jdk/src/share/classes/javax/swing/JViewport.java
changeset 2 90ce3da70b43
child 466 6acd5ec503a8
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/javax/swing/JViewport.java	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,1789 @@
+/*
+ * Copyright 1997-2006 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+package javax.swing;
+
+import java.awt.*;
+import java.awt.event.*;
+import java.awt.image.VolatileImage;
+import java.awt.peer.ComponentPeer;
+import java.applet.Applet;
+import javax.swing.plaf.ViewportUI;
+
+import javax.swing.event.*;
+import javax.swing.border.*;
+import javax.accessibility.*;
+
+
+import java.io.Serializable;
+
+
+/**
+ * The "viewport" or "porthole" through which you see the underlying
+ * information. When you scroll, what moves is the viewport. It is like
+ * peering through a camera's viewfinder. Moving the viewfinder upwards
+ * brings new things into view at the top of the picture and loses
+ * things that were at the bottom.
+ * <p>
+ * By default, <code>JViewport</code> is opaque. To change this, use the
+ * <code>setOpaque</code> method.
+ * <p>
+ * <b>NOTE:</b>We have implemented a faster scrolling algorithm that
+ * does not require a buffer to draw in. The algorithm works as follows:
+ * <ol><li>The view and parent view and checked to see if they are
+ * <code>JComponents</code>,
+ * if they aren't, stop and repaint the whole viewport.
+ * <li>If the viewport is obscured by an ancestor, stop and repaint the whole
+ * viewport.
+ * <li>Compute the region that will become visible, if it is as big as
+ * the viewport, stop and repaint the whole view region.
+ * <li>Obtain the ancestor <code>Window</code>'s graphics and
+ * do a <code>copyArea</code> on the scrolled region.
+ * <li>Message the view to repaint the newly visible region.
+ * <li>The next time paint is invoked on the viewport, if the clip region
+ * is smaller than the viewport size a timer is kicked off to repaint the
+ * whole region.
+ * </ol>
+ * In general this approach is much faster. Compared to the backing store
+ * approach this avoids the overhead of maintaining an offscreen buffer and
+ * having to do two <code>copyArea</code>s.
+ * Compared to the non backing store case this
+ * approach will greatly reduce the painted region.
+ * <p>
+ * This approach can cause slower times than the backing store approach
+ * when the viewport is obscured by another window, or partially offscreen.
+ * When another window
+ * obscures the viewport the copyArea will copy garbage and a
+ * paint event will be generated by the system to inform us we need to
+ * paint the newly exposed region. The only way to handle this is to
+ * repaint the whole viewport, which can cause slower performance than the
+ * backing store case. In most applications very rarely will the user be
+ * scrolling while the viewport is obscured by another window or offscreen,
+ * so this optimization is usually worth the performance hit when obscured.
+ * <p>
+ * <strong>Warning:</strong> Swing is not thread safe. For more
+ * information see <a
+ * href="package-summary.html#threading">Swing's Threading
+ * Policy</a>.
+ * <p>
+ * <strong>Warning:</strong>
+ * Serialized objects of this class will not be compatible with
+ * future Swing releases. The current serialization support is
+ * appropriate for short term storage or RMI between applications running
+ * the same version of Swing.  As of 1.4, support for long term storage
+ * of all JavaBeans<sup><font size="-2">TM</font></sup>
+ * has been added to the <code>java.beans</code> package.
+ * Please see {@link java.beans.XMLEncoder}.
+ *
+ * @author Hans Muller
+ * @author Philip Milne
+ * @see JScrollPane
+ */
+public class JViewport extends JComponent implements Accessible
+{
+    /**
+     * @see #getUIClassID
+     * @see #readObject
+     */
+    private static final String uiClassID = "ViewportUI";
+
+    /** Property used to indicate window blitting should not be done.
+     */
+    static final Object EnableWindowBlit = "EnableWindowBlit";
+
+    /**
+     * True when the viewport dimensions have been determined.
+     * The default is false.
+     */
+    protected boolean isViewSizeSet = false;
+
+    /**
+     * The last <code>viewPosition</code> that we've painted, so we know how
+     * much of the backing store image is valid.
+     */
+    protected Point lastPaintPosition = null;
+
+    /**
+     * True when this viewport is maintaining an offscreen image of its
+     * contents, so that some scrolling can take place using fast "bit-blit"
+     * operations instead of by accessing the view object to construct the
+     * display.  The default is <code>false</code>.
+     *
+     * @deprecated As of Java 2 platform v1.3
+     * @see #setScrollMode
+     */
+    @Deprecated
+    protected boolean backingStore = false;
+
+    /** The view image used for a backing store. */
+    transient protected Image backingStoreImage = null;
+
+    /**
+     * The <code>scrollUnderway</code> flag is used for components like
+     * <code>JList</code>.  When the downarrow key is pressed on a
+     * <code>JList</code> and the selected
+     * cell is the last in the list, the <code>scrollpane</code> autoscrolls.
+     * Here, the old selected cell needs repainting and so we need
+     * a flag to make the viewport do the optimized painting
+     * only when there is an explicit call to
+     * <code>setViewPosition(Point)</code>.
+     * When <code>setBounds</code> is called through other routes,
+     * the flag is off and the view repaints normally.  Another approach
+     * would be to remove this from the <code>JViewport</code>
+     * class and have the <code>JList</code> manage this case by using
+     * <code>setBackingStoreEnabled</code>.  The default is
+     * <code>false</code>.
+     */
+    protected boolean scrollUnderway = false;
+
+    /*
+     * Listener that is notified each time the view changes size.
+     */
+    private ComponentListener viewListener = null;
+
+    /* Only one <code>ChangeEvent</code> is needed per
+     * <code>JViewport</code> instance since the
+     * event's only (read-only) state is the source property.  The source
+     * of events generated here is always "this".
+     */
+    private transient ChangeEvent changeEvent = null;
+
+    /**
+      * Use <code>graphics.copyArea</code> to implement scrolling.
+      * This is the fastest for most applications.
+      *
+      * @see #setScrollMode
+      * @since 1.3
+      */
+    public static final int BLIT_SCROLL_MODE = 1;
+
+    /**
+      * Draws viewport contents into an offscreen image.
+      * This was previously the default mode for <code>JTable</code>.
+      * This mode may offer advantages over "blit mode"
+      * in some cases, but it requires a large chunk of extra RAM.
+      *
+      * @see #setScrollMode
+      * @since 1.3
+      */
+    public static final int BACKINGSTORE_SCROLL_MODE = 2;
+
+    /**
+      * This mode uses the very simple method of redrawing the entire
+      * contents of the scrollpane each time it is scrolled.
+      * This was the default behavior in Swing 1.0 and Swing 1.1.
+      * Either of the other two options will provide better performance
+      * in most cases.
+      *
+      * @see #setScrollMode
+      * @since 1.3
+      */
+    public static final int SIMPLE_SCROLL_MODE = 0;
+
+    /**
+      * @see #setScrollMode
+      * @since 1.3
+      */
+    private int scrollMode = BLIT_SCROLL_MODE;
+
+    //
+    // Window blitting:
+    //
+    // As mentioned in the javadoc when using windowBlit a paint event
+    // will be generated by the system if copyArea copies a non-visible
+    // portion of the view (in other words, it copies garbage). We are
+    // not guaranteed to receive the paint event before other mouse events,
+    // so we can not be sure we haven't already copied garbage a bunch of
+    // times to different parts of the view. For that reason when a blit
+    // happens and the Component is obscured (the check for obscurity
+    // is not supported on all platforms and is checked via ComponentPeer
+    // methods) the ivar repaintAll is set to true. When paint is received
+    // if repaintAll is true (we previously did a blit) it is set to
+    // false, and if the clip region is smaller than the viewport
+    // waitingForRepaint is set to true and a timer is started. When
+    // the timer fires if waitingForRepaint is true, repaint is invoked.
+    // In the mean time, if the view is asked to scroll and waitingForRepaint
+    // is true, a blit will not happen, instead the non-backing store case
+    // of scrolling will happen, which will reset waitingForRepaint.
+    // waitingForRepaint is set to false in paint when the clip rect is
+    // bigger (or equal) to the size of the viewport.
+    // A Timer is used instead of just a repaint as it appeared to offer
+    // better performance.
+
+
+    /**
+     * This is set to true in <code>setViewPosition</code>
+     * if doing a window blit and the viewport is obscured.
+     */
+    private transient boolean repaintAll;
+
+    /**
+     * This is set to true in paint, if <code>repaintAll</code>
+     * is true and the clip rectangle does not match the bounds.
+     * If true, and scrolling happens the
+     * repaint manager is not cleared which then allows for the repaint
+     * previously invoked to succeed.
+     */
+    private transient boolean waitingForRepaint;
+
+    /**
+     * Instead of directly invoking repaint, a <code>Timer</code>
+     * is started and when it fires, repaint is invoked.
+     */
+    private transient Timer repaintTimer;
+
+    /**
+     * Set to true in paintView when paint is invoked.
+     */
+    private transient boolean inBlitPaint;
+
+    /**
+     * Whether or not a valid view has been installed.
+     */
+    private boolean hasHadValidView;
+
+    /** Creates a <code>JViewport</code>. */
+    public JViewport() {
+        super();
+        setLayout(createLayoutManager());
+        setOpaque(true);
+        updateUI();
+        setInheritsPopupMenu(true);
+    }
+
+
+
+    /**
+     * Returns the L&F object that renders this component.
+     *
+     * @return a <code>ViewportUI</code> object
+     * @since 1.3
+     */
+    public ViewportUI getUI() {
+        return (ViewportUI)ui;
+    }
+
+
+    /**
+     * Sets the L&F object that renders this component.
+     *
+     * @param ui  the <code>ViewportUI</code> L&F object
+     * @see UIDefaults#getUI
+     * @beaninfo
+     *        bound: true
+     *       hidden: true
+     *    attribute: visualUpdate true
+     *  description: The UI object that implements the Component's LookAndFeel.
+     * @since 1.3
+     */
+    public void setUI(ViewportUI ui) {
+        super.setUI(ui);
+    }
+
+
+    /**
+     * Resets the UI property to a value from the current look and feel.
+     *
+     * @see JComponent#updateUI
+     */
+    public void updateUI() {
+        setUI((ViewportUI)UIManager.getUI(this));
+    }
+
+
+    /**
+     * Returns a string that specifies the name of the L&F class
+     * that renders this component.
+     *
+     * @return the string "ViewportUI"
+     *
+     * @see JComponent#getUIClassID
+     * @see UIDefaults#getUI
+     */
+    public String getUIClassID() {
+        return uiClassID;
+    }
+
+
+    /**
+     * Sets the <code>JViewport</code>'s one lightweight child,
+     * which can be <code>null</code>.
+     * (Since there is only one child which occupies the entire viewport,
+     * the <code>constraints</code> and <code>index</code>
+     * arguments are ignored.)
+     *
+     * @param child       the lightweight <code>child</code> of the viewport
+     * @param constraints the <code>constraints</code> to be respected
+     * @param index       the index
+     * @see #setView
+     */
+    protected void addImpl(Component child, Object constraints, int index) {
+      setView(child);
+    }
+
+
+    /**
+     * Removes the <code>Viewport</code>s one lightweight child.
+     *
+     * @see #setView
+     */
+    public void remove(Component child) {
+        child.removeComponentListener(viewListener);
+        super.remove(child);
+    }
+
+
+    /**
+     * Scrolls the view so that <code>Rectangle</code>
+     * within the view becomes visible.
+     * <p>
+     * This attempts to validate the view before scrolling if the
+     * view is currently not valid - <code>isValid</code> returns false.
+     * To avoid excessive validation when the containment hierarchy is
+     * being created this will not validate if one of the ancestors does not
+     * have a peer, or there is no validate root ancestor, or one of the
+     * ancestors is not a <code>Window</code> or <code>Applet</code>.
+     * <p>
+     * Note that this method will not scroll outside of the
+     * valid viewport; for example, if <code>contentRect</code> is larger
+     * than the viewport, scrolling will be confined to the viewport's
+     * bounds.
+     *
+     * @param contentRect the <code>Rectangle</code> to display
+     * @see JComponent#isValidateRoot
+     * @see java.awt.Component#isValid
+     * @see java.awt.Component#getPeer
+     */
+    public void scrollRectToVisible(Rectangle contentRect) {
+        Component view = getView();
+
+        if (view == null) {
+            return;
+        } else {
+            if (!view.isValid()) {
+                // If the view is not valid, validate. scrollRectToVisible
+                // may fail if the view is not valid first, contentRect
+                // could be bigger than invalid size.
+                validateView();
+            }
+            int     dx = 0, dy = 0;
+
+            dx = positionAdjustment(getWidth(), contentRect.width, contentRect.x);
+            dy = positionAdjustment(getHeight(), contentRect.height, contentRect.y);
+
+            if (dx != 0 || dy != 0) {
+                Point viewPosition = getViewPosition();
+                Dimension viewSize = view.getSize();
+                int startX = viewPosition.x;
+                int startY = viewPosition.y;
+                Dimension extent = getExtentSize();
+
+                viewPosition.x -= dx;
+                viewPosition.y -= dy;
+                // Only constrain the location if the view is valid. If the
+                // the view isn't valid, it typically indicates the view
+                // isn't visible yet and most likely has a bogus size as will
+                // we, and therefore we shouldn't constrain the scrolling
+                if (view.isValid()) {
+                    if (getParent().getComponentOrientation().isLeftToRight()) {
+                        if (viewPosition.x + extent.width > viewSize.width) {
+                            viewPosition.x = Math.max(0, viewSize.width - extent.width);
+                        } else if (viewPosition.x < 0) {
+                            viewPosition.x = 0;
+                        }
+                    } else {
+                        if (extent.width > viewSize.width) {
+                            viewPosition.x = viewSize.width - extent.width;
+                        } else {
+                            viewPosition.x = Math.max(0, Math.min(viewSize.width - extent.width, viewPosition.x));
+                        }
+                    }
+                    if (viewPosition.y + extent.height > viewSize.height) {
+                        viewPosition.y = Math.max(0, viewSize.height -
+                                                  extent.height);
+                    }
+                    else if (viewPosition.y < 0) {
+                        viewPosition.y = 0;
+                    }
+                }
+                if (viewPosition.x != startX || viewPosition.y != startY) {
+                    setViewPosition(viewPosition);
+                    // NOTE: How JViewport currently works with the
+                    // backing store is not foolproof. The sequence of
+                    // events when setViewPosition
+                    // (scrollRectToVisible) is called is to reset the
+                    // views bounds, which causes a repaint on the
+                    // visible region and sets an ivar indicating
+                    // scrolling (scrollUnderway). When
+                    // JViewport.paint is invoked if scrollUnderway is
+                    // true, the backing store is blitted.  This fails
+                    // if between the time setViewPosition is invoked
+                    // and paint is received another repaint is queued
+                    // indicating part of the view is invalid. There
+                    // is no way for JViewport to notice another
+                    // repaint has occured and it ends up blitting
+                    // what is now a dirty region and the repaint is
+                    // never delivered.
+                    // It just so happens JTable encounters this
+                    // behavior by way of scrollRectToVisible, for
+                    // this reason scrollUnderway is set to false
+                    // here, which effectively disables the backing
+                    // store.
+                    scrollUnderway = false;
+                }
+            }
+        }
+    }
+
+    /**
+     * Ascends the <code>Viewport</code>'s parents stopping when
+     * a component is found that returns
+     * <code>true</code> to <code>isValidateRoot</code>.
+     * If all the <code>Component</code>'s  parents are visible,
+     * <code>validate</code> will then be invoked on it. The
+     * <code>RepaintManager</code> is then invoked with
+     * <code>removeInvalidComponent</code>. This
+     * is the synchronous version of a <code>revalidate</code>.
+     */
+    private void validateView() {
+        Component validateRoot = null;
+
+        /* Find the first JComponent ancestor of this component whose
+         * isValidateRoot() method returns true.
+         */
+        for(Component c = this; c != null; c = c.getParent()) {
+            if ((c instanceof CellRendererPane) || (c.getPeer() == null)) {
+                return;
+            }
+            if ((c instanceof JComponent) &&
+                (((JComponent)c).isValidateRoot())) {
+                validateRoot = c;
+                break;
+            }
+        }
+
+        // If no validateRoot, nothing to validate from.
+        if (validateRoot == null) {
+            return;
+        }
+
+        // Make sure all ancestors are visible.
+        Component root = null;
+
+        for(Component c = validateRoot; c != null; c = c.getParent()) {
+            // We don't check isVisible here, otherwise if the component
+            // is contained in something like a JTabbedPane when the
+            // component is made visible again it won't have scrolled
+            // to the correct location.
+            if (c.getPeer() == null) {
+                return;
+            }
+            if ((c instanceof Window) || (c instanceof Applet)) {
+                root = c;
+                break;
+            }
+        }
+
+        // Make sure there is a Window ancestor.
+        if (root == null) {
+            return;
+        }
+
+        // Validate the root.
+        validateRoot.validate();
+
+        // And let the RepaintManager it does not have to validate from
+        // validateRoot anymore.
+        RepaintManager rm = RepaintManager.currentManager(this);
+
+        if (rm != null) {
+            rm.removeInvalidComponent((JComponent)validateRoot);
+        }
+    }
+
+     /*  Used by the scrollRectToVisible method to determine the
+      *  proper direction and amount to move by. The integer variables are named
+      *  width, but this method is applicable to height also. The code assumes that
+      *  parentWidth/childWidth are positive and childAt can be negative.
+      */
+    private int positionAdjustment(int parentWidth, int childWidth, int childAt)    {
+
+        //   +-----+
+        //   | --- |     No Change
+        //   +-----+
+        if (childAt >= 0 && childWidth + childAt <= parentWidth)    {
+            return 0;
+        }
+
+        //   +-----+
+        //  ---------   No Change
+        //   +-----+
+        if (childAt <= 0 && childWidth + childAt >= parentWidth) {
+            return 0;
+        }
+
+        //   +-----+          +-----+
+        //   |   ----    ->   | ----|
+        //   +-----+          +-----+
+        if (childAt > 0 && childWidth <= parentWidth)    {
+            return -childAt + parentWidth - childWidth;
+        }
+
+        //   +-----+             +-----+
+        //   |  --------  ->     |--------
+        //   +-----+             +-----+
+        if (childAt >= 0 && childWidth >= parentWidth)   {
+            return -childAt;
+        }
+
+        //   +-----+          +-----+
+        // ----    |     ->   |---- |
+        //   +-----+          +-----+
+        if (childAt <= 0 && childWidth <= parentWidth)   {
+            return -childAt;
+        }
+
+        //   +-----+             +-----+
+        //-------- |      ->   --------|
+        //   +-----+             +-----+
+        if (childAt < 0 && childWidth >= parentWidth)    {
+            return -childAt + parentWidth - childWidth;
+        }
+
+        return 0;
+    }
+
+
+    /**
+     * The viewport "scrolls" its child (called the "view") by the
+     * normal parent/child clipping (typically the view is moved in
+     * the opposite direction of the scroll).  A non-<code>null</code> border,
+     * or non-zero insets, isn't supported, to prevent the geometry
+     * of this component from becoming complex enough to inhibit
+     * subclassing.  To create a <code>JViewport</code> with a border,
+     * add it to a <code>JPanel</code> that has a border.
+     * <p>Note:  If <code>border</code> is non-<code>null</code>, this
+     * method will throw an exception as borders are not supported on
+     * a <code>JViewPort</code>.
+     *
+     * @param border the <code>Border</code> to set
+     * @exception IllegalArgumentException this method is not implemented
+     */
+    public final void setBorder(Border border) {
+        if (border != null) {
+            throw new IllegalArgumentException("JViewport.setBorder() not supported");
+        }
+    }
+
+
+    /**
+     * Returns the insets (border) dimensions as (0,0,0,0), since borders
+     * are not supported on a <code>JViewport</code>.
+     *
+     * @return a <code>Rectange</code> of zero dimension and zero origin
+     * @see #setBorder
+     */
+    public final Insets getInsets() {
+        return new Insets(0, 0, 0, 0);
+    }
+
+    /**
+     * Returns an <code>Insets</code> object containing this
+     * <code>JViewport</code>s inset values.  The passed-in
+     * <code>Insets</code> object will be reinitialized, and
+     * all existing values within this object are overwritten.
+     *
+     * @param insets the <code>Insets</code> object which can be reused
+     * @return this viewports inset values
+     * @see #getInsets
+     * @beaninfo
+     *   expert: true
+     */
+    public final Insets getInsets(Insets insets) {
+        insets.left = insets.top = insets.right = insets.bottom = 0;
+        return insets;
+    }
+
+
+    private Graphics getBackingStoreGraphics(Graphics g) {
+        Graphics bsg = backingStoreImage.getGraphics();
+        bsg.setColor(g.getColor());
+        bsg.setFont(g.getFont());
+        bsg.setClip(g.getClipBounds());
+        return bsg;
+    }
+
+
+    private void paintViaBackingStore(Graphics g) {
+        Graphics bsg = getBackingStoreGraphics(g);
+        try {
+            super.paint(bsg);
+            g.drawImage(backingStoreImage, 0, 0, this);
+        } finally {
+            bsg.dispose();
+        }
+    }
+
+    private void paintViaBackingStore(Graphics g, Rectangle oClip) {
+        Graphics bsg = getBackingStoreGraphics(g);
+        try {
+            super.paint(bsg);
+            g.setClip(oClip);
+            g.drawImage(backingStoreImage, 0, 0, this);
+        } finally {
+            bsg.dispose();
+        }
+    }
+
+    /**
+     * The <code>JViewport</code> overrides the default implementation of
+     * this method (in <code>JComponent</code>) to return false.
+     * This ensures
+     * that the drawing machinery will call the <code>Viewport</code>'s
+     * <code>paint</code>
+     * implementation rather than messaging the <code>JViewport</code>'s
+     * children directly.
+     *
+     * @return false
+     */
+    public boolean isOptimizedDrawingEnabled() {
+        return false;
+    }
+
+    /**
+     * Returns true if scroll mode is a BACKINGSTORE_SCROLL_MODE to cause
+     * painting to originate from <code>JViewport</code>, or one of its
+     * ancestors. Otherwise returns false.
+     *
+     * @return true if if scroll mode is a BACKINGSTORE_SCROLL_MODE.
+     * @see JComponent#isPaintingOrigin()
+     */
+    boolean isPaintingOrigin() {
+        if (scrollMode == BACKINGSTORE_SCROLL_MODE) {
+            return true;
+        }
+        return false;
+    }
+
+
+    /**
+     * Only used by the paint method below.
+     */
+    private Point getViewLocation() {
+        Component view = getView();
+        if (view != null) {
+            return view.getLocation();
+        }
+        else {
+            return new Point(0,0);
+        }
+    }
+
+    /**
+     * Depending on whether the <code>backingStore</code> is enabled,
+     * either paint the image through the backing store or paint
+     * just the recently exposed part, using the backing store
+     * to "blit" the remainder.
+     * <blockquote>
+     * The term "blit" is the pronounced version of the PDP-10
+     * BLT (BLock Transfer) instruction, which copied a block of
+     * bits. (In case you were curious.)
+     * </blockquote>
+     *
+     * @param g the <code>Graphics</code> context within which to paint
+     */
+    public void paint(Graphics g)
+    {
+        int width = getWidth();
+        int height = getHeight();
+
+        if ((width <= 0) || (height <= 0)) {
+            return;
+        }
+
+        if (inBlitPaint) {
+            // We invoked paint as part of copyArea cleanup, let it through.
+            super.paint(g);
+            return;
+        }
+
+        if (repaintAll) {
+            repaintAll = false;
+            Rectangle clipB = g.getClipBounds();
+            if (clipB.width < getWidth() ||
+                clipB.height < getHeight()) {
+                waitingForRepaint = true;
+                if (repaintTimer == null) {
+                    repaintTimer = createRepaintTimer();
+                }
+                repaintTimer.stop();
+                repaintTimer.start();
+                // We really don't need to paint, a future repaint will
+                // take care of it, but if we don't we get an ugly flicker.
+            }
+            else {
+                if (repaintTimer != null) {
+                    repaintTimer.stop();
+                }
+                waitingForRepaint = false;
+            }
+        }
+        else if (waitingForRepaint) {
+            // Need a complete repaint before resetting waitingForRepaint
+            Rectangle clipB = g.getClipBounds();
+            if (clipB.width >= getWidth() &&
+                clipB.height >= getHeight()) {
+                waitingForRepaint = false;
+                repaintTimer.stop();
+            }
+        }
+
+        if (!backingStore || isBlitting() || getView() == null) {
+            super.paint(g);
+            lastPaintPosition = getViewLocation();
+            return;
+        }
+
+        // If the view is smaller than the viewport and we are not opaque
+        // (that is, we won't paint our background), we should set the
+        // clip. Otherwise, as the bounds of the view vary, we will
+        // blit garbage into the exposed areas.
+        Rectangle viewBounds = getView().getBounds();
+        if (!isOpaque()) {
+            g.clipRect(0, 0, viewBounds.width, viewBounds.height);
+        }
+
+        if (backingStoreImage == null) {
+            // Backing store is enabled but this is the first call to paint.
+            // Create the backing store, paint it and then copy to g.
+            // The backing store image will be created with the size of
+            // the viewport. We must make sure the clip region is the
+            // same size, otherwise when scrolling the backing image
+            // the region outside of the clipped region will not be painted,
+            // and result in empty areas.
+            backingStoreImage = createImage(width, height);
+            Rectangle clip = g.getClipBounds();
+            if (clip.width != width || clip.height != height) {
+                if (!isOpaque()) {
+                    g.setClip(0, 0, Math.min(viewBounds.width, width),
+                              Math.min(viewBounds.height, height));
+                }
+                else {
+                    g.setClip(0, 0, width, height);
+                }
+                paintViaBackingStore(g, clip);
+            }
+            else {
+                paintViaBackingStore(g);
+            }
+        }
+        else {
+            if (!scrollUnderway || lastPaintPosition.equals(getViewLocation())) {
+                // No scrolling happened: repaint required area via backing store.
+                paintViaBackingStore(g);
+            } else {
+                // The image was scrolled. Manipulate the backing store and flush it to g.
+                Point blitFrom = new Point();
+                Point blitTo = new Point();
+                Dimension blitSize = new Dimension();
+                Rectangle blitPaint = new Rectangle();
+
+                Point newLocation = getViewLocation();
+                int dx = newLocation.x - lastPaintPosition.x;
+                int dy = newLocation.y - lastPaintPosition.y;
+                boolean canBlit = computeBlit(dx, dy, blitFrom, blitTo, blitSize, blitPaint);
+                if (!canBlit) {
+                    // The image was either moved diagonally or
+                    // moved by more than the image size: paint normally.
+                    paintViaBackingStore(g);
+                } else {
+                    int bdx = blitTo.x - blitFrom.x;
+                    int bdy = blitTo.y - blitFrom.y;
+
+                    // Move the relevant part of the backing store.
+                    Rectangle clip = g.getClipBounds();
+                    // We don't want to inherit the clip region when copying
+                    // bits, if it is inherited it will result in not moving
+                    // all of the image resulting in garbage appearing on
+                    // the screen.
+                    g.setClip(0, 0, width, height);
+                    Graphics bsg = getBackingStoreGraphics(g);
+                    try {
+                        bsg.copyArea(blitFrom.x, blitFrom.y, blitSize.width, blitSize.height, bdx, bdy);
+
+                        g.setClip(clip.x, clip.y, clip.width, clip.height);
+                        // Paint the rest of the view; the part that has just been exposed.
+                        Rectangle r = viewBounds.intersection(blitPaint);
+                        bsg.setClip(r);
+                        super.paint(bsg);
+
+                        // Copy whole of the backing store to g.
+                        g.drawImage(backingStoreImage, 0, 0, this);
+                    } finally {
+                        bsg.dispose();
+                    }
+                }
+            }
+        }
+        lastPaintPosition = getViewLocation();
+        scrollUnderway = false;
+    }
+
+
+    /**
+     * Sets the bounds of this viewport.  If the viewport's width
+     * or height has changed, fire a <code>StateChanged</code> event.
+     *
+     * @param x left edge of the origin
+     * @param y top edge of the origin
+     * @param w width in pixels
+     * @param h height in pixels
+     *
+     * @see JComponent#reshape(int, int, int, int)
+     */
+    public void reshape(int x, int y, int w, int h) {
+        boolean sizeChanged = (getWidth() != w) || (getHeight() != h);
+        if (sizeChanged) {
+            backingStoreImage = null;
+        }
+        super.reshape(x, y, w, h);
+        if (sizeChanged) {
+            fireStateChanged();
+        }
+    }
+
+
+    /**
+      * Used to control the method of scrolling the viewport contents.
+      * You may want to change this mode to get maximum performance for your
+      * use case.
+      *
+      * @param mode one of the following values:
+      * <ul>
+      * <li> JViewport.BLIT_SCROLL_MODE
+      * <li> JViewport.BACKINGSTORE_SCROLL_MODE
+      * <li> JViewport.SIMPLE_SCROLL_MODE
+      * </ul>
+      *
+      * @see #BLIT_SCROLL_MODE
+      * @see #BACKINGSTORE_SCROLL_MODE
+      * @see #SIMPLE_SCROLL_MODE
+      *
+      * @beaninfo
+      *        bound: false
+      *  description: Method of moving contents for incremental scrolls.
+      *         enum: BLIT_SCROLL_MODE JViewport.BLIT_SCROLL_MODE
+      *               BACKINGSTORE_SCROLL_MODE JViewport.BACKINGSTORE_SCROLL_MODE
+      *               SIMPLE_SCROLL_MODE JViewport.SIMPLE_SCROLL_MODE
+      *
+      * @since 1.3
+      */
+    public void setScrollMode(int mode) {
+        scrollMode = mode;
+        if (mode == BACKINGSTORE_SCROLL_MODE) {
+            backingStore = true;
+        } else {
+            backingStore = false;
+        }
+    }
+
+    /**
+      * Returns the current scrolling mode.
+      *
+      * @return the <code>scrollMode</code> property
+      * @see #setScrollMode
+      * @since 1.3
+      */
+    public int getScrollMode() {
+        return scrollMode;
+    }
+
+    /**
+     * Returns <code>true</code> if this viewport is maintaining
+     * an offscreen image of its contents.
+     *
+     * @return <code>true</code> if <code>scrollMode</code> is
+     *    <code>BACKINGSTORE_SCROLL_MODE</code>
+     *
+     * @deprecated As of Java 2 platform v1.3, replaced by
+     *             <code>getScrollMode()</code>.
+     */
+    @Deprecated
+    public boolean isBackingStoreEnabled() {
+        return scrollMode == BACKINGSTORE_SCROLL_MODE;
+    }
+
+
+    /**
+     * If true if this viewport will maintain an offscreen
+     * image of its contents.  The image is used to reduce the cost
+     * of small one dimensional changes to the <code>viewPosition</code>.
+     * Rather than repainting the entire viewport we use
+     * <code>Graphics.copyArea</code> to effect some of the scroll.
+     *
+     * @param enabled if true, maintain an offscreen backing store
+     *
+     * @deprecated As of Java 2 platform v1.3, replaced by
+     *             <code>setScrollMode()</code>.
+     */
+    @Deprecated
+    public void setBackingStoreEnabled(boolean enabled) {
+        if (enabled) {
+            setScrollMode(BACKINGSTORE_SCROLL_MODE);
+        } else {
+            setScrollMode(BLIT_SCROLL_MODE);
+        }
+    }
+
+    private final boolean isBlitting() {
+        Component view = getView();
+        return (scrollMode == BLIT_SCROLL_MODE) &&
+               (view instanceof JComponent) && ((JComponent)view).isOpaque();
+    }
+
+
+    /**
+     * Returns the <code>JViewport</code>'s one child or <code>null</code>.
+     *
+     * @return the viewports child, or <code>null</code> if none exists
+     *
+     * @see #setView
+     */
+    public Component getView() {
+        return (getComponentCount() > 0) ? getComponent(0) : null;
+    }
+
+    /**
+     * Sets the <code>JViewport</code>'s one lightweight child
+     * (<code>view</code>), which can be <code>null</code>.
+     *
+     * @param view the viewport's new lightweight child
+     *
+     * @see #getView
+     */
+    public void setView(Component view) {
+
+        /* Remove the viewport's existing children, if any.
+         * Note that removeAll() isn't used here because it
+         * doesn't call remove() (which JViewport overrides).
+         */
+        int n = getComponentCount();
+        for(int i = n - 1; i >= 0; i--) {
+            remove(getComponent(i));
+        }
+
+        isViewSizeSet = false;
+
+        if (view != null) {
+            super.addImpl(view, null, -1);
+            viewListener = createViewListener();
+            view.addComponentListener(viewListener);
+        }
+
+        if (hasHadValidView) {
+            // Only fire a change if a view has been installed.
+            fireStateChanged();
+        }
+        else if (view != null) {
+            hasHadValidView = true;
+        }
+
+        revalidate();
+        repaint();
+    }
+
+
+    /**
+     * If the view's size hasn't been explicitly set, return the
+     * preferred size, otherwise return the view's current size.
+     * If there is no view, return 0,0.
+     *
+     * @return a <code>Dimension</code> object specifying the size of the view
+     */
+    public Dimension getViewSize() {
+        Component view = getView();
+
+        if (view == null) {
+            return new Dimension(0,0);
+        }
+        else if (isViewSizeSet) {
+            return view.getSize();
+        }
+        else {
+            return view.getPreferredSize();
+        }
+    }
+
+
+    /**
+     * Sets the size of the view.  A state changed event will be fired.
+     *
+     * @param newSize a <code>Dimension</code> object specifying the new
+     *          size of the view
+     */
+    public void setViewSize(Dimension newSize) {
+        Component view = getView();
+        if (view != null) {
+            Dimension oldSize = view.getSize();
+            if (!newSize.equals(oldSize)) {
+                // scrollUnderway will be true if this is invoked as the
+                // result of a validate and setViewPosition was previously
+                // invoked.
+                scrollUnderway = false;
+                view.setSize(newSize);
+                isViewSizeSet = true;
+                fireStateChanged();
+            }
+        }
+    }
+
+    /**
+     * Returns the view coordinates that appear in the upper left
+     * hand corner of the viewport, or 0,0 if there's no view.
+     *
+     * @return a <code>Point</code> object giving the upper left coordinates
+     */
+    public Point getViewPosition() {
+        Component view = getView();
+        if (view != null) {
+            Point p = view.getLocation();
+            p.x = -p.x;
+            p.y = -p.y;
+            return p;
+        }
+        else {
+            return new Point(0,0);
+        }
+    }
+
+
+    /**
+     * Sets the view coordinates that appear in the upper left
+     * hand corner of the viewport, does nothing if there's no view.
+     *
+     * @param p  a <code>Point</code> object giving the upper left coordinates
+     */
+    public void setViewPosition(Point p)
+    {
+        Component view = getView();
+        if (view == null) {
+            return;
+        }
+
+        int oldX, oldY, x = p.x, y = p.y;
+
+        /* Collect the old x,y values for the views location
+         * and do the song and dance to avoid allocating
+         * a Rectangle object if we don't have to.
+         */
+        if (view instanceof JComponent) {
+            JComponent c = (JComponent)view;
+            oldX = c.getX();
+            oldY = c.getY();
+        }
+        else {
+            Rectangle r = view.getBounds();
+            oldX = r.x;
+            oldY = r.y;
+        }
+
+        /* The view scrolls in the opposite direction to mouse
+         * movement.
+         */
+        int newX = -x;
+        int newY = -y;
+
+        if ((oldX != newX) || (oldY != newY)) {
+            if (!waitingForRepaint && isBlitting() && canUseWindowBlitter()) {
+                RepaintManager rm = RepaintManager.currentManager(this);
+                // The cast to JComponent will work, if view is not
+                // a JComponent, isBlitting will return false.
+                JComponent jview = (JComponent)view;
+                Rectangle dirty = rm.getDirtyRegion(jview);
+                if (dirty == null || !dirty.contains(jview.getVisibleRect())) {
+                    rm.beginPaint();
+                    try {
+                        Graphics g = JComponent.safelyGetGraphics(this);
+                        flushViewDirtyRegion(g, dirty);
+                        view.setLocation(newX, newY);
+                        g.setClip(0,0,getWidth(), Math.min(getHeight(),
+                                                           jview.getHeight()));
+                        // Repaint the complete component if the blit succeeded
+                        // and needsRepaintAfterBlit returns true.
+                        repaintAll = (windowBlitPaint(g) &&
+                                      needsRepaintAfterBlit());
+                        g.dispose();
+                        rm.markCompletelyClean((JComponent)getParent());
+                        rm.markCompletelyClean(this);
+                        rm.markCompletelyClean(jview);
+                    } finally {
+                        rm.endPaint();
+                    }
+                }
+                else {
+                    // The visible region is dirty, no point in doing copyArea
+                    view.setLocation(newX, newY);
+                    repaintAll = false;
+                }
+            }
+            else {
+                scrollUnderway = true;
+                // This calls setBounds(), and then repaint().
+                view.setLocation(newX, newY);
+                repaintAll = false;
+            }
+            fireStateChanged();
+        }
+    }
+
+
+    /**
+     * Returns a rectangle whose origin is <code>getViewPosition</code>
+     * and size is <code>getExtentSize</code>.
+     * This is the visible part of the view, in view coordinates.
+     *
+     * @return a <code>Rectangle</code> giving the visible part of
+     *          the view using view coordinates.
+     */
+    public Rectangle getViewRect() {
+        return new Rectangle(getViewPosition(), getExtentSize());
+    }
+
+
+    /**
+     * Computes the parameters for a blit where the backing store image
+     * currently contains <code>oldLoc</code> in the upper left hand corner
+     * and we're scrolling to <code>newLoc</code>.
+     * The parameters are modified
+     * to return the values required for the blit.
+     *
+     * @param dx  the horizontal delta
+     * @param dy  the vertical delta
+     * @param blitFrom the <code>Point</code> we're blitting from
+     * @param blitTo the <code>Point</code> we're blitting to
+     * @param blitSize the <code>Dimension</code> of the area to blit
+     * @param blitPaint the area to blit
+     * @return  true if the parameters are modified and we're ready to blit;
+     *          false otherwise
+     */
+    protected boolean computeBlit(
+        int dx,
+        int dy,
+        Point blitFrom,
+        Point blitTo,
+        Dimension blitSize,
+        Rectangle blitPaint)
+    {
+        int dxAbs = Math.abs(dx);
+        int dyAbs = Math.abs(dy);
+        Dimension extentSize = getExtentSize();
+
+        if ((dx == 0) && (dy != 0) && (dyAbs < extentSize.height)) {
+            if (dy < 0) {
+                blitFrom.y = -dy;
+                blitTo.y = 0;
+                blitPaint.y = extentSize.height + dy;
+            }
+            else {
+                blitFrom.y = 0;
+                blitTo.y = dy;
+                blitPaint.y = 0;
+            }
+
+            blitPaint.x = blitFrom.x = blitTo.x = 0;
+
+            blitSize.width = extentSize.width;
+            blitSize.height = extentSize.height - dyAbs;
+
+            blitPaint.width = extentSize.width;
+            blitPaint.height = dyAbs;
+
+            return true;
+        }
+
+        else if ((dy == 0) && (dx != 0) && (dxAbs < extentSize.width)) {
+            if (dx < 0) {
+                blitFrom.x = -dx;
+                blitTo.x = 0;
+                blitPaint.x = extentSize.width + dx;
+            }
+            else {
+                blitFrom.x = 0;
+                blitTo.x = dx;
+                blitPaint.x = 0;
+            }
+
+            blitPaint.y = blitFrom.y = blitTo.y = 0;
+
+            blitSize.width = extentSize.width - dxAbs;
+            blitSize.height = extentSize.height;
+
+            blitPaint.width = dxAbs;
+            blitPaint.height = extentSize.height;
+
+            return true;
+        }
+
+        else {
+            return false;
+        }
+    }
+
+
+    /**
+     * Returns the size of the visible part of the view in view coordinates.
+     *
+     * @return a <code>Dimension</code> object giving the size of the view
+     */
+    public Dimension getExtentSize() {
+        return getSize();
+    }
+
+
+    /**
+     * Converts a size in pixel coordinates to view coordinates.
+     * Subclasses of viewport that support "logical coordinates"
+     * will override this method.
+     *
+     * @param size  a <code>Dimension</code> object using pixel coordinates
+     * @return a <code>Dimension</code> object converted to view coordinates
+     */
+    public Dimension toViewCoordinates(Dimension size) {
+        return new Dimension(size);
+    }
+
+    /**
+     * Converts a point in pixel coordinates to view coordinates.
+     * Subclasses of viewport that support "logical coordinates"
+     * will override this method.
+     *
+     * @param p  a <code>Point</code> object using pixel coordinates
+     * @return a <code>Point</code> object converted to view coordinates
+     */
+    public Point toViewCoordinates(Point p) {
+        return new Point(p);
+    }
+
+
+    /**
+     * Sets the size of the visible part of the view using view coordinates.
+     *
+     * @param newExtent  a <code>Dimension</code> object specifying
+     *          the size of the view
+     */
+    public void setExtentSize(Dimension newExtent) {
+        Dimension oldExtent = getExtentSize();
+        if (!newExtent.equals(oldExtent)) {
+            setSize(newExtent);
+            fireStateChanged();
+        }
+    }
+
+    /**
+     * A listener for the view.
+     * <p>
+     * <strong>Warning:</strong>
+     * Serialized objects of this class will not be compatible with
+     * future Swing releases. The current serialization support is
+     * appropriate for short term storage or RMI between applications running
+     * the same version of Swing.  As of 1.4, support for long term storage
+     * of all JavaBeans<sup><font size="-2">TM</font></sup>
+     * has been added to the <code>java.beans</code> package.
+     * Please see {@link java.beans.XMLEncoder}.
+     */
+    protected class ViewListener extends ComponentAdapter implements Serializable
+    {
+        public void componentResized(ComponentEvent e) {
+            fireStateChanged();
+            revalidate();
+        }
+    }
+
+    /**
+     * Creates a listener for the view.
+     * @return a <code>ViewListener</code>
+     */
+    protected ViewListener createViewListener() {
+        return new ViewListener();
+    }
+
+
+    /**
+     * Subclassers can override this to install a different
+     * layout manager (or <code>null</code>) in the constructor.  Returns
+     * the <code>LayoutManager</code> to install on the <code>JViewport</code>.
+     *
+     * @return a <code>LayoutManager</code>
+     */
+    protected LayoutManager createLayoutManager() {
+        return ViewportLayout.SHARED_INSTANCE;
+    }
+
+
+    /**
+     * Adds a <code>ChangeListener</code> to the list that is
+     * notified each time the view's
+     * size, position, or the viewport's extent size has changed.
+     *
+     * @param l the <code>ChangeListener</code> to add
+     * @see #removeChangeListener
+     * @see #setViewPosition
+     * @see #setViewSize
+     * @see #setExtentSize
+     */
+    public void addChangeListener(ChangeListener l) {
+        listenerList.add(ChangeListener.class, l);
+    }
+
+    /**
+     * Removes a <code>ChangeListener</code> from the list that's notified each
+     * time the views size, position, or the viewports extent size
+     * has changed.
+     *
+     * @param l the <code>ChangeListener</code> to remove
+     * @see #addChangeListener
+     */
+    public void removeChangeListener(ChangeListener l) {
+        listenerList.remove(ChangeListener.class, l);
+    }
+
+    /**
+     * Returns an array of all the <code>ChangeListener</code>s added
+     * to this JViewport with addChangeListener().
+     *
+     * @return all of the <code>ChangeListener</code>s added or an empty
+     *         array if no listeners have been added
+     * @since 1.4
+     */
+    public ChangeListener[] getChangeListeners() {
+        return (ChangeListener[])listenerList.getListeners(
+                ChangeListener.class);
+    }
+
+    /**
+     * Notifies all <code>ChangeListeners</code> when the views
+     * size, position, or the viewports extent size has changed.
+     *
+     * @see #addChangeListener
+     * @see #removeChangeListener
+     * @see EventListenerList
+     */
+    protected void fireStateChanged()
+    {
+        Object[] listeners = listenerList.getListenerList();
+        for (int i = listeners.length - 2; i >= 0; i -= 2) {
+            if (listeners[i] == ChangeListener.class) {
+                if (changeEvent == null) {
+                    changeEvent = new ChangeEvent(this);
+                }
+                ((ChangeListener)listeners[i + 1]).stateChanged(changeEvent);
+            }
+        }
+    }
+
+    /**
+     * Always repaint in the parents coordinate system to make sure
+     * only one paint is performed by the <code>RepaintManager</code>.
+     *
+     * @param     tm   maximum time in milliseconds before update
+     * @param     x    the <code>x</code> coordinate (pixels over from left)
+     * @param     y    the <code>y</code> coordinate (pixels down from top)
+     * @param     w    the width
+     * @param     h   the height
+     * @see       java.awt.Component#update(java.awt.Graphics)
+     */
+    public void repaint(long tm, int x, int y, int w, int h) {
+        Container parent = getParent();
+        if(parent != null)
+            parent.repaint(tm,x+getX(),y+getY(),w,h);
+        else
+            super.repaint(tm,x,y,w,h);
+    }
+
+
+    /**
+     * Returns a string representation of this <code>JViewport</code>.
+     * This method
+     * is intended to be used only for debugging purposes, and the
+     * content and format of the returned string may vary between
+     * implementations. The returned string may be empty but may not
+     * be <code>null</code>.
+     *
+     * @return  a string representation of this <code>JViewport</code>
+     */
+    protected String paramString() {
+        String isViewSizeSetString = (isViewSizeSet ?
+                                      "true" : "false");
+        String lastPaintPositionString = (lastPaintPosition != null ?
+                                          lastPaintPosition.toString() : "");
+        String scrollUnderwayString = (scrollUnderway ?
+                                       "true" : "false");
+
+        return super.paramString() +
+        ",isViewSizeSet=" + isViewSizeSetString +
+        ",lastPaintPosition=" + lastPaintPositionString +
+        ",scrollUnderway=" + scrollUnderwayString;
+    }
+
+    //
+    // Following is used when doBlit is true.
+    //
+
+    /**
+     * Notifies listeners of a property change. This is subclassed to update
+     * the <code>windowBlit</code> property.
+     * (The <code>putClientProperty</code> property is final).
+     *
+     * @param propertyName a string containing the property name
+     * @param oldValue the old value of the property
+     * @param newValue  the new value of the property
+     */
+    protected void firePropertyChange(String propertyName, Object oldValue,
+                                      Object newValue) {
+        super.firePropertyChange(propertyName, oldValue, newValue);
+        if (propertyName.equals(EnableWindowBlit)) {
+            if (newValue != null) {
+                setScrollMode(BLIT_SCROLL_MODE);
+            } else {
+                setScrollMode(SIMPLE_SCROLL_MODE);
+            }
+        }
+    }
+
+    /**
+     * Returns true if the component needs to be completely repainted after
+     * a blit and a paint is received.
+     */
+    private boolean needsRepaintAfterBlit() {
+        // Find the first heavy weight ancestor. isObscured and
+        // canDetermineObscurity are only appropriate for heavy weights.
+        Component heavyParent = getParent();
+
+        while (heavyParent != null && heavyParent.isLightweight()) {
+            heavyParent = heavyParent.getParent();
+        }
+
+        if (heavyParent != null) {
+            ComponentPeer peer = heavyParent.getPeer();
+
+            if (peer != null && peer.canDetermineObscurity() &&
+                                !peer.isObscured()) {
+                // The peer says we aren't obscured, therefore we can assume
+                // that we won't later be messaged to paint a portion that
+                // we tried to blit that wasn't valid.
+                // It is certainly possible that when we blited we were
+                // obscured, and by the time this is invoked we aren't, but the
+                // chances of that happening are pretty slim.
+                return false;
+            }
+        }
+        return true;
+    }
+
+    private Timer createRepaintTimer() {
+        Timer timer = new Timer(300, new ActionListener() {
+            public void actionPerformed(ActionEvent ae) {
+                // waitingForRepaint will be false if a paint came down
+                // with the complete clip rect, in which case we don't
+                // have to cause a repaint.
+                if (waitingForRepaint) {
+                    repaint();
+                }
+            }
+        });
+        timer.setRepeats(false);
+        return timer;
+    }
+
+    /**
+     * If the repaint manager has a dirty region for the view, the view is
+     * asked to paint.
+     *
+     * @param g  the <code>Graphics</code> context within which to paint
+     */
+    private void flushViewDirtyRegion(Graphics g, Rectangle dirty) {
+        JComponent view = (JComponent) getView();
+        if(dirty != null && dirty.width > 0 && dirty.height > 0) {
+            dirty.x += view.getX();
+            dirty.y += view.getY();
+            Rectangle clip = g.getClipBounds();
+            if (clip == null) {
+                // Only happens in 1.2
+                g.setClip(0, 0, getWidth(), getHeight());
+            }
+            g.clipRect(dirty.x, dirty.y, dirty.width, dirty.height);
+            clip = g.getClipBounds();
+            // Only paint the dirty region if it is visible.
+            if (clip.width > 0 && clip.height > 0) {
+                paintView(g);
+            }
+        }
+    }
+
+    /**
+     * Used when blitting.
+     *
+     * @param g  the <code>Graphics</code> context within which to paint
+     * @return true if blitting succeeded; otherwise false
+     */
+    private boolean windowBlitPaint(Graphics g) {
+        int width = getWidth();
+        int height = getHeight();
+
+        if ((width == 0) || (height == 0)) {
+            return false;
+        }
+
+        boolean retValue;
+        RepaintManager rm = RepaintManager.currentManager(this);
+        JComponent view = (JComponent) getView();
+
+        if (lastPaintPosition == null ||
+            lastPaintPosition.equals(getViewLocation())) {
+            paintView(g);
+            retValue = false;
+        } else {
+            // The image was scrolled. Manipulate the backing store and flush
+            // it to g.
+            Point blitFrom = new Point();
+            Point blitTo = new Point();
+            Dimension blitSize = new Dimension();
+            Rectangle blitPaint = new Rectangle();
+
+            Point newLocation = getViewLocation();
+            int dx = newLocation.x - lastPaintPosition.x;
+            int dy = newLocation.y - lastPaintPosition.y;
+            boolean canBlit = computeBlit(dx, dy, blitFrom, blitTo, blitSize,
+                                          blitPaint);
+            if (!canBlit) {
+                paintView(g);
+                retValue = false;
+            } else {
+                // Prepare the rest of the view; the part that has just been
+                // exposed.
+                Rectangle r = view.getBounds().intersection(blitPaint);
+                r.x -= view.getX();
+                r.y -= view.getY();
+
+                blitDoubleBuffered(view, g, r.x, r.y, r.width, r.height,
+                                   blitFrom.x, blitFrom.y, blitTo.x, blitTo.y,
+                                   blitSize.width, blitSize.height);
+                retValue = true;
+            }
+        }
+        lastPaintPosition = getViewLocation();
+        return retValue;
+    }
+
+    //
+    // NOTE: the code below uses paintForceDoubleBuffered for historical
+    // reasons.  If we're going to allow a blit we've already accounted for
+    // everything that paintImmediately and _paintImmediately does, for that
+    // reason we call into paintForceDoubleBuffered to diregard whether or
+    // not setDoubleBuffered(true) was invoked on the view.
+    //
+
+    private void blitDoubleBuffered(JComponent view, Graphics g,
+                                    int clipX, int clipY, int clipW, int clipH,
+                                    int blitFromX, int blitFromY, int blitToX, int blitToY,
+                                    int blitW, int blitH) {
+        // NOTE:
+        //   blitFrom/blitTo are in JViewport coordinates system
+        //     not the views coordinate space.
+        //   clip* are in the views coordinate space.
+        RepaintManager rm = RepaintManager.currentManager(this);
+        int bdx = blitToX - blitFromX;
+        int bdy = blitToY - blitFromY;
+
+        // Shift the scrolled region
+        rm.copyArea(this, g, blitFromX, blitFromY, blitW, blitH, bdx, bdy,
+                    false);
+
+        // Paint the newly exposed region.
+        int x = view.getX();
+        int y = view.getY();
+        g.translate(x, y);
+        g.setClip(clipX, clipY, clipW, clipH);
+        view.paintForceDoubleBuffered(g);
+        g.translate(-x, -y);
+    }
+
+    /**
+     * Called to paint the view, usually when <code>blitPaint</code>
+     * can not blit.
+     *
+     * @param g the <code>Graphics</code> context within which to paint
+     */
+    private void paintView(Graphics g) {
+        Rectangle clip = g.getClipBounds();
+        JComponent view = (JComponent)getView();
+
+        if (view.getWidth() >= getWidth()) {
+            // Graphics is relative to JViewport, need to map to view's
+            // coordinates space.
+            int x = view.getX();
+            int y = view.getY();
+            g.translate(x, y);
+            g.setClip(clip.x - x, clip.y - y, clip.width, clip.height);
+            view.paintForceDoubleBuffered(g);
+            g.translate(-x, -y);
+            g.setClip(clip.x, clip.y, clip.width, clip.height);
+        }
+        else {
+            // To avoid any problems that may result from the viewport being
+            // bigger than the view we start painting from the viewport.
+            try {
+                inBlitPaint = true;
+                paintForceDoubleBuffered(g);
+            } finally {
+                inBlitPaint = false;
+            }
+        }
+    }
+
+    /**
+     * Returns true if the viewport is not obscured by one of its ancestors,
+     * or its ancestors children and if the viewport is showing. Blitting
+     * when the view isn't showing will work,
+     * or rather <code>copyArea</code> will work,
+     * but will not produce the expected behavior.
+     */
+    private boolean canUseWindowBlitter() {
+        if (!isShowing() || (!(getParent() instanceof JComponent) &&
+                             !(getView() instanceof JComponent))) {
+            return false;
+        }
+        if (isPainting()) {
+            // We're in the process of painting, don't blit. If we were
+            // to blit we would draw on top of what we're already drawing,
+            // so bail.
+            return false;
+        }
+
+        Rectangle dirtyRegion = RepaintManager.currentManager(this).
+                                getDirtyRegion((JComponent)getParent());
+
+        if (dirtyRegion != null && dirtyRegion.width > 0 &&
+            dirtyRegion.height > 0) {
+            // Part of the scrollpane needs to be repainted too, don't blit.
+            return false;
+        }
+
+        Rectangle clip = new Rectangle(0,0,getWidth(),getHeight());
+        Rectangle oldClip = new Rectangle();
+        Rectangle tmp2 = null;
+        Container parent;
+        Component lastParent = null;
+        int x, y, w, h;
+
+        for(parent = this; parent != null && isLightweightComponent(parent); parent = parent.getParent()) {
+            x = parent.getX();
+            y = parent.getY();
+            w = parent.getWidth();
+            h = parent.getHeight();
+
+            oldClip.setBounds(clip);
+            SwingUtilities.computeIntersection(0, 0, w, h, clip);
+            if(!clip.equals(oldClip))
+                return false;
+
+            if(lastParent != null && parent instanceof JComponent &&
+               !((JComponent)parent).isOptimizedDrawingEnabled()) {
+                Component comps[] = parent.getComponents();
+                int index = 0;
+
+                for(int i = comps.length - 1 ;i >= 0; i--) {
+                    if(comps[i] == lastParent) {
+                        index = i - 1;
+                        break;
+                    }
+                }
+
+                while(index >= 0) {
+                    tmp2 = comps[index].getBounds(tmp2);
+
+                    if(tmp2.intersects(clip))
+                        return false;
+                    index--;
+                }
+            }
+            clip.x += x;
+            clip.y += y;
+            lastParent = parent;
+        }
+        if (parent == null) {
+            // No Window parent.
+            return false;
+        }
+        return true;
+    }
+
+
+/////////////////
+// Accessibility support
+////////////////
+
+    /**
+     * Gets the AccessibleContext associated with this JViewport.
+     * For viewports, the AccessibleContext takes the form of an
+     * AccessibleJViewport.
+     * A new AccessibleJViewport instance is created if necessary.
+     *
+     * @return an AccessibleJViewport that serves as the
+     *         AccessibleContext of this JViewport
+     */
+    public AccessibleContext getAccessibleContext() {
+        if (accessibleContext == null) {
+            accessibleContext = new AccessibleJViewport();
+        }
+        return accessibleContext;
+    }
+
+    /**
+     * This class implements accessibility support for the
+     * <code>JViewport</code> class.  It provides an implementation of the
+     * Java Accessibility API appropriate to viewport user-interface elements.
+     * <p>
+     * <strong>Warning:</strong>
+     * Serialized objects of this class will not be compatible with
+     * future Swing releases. The current serialization support is
+     * appropriate for short term storage or RMI between applications running
+     * the same version of Swing.  As of 1.4, support for long term storage
+     * of all JavaBeans<sup><font size="-2">TM</font></sup>
+     * has been added to the <code>java.beans</code> package.
+     * Please see {@link java.beans.XMLEncoder}.
+     */
+    protected class AccessibleJViewport extends AccessibleJComponent {
+        /**
+         * Get the role of this object.
+         *
+         * @return an instance of AccessibleRole describing the role of
+         * the object
+         */
+        public AccessibleRole getAccessibleRole() {
+            return AccessibleRole.VIEWPORT;
+        }
+    } // inner class AccessibleJViewport
+}