--- a/jdk/src/java.desktop/share/classes/sun/java2d/marlin/Helpers.java Mon Nov 23 14:35:55 2015 -0800
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,441 +0,0 @@
-/*
- * Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package sun.java2d.marlin;
-
-import static java.lang.Math.PI;
-import static java.lang.Math.cos;
-import static java.lang.Math.sqrt;
-import static java.lang.Math.cbrt;
-import static java.lang.Math.acos;
-
-final class Helpers implements MarlinConst {
-
- private Helpers() {
- throw new Error("This is a non instantiable class");
- }
-
- static boolean within(final float x, final float y, final float err) {
- final float d = y - x;
- return (d <= err && d >= -err);
- }
-
- static boolean within(final double x, final double y, final double err) {
- final double d = y - x;
- return (d <= err && d >= -err);
- }
-
- static int quadraticRoots(final float a, final float b,
- final float c, float[] zeroes, final int off)
- {
- int ret = off;
- float t;
- if (a != 0f) {
- final float dis = b*b - 4*a*c;
- if (dis > 0f) {
- final float sqrtDis = (float)Math.sqrt(dis);
- // depending on the sign of b we use a slightly different
- // algorithm than the traditional one to find one of the roots
- // so we can avoid adding numbers of different signs (which
- // might result in loss of precision).
- if (b >= 0f) {
- zeroes[ret++] = (2f * c) / (-b - sqrtDis);
- zeroes[ret++] = (-b - sqrtDis) / (2f * a);
- } else {
- zeroes[ret++] = (-b + sqrtDis) / (2f * a);
- zeroes[ret++] = (2f * c) / (-b + sqrtDis);
- }
- } else if (dis == 0f) {
- t = (-b) / (2f * a);
- zeroes[ret++] = t;
- }
- } else {
- if (b != 0f) {
- t = (-c) / b;
- zeroes[ret++] = t;
- }
- }
- return ret - off;
- }
-
- // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
- static int cubicRootsInAB(float d, float a, float b, float c,
- float[] pts, final int off,
- final float A, final float B)
- {
- if (d == 0f) {
- int num = quadraticRoots(a, b, c, pts, off);
- return filterOutNotInAB(pts, off, num, A, B) - off;
- }
- // From Graphics Gems:
- // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
- // (also from awt.geom.CubicCurve2D. But here we don't need as
- // much accuracy and we don't want to create arrays so we use
- // our own customized version).
-
- // normal form: x^3 + ax^2 + bx + c = 0
- a /= d;
- b /= d;
- c /= d;
-
- // substitute x = y - A/3 to eliminate quadratic term:
- // x^3 +Px + Q = 0
- //
- // Since we actually need P/3 and Q/2 for all of the
- // calculations that follow, we will calculate
- // p = P/3
- // q = Q/2
- // instead and use those values for simplicity of the code.
- double sq_A = a * a;
- double p = (1.0/3.0) * ((-1.0/3.0) * sq_A + b);
- double q = (1.0/2.0) * ((2.0/27.0) * a * sq_A - (1.0/3.0) * a * b + c);
-
- // use Cardano's formula
-
- double cb_p = p * p * p;
- double D = q * q + cb_p;
-
- int num;
- if (D < 0.0) {
- // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
- final double phi = (1.0/3.0) * acos(-q / sqrt(-cb_p));
- final double t = 2.0 * sqrt(-p);
-
- pts[ off+0 ] = (float)( t * cos(phi));
- pts[ off+1 ] = (float)(-t * cos(phi + (PI / 3.0)));
- pts[ off+2 ] = (float)(-t * cos(phi - (PI / 3.0)));
- num = 3;
- } else {
- final double sqrt_D = sqrt(D);
- final double u = cbrt(sqrt_D - q);
- final double v = - cbrt(sqrt_D + q);
-
- pts[ off ] = (float)(u + v);
- num = 1;
-
- if (within(D, 0.0, 1e-8)) {
- pts[off+1] = -(pts[off] / 2f);
- num = 2;
- }
- }
-
- final float sub = (1f/3f) * a;
-
- for (int i = 0; i < num; ++i) {
- pts[ off+i ] -= sub;
- }
-
- return filterOutNotInAB(pts, off, num, A, B) - off;
- }
-
- static float evalCubic(final float a, final float b,
- final float c, final float d,
- final float t)
- {
- return t * (t * (t * a + b) + c) + d;
- }
-
- static float evalQuad(final float a, final float b,
- final float c, final float t)
- {
- return t * (t * a + b) + c;
- }
-
- // returns the index 1 past the last valid element remaining after filtering
- static int filterOutNotInAB(float[] nums, final int off, final int len,
- final float a, final float b)
- {
- int ret = off;
- for (int i = off, end = off + len; i < end; i++) {
- if (nums[i] >= a && nums[i] < b) {
- nums[ret++] = nums[i];
- }
- }
- return ret;
- }
-
- static float polyLineLength(float[] poly, final int off, final int nCoords) {
- assert nCoords % 2 == 0 && poly.length >= off + nCoords : "";
- float acc = 0;
- for (int i = off + 2; i < off + nCoords; i += 2) {
- acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]);
- }
- return acc;
- }
-
- static float linelen(float x1, float y1, float x2, float y2) {
- final float dx = x2 - x1;
- final float dy = y2 - y1;
- return (float)Math.sqrt(dx*dx + dy*dy);
- }
-
- static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
- float[] right, int rightoff, int type)
- {
- switch(type) {
- case 6:
- Helpers.subdivideQuad(src, srcoff, left, leftoff, right, rightoff);
- return;
- case 8:
- Helpers.subdivideCubic(src, srcoff, left, leftoff, right, rightoff);
- return;
- default:
- throw new InternalError("Unsupported curve type");
- }
- }
-
- static void isort(float[] a, int off, int len) {
- for (int i = off + 1, end = off + len; i < end; i++) {
- float ai = a[i];
- int j = i - 1;
- for (; j >= off && a[j] > ai; j--) {
- a[j+1] = a[j];
- }
- a[j+1] = ai;
- }
- }
-
- // Most of these are copied from classes in java.awt.geom because we need
- // float versions of these functions, and Line2D, CubicCurve2D,
- // QuadCurve2D don't provide them.
- /**
- * Subdivides the cubic curve specified by the coordinates
- * stored in the <code>src</code> array at indices <code>srcoff</code>
- * through (<code>srcoff</code> + 7) and stores the
- * resulting two subdivided curves into the two result arrays at the
- * corresponding indices.
- * Either or both of the <code>left</code> and <code>right</code>
- * arrays may be <code>null</code> or a reference to the same array
- * as the <code>src</code> array.
- * Note that the last point in the first subdivided curve is the
- * same as the first point in the second subdivided curve. Thus,
- * it is possible to pass the same array for <code>left</code>
- * and <code>right</code> and to use offsets, such as <code>rightoff</code>
- * equals (<code>leftoff</code> + 6), in order
- * to avoid allocating extra storage for this common point.
- * @param src the array holding the coordinates for the source curve
- * @param srcoff the offset into the array of the beginning of the
- * the 6 source coordinates
- * @param left the array for storing the coordinates for the first
- * half of the subdivided curve
- * @param leftoff the offset into the array of the beginning of the
- * the 6 left coordinates
- * @param right the array for storing the coordinates for the second
- * half of the subdivided curve
- * @param rightoff the offset into the array of the beginning of the
- * the 6 right coordinates
- * @since 1.7
- */
- static void subdivideCubic(float src[], int srcoff,
- float left[], int leftoff,
- float right[], int rightoff)
- {
- float x1 = src[srcoff + 0];
- float y1 = src[srcoff + 1];
- float ctrlx1 = src[srcoff + 2];
- float ctrly1 = src[srcoff + 3];
- float ctrlx2 = src[srcoff + 4];
- float ctrly2 = src[srcoff + 5];
- float x2 = src[srcoff + 6];
- float y2 = src[srcoff + 7];
- if (left != null) {
- left[leftoff + 0] = x1;
- left[leftoff + 1] = y1;
- }
- if (right != null) {
- right[rightoff + 6] = x2;
- right[rightoff + 7] = y2;
- }
- x1 = (x1 + ctrlx1) / 2f;
- y1 = (y1 + ctrly1) / 2f;
- x2 = (x2 + ctrlx2) / 2f;
- y2 = (y2 + ctrly2) / 2f;
- float centerx = (ctrlx1 + ctrlx2) / 2f;
- float centery = (ctrly1 + ctrly2) / 2f;
- ctrlx1 = (x1 + centerx) / 2f;
- ctrly1 = (y1 + centery) / 2f;
- ctrlx2 = (x2 + centerx) / 2f;
- ctrly2 = (y2 + centery) / 2f;
- centerx = (ctrlx1 + ctrlx2) / 2f;
- centery = (ctrly1 + ctrly2) / 2f;
- if (left != null) {
- left[leftoff + 2] = x1;
- left[leftoff + 3] = y1;
- left[leftoff + 4] = ctrlx1;
- left[leftoff + 5] = ctrly1;
- left[leftoff + 6] = centerx;
- left[leftoff + 7] = centery;
- }
- if (right != null) {
- right[rightoff + 0] = centerx;
- right[rightoff + 1] = centery;
- right[rightoff + 2] = ctrlx2;
- right[rightoff + 3] = ctrly2;
- right[rightoff + 4] = x2;
- right[rightoff + 5] = y2;
- }
- }
-
-
- static void subdivideCubicAt(float t, float src[], int srcoff,
- float left[], int leftoff,
- float right[], int rightoff)
- {
- float x1 = src[srcoff + 0];
- float y1 = src[srcoff + 1];
- float ctrlx1 = src[srcoff + 2];
- float ctrly1 = src[srcoff + 3];
- float ctrlx2 = src[srcoff + 4];
- float ctrly2 = src[srcoff + 5];
- float x2 = src[srcoff + 6];
- float y2 = src[srcoff + 7];
- if (left != null) {
- left[leftoff + 0] = x1;
- left[leftoff + 1] = y1;
- }
- if (right != null) {
- right[rightoff + 6] = x2;
- right[rightoff + 7] = y2;
- }
- x1 = x1 + t * (ctrlx1 - x1);
- y1 = y1 + t * (ctrly1 - y1);
- x2 = ctrlx2 + t * (x2 - ctrlx2);
- y2 = ctrly2 + t * (y2 - ctrly2);
- float centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
- float centery = ctrly1 + t * (ctrly2 - ctrly1);
- ctrlx1 = x1 + t * (centerx - x1);
- ctrly1 = y1 + t * (centery - y1);
- ctrlx2 = centerx + t * (x2 - centerx);
- ctrly2 = centery + t * (y2 - centery);
- centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
- centery = ctrly1 + t * (ctrly2 - ctrly1);
- if (left != null) {
- left[leftoff + 2] = x1;
- left[leftoff + 3] = y1;
- left[leftoff + 4] = ctrlx1;
- left[leftoff + 5] = ctrly1;
- left[leftoff + 6] = centerx;
- left[leftoff + 7] = centery;
- }
- if (right != null) {
- right[rightoff + 0] = centerx;
- right[rightoff + 1] = centery;
- right[rightoff + 2] = ctrlx2;
- right[rightoff + 3] = ctrly2;
- right[rightoff + 4] = x2;
- right[rightoff + 5] = y2;
- }
- }
-
- static void subdivideQuad(float src[], int srcoff,
- float left[], int leftoff,
- float right[], int rightoff)
- {
- float x1 = src[srcoff + 0];
- float y1 = src[srcoff + 1];
- float ctrlx = src[srcoff + 2];
- float ctrly = src[srcoff + 3];
- float x2 = src[srcoff + 4];
- float y2 = src[srcoff + 5];
- if (left != null) {
- left[leftoff + 0] = x1;
- left[leftoff + 1] = y1;
- }
- if (right != null) {
- right[rightoff + 4] = x2;
- right[rightoff + 5] = y2;
- }
- x1 = (x1 + ctrlx) / 2f;
- y1 = (y1 + ctrly) / 2f;
- x2 = (x2 + ctrlx) / 2f;
- y2 = (y2 + ctrly) / 2f;
- ctrlx = (x1 + x2) / 2f;
- ctrly = (y1 + y2) / 2f;
- if (left != null) {
- left[leftoff + 2] = x1;
- left[leftoff + 3] = y1;
- left[leftoff + 4] = ctrlx;
- left[leftoff + 5] = ctrly;
- }
- if (right != null) {
- right[rightoff + 0] = ctrlx;
- right[rightoff + 1] = ctrly;
- right[rightoff + 2] = x2;
- right[rightoff + 3] = y2;
- }
- }
-
- static void subdivideQuadAt(float t, float src[], int srcoff,
- float left[], int leftoff,
- float right[], int rightoff)
- {
- float x1 = src[srcoff + 0];
- float y1 = src[srcoff + 1];
- float ctrlx = src[srcoff + 2];
- float ctrly = src[srcoff + 3];
- float x2 = src[srcoff + 4];
- float y2 = src[srcoff + 5];
- if (left != null) {
- left[leftoff + 0] = x1;
- left[leftoff + 1] = y1;
- }
- if (right != null) {
- right[rightoff + 4] = x2;
- right[rightoff + 5] = y2;
- }
- x1 = x1 + t * (ctrlx - x1);
- y1 = y1 + t * (ctrly - y1);
- x2 = ctrlx + t * (x2 - ctrlx);
- y2 = ctrly + t * (y2 - ctrly);
- ctrlx = x1 + t * (x2 - x1);
- ctrly = y1 + t * (y2 - y1);
- if (left != null) {
- left[leftoff + 2] = x1;
- left[leftoff + 3] = y1;
- left[leftoff + 4] = ctrlx;
- left[leftoff + 5] = ctrly;
- }
- if (right != null) {
- right[rightoff + 0] = ctrlx;
- right[rightoff + 1] = ctrly;
- right[rightoff + 2] = x2;
- right[rightoff + 3] = y2;
- }
- }
-
- static void subdivideAt(float t, float src[], int srcoff,
- float left[], int leftoff,
- float right[], int rightoff, int size)
- {
- switch(size) {
- case 8:
- subdivideCubicAt(t, src, srcoff, left, leftoff, right, rightoff);
- return;
- case 6:
- subdivideQuadAt(t, src, srcoff, left, leftoff, right, rightoff);
- return;
- }
- }
-}