hotspot/src/share/vm/gc_implementation/parallelScavenge/psPromotionLAB.inline.hpp
8031323: Optionally align objects copied to survivor spaces
Reviewed-by: brutisso, tschatzl
/*
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* 2 along with this work; if not, write to the Free Software Foundation,
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#ifndef SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONLAB_INLINE_HPP
#define SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONLAB_INLINE_HPP
#include "gc_implementation/parallelScavenge/psPromotionLAB.hpp"
#include "gc_interface/collectedHeap.inline.hpp"
HeapWord* PSYoungPromotionLAB::allocate(size_t size) {
// Can't assert this, when young fills, we keep the LAB around, but flushed.
// assert(_state != flushed, "Sanity");
HeapWord* obj = CollectedHeap::align_allocation_or_fail(top(), end(), SurvivorAlignmentInBytes);
if (obj == NULL) {
return NULL;
}
HeapWord* new_top = obj + size;
// The 'new_top>obj' check is needed to detect overflow of obj+size.
if (new_top > obj && new_top <= end()) {
set_top(new_top);
assert(is_ptr_aligned(obj, SurvivorAlignmentInBytes) && is_object_aligned((intptr_t)new_top),
"checking alignment");
return obj;
} else {
set_top(obj);
return NULL;
}
}
#endif // SHARE_VM_GC_IMPLEMENTATION_PARALLELSCAVENGE_PSPROMOTIONLAB_INLINE_HPP