--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/javax/swing/ButtonModel.java Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,242 @@
+/*
+ * Copyright 1997-2006 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+package javax.swing;
+
+
+import java.awt.event.*;
+import java.awt.*;
+import javax.swing.event.*;
+
+/**
+ * State model for buttons.
+ * <p>
+ * This model is used for regular buttons, as well as check boxes
+ * and radio buttons, which are special kinds of buttons. In practice,
+ * a button's UI takes the responsibility of calling methods on its
+ * model to manage the state, as detailed below:
+ * <p>
+ * In simple terms, pressing and releasing the mouse over a regular
+ * button triggers the button and causes and <code>ActionEvent</code>
+ * to be fired. The same behavior can be produced via a keyboard key
+ * defined by the look and feel of the button (typically the SPACE BAR).
+ * Pressing and releasing this key while the button has
+ * focus will give the same results. For check boxes and radio buttons, the
+ * mouse or keyboard equivalent sequence just described causes the button
+ * to become selected.
+ * <p>
+ * In details, the state model for buttons works as follows
+ * when used with the mouse:
+ * <br>
+ * Pressing the mouse on top of a button makes the model both
+ * armed and pressed. As long as the mouse remains down,
+ * the model remains pressed, even if the mouse moves
+ * outside the button. On the contrary, the model is only
+ * armed while the mouse remains pressed within the bounds of
+ * the button (it can move in or out of the button, but the model
+ * is only armed during the portion of time spent within the button).
+ * A button is triggered, and an <code>ActionEvent</code> is fired,
+ * when the mouse is released while the model is armed
+ * - meaning when it is released over top of the button after the mouse
+ * has previously been pressed on that button (and not already released).
+ * Upon mouse release, the model becomes unarmed and unpressed.
+ * <p>
+ * In details, the state model for buttons works as follows
+ * when used with the keyboard:
+ * <br>
+ * Pressing the look and feel defined keyboard key while the button
+ * has focus makes the model both armed and pressed. As long as this key
+ * remains down, the model remains in this state. Releasing the key sets
+ * the model to unarmed and unpressed, triggers the button, and causes an
+ * <code>ActionEvent</code> to be fired.
+ *
+ * @author Jeff Dinkins
+ */
+public interface ButtonModel extends ItemSelectable {
+
+ /**
+ * Indicates partial commitment towards triggering the
+ * button.
+ *
+ * @return <code>true</code> if the button is armed,
+ * and ready to be triggered
+ * @see #setArmed
+ */
+ boolean isArmed();
+
+ /**
+ * Indicates if the button has been selected. Only needed for
+ * certain types of buttons - such as radio buttons and check boxes.
+ *
+ * @return <code>true</code> if the button is selected
+ */
+ boolean isSelected();
+
+ /**
+ * Indicates if the button can be selected or triggered by
+ * an input device, such as a mouse pointer.
+ *
+ * @return <code>true</code> if the button is enabled
+ */
+ boolean isEnabled();
+
+ /**
+ * Indicates if the button is pressed.
+ *
+ * @return <code>true</code> if the button is pressed
+ */
+ boolean isPressed();
+
+ /**
+ * Indicates that the mouse is over the button.
+ *
+ * @return <code>true</code> if the mouse is over the button
+ */
+ boolean isRollover();
+
+ /**
+ * Marks the button as armed or unarmed.
+ *
+ * @param b whether or not the button should be armed
+ */
+ public void setArmed(boolean b);
+
+ /**
+ * Selects or deselects the button.
+ *
+ * @param b <code>true</code> selects the button,
+ * <code>false</code> deselects the button
+ */
+ public void setSelected(boolean b);
+
+ /**
+ * Enables or disables the button.
+ *
+ * @param b whether or not the button should be enabled
+ * @see #isEnabled
+ */
+ public void setEnabled(boolean b);
+
+ /**
+ * Sets the button to pressed or unpressed.
+ *
+ * @param b whether or not the button should be pressed
+ * @see #isPressed
+ */
+ public void setPressed(boolean b);
+
+ /**
+ * Sets or clears the button's rollover state
+ *
+ * @param b whether or not the button is in the rollover state
+ * @see #isRollover
+ */
+ public void setRollover(boolean b);
+
+ /**
+ * Sets the keyboard mnemonic (shortcut key or
+ * accelerator key) for the button.
+ *
+ * @param key an int specifying the accelerator key
+ */
+ public void setMnemonic(int key);
+
+ /**
+ * Gets the keyboard mnemonic for the button.
+ *
+ * @return an int specifying the accelerator key
+ * @see #setMnemonic
+ */
+ public int getMnemonic();
+
+ /**
+ * Sets the action command string that gets sent as part of the
+ * <code>ActionEvent</code> when the button is triggered.
+ *
+ * @param s the <code>String</code> that identifies the generated event
+ * @see #getActionCommand
+ * @see java.awt.event.ActionEvent#getActionCommand
+ */
+ public void setActionCommand(String s);
+
+ /**
+ * Returns the action command string for the button.
+ *
+ * @return the <code>String</code> that identifies the generated event
+ * @see #setActionCommand
+ */
+ public String getActionCommand();
+
+ /**
+ * Identifies the group the button belongs to --
+ * needed for radio buttons, which are mutually
+ * exclusive within their group.
+ *
+ * @param group the <code>ButtonGroup</code> the button belongs to
+ */
+ public void setGroup(ButtonGroup group);
+
+ /**
+ * Adds an <code>ActionListener</code> to the model.
+ *
+ * @param l the listener to add
+ */
+ void addActionListener(ActionListener l);
+
+ /**
+ * Removes an <code>ActionListener</code> from the model.
+ *
+ * @param l the listener to remove
+ */
+ void removeActionListener(ActionListener l);
+
+ /**
+ * Adds an <code>ItemListener</code> to the model.
+ *
+ * @param l the listener to add
+ */
+ void addItemListener(ItemListener l);
+
+ /**
+ * Removes an <code>ItemListener</code> from the model.
+ *
+ * @param l the listener to remove
+ */
+ void removeItemListener(ItemListener l);
+
+ /**
+ * Adds a <code>ChangeListener</code> to the model.
+ *
+ * @param l the listener to add
+ */
+ void addChangeListener(ChangeListener l);
+
+ /**
+ * Removes a <code>ChangeListener</code> from the model.
+ *
+ * @param l the listener to remove
+ */
+ void removeChangeListener(ChangeListener l);
+
+}