6754519: don't emit flag fixup for NaN when condition being tested doesn't need it
Reviewed-by: kvn, rasbold
/*
* Copyright 1997-2005 Sun Microsystems, Inc. All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
#include "incls/_precompiled.incl"
#include "incls/_rootnode.cpp.incl"
//------------------------------Ideal------------------------------------------
// Remove dead inputs
Node *RootNode::Ideal(PhaseGVN *phase, bool can_reshape) {
for( uint i = 1; i < req(); i++ ) { // For all inputs
// Check for and remove dead inputs
if( phase->type(in(i)) == Type::TOP ) {
del_req(i--); // Delete TOP inputs
}
}
// I used to do tail-splitting in the Ideal graph here, but it does not
// work. The tail-splitting forces values live into the Return to be
// ready at a point which dominates the split returns. This forces Stores
// to be hoisted high. The "proper" fix would be to split Stores down
// each path, but this makes the split unprofitable. If we want to do this
// optimization, it needs to be done after allocation so we can count all
// the instructions needing to be cloned in the cost metric.
// There used to be a spoof here for caffeine marks which completely
// eliminated very simple self-recursion recursions, but it's not worth it.
// Deep inlining of self-calls gets nearly all of the same benefits.
// If we want to get the rest of the win later, we should pattern match
// simple recursive call trees to closed-form solutions.
return NULL; // No further opportunities exposed
}
//=============================================================================
HaltNode::HaltNode( Node *ctrl, Node *frameptr ) : Node(TypeFunc::Parms) {
Node* top = Compile::current()->top();
init_req(TypeFunc::Control, ctrl );
init_req(TypeFunc::I_O, top);
init_req(TypeFunc::Memory, top);
init_req(TypeFunc::FramePtr, frameptr );
init_req(TypeFunc::ReturnAdr,top);
}
const Type *HaltNode::bottom_type() const { return Type::BOTTOM; }
//------------------------------Ideal------------------------------------------
Node *HaltNode::Ideal(PhaseGVN *phase, bool can_reshape) {
return remove_dead_region(phase, can_reshape) ? this : NULL;
}
//------------------------------Value------------------------------------------
const Type *HaltNode::Value( PhaseTransform *phase ) const {
return ( phase->type(in(TypeFunc::Control)) == Type::TOP)
? Type::TOP
: Type::BOTTOM;
}
const RegMask &HaltNode::out_RegMask() const {
return RegMask::Empty;
}