src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MetalLayer.m
branchmetal-prototype-branch
changeset 57416 e153174dba06
parent 57400 978ffc56771f
child 57417 28582d575a98
--- a/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/MetalLayer.m	Mon Jun 10 14:13:09 2019 +0530
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,385 +0,0 @@
-/*
- * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-#import "MetalGraphicsConfig.h"
-#import "MetalLayer.h"
-#import "shaders/MetalShaderTypes.h"
-#import "ThreadUtilities.h"
-#import "LWCToolkit.h"
-#import "MetalSurfaceData.h"
-#import "VertexDataManager.h"
-
-
-//extern NSOpenGLPixelFormat *sharedPixelFormat;
-//extern NSOpenGLContext *sharedContext;
-
-@implementation MetalLayer
-
-@synthesize javaLayer;
-@synthesize mtlTexture;
-//@synthesize target;
-@synthesize textureWidth;
-@synthesize textureHeight;
-@synthesize mtlLibrary;
-@synthesize mtlRenderPipelineDescriptor;
-@synthesize renderPipelineState;
-//@synthesize LineVertexBuffer;
-//@synthesize QuadVertexBuffer;
-#ifdef REMOTELAYER
-//@synthesize parentLayer;
-//@synthesize remoteLayer;
-//@synthesize jrsRemoteLayer;
-#endif
-
-- (id) initWithJavaLayer:(JNFWeakJObjectWrapper *)layer;
-{
-AWT_ASSERT_APPKIT_THREAD;
-    // Initialize ourselves
-    self = [super init];
-    if (self == nil) return self;
-
-    self.javaLayer = layer;
-
-    // NOTE: async=YES means that the layer is re-cached periodically
-    //self.displaySyncEnabled = NO;
-    self.contentsGravity = kCAGravityTopLeft;
-    //Layer backed view
-    //self.needsDisplayOnBoundsChange = YES;
-    //self.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
-
-    //fprintf(stdout, "MetalLayer_initWithJavaLayer\n");fflush(stdout);
-    //Disable CALayer's default animation
-    NSMutableDictionary * actions = [[NSMutableDictionary alloc] initWithObjectsAndKeys:
-                                    [NSNull null], @"anchorPoint",
-                                    [NSNull null], @"bounds",
-                                    [NSNull null], @"contents",
-                                    [NSNull null], @"contentsScale",
-                                    [NSNull null], @"onOrderIn",
-                                    [NSNull null], @"onOrderOut",
-                                    [NSNull null], @"position",
-                                    [NSNull null], @"sublayers",
-                                    nil];
-    self.actions = actions;
-    [actions release];
-
-    //textureID = 0; // texture will be created by rendering pipe
-    mtlTexture = NULL;
-    //target = 0;
-
-    return self;
-}
-
-- (void) dealloc {
-    self.javaLayer = nil;
-    [super dealloc];
-
-    VertexDataManager_freeAllPrimitives();
-}
-
-/*
-- (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask {
-    return CGLRetainPixelFormat(sharedPixelFormat.CGLPixelFormatObj);
-}
-
-- (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat {
-    CGLContextObj contextObj = NULL;
-    CGLCreateContext(pixelFormat, sharedContext.CGLContextObj, &contextObj);
-    return contextObj;
-}*/
-
-// use texture (intermediate buffer) as src and blit it to the layer
-/*- (void) blitTexture
-{
-    if (textureID == 0) {
-        return;
-    }
-
-    glEnable(target);
-    glBindTexture(target, textureID);
-
-    glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); // srccopy
-
-    float swid = 1.0f, shgt = 1.0f;
-    if (target == GL_TEXTURE_RECTANGLE_ARB) {
-        swid = textureWidth;
-        shgt = textureHeight;
-    }
-    glBegin(GL_QUADS);
-    glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, -1.0f);
-    glTexCoord2f(swid, 0.0f); glVertex2f( 1.0f, -1.0f);
-    glTexCoord2f(swid, shgt); glVertex2f( 1.0f,  1.0f);
-    glTexCoord2f(0.0f, shgt); glVertex2f(-1.0f,  1.0f);
-    glEnd();
-
-    glBindTexture(target, 0);
-    glDisable(target);
-}*/
-
-/*-(BOOL)canDrawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp{
-    return textureID == 0 ? NO : YES;
-}
-
--(void)drawInCGLContext:(CGLContextObj)glContext pixelFormat:(CGLPixelFormatObj)pixelFormat forLayerTime:(CFTimeInterval)timeInterval displayTime:(const CVTimeStamp *)timeStamp
-{
-    AWT_ASSERT_APPKIT_THREAD;
-
-    JNIEnv *env = [ThreadUtilities getJNIEnv];
-    static JNF_CLASS_CACHE(jc_JavaLayer, "sun/java2d/opengl/CGLLayer");
-    static JNF_MEMBER_CACHE(jm_drawInCGLContext, jc_JavaLayer, "drawInCGLContext", "()V");
-
-    jobject javaLayerLocalRef = [self.javaLayer jObjectWithEnv:env];
-    if ((*env)->IsSameObject(env, javaLayerLocalRef, NULL)) {
-        return;
-    }
-
-    // Set the current context to the one given to us.
-    CGLSetCurrentContext(glContext);
-
-    // Should clear the whole CALayer, because it can be larger than our texture.
-    glClearColor(0.0, 0.0, 0.0, 0.0);
-    glClear(GL_COLOR_BUFFER_BIT);
-
-    glViewport(0, 0, textureWidth, textureHeight);
-
-    JNFCallVoidMethod(env, javaLayerLocalRef, jm_drawInCGLContext);
-    (*env)->DeleteLocalRef(env, javaLayerLocalRef);
-
-    // Call super to finalize the drawing. By default all it does is call glFlush().
-    [super drawInCGLContext:glContext pixelFormat:pixelFormat forLayerTime:timeInterval displayTime:timeStamp];
-
-    CGLSetCurrentContext(NULL);
-}*/
-
-@end
-
-
-
-static jlong cachedLayer = 0;
-static float drawColor[4] = {0.0, 0.0, 0.0, 0.0};
-/*
- * Class:     sun_java2d_metal_MetalLayer
- * Method:    nativeCreateLayer
- * Signature: ()J
- */
-JNIEXPORT jlong JNICALL
-Java_sun_java2d_metal_MetalLayer_nativeCreateLayer
-(JNIEnv *env, jobject obj)
-{
-    __block MetalLayer *layer = nil;
-
-    //fprintf(stdout, "MetalLayer_nativeCreateLayer\n");fflush(stdout);
-JNF_COCOA_ENTER(env);
-
-    JNFWeakJObjectWrapper *javaLayer = [JNFWeakJObjectWrapper wrapperWithJObject:obj withEnv:env];
-
-    [ThreadUtilities performOnMainThreadWaiting:YES block:^(){
-            AWT_ASSERT_APPKIT_THREAD;
-        
-            layer = [[MetalLayer alloc] initWithJavaLayer: javaLayer];
-
-            //cachedLayer = ptr_to_jlong(layer);
-    }];
-    
-JNF_COCOA_EXIT(env);
-
-    return ptr_to_jlong(layer);
-}
-
-
-
-JNIEXPORT jlong JNICALL
-Java_sun_java2d_metal_MetalLayer_nativeInitLayer
-(JNIEnv *env, jobject obj, jlong configInfo, jlong layer)
-{
-
-JNF_COCOA_ENTER(env);
-    MetalGraphicsConfigInfo *pInfo =
-        (MetalGraphicsConfigInfo *)jlong_to_ptr(configInfo);
-    if ((pInfo == NULL)) {
-        return -1;
-    }
-
-    MetalLayer *mtlLayer = jlong_to_ptr(layer);
-
-    mtlLayer.device = pInfo->device;
-    mtlLayer.pixelFormat = MTLPixelFormatBGRA8Unorm;
-
-    //mtlLayer.commandQueue = pInfo->commandQueue;
-
-    // ------------------------------------------------------------------------------------------------
-    // TODO : Currently we manually compile and copy the shader library to /tmp.
-    //        Need to complete build changes - to build it and read from some other location within jdk
-    // ------------------------------------------------------------------------------------------------
-    // Load shader library
-    /*NSError *error = nil;
-    mtlLayer.mtlLibrary = [mtlLayer.device newLibraryWithFile: @"/tmp/BaseShader.metallib" error:&error];
-    if (!mtlLayer.mtlLibrary) {
-        NSLog(@"Failed to load library. error %@", error);
-        //exit(0);
-    }*/
-
-    NSError* error = nil;
-    NSString* content = @"#include <metal_stdlib>\n"
-    "#include <simd/simd.h>\n"
-    "using namespace metal;\n"
-    "struct MetalVertex"
-    "{"
-    "vector_float4 position;"
-    "vector_float4 color;"
-    "};\n"
-    "struct VertexOut {"
-    "float4 color;"
-    "float4 pos [[position]];"
-    "};\n"
-    "vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]],"
-                              "constant unsigned int *viewportSize [[buffer(1)]],"
-                              "uint vid [[vertex_id]]) {\n"
-    "VertexOut out;"
-    "out.pos = vertices[vid].position;"
-    "\n"
-    "float halfViewWidth = (float)(viewportSize[0] >> 1);"
-    "float halfViewHeight = (float)(viewportSize[1] >> 1);"
-    "\n"
-    "out.pos.x = (out.pos.x - halfViewWidth) / halfViewWidth;"
-    "out.pos.y = (halfViewHeight - out.pos.y) / halfViewHeight;"
-    "\n"
-    "out.color = vertices[vid].color;"
-    "\n"
-    "return out;"
-    "}\n"
-    "fragment float4 fragmentShader(MetalVertex in [[stage_in]]) {"
-    "return in.color;"
-    "}";
-
-    mtlLayer.mtlLibrary = [mtlLayer.device newLibraryWithSource:content options:nil error:&error];
-    if (!mtlLayer.mtlLibrary) {
-        NSLog(@"Failed to create shader library from source. error %@", error);
-        //exit(0);
-    }
-
-    //create a vertex and fragment objects
-    id<MTLFunction> vertexProgram = [mtlLayer.mtlLibrary newFunctionWithName:@"vertexShader"];
-    id<MTLFunction> fragmentProgram = [mtlLayer.mtlLibrary newFunctionWithName:@"fragmentShader"];
-
-    
-    mtlLayer.mtlRenderPipelineDescriptor = [[MTLRenderPipelineDescriptor alloc] init];
-    
-    [mtlLayer.mtlRenderPipelineDescriptor setVertexFunction:vertexProgram];
-    [mtlLayer.mtlRenderPipelineDescriptor setFragmentFunction:fragmentProgram];
-    
-    //specify the target-texture pixel format
-    mtlLayer.mtlRenderPipelineDescriptor.colorAttachments[0].pixelFormat = MTLPixelFormatBGRA8Unorm;
-    
-    //create the Rendering Pipeline Object
-    mtlLayer.renderPipelineState = [mtlLayer.device newRenderPipelineStateWithDescriptor:mtlLayer.mtlRenderPipelineDescriptor error:nil];
-
-    VertexDataManager_init(mtlLayer.device);
-  
-
-JNF_COCOA_EXIT(env);
-
-    return ptr_to_jlong(layer);
-}
-
-
-
-// Must be called under the RQ lock.
-/*JNIEXPORT void JNICALL
-Java_sun_java2d_metal_MetalLayer_nativeValidate
-(JNIEnv *env, jclass cls, jlong layer, jlong view)
-{
-
-JNF_COCOA_ENTER(env);
-
-    MetalLayer *mtlLayer = jlong_to_ptr(layer);
-    NSView *nsView = jlong_to_ptr(view);
-
-    mtlLayer.frame = nsView.bounds;
-    [mtlLayer setDrawableSize: nsView.bounds.size];
-
-    mtlLayer.textureWidth = nsView.bounds.size.width;
-    mtlLayer.textureHeight = nsView.bounds.size.height;
-
-    NSLog(@"Validate : Width : %f", nsView.bounds.size.width);
-    NSLog(@"Validate : Height : %f", nsView.bounds.size.height);
-
-JNF_COCOA_EXIT(env);
-}*/
-
-// Must be called under the RQ lock.
-JNIEXPORT void JNICALL
-Java_sun_java2d_metal_MetalLayer_validate
-(JNIEnv *env, jclass cls, jlong layerPtr, jobject surfaceData)
-{
-    MetalLayer *layer = OBJC(layerPtr);
-    //fprintf(stdout, "MetalLayer_validate\n");fflush(stdout);
-    if (surfaceData != NULL) {
-        MetalSDOps *metalsdo = (MetalSDOps*) SurfaceData_GetOps(env, surfaceData);
-        // TODO : Check whether we have to use pointer or instance variable
-        //fprintf(stdout, "MetalLayer_validate replace mtlTexture\n");fflush(stdout);
-        layer.mtlTexture = metalsdo->mtlTexture;
-        //layer.target = GL_TEXTURE_2D;
-        layer.textureWidth = metalsdo->width;
-        layer.textureHeight = metalsdo->height;
-
-        VertexDataManager_reset(metalsdo->configInfo->device);
-
-        NSLog(@"Validate : Width : %f", layer.textureWidth);
-        NSLog(@"Validate : height : %f", layer.textureHeight);
-
-    } else {
-        //fprintf(stdout, "MetalLayer_validate Null SD \n");fflush(stdout);
-        //layer.textureID = 0;
-    }
-}
-
-
-
-/*
-// Must be called on the AppKit thread and under the RQ lock.
-JNIEXPORT void JNICALL
-Java_sun_java2d_opengl_CGLLayer_blitTexture
-(JNIEnv *env, jclass cls, jlong layerPtr)
-{
-    CGLLayer *layer = jlong_to_ptr(layerPtr);
-
-    [layer blitTexture];
-}*/
-
-JNIEXPORT void JNICALL
-Java_sun_java2d_metal_MetalLayer_nativeSetScale
-(JNIEnv *env, jclass cls, jlong layerPtr, jdouble scale)
-{
-    JNF_COCOA_ENTER(env);
-    MetalLayer *layer = jlong_to_ptr(layerPtr);
-    // We always call all setXX methods asynchronously, exception is only in 
-    // this method where we need to change native texture size and layer's scale
-    // in one call on appkit, otherwise we'll get window's contents blinking, 
-    // during screen-2-screen moving.
-    [ThreadUtilities performOnMainThreadWaiting:[NSThread isMainThread] block:^(){
-        layer.contentsScale = scale;
-    }];
-    JNF_COCOA_EXIT(env);
-}