jdk/src/share/native/sun/font/layout/LEFontInstance.h
changeset 2 90ce3da70b43
child 3935 afcdb712a9c5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/native/sun/font/layout/LEFontInstance.h	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,565 @@
+/*
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+
+/*
+ *
+ * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
+ *
+ */
+
+#ifndef __LEFONTINSTANCE_H
+#define __LEFONTINSTANCE_H
+
+#include "LETypes.h"
+
+/**
+ * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
+ * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
+ * to glyph mapping process. Examples of this are filtering out control characters
+ * and character mirroring - replacing a character which has both a left and a right
+ * hand form with the opposite form.
+ *
+ * @stable ICU 3.2
+ */
+class LECharMapper
+{
+public:
+    /**
+     * Destructor.
+     * @stable ICU 3.2
+     */
+    virtual inline ~LECharMapper() {};
+
+    /**
+     * This method does the adjustments.
+     *
+     * @param ch - the input character
+     *
+     * @return the adjusted character
+     *
+     * @stable ICU 2.8
+     */
+    virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
+};
+
+/**
+ * This is a forward reference to the class which holds the per-glyph
+ * storage.
+ *
+ * @draft ICU 3.0
+ */
+class LEGlyphStorage;
+
+/**
+ * This is a virtual base class that serves as the interface between a LayoutEngine
+ * and the platform font environment. It allows a LayoutEngine to access font tables, do
+ * character to glyph mapping, and obtain metrics information without knowing any platform
+ * specific details. There are also a few utility methods for converting between points,
+ * pixels and funits. (font design units)
+ *
+ * An instance of an <code>LEFontInstance</code> represents a font at a particular point
+ * size. Each instance can represent either a single physical font, or a composite font.
+ * A composite font is a collection of physical fonts, each of which contains a subset of
+ * the characters contained in the composite font.
+ *
+ * Note: with the exception of <code>getSubFont</code>, the methods in this class only
+ * make sense for a physical font. If you have an <code>LEFontInstance</code> which
+ * represents a composite font you should only call the methods below which have
+ * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
+ * as one of the arguments because these can be used to select a particular subfont.
+ *
+ * Subclasses which implement composite fonts should supply an implementation of these
+ * methods with some default behavior such as returning constant values, or using the
+ * values from the first subfont.
+ *
+ * @draft ICU 3.0
+ */
+class LEFontInstance
+{
+public:
+
+    /**
+     * This virtual destructor is here so that the subclass
+     * destructors can be invoked through the base class.
+     *
+     * @stable ICU 2.8
+     */
+    virtual inline ~LEFontInstance() {};
+
+    /**
+     * Get a physical font which can render the given text. For composite fonts,
+     * if there is no single physical font which can render all of the text,
+     * return a physical font which can render an initial substring of the text,
+     * and set the <code>offset</code> parameter to the end of that substring.
+     *
+     * Internally, the LayoutEngine works with runs of text all in the same
+     * font and script, so it is best to call this method with text which is
+     * in a single script, passing the script code in as a hint. If you don't
+     * know the script of the text, you can use zero, which is the script code
+     * for characters used in more than one script.
+     *
+     * The default implementation of this method is intended for instances of
+     * <code>LEFontInstance</code> which represent a physical font. It returns
+     * <code>this</code> and indicates that the entire string can be rendered.
+     *
+     * This method will return a valid <code>LEFontInstance</code> unless you
+     * have passed illegal parameters, or an internal error has been encountered.
+     * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
+     * to indicate that the returned font may not be able to render all of
+     * the text. Whenever a valid font is returned, the <code>offset</code> parameter
+     * will be advanced by at least one.
+     *
+     * Subclasses which implement composite fonts must override this method.
+     * Where it makes sense, they should use the script code as a hint to render
+     * characters from the COMMON script in the font which is used for the given
+     * script. For example, if the input text is a series of Arabic words separated
+     * by spaces, and the script code passed in is <code>arabScriptCode</code> you
+     * should return the font used for Arabic characters for all of the input text,
+     * including the spaces. If, on the other hand, the input text contains characters
+     * which cannot be rendered by the font used for Arabic characters, but which can
+     * be rendered by another font, you should return that font for those characters.
+     *
+     * @param chars   - the array of Unicode characters.
+     * @param offset  - a pointer to the starting offset in the text. On exit this
+     *                  will be set the the limit offset of the text which can be
+     *                  rendered using the returned font.
+     * @param limit   - the limit offset for the input text.
+     * @param script  - the script hint.
+     * @param success - set to an error code if the arguments are illegal, or no font
+     *                  can be returned for some reason. May also be set to
+     *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
+     *                  was returned cannot render all of the text.
+     *
+     * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
+     *         <code>NULL</code> if there is an error.
+     *
+     * @see LEScripts.h
+     *
+     * @stable ICU 3.2
+     */
+    virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset,
+        le_int32 limit, le_int32 script, LEErrorCode &success) const;
+
+    //
+    // Font file access
+    //
+
+    /**
+     * This method reads a table from the font. Note that in general,
+     * it only makes sense to call this method on an <code>LEFontInstance</code>
+     * which represents a physical font - i.e. one which has been returned by
+     * <code>getSubFont()</code>. This is because each subfont in a composite font
+     * will have different tables, and there's no way to know which subfont to access.
+     *
+     * Subclasses which represent composite fonts should always return <code>NULL</code>.
+     *
+     * @param tableTag - the four byte table tag. (e.g. 'cmap')
+     *
+     * @return the address of the table in memory, or <code>NULL</code>
+     *         if the table doesn't exist.
+     *
+     * @stable ICU 2.8
+     */
+    virtual const void *getFontTable(LETag tableTag) const = 0;
+
+    virtual void *getKernPairs() const = 0;
+    virtual void  setKernPairs(void *pairs) const = 0;
+
+    /**
+     * This method is used to determine if the font can
+     * render the given character. This can usually be done
+     * by looking the character up in the font's character
+     * to glyph mapping.
+     *
+     * The default implementation of this method will return
+     * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
+     * returns a non-zero value.
+     *
+     * @param ch - the character to be tested
+     *
+     * @return <code>TRUE</code> if the font can render ch.
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline le_bool canDisplay(LEUnicode32 ch) const;
+
+    /**
+     * This method returns the number of design units in
+     * the font's EM square.
+     *
+     * @return the number of design units pre EM.
+     *
+     * @stable ICU 2.8
+     */
+    virtual le_int32 getUnitsPerEM() const = 0;
+
+    /**
+     * This method maps an array of character codes to an array of glyph
+     * indices, using the font's character to glyph map.
+     *
+     * The default implementation iterates over all of the characters and calls
+     * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
+     * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
+     * for the low surrogate.
+     *
+     * Most sublcasses will not need to implement this method.
+     *
+     * @param chars - the character array
+     * @param offset - the index of the first character
+     * @param count - the number of characters
+     * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
+     * @param mapper - the character mapper.
+     * @param glyphStorage - the object which contains the output glyph array
+     *
+     * @see LECharMapper
+     *
+     * @draft ICU 3.0
+     */
+    virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count,
+        le_bool reverse, const LECharMapper *mapper, LEGlyphStorage &glyphStorage) const;
+
+    /**
+     * This method maps a single character to a glyph index, using the
+     * font's character to glyph map. The default implementation of this
+     * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
+     *
+     * @param ch - the character
+     * @param mapper - the character mapper
+     *
+     * @return the glyph index
+     *
+     * @see LECharMapper
+     *
+     * @stable ICU 3.2
+     */
+    virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
+
+    /**
+     * This method maps a single character to a glyph index, using the
+     * font's character to glyph map. There is no default implementation
+     * of this method because it requires information about the platform
+     * font implementation.
+     *
+     * @param ch - the character
+     *
+     * @return the glyph index
+     *
+     * @stable ICU 3.2
+     */
+    virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
+
+    //
+    // Metrics
+    //
+
+    /**
+     * This method gets the X and Y advance of a particular glyph, in pixels.
+     *
+     * @param glyph - the glyph index
+     * @param advance - the X and Y pixel values will be stored here
+     *
+     * @stable ICU 3.2
+     */
+    virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
+
+    virtual void getKerningAdjustment(LEPoint &adjustment) const = 0;
+
+    /**
+     * This method gets the hinted X and Y pixel coordinates of a particular
+     * point in the outline of the given glyph.
+     *
+     * @param glyph - the glyph index
+     * @param pointNumber - the number of the point
+     * @param point - the point's X and Y pixel values will be stored here
+     *
+     * @return <code>TRUE</code> if the point coordinates could be stored.
+     *
+     * @stable ICU 2.8
+     */
+    virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
+
+    /**
+     * This method returns the width of the font's EM square
+     * in pixels.
+     *
+     * @return the pixel width of the EM square
+     *
+     * @stable ICU 2.8
+     */
+    virtual float getXPixelsPerEm() const = 0;
+
+    /**
+     * This method returns the height of the font's EM square
+     * in pixels.
+     *
+     * @return the pixel height of the EM square
+     *
+     * @stable ICU 2.8
+     */
+    virtual float getYPixelsPerEm() const = 0;
+
+    /**
+     * This method converts font design units in the
+     * X direction to points.
+     *
+     * @param xUnits - design units in the X direction
+     *
+     * @return points in the X direction
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline float xUnitsToPoints(float xUnits) const;
+
+    /**
+     * This method converts font design units in the
+     * Y direction to points.
+     *
+     * @param yUnits - design units in the Y direction
+     *
+     * @return points in the Y direction
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline float yUnitsToPoints(float yUnits) const;
+
+    /**
+     * This method converts font design units to points.
+     *
+     * @param units - X and Y design units
+     * @param points - set to X and Y points
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline void unitsToPoints(LEPoint &units, LEPoint &points) const;
+
+    /**
+     * This method converts pixels in the
+     * X direction to font design units.
+     *
+     * @param xPixels - pixels in the X direction
+     *
+     * @return font design units in the X direction
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline float xPixelsToUnits(float xPixels) const;
+
+    /**
+     * This method converts pixels in the
+     * Y direction to font design units.
+     *
+     * @param yPixels - pixels in the Y direction
+     *
+     * @return font design units in the Y direction
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline float yPixelsToUnits(float yPixels) const;
+
+    /**
+     * This method converts pixels to font design units.
+     *
+     * @param pixels - X and Y pixel
+     * @param units - set to X and Y font design units
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
+
+    /**
+     * Get the X scale factor from the font's transform. The default
+     * implementation of <code>transformFunits()</code> will call this method.
+     *
+     * @return the X scale factor.
+     *
+     *
+     * @see transformFunits
+     *
+     * @stable ICU 3.2
+     */
+    virtual float getScaleFactorX() const = 0;
+
+    /**
+     * Get the Y scale factor from the font's transform. The default
+     * implementation of <code>transformFunits()</code> will call this method.
+     *
+     * @return the Yscale factor.
+     *
+     * @see transformFunits
+     *
+     * @stable ICU 3.2
+     */
+    virtual float getScaleFactorY() const = 0;
+
+    /**
+     * This method transforms an X, Y point in font design units to a
+     * pixel coordinate, applying the font's transform. The default
+     * implementation of this method calls <code>getScaleFactorX()</code>
+     * and <code>getScaleFactorY()</code>.
+     *
+     * @param xFunits - the X coordinate in font design units
+     * @param yFunits - the Y coordinate in font design units
+     * @param pixels - the tranformed co-ordinate in pixels
+     *
+     * @see getScaleFactorX
+     * @see getScaleFactorY
+     *
+     * @stable ICU 3.2
+     */
+    virtual inline void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
+
+    /**
+     * This is a convenience method used to convert
+     * values in a 16.16 fixed point format to floating point.
+     *
+     * @param fixed - the fixed point value
+     *
+     * @return the floating point value
+     *
+     * @stable ICU 2.8
+     */
+    static inline float fixedToFloat(le_int32 fixed);
+
+    /**
+     * This is a convenience method used to convert
+     * floating point values to 16.16 fixed point format.
+     *
+     * @param theFloat - the floating point value
+     *
+     * @return the fixed point value
+     *
+     * @stable ICU 2.8
+     */
+    static inline le_int32 floatToFixed(float theFloat);
+
+    //
+    // These methods won't ever be called by the LayoutEngine,
+    // but are useful for clients of <code>LEFontInstance</code> who
+    // need to render text.
+    //
+
+    /**
+     * Get the font's ascent.
+     *
+     * @return the font's ascent, in points. This value
+     * will always be positive.
+     *
+     * @stable ICU 3.2
+     */
+    virtual le_int32 getAscent() const = 0;
+
+    /**
+     * Get the font's descent.
+     *
+     * @return the font's descent, in points. This value
+     * will always be positive.
+     *
+     * @stable ICU 3.2
+     */
+    virtual le_int32 getDescent() const = 0;
+
+    /**
+     * Get the font's leading.
+     *
+     * @return the font's leading, in points. This value
+     * will always be positive.
+     *
+     * @stable ICU 3.2
+     */
+    virtual le_int32 getLeading() const = 0;
+
+    /**
+     * Get the line height required to display text in
+     * this font. The default implementation of this method
+     * returns the sum of the ascent, descent, and leading.
+     *
+     * @return the line height, in points. This vaule will
+     * always be positive.
+     *
+     * @stable ICU 3.2
+     */
+    virtual le_int32 getLineHeight() const;
+};
+
+inline le_bool LEFontInstance::canDisplay(LEUnicode32 ch) const
+{
+    return LE_GET_GLYPH(mapCharToGlyph(ch)) != 0;
+}
+
+inline float LEFontInstance::xUnitsToPoints(float xUnits) const
+{
+    return (xUnits * getXPixelsPerEm()) / (float) getUnitsPerEM();
+}
+
+inline float LEFontInstance::yUnitsToPoints(float yUnits) const
+{
+    return (yUnits * getYPixelsPerEm()) / (float) getUnitsPerEM();
+}
+
+inline void LEFontInstance::unitsToPoints(LEPoint &units, LEPoint &points) const
+{
+    points.fX = xUnitsToPoints(units.fX);
+    points.fY = yUnitsToPoints(units.fY);
+}
+
+inline float LEFontInstance::xPixelsToUnits(float xPixels) const
+{
+    return (xPixels * getUnitsPerEM()) / (float) getXPixelsPerEm();
+}
+
+inline float LEFontInstance::yPixelsToUnits(float yPixels) const
+{
+    return (yPixels * getUnitsPerEM()) / (float) getYPixelsPerEm();
+}
+
+inline void LEFontInstance::pixelsToUnits(LEPoint &pixels, LEPoint &units) const
+{
+    units.fX = xPixelsToUnits(pixels.fX);
+    units.fY = yPixelsToUnits(pixels.fY);
+}
+
+inline void LEFontInstance::transformFunits(float xFunits, float yFunits, LEPoint &pixels) const
+{
+    pixels.fX = xUnitsToPoints(xFunits) * getScaleFactorX();
+    pixels.fY = yUnitsToPoints(yFunits) * getScaleFactorY();
+}
+
+inline float LEFontInstance::fixedToFloat(le_int32 fixed)
+{
+    return (float) (fixed / 65536.0);
+}
+
+inline le_int32 LEFontInstance::floatToFixed(float theFloat)
+{
+    return (le_int32) (theFloat * 65536.0);
+}
+
+inline le_int32 LEFontInstance::getLineHeight() const
+{
+    return getAscent() + getDescent() + getLeading();
+}
+
+#endif