src/java.desktop/macosx/classes/sun/java2d/metal/MetalRenderQueue.java
branchmetal-prototype-branch
changeset 57196 a95707a39ff5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/java.desktop/macosx/classes/sun/java2d/metal/MetalRenderQueue.java	Wed Feb 20 17:00:40 2019 +0530
@@ -0,0 +1,258 @@
+/*
+ * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+
+package sun.java2d.metal;
+
+import sun.awt.util.ThreadGroupUtils;
+import sun.java2d.pipe.RenderBuffer;
+import sun.java2d.pipe.RenderQueue;
+
+import static sun.java2d.pipe.BufferedOpCodes.*;
+import java.security.AccessController;
+import java.security.PrivilegedAction;
+
+/**
+ * OGL-specific implementation of RenderQueue.  This class provides a
+ * single (daemon) thread that is responsible for periodically flushing
+ * the queue, thus ensuring that only one thread communicates with the native
+ * OpenGL libraries for the entire process.
+ */
+public class MetalRenderQueue extends RenderQueue {
+    
+    private static MetalRenderQueue theInstance;
+    private final QueueFlusher flusher;
+    
+    private MetalRenderQueue() {
+        /*
+         * The thread must be a member of a thread group
+         * which will not get GCed before VM exit.
+         */
+        flusher = AccessController.doPrivileged((PrivilegedAction<QueueFlusher>) QueueFlusher::new);
+    }
+    
+    /**
+     * Returns the single OGLRenderQueue instance.  If it has not yet been
+     * initialized, this method will first construct the single instance
+     * before returning it.
+     */
+    public static synchronized MetalRenderQueue getInstance() {
+        if (theInstance == null) {
+            theInstance = new MetalRenderQueue();
+        }
+        return theInstance;
+    }
+    
+    /**
+     * Flushes the single OGLRenderQueue instance synchronously.  If an
+     * OGLRenderQueue has not yet been instantiated, this method is a no-op.
+     * This method is useful in the case of Toolkit.sync(), in which we want
+     * to flush the OGL pipeline, but only if the OGL pipeline is currently
+     * enabled.  Since this class has few external dependencies, callers need
+     * not be concerned that calling this method will trigger initialization
+     * of the OGL pipeline and related classes.
+     */
+    public static void sync() {
+        if (theInstance != null) {
+            theInstance.lock();
+            try {
+                theInstance.ensureCapacity(4);
+                theInstance.getBuffer().putInt(SYNC);
+                theInstance.flushNow();
+            } finally {
+                theInstance.unlock();
+            }
+        }
+    }
+    
+    /**
+     * Disposes the native memory associated with the given native
+     * graphics config info pointer on the single queue flushing thread.
+     */
+    public static void disposeGraphicsConfig(long pConfigInfo) {
+        MetalRenderQueue rq = getInstance();
+        rq.lock();
+        try {
+            // make sure we make the context associated with the given
+            // GraphicsConfig current before disposing the native resources
+            MetalContext.setScratchSurface(pConfigInfo);
+            
+            RenderBuffer buf = rq.getBuffer();
+            rq.ensureCapacityAndAlignment(12, 4);
+            buf.putInt(DISPOSE_CONFIG);
+            buf.putLong(pConfigInfo);
+            
+            // this call is expected to complete synchronously, so flush now
+            rq.flushNow();
+        } finally {
+            rq.unlock();
+        }
+    }
+    
+    /**
+     * Returns true if the current thread is the OGL QueueFlusher thread.
+     */
+    public static boolean isQueueFlusherThread() {
+        return (Thread.currentThread() == getInstance().flusher.thread);
+    }
+    
+    public void flushNow() {
+        // assert lock.isHeldByCurrentThread();
+        try {
+            flusher.flushNow();
+        } catch (Exception e) {
+            System.err.println("exception in flushNow:");
+            e.printStackTrace();
+        }
+    }
+    
+    public void flushAndInvokeNow(Runnable r) {
+        // assert lock.isHeldByCurrentThread();
+        try {
+            flusher.flushAndInvokeNow(r);
+        } catch (Exception e) {
+            System.err.println("exception in flushAndInvokeNow:");
+            e.printStackTrace();
+        }
+    }
+    
+    private native long flushBuffer(long buf, int limit);
+    
+    private void flushBuffer() {
+        
+        // assert lock.isHeldByCurrentThread();
+        int limit = buf.position();
+        if (limit > 0) {
+            System.out.println("FlushBuffer ---------- invoking RQ native flushBuffer");
+            
+            // process the queue
+            flushBuffer(buf.getAddress(), limit);
+        }
+        // reset the buffer position
+        buf.clear();
+        // clear the set of references, since we no longer need them
+        refSet.clear();
+    }
+    
+    private class QueueFlusher implements Runnable {
+        private boolean needsFlush;
+        private Runnable task;
+        private Error error;
+        private final Thread thread;
+        
+        public QueueFlusher() {
+            String name = "Java2D Queue Flusher";
+            thread = new Thread(ThreadGroupUtils.getRootThreadGroup(),
+                                this, name, 0, false);
+            thread.setDaemon(true);
+            thread.setPriority(Thread.MAX_PRIORITY);
+            thread.start();
+        }
+        
+        public synchronized void flushNow() {
+            // wake up the flusher
+            needsFlush = true;
+            System.out.println("****** QueueFlusher : about to notify flusher thread");
+            notify();
+            
+            // wait for flush to complete
+            while (needsFlush) {
+                try {
+
+                    System.out.println("****** QueueFlusher : waiting for flush to complete"); 
+                    wait();
+                } catch (InterruptedException e) {
+                }
+            }
+            
+            // re-throw any error that may have occurred during the flush
+            if (error != null) {
+                throw error;
+            }
+        }
+        
+        public synchronized void flushAndInvokeNow(Runnable task) {
+            this.task = task;
+            flushNow();
+        }
+        
+        public synchronized void run() {
+            boolean timedOut = false;
+            while (true) {
+                while (!needsFlush) {
+                    try {
+                        timedOut = false;
+                        /*
+                         * Wait until we're woken up with a flushNow() call,
+                         * or the timeout period elapses (so that we can
+                         * flush the queue periodically).
+                         */
+                        wait(100);
+                        /*
+                         * We will automatically flush the queue if the
+                         * following conditions apply:
+                         *   - the wait() timed out
+                         *   - we can lock the queue (without blocking)
+                         *   - there is something in the queue to flush
+                         * Otherwise, just continue (we'll flush eventually).
+                         */
+                        if (!needsFlush && (timedOut = tryLock())) {
+                            if (buf.position() > 0) {
+                                needsFlush = true;
+                            } else {
+                                unlock();
+                            }
+                        }
+                    } catch (InterruptedException e) {
+                    }
+                }
+                try {
+                    // reset the throwable state
+                    error = null;
+                    // flush the buffer now
+
+                    System.out.println("Thread invoking flushBuffer -------------- ");
+                    flushBuffer();
+                    // if there's a task, invoke that now as well
+                    if (task != null) {
+                        task.run();
+                    }
+                } catch (Error e) {
+                    error = e;
+                } catch (Exception x) {
+                    System.err.println("exception in QueueFlusher:");
+                    x.printStackTrace();
+                } finally {
+                    if (timedOut) {
+                        unlock();
+                    }
+                    task = null;
+                    // allow the waiting thread to continue
+                    needsFlush = false;
+                    notify();
+                }
+            }
+        }
+    }
+}