jdk/src/share/classes/sun/misc/FpUtils.java
changeset 23281 93c0a5484bb5
parent 23280 df31f522531f
parent 22646 5fa3669fd35d
child 23282 3ea147eb359c
--- a/jdk/src/share/classes/sun/misc/FpUtils.java	Fri Jan 31 18:49:58 2014 +0400
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,931 +0,0 @@
-/*
- * Copyright (c) 2003, 2011, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package sun.misc;
-
-import sun.misc.FloatConsts;
-import sun.misc.DoubleConsts;
-
-/**
- * The class {@code FpUtils} contains static utility methods for
- * manipulating and inspecting {@code float} and
- * {@code double} floating-point numbers.  These methods include
- * functionality recommended or required by the IEEE 754
- * floating-point standard.
- *
- * @author Joseph D. Darcy
- */
-
-public class FpUtils {
-    /*
-     * The methods in this class are reasonably implemented using
-     * direct or indirect bit-level manipulation of floating-point
-     * values.  However, having access to the IEEE 754 recommended
-     * functions would obviate the need for most programmers to engage
-     * in floating-point bit-twiddling.
-     *
-     * An IEEE 754 number has three fields, from most significant bit
-     * to to least significant, sign, exponent, and significand.
-     *
-     *  msb                                lsb
-     * [sign|exponent|  fractional_significand]
-     *
-     * Using some encoding cleverness, explained below, the high order
-     * bit of the logical significand does not need to be explicitly
-     * stored, thus "fractional_significand" instead of simply
-     * "significand" in the figure above.
-     *
-     * For finite normal numbers, the numerical value encoded is
-     *
-     * (-1)^sign * 2^(exponent)*(1.fractional_significand)
-     *
-     * Most finite floating-point numbers are normalized; the exponent
-     * value is reduced until the leading significand bit is 1.
-     * Therefore, the leading 1 is redundant and is not explicitly
-     * stored.  If a numerical value is so small it cannot be
-     * normalized, it has a subnormal representation. Subnormal
-     * numbers don't have a leading 1 in their significand; subnormals
-     * are encoding using a special exponent value.  In other words,
-     * the high-order bit of the logical significand can be elided in
-     * from the representation in either case since the bit's value is
-     * implicit from the exponent value.
-     *
-     * The exponent field uses a biased representation; if the bits of
-     * the exponent are interpreted as a unsigned integer E, the
-     * exponent represented is E - E_bias where E_bias depends on the
-     * floating-point format.  E can range between E_min and E_max,
-     * constants which depend on the floating-point format.  E_min and
-     * E_max are -126 and +127 for float, -1022 and +1023 for double.
-     *
-     * The 32-bit float format has 1 sign bit, 8 exponent bits, and 23
-     * bits for the significand (which is logically 24 bits wide
-     * because of the implicit bit).  The 64-bit double format has 1
-     * sign bit, 11 exponent bits, and 52 bits for the significand
-     * (logically 53 bits).
-     *
-     * Subnormal numbers and zero have the special exponent value
-     * E_min -1; the numerical value represented by a subnormal is:
-     *
-     * (-1)^sign * 2^(E_min)*(0.fractional_significand)
-     *
-     * Zero is represented by all zero bits in the exponent and all
-     * zero bits in the significand; zero can have either sign.
-     *
-     * Infinity and NaN are encoded using the exponent value E_max +
-     * 1.  Signed infinities have all significand bits zero; NaNs have
-     * at least one non-zero significand bit.
-     *
-     * The details of IEEE 754 floating-point encoding will be used in
-     * the methods below without further comment.  For further
-     * exposition on IEEE 754 numbers, see "IEEE Standard for Binary
-     * Floating-Point Arithmetic" ANSI/IEEE Std 754-1985 or William
-     * Kahan's "Lecture Notes on the Status of IEEE Standard 754 for
-     * Binary Floating-Point Arithmetic",
-     * http://www.cs.berkeley.edu/~wkahan/ieee754status/ieee754.ps.
-     *
-     * Many of this class's methods are members of the set of IEEE 754
-     * recommended functions or similar functions recommended or
-     * required by IEEE 754R.  Discussion of various implementation
-     * techniques for these functions have occurred in:
-     *
-     * W.J. Cody and Jerome T. Coonen, "Algorithm 772 Functions to
-     * Support the IEEE Standard for Binary Floating-Point
-     * Arithmetic," ACM Transactions on Mathematical Software,
-     * vol. 19, no. 4, December 1993, pp. 443-451.
-     *
-     * Joseph D. Darcy, "Writing robust IEEE recommended functions in
-     * ``100% Pure Java''(TM)," University of California, Berkeley
-     * technical report UCB//CSD-98-1009.
-     */
-
-    /**
-     * Don't let anyone instantiate this class.
-     */
-    private FpUtils() {}
-
-    // Helper Methods
-
-    // The following helper methods are used in the implementation of
-    // the public recommended functions; they generally omit certain
-    // tests for exception cases.
-
-    /**
-     * Returns unbiased exponent of a {@code double}.
-     * @deprecated Use Math.getExponent.
-     */
-    @Deprecated
-    public static int getExponent(double d){
-        return Math.getExponent(d);
-    }
-
-    /**
-     * Returns unbiased exponent of a {@code float}.
-     * @deprecated Use Math.getExponent.
-     */
-    @Deprecated
-    public static int getExponent(float f){
-        return Math.getExponent(f);
-    }
-
-
-    /**
-     * Returns the first floating-point argument with the sign of the
-     * second floating-point argument.  Note that unlike the {@link
-     * FpUtils#copySign(double, double) copySign} method, this method
-     * does not require NaN {@code sign} arguments to be treated
-     * as positive values; implementations are permitted to treat some
-     * NaN arguments as positive and other NaN arguments as negative
-     * to allow greater performance.
-     *
-     * @param magnitude  the parameter providing the magnitude of the result
-     * @param sign   the parameter providing the sign of the result
-     * @return a value with the magnitude of {@code magnitude}
-     * and the sign of {@code sign}.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.copySign.
-     */
-    @Deprecated
-    public static double rawCopySign(double magnitude, double sign) {
-        return Math.copySign(magnitude, sign);
-    }
-
-    /**
-     * Returns the first floating-point argument with the sign of the
-     * second floating-point argument.  Note that unlike the {@link
-     * FpUtils#copySign(float, float) copySign} method, this method
-     * does not require NaN {@code sign} arguments to be treated
-     * as positive values; implementations are permitted to treat some
-     * NaN arguments as positive and other NaN arguments as negative
-     * to allow greater performance.
-     *
-     * @param magnitude  the parameter providing the magnitude of the result
-     * @param sign   the parameter providing the sign of the result
-     * @return a value with the magnitude of {@code magnitude}
-     * and the sign of {@code sign}.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.copySign.
-     */
-    @Deprecated
-    public static float rawCopySign(float magnitude, float sign) {
-        return Math.copySign(magnitude, sign);
-    }
-
-    /* ***************************************************************** */
-
-    /**
-     * Returns {@code true} if the argument is a finite
-     * floating-point value; returns {@code false} otherwise (for
-     * NaN and infinity arguments).
-     *
-     * @param d the {@code double} value to be tested
-     * @return {@code true} if the argument is a finite
-     * floating-point value, {@code false} otherwise.
-     * @deprecated Use Double.isFinite.
-     */
-    @Deprecated
-    public static boolean isFinite(double d) {
-        return Double.isFinite(d);
-    }
-
-    /**
-     * Returns {@code true} if the argument is a finite
-     * floating-point value; returns {@code false} otherwise (for
-     * NaN and infinity arguments).
-     *
-     * @param f the {@code float} value to be tested
-     * @return {@code true} if the argument is a finite
-     * floating-point value, {@code false} otherwise.
-     * @deprecated Use Float.isFinite.
-     */
-     @Deprecated
-     public static boolean isFinite(float f) {
-         return Float.isFinite(f);
-    }
-
-    /**
-     * Returns {@code true} if the specified number is infinitely
-     * large in magnitude, {@code false} otherwise.
-     *
-     * <p>Note that this method is equivalent to the {@link
-     * Double#isInfinite(double) Double.isInfinite} method; the
-     * functionality is included in this class for convenience.
-     *
-     * @param   d   the value to be tested.
-     * @return  {@code true} if the value of the argument is positive
-     *          infinity or negative infinity; {@code false} otherwise.
-     */
-    public static boolean isInfinite(double d) {
-        return Double.isInfinite(d);
-    }
-
-    /**
-     * Returns {@code true} if the specified number is infinitely
-     * large in magnitude, {@code false} otherwise.
-     *
-     * <p>Note that this method is equivalent to the {@link
-     * Float#isInfinite(float) Float.isInfinite} method; the
-     * functionality is included in this class for convenience.
-     *
-     * @param   f   the value to be tested.
-     * @return  {@code true} if the argument is positive infinity or
-     *          negative infinity; {@code false} otherwise.
-     */
-     public static boolean isInfinite(float f) {
-         return Float.isInfinite(f);
-    }
-
-    /**
-     * Returns {@code true} if the specified number is a
-     * Not-a-Number (NaN) value, {@code false} otherwise.
-     *
-     * <p>Note that this method is equivalent to the {@link
-     * Double#isNaN(double) Double.isNaN} method; the functionality is
-     * included in this class for convenience.
-     *
-     * @param   d   the value to be tested.
-     * @return  {@code true} if the value of the argument is NaN;
-     *          {@code false} otherwise.
-     */
-    public static boolean isNaN(double d) {
-        return Double.isNaN(d);
-    }
-
-    /**
-     * Returns {@code true} if the specified number is a
-     * Not-a-Number (NaN) value, {@code false} otherwise.
-     *
-     * <p>Note that this method is equivalent to the {@link
-     * Float#isNaN(float) Float.isNaN} method; the functionality is
-     * included in this class for convenience.
-     *
-     * @param   f   the value to be tested.
-     * @return  {@code true} if the argument is NaN;
-     *          {@code false} otherwise.
-     */
-     public static boolean isNaN(float f) {
-        return Float.isNaN(f);
-    }
-
-    /**
-     * Returns {@code true} if the unordered relation holds
-     * between the two arguments.  When two floating-point values are
-     * unordered, one value is neither less than, equal to, nor
-     * greater than the other.  For the unordered relation to be true,
-     * at least one argument must be a {@code NaN}.
-     *
-     * @param arg1      the first argument
-     * @param arg2      the second argument
-     * @return {@code true} if at least one argument is a NaN,
-     * {@code false} otherwise.
-     */
-    public static boolean isUnordered(double arg1, double arg2) {
-        return isNaN(arg1) || isNaN(arg2);
-    }
-
-    /**
-     * Returns {@code true} if the unordered relation holds
-     * between the two arguments.  When two floating-point values are
-     * unordered, one value is neither less than, equal to, nor
-     * greater than the other.  For the unordered relation to be true,
-     * at least one argument must be a {@code NaN}.
-     *
-     * @param arg1      the first argument
-     * @param arg2      the second argument
-     * @return {@code true} if at least one argument is a NaN,
-     * {@code false} otherwise.
-     */
-     public static boolean isUnordered(float arg1, float arg2) {
-        return isNaN(arg1) || isNaN(arg2);
-    }
-
-    /**
-     * Returns unbiased exponent of a {@code double}; for
-     * subnormal values, the number is treated as if it were
-     * normalized.  That is for all finite, non-zero, positive numbers
-     * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is
-     * always in the range [1, 2).
-     * <p>
-     * Special cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is 2<sup>30</sup>.
-     * <li> If the argument is infinite, then the result is 2<sup>28</sup>.
-     * <li> If the argument is zero, then the result is -(2<sup>28</sup>).
-     * </ul>
-     *
-     * @param d floating-point number whose exponent is to be extracted
-     * @return unbiased exponent of the argument.
-     * @author Joseph D. Darcy
-     */
-    public static int ilogb(double d) {
-        int exponent = getExponent(d);
-
-        switch (exponent) {
-        case DoubleConsts.MAX_EXPONENT+1:       // NaN or infinity
-            if( isNaN(d) )
-                return (1<<30);         // 2^30
-            else // infinite value
-                return (1<<28);         // 2^28
-
-        case DoubleConsts.MIN_EXPONENT-1:       // zero or subnormal
-            if(d == 0.0) {
-                return -(1<<28);        // -(2^28)
-            }
-            else {
-                long transducer = Double.doubleToRawLongBits(d);
-
-                /*
-                 * To avoid causing slow arithmetic on subnormals,
-                 * the scaling to determine when d's significand
-                 * is normalized is done in integer arithmetic.
-                 * (there must be at least one "1" bit in the
-                 * significand since zero has been screened out.
-                 */
-
-                // isolate significand bits
-                transducer &= DoubleConsts.SIGNIF_BIT_MASK;
-                assert(transducer != 0L);
-
-                // This loop is simple and functional. We might be
-                // able to do something more clever that was faster;
-                // e.g. number of leading zero detection on
-                // (transducer << (# exponent and sign bits).
-                while (transducer <
-                       (1L << (DoubleConsts.SIGNIFICAND_WIDTH - 1))) {
-                    transducer *= 2;
-                    exponent--;
-                }
-                exponent++;
-                assert( exponent >=
-                        DoubleConsts.MIN_EXPONENT - (DoubleConsts.SIGNIFICAND_WIDTH-1) &&
-                        exponent < DoubleConsts.MIN_EXPONENT);
-                return exponent;
-            }
-
-        default:
-            assert( exponent >= DoubleConsts.MIN_EXPONENT &&
-                    exponent <= DoubleConsts.MAX_EXPONENT);
-            return exponent;
-        }
-    }
-
-    /**
-     * Returns unbiased exponent of a {@code float}; for
-     * subnormal values, the number is treated as if it were
-     * normalized.  That is for all finite, non-zero, positive numbers
-     * <i>x</i>, <code>scalb(<i>x</i>, -ilogb(<i>x</i>))</code> is
-     * always in the range [1, 2).
-     * <p>
-     * Special cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is 2<sup>30</sup>.
-     * <li> If the argument is infinite, then the result is 2<sup>28</sup>.
-     * <li> If the argument is zero, then the result is -(2<sup>28</sup>).
-     * </ul>
-     *
-     * @param f floating-point number whose exponent is to be extracted
-     * @return unbiased exponent of the argument.
-     * @author Joseph D. Darcy
-     */
-     public static int ilogb(float f) {
-        int exponent = getExponent(f);
-
-        switch (exponent) {
-        case FloatConsts.MAX_EXPONENT+1:        // NaN or infinity
-            if( isNaN(f) )
-                return (1<<30);         // 2^30
-            else // infinite value
-                return (1<<28);         // 2^28
-
-        case FloatConsts.MIN_EXPONENT-1:        // zero or subnormal
-            if(f == 0.0f) {
-                return -(1<<28);        // -(2^28)
-            }
-            else {
-                int transducer = Float.floatToRawIntBits(f);
-
-                /*
-                 * To avoid causing slow arithmetic on subnormals,
-                 * the scaling to determine when f's significand
-                 * is normalized is done in integer arithmetic.
-                 * (there must be at least one "1" bit in the
-                 * significand since zero has been screened out.
-                 */
-
-                // isolate significand bits
-                transducer &= FloatConsts.SIGNIF_BIT_MASK;
-                assert(transducer != 0);
-
-                // This loop is simple and functional. We might be
-                // able to do something more clever that was faster;
-                // e.g. number of leading zero detection on
-                // (transducer << (# exponent and sign bits).
-                while (transducer <
-                       (1 << (FloatConsts.SIGNIFICAND_WIDTH - 1))) {
-                    transducer *= 2;
-                    exponent--;
-                }
-                exponent++;
-                assert( exponent >=
-                        FloatConsts.MIN_EXPONENT - (FloatConsts.SIGNIFICAND_WIDTH-1) &&
-                        exponent < FloatConsts.MIN_EXPONENT);
-                return exponent;
-            }
-
-        default:
-            assert( exponent >= FloatConsts.MIN_EXPONENT &&
-                    exponent <= FloatConsts.MAX_EXPONENT);
-            return exponent;
-        }
-    }
-
-
-    /*
-     * The scalb operation should be reasonably fast; however, there
-     * are tradeoffs in writing a method to minimize the worst case
-     * performance and writing a method to minimize the time for
-     * expected common inputs.  Some processors operate very slowly on
-     * subnormal operands, taking hundreds or thousands of cycles for
-     * one floating-point add or multiply as opposed to, say, four
-     * cycles for normal operands.  For processors with very slow
-     * subnormal execution, scalb would be fastest if written entirely
-     * with integer operations; in other words, scalb would need to
-     * include the logic of performing correct rounding of subnormal
-     * values.  This could be reasonably done in at most a few hundred
-     * cycles.  However, this approach may penalize normal operations
-     * since at least the exponent of the floating-point argument must
-     * be examined.
-     *
-     * The approach taken in this implementation is a compromise.
-     * Floating-point multiplication is used to do most of the work;
-     * but knowingly multiplying by a subnormal scaling factor is
-     * avoided.  However, the floating-point argument is not examined
-     * to see whether or not it is subnormal since subnormal inputs
-     * are assumed to be rare.  At most three multiplies are needed to
-     * scale from the largest to smallest exponent ranges (scaling
-     * down, at most two multiplies are needed if subnormal scaling
-     * factors are allowed).  However, in this implementation an
-     * expensive integer remainder operation is avoided at the cost of
-     * requiring five floating-point multiplies in the worst case,
-     * which should still be a performance win.
-     *
-     * If scaling of entire arrays is a concern, it would probably be
-     * more efficient to provide a double[] scalb(double[], int)
-     * version of scalb to avoid having to recompute the needed
-     * scaling factors for each floating-point value.
-     */
-
-    /**
-     * Return {@code d} &times;
-     * 2<sup>{@code scale_factor}</sup> rounded as if performed
-     * by a single correctly rounded floating-point multiply to a
-     * member of the double value set.  See section 4.2.3 of
-     * <cite>The Java&trade; Language Specification</cite>
-     * for a discussion of floating-point
-     * value sets.  If the exponent of the result is between the
-     * {@code double}'s minimum exponent and maximum exponent,
-     * the answer is calculated exactly.  If the exponent of the
-     * result would be larger than {@code doubles}'s maximum
-     * exponent, an infinity is returned.  Note that if the result is
-     * subnormal, precision may be lost; that is, when {@code scalb(x,
-     * n)} is subnormal, {@code scalb(scalb(x, n), -n)} may
-     * not equal <i>x</i>.  When the result is non-NaN, the result has
-     * the same sign as {@code d}.
-     *
-     *<p>
-     * Special cases:
-     * <ul>
-     * <li> If the first argument is NaN, NaN is returned.
-     * <li> If the first argument is infinite, then an infinity of the
-     * same sign is returned.
-     * <li> If the first argument is zero, then a zero of the same
-     * sign is returned.
-     * </ul>
-     *
-     * @param d number to be scaled by a power of two.
-     * @param scale_factor power of 2 used to scale {@code d}
-     * @return {@code d * }2<sup>{@code scale_factor}</sup>
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.scalb.
-     */
-    @Deprecated
-    public static double scalb(double d, int scale_factor) {
-        return Math.scalb(d, scale_factor);
-    }
-
-    /**
-     * Return {@code f} &times;
-     * 2<sup>{@code scale_factor}</sup> rounded as if performed
-     * by a single correctly rounded floating-point multiply to a
-     * member of the float value set.  See section 4.2.3 of
-     * <cite>The Java&trade; Language Specification</cite>
-     * for a discussion of floating-point
-     * value sets. If the exponent of the result is between the
-     * {@code float}'s minimum exponent and maximum exponent, the
-     * answer is calculated exactly.  If the exponent of the result
-     * would be larger than {@code float}'s maximum exponent, an
-     * infinity is returned.  Note that if the result is subnormal,
-     * precision may be lost; that is, when {@code scalb(x, n)}
-     * is subnormal, {@code scalb(scalb(x, n), -n)} may not equal
-     * <i>x</i>.  When the result is non-NaN, the result has the same
-     * sign as {@code f}.
-     *
-     *<p>
-     * Special cases:
-     * <ul>
-     * <li> If the first argument is NaN, NaN is returned.
-     * <li> If the first argument is infinite, then an infinity of the
-     * same sign is returned.
-     * <li> If the first argument is zero, then a zero of the same
-     * sign is returned.
-     * </ul>
-     *
-     * @param f number to be scaled by a power of two.
-     * @param scale_factor power of 2 used to scale {@code f}
-     * @return {@code f * }2<sup>{@code scale_factor}</sup>
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.scalb.
-     */
-    @Deprecated
-    public static float scalb(float f, int scale_factor) {
-        return Math.scalb(f, scale_factor);
-    }
-
-    /**
-     * Returns the floating-point number adjacent to the first
-     * argument in the direction of the second argument.  If both
-     * arguments compare as equal the second argument is returned.
-     *
-     * <p>
-     * Special cases:
-     * <ul>
-     * <li> If either argument is a NaN, then NaN is returned.
-     *
-     * <li> If both arguments are signed zeros, {@code direction}
-     * is returned unchanged (as implied by the requirement of
-     * returning the second argument if the arguments compare as
-     * equal).
-     *
-     * <li> If {@code start} is
-     * &plusmn;{@code Double.MIN_VALUE} and {@code direction}
-     * has a value such that the result should have a smaller
-     * magnitude, then a zero with the same sign as {@code start}
-     * is returned.
-     *
-     * <li> If {@code start} is infinite and
-     * {@code direction} has a value such that the result should
-     * have a smaller magnitude, {@code Double.MAX_VALUE} with the
-     * same sign as {@code start} is returned.
-     *
-     * <li> If {@code start} is equal to &plusmn;
-     * {@code Double.MAX_VALUE} and {@code direction} has a
-     * value such that the result should have a larger magnitude, an
-     * infinity with same sign as {@code start} is returned.
-     * </ul>
-     *
-     * @param start     starting floating-point value
-     * @param direction value indicating which of
-     * {@code start}'s neighbors or {@code start} should
-     * be returned
-     * @return The floating-point number adjacent to {@code start} in the
-     * direction of {@code direction}.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.nextAfter
-     */
-    @Deprecated
-    public static double nextAfter(double start, double direction) {
-        return Math.nextAfter(start, direction);
-    }
-
-    /**
-     * Returns the floating-point number adjacent to the first
-     * argument in the direction of the second argument.  If both
-     * arguments compare as equal, the second argument is returned.
-     *
-     * <p>
-     * Special cases:
-     * <ul>
-     * <li> If either argument is a NaN, then NaN is returned.
-     *
-     * <li> If both arguments are signed zeros, a {@code float}
-     * zero with the same sign as {@code direction} is returned
-     * (as implied by the requirement of returning the second argument
-     * if the arguments compare as equal).
-     *
-     * <li> If {@code start} is
-     * &plusmn;{@code Float.MIN_VALUE} and {@code direction}
-     * has a value such that the result should have a smaller
-     * magnitude, then a zero with the same sign as {@code start}
-     * is returned.
-     *
-     * <li> If {@code start} is infinite and
-     * {@code direction} has a value such that the result should
-     * have a smaller magnitude, {@code Float.MAX_VALUE} with the
-     * same sign as {@code start} is returned.
-     *
-     * <li> If {@code start} is equal to &plusmn;
-     * {@code Float.MAX_VALUE} and {@code direction} has a
-     * value such that the result should have a larger magnitude, an
-     * infinity with same sign as {@code start} is returned.
-     * </ul>
-     *
-     * @param start     starting floating-point value
-     * @param direction value indicating which of
-     * {@code start}'s neighbors or {@code start} should
-     * be returned
-     * @return The floating-point number adjacent to {@code start} in the
-     * direction of {@code direction}.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.nextAfter.
-     */
-    @Deprecated
-    public static float nextAfter(float start, double direction) {
-        return Math.nextAfter(start, direction);
-    }
-
-    /**
-     * Returns the floating-point value adjacent to {@code d} in
-     * the direction of positive infinity.  This method is
-     * semantically equivalent to {@code nextAfter(d,
-     * Double.POSITIVE_INFINITY)}; however, a {@code nextUp}
-     * implementation may run faster than its equivalent
-     * {@code nextAfter} call.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, the result is NaN.
-     *
-     * <li> If the argument is positive infinity, the result is
-     * positive infinity.
-     *
-     * <li> If the argument is zero, the result is
-     * {@code Double.MIN_VALUE}
-     *
-     * </ul>
-     *
-     * @param d  starting floating-point value
-     * @return The adjacent floating-point value closer to positive
-     * infinity.
-     * @author Joseph D. Darcy
-     * @deprecated use Math.nextUp.
-     */
-    @Deprecated
-    public static double nextUp(double d) {
-        return Math.nextUp(d);
-    }
-
-    /**
-     * Returns the floating-point value adjacent to {@code f} in
-     * the direction of positive infinity.  This method is
-     * semantically equivalent to {@code nextAfter(f,
-     * Double.POSITIVE_INFINITY)}; however, a {@code nextUp}
-     * implementation may run faster than its equivalent
-     * {@code nextAfter} call.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, the result is NaN.
-     *
-     * <li> If the argument is positive infinity, the result is
-     * positive infinity.
-     *
-     * <li> If the argument is zero, the result is
-     * {@code Float.MIN_VALUE}
-     *
-     * </ul>
-     *
-     * @param f  starting floating-point value
-     * @return The adjacent floating-point value closer to positive
-     * infinity.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.nextUp.
-     */
-    @Deprecated
-    public static float nextUp(float f) {
-        return Math.nextUp(f);
-    }
-
-    /**
-     * Returns the floating-point value adjacent to {@code d} in
-     * the direction of negative infinity.  This method is
-     * semantically equivalent to {@code nextAfter(d,
-     * Double.NEGATIVE_INFINITY)}; however, a
-     * {@code nextDown} implementation may run faster than its
-     * equivalent {@code nextAfter} call.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, the result is NaN.
-     *
-     * <li> If the argument is negative infinity, the result is
-     * negative infinity.
-     *
-     * <li> If the argument is zero, the result is
-     * {@code -Double.MIN_VALUE}
-     *
-     * </ul>
-     *
-     * @param d  starting floating-point value
-     * @return The adjacent floating-point value closer to negative
-     * infinity.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.nextDown.
-     */
-    @Deprecated
-    public static double nextDown(double d) {
-        return Math.nextDown(d);
-    }
-
-    /**
-     * Returns the floating-point value adjacent to {@code f} in
-     * the direction of negative infinity.  This method is
-     * semantically equivalent to {@code nextAfter(f,
-     * Float.NEGATIVE_INFINITY)}; however, a
-     * {@code nextDown} implementation may run faster than its
-     * equivalent {@code nextAfter} call.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, the result is NaN.
-     *
-     * <li> If the argument is negative infinity, the result is
-     * negative infinity.
-     *
-     * <li> If the argument is zero, the result is
-     * {@code -Float.MIN_VALUE}
-     *
-     * </ul>
-     *
-     * @param f  starting floating-point value
-     * @return The adjacent floating-point value closer to negative
-     * infinity.
-     * @author Joseph D. Darcy
-     * @deprecated Use Math.nextDown.
-     */
-    @Deprecated
-    public static double nextDown(float f) {
-        return Math.nextDown(f);
-    }
-
-    /**
-     * Returns the first floating-point argument with the sign of the
-     * second floating-point argument.  For this method, a NaN
-     * {@code sign} argument is always treated as if it were
-     * positive.
-     *
-     * @param magnitude  the parameter providing the magnitude of the result
-     * @param sign   the parameter providing the sign of the result
-     * @return a value with the magnitude of {@code magnitude}
-     * and the sign of {@code sign}.
-     * @author Joseph D. Darcy
-     * @since 1.5
-     * @deprecated Use StrictMath.copySign.
-     */
-    @Deprecated
-    public static double copySign(double magnitude, double sign) {
-        return StrictMath.copySign(magnitude, sign);
-    }
-
-    /**
-     * Returns the first floating-point argument with the sign of the
-     * second floating-point argument.  For this method, a NaN
-     * {@code sign} argument is always treated as if it were
-     * positive.
-     *
-     * @param magnitude  the parameter providing the magnitude of the result
-     * @param sign   the parameter providing the sign of the result
-     * @return a value with the magnitude of {@code magnitude}
-     * and the sign of {@code sign}.
-     * @author Joseph D. Darcy
-     * @deprecated Use StrictMath.copySign.
-     */
-    @Deprecated
-    public static float copySign(float magnitude, float sign) {
-        return StrictMath.copySign(magnitude, sign);
-    }
-
-    /**
-     * Returns the size of an ulp of the argument.  An ulp of a
-     * {@code double} value is the positive distance between this
-     * floating-point value and the {@code double} value next
-     * larger in magnitude.  Note that for non-NaN <i>x</i>,
-     * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is NaN.
-     * <li> If the argument is positive or negative infinity, then the
-     * result is positive infinity.
-     * <li> If the argument is positive or negative zero, then the result is
-     * {@code Double.MIN_VALUE}.
-     * <li> If the argument is &plusmn;{@code Double.MAX_VALUE}, then
-     * the result is equal to 2<sup>971</sup>.
-     * </ul>
-     *
-     * @param d the floating-point value whose ulp is to be returned
-     * @return the size of an ulp of the argument
-     * @author Joseph D. Darcy
-     * @since 1.5
-     * @deprecated Use Math.ulp.
-     */
-    @Deprecated
-    public static double ulp(double d) {
-        return Math.ulp(d);
-    }
-
-    /**
-     * Returns the size of an ulp of the argument.  An ulp of a
-     * {@code float} value is the positive distance between this
-     * floating-point value and the {@code float} value next
-     * larger in magnitude.  Note that for non-NaN <i>x</i>,
-     * <code>ulp(-<i>x</i>) == ulp(<i>x</i>)</code>.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is NaN.
-     * <li> If the argument is positive or negative infinity, then the
-     * result is positive infinity.
-     * <li> If the argument is positive or negative zero, then the result is
-     * {@code Float.MIN_VALUE}.
-     * <li> If the argument is &plusmn;{@code Float.MAX_VALUE}, then
-     * the result is equal to 2<sup>104</sup>.
-     * </ul>
-     *
-     * @param f the floating-point value whose ulp is to be returned
-     * @return the size of an ulp of the argument
-     * @author Joseph D. Darcy
-     * @since 1.5
-     * @deprecated Use Math.ulp.
-     */
-     @Deprecated
-     public static float ulp(float f) {
-        return Math.ulp(f);
-     }
-
-    /**
-     * Returns the signum function of the argument; zero if the argument
-     * is zero, 1.0 if the argument is greater than zero, -1.0 if the
-     * argument is less than zero.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is NaN.
-     * <li> If the argument is positive zero or negative zero, then the
-     *      result is the same as the argument.
-     * </ul>
-     *
-     * @param d the floating-point value whose signum is to be returned
-     * @return the signum function of the argument
-     * @author Joseph D. Darcy
-     * @since 1.5
-     * @deprecated Use Math.signum.
-     */
-    @Deprecated
-    public static double signum(double d) {
-        return Math.signum(d);
-    }
-
-    /**
-     * Returns the signum function of the argument; zero if the argument
-     * is zero, 1.0f if the argument is greater than zero, -1.0f if the
-     * argument is less than zero.
-     *
-     * <p>Special Cases:
-     * <ul>
-     * <li> If the argument is NaN, then the result is NaN.
-     * <li> If the argument is positive zero or negative zero, then the
-     *      result is the same as the argument.
-     * </ul>
-     *
-     * @param f the floating-point value whose signum is to be returned
-     * @return the signum function of the argument
-     * @author Joseph D. Darcy
-     * @since 1.5
-     * @deprecated Use Math.signum.
-     */
-    @Deprecated
-    public static float signum(float f) {
-        return Math.signum(f);
-    }
-}