// The number of workers run for a task is "_active_workers"
// while "_total_workers" is the number of available of workers.
class AbstractWorkGang : public CHeapObj<mtInternal> {
protected:
// The array of worker threads for this gang.
AbstractGangWorker** _workers;
// The count of the number of workers in the gang.
uint _total_workers;
// The currently active workers in this gang.
uint _active_workers;
// The count of created workers in the gang.
uint _created_workers;
// Printing support.
const char* _name;
~AbstractWorkGang() {}
private:
// Initialize only instance data.
const bool _are_GC_task_threads;
const bool _are_ConcurrentGC_threads;
void set_thread(uint worker_id, AbstractGangWorker* worker) {
_workers[worker_id] = worker;
}
public:
AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
_name(name),
_total_workers(workers),
_active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
_created_workers(0),
_are_GC_task_threads(are_GC_task_threads),
_are_ConcurrentGC_threads(are_ConcurrentGC_threads)
{ }
// Initialize workers in the gang. Return true if initialization succeeded.
void initialize_workers();
bool are_GC_task_threads() const { return _are_GC_task_threads; }
bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
uint total_workers() const { return _total_workers; }
uint created_workers() const {
return _created_workers;
}
virtual uint active_workers() const {
assert(_active_workers <= _total_workers,
"_active_workers: %u > _total_workers: %u", _active_workers, _total_workers);
assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
"Unless dynamic should use total workers");
return _active_workers;
}
uint update_active_workers(uint v) {
assert(v <= _total_workers,
"Trying to set more workers active than there are");
_active_workers = MIN2(v, _total_workers);
add_workers(false /* exit_on_failure */);
assert(v != 0, "Trying to set active workers to 0");
log_trace(gc, task)("%s: using %d out of %d workers", name(), _active_workers, _total_workers);
return _active_workers;
}
// Add GC workers as needed.
void add_workers(bool initializing);
// Add GC workers as needed to reach the specified number of workers.
void add_workers(uint active_workers, bool initializing);
// Return the Ith worker.
AbstractGangWorker* worker(uint i) const;
// Base name (without worker id #) of threads.
const char* group_name() { return name(); }
void threads_do(ThreadClosure* tc) const;
// Create a GC worker and install it into the work gang.
virtual AbstractGangWorker* install_worker(uint which);
// Debugging.
const char* name() const { return _name; }
// Printing
void print_worker_threads_on(outputStream *st) const;
void print_worker_threads() const {
print_worker_threads_on(tty);
}
protected:
virtual AbstractGangWorker* allocate_worker(uint which) = 0;
};
// An class representing a gang of workers.
class WorkGang: public AbstractWorkGang {
// To get access to the GangTaskDispatcher instance.
friend class GangWorker;
GangTaskDispatcher* const _dispatcher;
GangTaskDispatcher* dispatcher() const {
return _dispatcher;
}
public:
WorkGang(const char* name,
uint workers,
bool are_GC_task_threads,
bool are_ConcurrentGC_threads);
~WorkGang();
// Run a task using the current active number of workers, returns when the task is done.
virtual void run_task(AbstractGangTask* task);
// Run a task with the given number of workers, returns
// when the task is done. The number of workers must be at most the number of
// active workers. Additional workers may be created if an insufficient
// number currently exists.
void run_task(AbstractGangTask* task, uint num_workers);
protected:
virtual AbstractGangWorker* allocate_worker(uint which);
};
// Several instances of this class run in parallel as workers for a gang.
class AbstractGangWorker: public WorkerThread {
public:
AbstractGangWorker(AbstractWorkGang* gang, uint id);
// The only real method: run a task for the gang.
virtual void run();
// Predicate for Thread
virtual bool is_GC_task_thread() const;
virtual bool is_ConcurrentGC_thread() const;
// Printing
void print_on(outputStream* st) const;
virtual void print() const { print_on(tty); }
protected:
AbstractWorkGang* _gang;
virtual void initialize();
virtual void loop() = 0;
AbstractWorkGang* gang() const { return _gang; }
};
class GangWorker: public AbstractGangWorker {
public:
GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
protected:
virtual void loop();
private:
WorkData wait_for_task();
void run_task(WorkData work);
void signal_task_done();
WorkGang* gang() const { return (WorkGang*)_gang; }
};
// A class that acts as a synchronisation barrier. Workers enter
// the barrier and must wait until all other workers have entered
// before any of them may leave.
class WorkGangBarrierSync : public StackObj {
protected:
Monitor _monitor;
uint _n_workers;
uint _n_completed;
bool _should_reset;
bool _aborted;
Monitor* monitor() { return &_monitor; }
uint n_workers() { return _n_workers; }
uint n_completed() { return _n_completed; }
bool should_reset() { return _should_reset; }
bool aborted() { return _aborted; }
void zero_completed() { _n_completed = 0; }
void inc_completed() { _n_completed++; }
void set_aborted() { _aborted = true; }
void set_should_reset(bool v) { _should_reset = v; }
public:
WorkGangBarrierSync();
WorkGangBarrierSync(uint n_workers, const char* name);
// Set the number of workers that will use the barrier.
// Must be called before any of the workers start running.
void set_n_workers(uint n_workers);
// Enter the barrier. A worker that enters the barrier will
// not be allowed to leave until all other threads have
// also entered the barrier or the barrier is aborted.
// Returns false if the barrier was aborted.
bool enter();
// Aborts the barrier and wakes up any threads waiting for
// the barrier to complete. The barrier will remain in the
// aborted state until the next call to set_n_workers().
void abort();
};
// A class to manage claiming of subtasks within a group of tasks. The
// subtasks will be identified by integer indices, usually elements of an
// enumeration type.
class SubTasksDone: public CHeapObj<mtInternal> {
volatile uint* _tasks;
uint _n_tasks;
volatile uint _threads_completed;
#ifdef ASSERT
volatile uint _claimed;
#endif
// Set all tasks to unclaimed.
void clear();
public:
// Initializes "this" to a state in which there are "n" tasks to be
// processed, none of the which are originally claimed. The number of
// threads doing the tasks is initialized 1.
SubTasksDone(uint n);
// True iff the object is in a valid state.
bool valid();
// Returns "false" if the task "t" is unclaimed, and ensures that task is
// claimed. The task "t" is required to be within the range of "this".
bool is_task_claimed(uint t);
// The calling thread asserts that it has attempted to claim all the
// tasks that it will try to claim. Every thread in the parallel task
// must execute this. (When the last thread does so, the task array is
// cleared.)
//
// n_threads - Number of threads executing the sub-tasks.
void all_tasks_completed(uint n_threads);
// Destructor.
~SubTasksDone();
};
// As above, but for sequential tasks, i.e. instead of claiming
// sub-tasks from a set (possibly an enumeration), claim sub-tasks
// in sequential order. This is ideal for claiming dynamically
// partitioned tasks (like striding in the parallel remembered
// set scanning). Note that unlike the above class this is
// a stack object - is there any reason for it not to be?
class SequentialSubTasksDone : public StackObj {
protected:
uint _n_tasks; // Total number of tasks available.
volatile uint _n_claimed; // Number of tasks claimed.
// _n_threads is used to determine when a sub task is done.
// See comments on SubTasksDone::_n_threads
uint _n_threads; // Total number of parallel threads.
volatile uint _n_completed; // Number of completed threads.
void clear();
public:
SequentialSubTasksDone() {
clear();
}
~SequentialSubTasksDone() {}
// True iff the object is in a valid state.
bool valid();
// number of tasks
uint n_tasks() const { return _n_tasks; }
// Get/set the number of parallel threads doing the tasks to t.
// Should be called before the task starts but it is safe
// to call this once a task is running provided that all
// threads agree on the number of threads.
uint n_threads() { return _n_threads; }
void set_n_threads(uint t) { _n_threads = t; }
// Set the number of tasks to be claimed to t. As above,
// should be called before the tasks start but it is safe
// to call this once a task is running provided all threads
// agree on the number of tasks.
void set_n_tasks(uint t) { _n_tasks = t; }
// Returns false if the next task in the sequence is unclaimed,
// and ensures that it is claimed. Will set t to be the index
// of the claimed task in the sequence. Will return true if
// the task cannot be claimed and there are none left to claim.
bool is_task_claimed(uint& t);
// The calling thread asserts that it has attempted to claim
// all the tasks it possibly can in the sequence. Every thread
// claiming tasks must promise call this. Returns true if this
// is the last thread to complete so that the thread can perform
// cleanup if necessary.
bool all_tasks_completed();
};
#endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP