jdk/src/share/classes/javax/net/ssl/SSLEngine.java
changeset 2 90ce3da70b43
child 5506 202f599c92aa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/javax/net/ssl/SSLEngine.java	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,1211 @@
+/*
+ * Copyright 2003-2006 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+
+package javax.net.ssl;
+
+import java.nio.ByteBuffer;
+import java.nio.ReadOnlyBufferException;
+
+
+/**
+ * A class which enables secure communications using protocols such as
+ * the Secure Sockets Layer (SSL) or
+ * <A HREF="http://www.ietf.org/rfc/rfc2246.txt"> IETF RFC 2246 "Transport
+ * Layer Security" (TLS) </A> protocols, but is transport independent.
+ * <P>
+ * The secure communications modes include: <UL>
+ *
+ *      <LI> <em>Integrity Protection</em>.  SSL/TLS protects against
+ *      modification of messages by an active wiretapper.
+ *
+ *      <LI> <em>Authentication</em>.  In most modes, SSL/TLS provides
+ *      peer authentication.  Servers are usually authenticated, and
+ *      clients may be authenticated as requested by servers.
+ *
+ *      <LI> <em>Confidentiality (Privacy Protection)</em>.  In most
+ *      modes, SSL/TLS encrypts data being sent between client and
+ *      server.  This protects the confidentiality of data, so that
+ *      passive wiretappers won't see sensitive data such as financial
+ *      information or personal information of many kinds.
+ *
+ *      </UL>
+ *
+ * These kinds of protection are specified by a "cipher suite", which
+ * is a combination of cryptographic algorithms used by a given SSL
+ * connection.  During the negotiation process, the two endpoints must
+ * agree on a cipher suite that is available in both environments.  If
+ * there is no such suite in common, no SSL connection can be
+ * established, and no data can be exchanged.
+ * <P>
+ * The cipher suite used is established by a negotiation process called
+ * "handshaking".  The goal of this process is to create or rejoin a
+ * "session", which may protect many connections over time.  After
+ * handshaking has completed, you can access session attributes by
+ * using the {@link #getSession()} method.
+ * <P>
+ * The <code>SSLSocket</code> class provides much of the same security
+ * functionality, but all of the inbound and outbound data is
+ * automatically transported using the underlying {@link
+ * java.net.Socket Socket}, which by design uses a blocking model.
+ * While this is appropriate for many applications, this model does not
+ * provide the scalability required by large servers.
+ * <P>
+ * The primary distinction of an <code>SSLEngine</code> is that it
+ * operates on inbound and outbound byte streams, independent of the
+ * transport mechanism.  It is the responsibility of the
+ * <code>SSLEngine</code> user to arrange for reliable I/O transport to
+ * the peer.  By separating the SSL/TLS abstraction from the I/O
+ * transport mechanism, the <code>SSLEngine</code> can be used for a
+ * wide variety of I/O types, such as {@link
+ * java.nio.channels.spi.AbstractSelectableChannel#configureBlocking(boolean)
+ * non-blocking I/O (polling)}, {@link java.nio.channels.Selector
+ * selectable non-blocking I/O}, {@link java.net.Socket Socket} and the
+ * traditional Input/OutputStreams, local {@link java.nio.ByteBuffer
+ * ByteBuffers} or byte arrays, <A
+ * HREF="http://www.jcp.org/en/jsr/detail?id=203"> future asynchronous
+ * I/O models </A>, and so on.
+ * <P>
+ * At a high level, the <code>SSLEngine</code> appears thus:
+ *
+ * <pre>
+ *                   app data
+ *
+ *                |           ^
+ *                |     |     |
+ *                v     |     |
+ *           +----+-----|-----+----+
+ *           |          |          |
+ *           |       SSL|Engine    |
+ *   wrap()  |          |          |  unwrap()
+ *           | OUTBOUND | INBOUND  |
+ *           |          |          |
+ *           +----+-----|-----+----+
+ *                |     |     ^
+ *                |     |     |
+ *                v           |
+ *
+ *                   net data
+ * </pre>
+ * Application data (also known as plaintext or cleartext) is data which
+ * is produced or consumed by an application.  Its counterpart is
+ * network data, which consists of either handshaking and/or ciphertext
+ * (encrypted) data, and destined to be transported via an I/O
+ * mechanism.  Inbound data is data which has been received from the
+ * peer, and outbound data is destined for the peer.
+ * <P>
+ * (In the context of an <code>SSLEngine</code>, the term "handshake
+ * data" is taken to mean any data exchanged to establish and control a
+ * secure connection.  Handshake data includes the SSL/TLS messages
+ * "alert", "change_cipher_spec," and "handshake.")
+ * <P>
+ * There are five distinct phases to an <code>SSLEngine</code>.
+ *
+ * <OL>
+ *     <li> Creation - The <code>SSLEngine</code> has been created and
+ *     initialized, but has not yet been used.  During this phase, an
+ *     application may set any <code>SSLEngine</code>-specific settings
+ *     (enabled cipher suites, whether the <code>SSLEngine</code> should
+ *     handshake in client or server mode, and so on).  Once
+ *     handshaking has begun, though, any new settings (except
+ *     client/server mode, see below) will be used for
+ *     the next handshake.
+ *
+ *     <li> Initial Handshake - The initial handshake is a procedure by
+ *     which the two peers exchange communication parameters until an
+ *     SSLSession is established.  Application data can not be sent during
+ *     this phase.
+ *
+ *     <li> Application Data - Once the communication parameters have
+ *     been established and the handshake is complete, application data
+ *     may flow through the <code>SSLEngine</code>.  Outbound
+ *     application messages are encrypted and integrity protected,
+ *     and inbound messages reverse the process.
+ *
+ *     <li>  Rehandshaking - Either side may request a renegotiation of
+ *     the session at any time during the Application Data phase.  New
+ *     handshaking data can be intermixed among the application data.
+ *     Before starting the rehandshake phase, the application may
+ *     reset the SSL/TLS communication parameters such as the list of
+ *     enabled ciphersuites and whether to use client authentication,
+ *     but can not change between client/server modes.  As before, once
+ *     handshaking has begun, any new <code>SSLEngine</code>
+ *     configuration settings will not be used until the next
+ *     handshake.
+ *
+ *     <li>  Closure - When the connection is no longer needed, the
+ *     application should close the <code>SSLEngine</code> and should
+ *     send/receive any remaining messages to the peer before
+ *     closing the underlying transport mechanism.  Once an engine is
+ *     closed, it is not reusable:  a new <code>SSLEngine</code> must
+ *     be created.
+ * </OL>
+ * An <code>SSLEngine</code> is created by calling {@link
+ * SSLContext#createSSLEngine()} from an initialized
+ * <code>SSLContext</code>.  Any configuration
+ * parameters should be set before making the first call to
+ * <code>wrap()</code>, <code>unwrap()</code>, or
+ * <code>beginHandshake()</code>.  These methods all trigger the
+ * initial handshake.
+ * <P>
+ * Data moves through the engine by calling {@link #wrap(ByteBuffer,
+ * ByteBuffer) wrap()} or {@link #unwrap(ByteBuffer, ByteBuffer)
+ * unwrap()} on outbound or inbound data, respectively.  Depending on
+ * the state of the <code>SSLEngine</code>, a <code>wrap()</code> call
+ * may consume application data from the source buffer and may produce
+ * network data in the destination buffer.  The outbound data
+ * may contain application and/or handshake data.  A call to
+ * <code>unwrap()</code> will examine the source buffer and may
+ * advance the handshake if the data is handshaking information, or
+ * may place application data in the destination buffer if the data
+ * is application.  The state of the underlying SSL/TLS algorithm
+ * will determine when data is consumed and produced.
+ * <P>
+ * Calls to <code>wrap()</code> and <code>unwrap()</code> return an
+ * <code>SSLEngineResult</code> which indicates the status of the
+ * operation, and (optionally) how to interact with the engine to make
+ * progress.
+ * <P>
+ * The <code>SSLEngine</code> produces/consumes complete SSL/TLS
+ * packets only, and does not store application data internally between
+ * calls to <code>wrap()/unwrap()</code>.  Thus input and output
+ * <code>ByteBuffer</code>s must be sized appropriately to hold the
+ * maximum record that can be produced.  Calls to {@link
+ * SSLSession#getPacketBufferSize()} and {@link
+ * SSLSession#getApplicationBufferSize()} should be used to determine
+ * the appropriate buffer sizes.  The size of the outbound application
+ * data buffer generally does not matter.  If buffer conditions do not
+ * allow for the proper consumption/production of data, the application
+ * must determine (via {@link SSLEngineResult}) and correct the
+ * problem, and then try the call again.
+ * <P>
+ * For example, <code>unwrap()</code> will return a {@link
+ * SSLEngineResult.Status#BUFFER_OVERFLOW} result if the engine
+ * determines that there is not enough destination buffer space available.
+ * Applications should call {@link SSLSession#getApplicationBufferSize()}
+ * and compare that value with the space available in the destination buffer,
+ * enlarging the buffer if necessary.  Similarly, if <code>unwrap()</code>
+ * were to return a {@link SSLEngineResult.Status#BUFFER_UNDERFLOW}, the
+ * application should call {@link SSLSession#getPacketBufferSize()} to ensure
+ * that the source buffer has enough room to hold a record (enlarging if
+ * necessary), and then obtain more inbound data.
+ *
+ * <pre>
+ *   SSLEngineResult r = engine.unwrap(src, dst);
+ *   switch (r.getStatus()) {
+ *   BUFFER_OVERFLOW:
+ *       // Could attempt to drain the dst buffer of any already obtained
+ *       // data, but we'll just increase it to the size needed.
+ *       int appSize = engine.getSession().getApplicationBufferSize();
+ *       ByteBuffer b = ByteBuffer.allocate(appSize + dst.position());
+ *       dst.flip();
+ *       b.put(dst);
+ *       dst = b;
+ *       // retry the operation.
+ *       break;
+ *   BUFFER_UNDERFLOW:
+ *       int netSize = engine.getSession().getPacketBufferSize();
+ *       // Resize buffer if needed.
+ *       if (netSize > dst.capacity()) {
+ *           ByteBuffer b = ByteBuffer.allocate(netSize);
+ *           src.flip();
+ *           b.put(src);
+ *           src = b;
+ *       }
+ *       // Obtain more inbound network data for src,
+ *       // then retry the operation.
+ *       break;
+ *   // other cases: CLOSED, OK.
+ *   }
+ * </pre>
+ *
+ * <P>
+ * Unlike <code>SSLSocket</code>, all methods of SSLEngine are
+ * non-blocking.  <code>SSLEngine</code> implementations may
+ * require the results of tasks that may take an extended period of
+ * time to complete, or may even block.  For example, a TrustManager
+ * may need to connect to a remote certificate validation service,
+ * or a KeyManager might need to prompt a user to determine which
+ * certificate to use as part of client authentication.  Additionally,
+ * creating cryptographic signatures and verifying them can be slow,
+ * seemingly blocking.
+ * <P>
+ * For any operation which may potentially block, the
+ * <code>SSLEngine</code> will create a {@link java.lang.Runnable}
+ * delegated task.  When <code>SSLEngineResult</code> indicates that a
+ * delegated task result is needed, the application must call {@link
+ * #getDelegatedTask()} to obtain an outstanding delegated task and
+ * call its {@link java.lang.Runnable#run() run()} method (possibly using
+ * a different thread depending on the compute strategy).  The
+ * application should continue obtaining delegated tasks until no more
+ * exist, and try the original operation again.
+ * <P>
+ * At the end of a communication session, applications should properly
+ * close the SSL/TLS link.  The SSL/TLS protocols have closure handshake
+ * messages, and these messages should be communicated to the peer
+ * before releasing the <code>SSLEngine</code> and closing the
+ * underlying transport mechanism.  A close can be initiated by one of:
+ * an SSLException, an inbound closure handshake message, or one of the
+ * close methods.  In all cases, closure handshake messages are
+ * generated by the engine, and <code>wrap()</code> should be repeatedly
+ * called until the resulting <code>SSLEngineResult</code>'s status
+ * returns "CLOSED", or {@link #isOutboundDone()} returns true.  All
+ * data obtained from the <code>wrap()</code> method should be sent to the
+ * peer.
+ * <P>
+ * {@link #closeOutbound()} is used to signal the engine that the
+ * application will not be sending any more data.
+ * <P>
+ * A peer will signal its intent to close by sending its own closure
+ * handshake message.  After this message has been received and
+ * processed by the local <code>SSLEngine</code>'s <code>unwrap()</code>
+ * call, the application can detect the close by calling
+ * <code>unwrap()</code> and looking for a <code>SSLEngineResult</code>
+ * with status "CLOSED", or if {@link #isInboundDone()} returns true.
+ * If for some reason the peer closes the communication link without
+ * sending the proper SSL/TLS closure message, the application can
+ * detect the end-of-stream and can signal the engine via {@link
+ * #closeInbound()} that there will no more inbound messages to
+ * process.  Some applications might choose to require orderly shutdown
+ * messages from a peer, in which case they can check that the closure
+ * was generated by a handshake message and not by an end-of-stream
+ * condition.
+ * <P>
+ * There are two groups of cipher suites which you will need to know
+ * about when managing cipher suites:
+ *
+ * <UL>
+ *      <LI> <em>Supported</em> cipher suites:  all the suites which are
+ *      supported by the SSL implementation.  This list is reported
+ *      using {@link #getSupportedCipherSuites()}.
+ *
+ *      <LI> <em>Enabled</em> cipher suites, which may be fewer than
+ *      the full set of supported suites.  This group is set using the
+ *      {@link #setEnabledCipherSuites(String [])} method, and
+ *      queried using the {@link #getEnabledCipherSuites()} method.
+ *      Initially, a default set of cipher suites will be enabled on a
+ *      new engine that represents the minimum suggested
+ *      configuration.
+ * </UL>
+ *
+ * Implementation defaults require that only cipher suites which
+ * authenticate servers and provide confidentiality be enabled by
+ * default.  Only if both sides explicitly agree to unauthenticated
+ * and/or non-private (unencrypted) communications will such a
+ * cipher suite be selected.
+ * <P>
+ * Each SSL/TLS connection must have one client and one server, thus
+ * each endpoint must decide which role to assume.  This choice determines
+ * who begins the handshaking process as well as which type of messages
+ * should be sent by each party.  The method {@link
+ * #setUseClientMode(boolean)} configures the mode.  Once the initial
+ * handshaking has started, an <code>SSLEngine</code> can not switch
+ * between client and server modes, even when performing renegotiations.
+ * <P>
+ * Applications might choose to process delegated tasks in different
+ * threads.  When an <code>SSLEngine</code>
+ * is created, the current {@link java.security.AccessControlContext}
+ * is saved.  All future delegated tasks will be processed using this
+ * context:  that is, all access control decisions will be made using the
+ * context captured at engine creation.
+ * <P>
+ * <HR>
+ *
+ * <B>Concurrency Notes</B>:
+ * There are two concurrency issues to be aware of:
+ *
+ * <OL>
+ *      <li>The <code>wrap()</code> and <code>unwrap()</code> methods
+ *      may execute concurrently of each other.
+ *
+ *      <li> The SSL/TLS protocols employ ordered packets.
+ *      Applications must take care to ensure that generated packets
+ *      are delivered in sequence.  If packets arrive
+ *      out-of-order, unexpected or fatal results may occur.
+ * <P>
+ *      For example:
+ * <P>
+ *      <pre>
+ *              synchronized (outboundLock) {
+ *                  sslEngine.wrap(src, dst);
+ *                  outboundQueue.put(dst);
+ *              }
+ *      </pre>
+ *
+ *      As a corollary, two threads must not attempt to call the same method
+ *      (either <code>wrap()</code> or <code>unwrap()</code>) concurrently,
+ *      because there is no way to guarantee the eventual packet ordering.
+ * </OL>
+ *
+ * @see SSLContext
+ * @see SSLSocket
+ * @see SSLServerSocket
+ * @see SSLSession
+ * @see java.net.Socket
+ *
+ * @since 1.5
+ * @author Brad R. Wetmore
+ */
+
+public abstract class SSLEngine {
+
+    private String peerHost = null;
+    private int peerPort = -1;
+
+    /**
+     * Constructor for an <code>SSLEngine</code> providing no hints
+     * for an internal session reuse strategy.
+     *
+     * @see     SSLContext#createSSLEngine()
+     * @see     SSLSessionContext
+     */
+    protected SSLEngine() {
+    }
+
+    /**
+     * Constructor for an <code>SSLEngine</code>.
+     * <P>
+     * <code>SSLEngine</code> implementations may use the
+     * <code>peerHost</code> and <code>peerPort</code> parameters as hints
+     * for their internal session reuse strategy.
+     * <P>
+     * Some cipher suites (such as Kerberos) require remote hostname
+     * information. Implementations of this class should use this
+     * constructor to use Kerberos.
+     * <P>
+     * The parameters are not authenticated by the
+     * <code>SSLEngine</code>.
+     *
+     * @param   peerHost the name of the peer host
+     * @param   peerPort the port number of the peer
+     * @see     SSLContext#createSSLEngine(String, int)
+     * @see     SSLSessionContext
+     */
+    protected SSLEngine(String peerHost, int peerPort) {
+        this.peerHost = peerHost;
+        this.peerPort = peerPort;
+    }
+
+    /**
+     * Returns the host name of the peer.
+     * <P>
+     * Note that the value is not authenticated, and should not be
+     * relied upon.
+     *
+     * @return  the host name of the peer, or null if nothing is
+     *          available.
+     */
+    public String getPeerHost() {
+        return peerHost;
+    }
+
+    /**
+     * Returns the port number of the peer.
+     * <P>
+     * Note that the value is not authenticated, and should not be
+     * relied upon.
+     *
+     * @return  the port number of the peer, or -1 if nothing is
+     *          available.
+     */
+    public int getPeerPort() {
+        return peerPort;
+    }
+
+    /**
+     * Attempts to encode a buffer of plaintext application data into
+     * SSL/TLS network data.
+     * <P>
+     * An invocation of this method behaves in exactly the same manner
+     * as the invocation:
+     * <blockquote><pre>
+     * {@link #wrap(ByteBuffer [], int, int, ByteBuffer)
+     *     engine.wrap(new ByteBuffer [] { src }, 0, 1, dst);}
+     * </pre</blockquote>
+     *
+     * @param   src
+     *          a <code>ByteBuffer</code> containing outbound application data
+     * @param   dst
+     *          a <code>ByteBuffer</code> to hold outbound network data
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  ReadOnlyBufferException
+     *          if the <code>dst</code> buffer is read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>src</code> or <code>dst</code>
+     *          is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     #wrap(ByteBuffer [], int, int, ByteBuffer)
+     */
+    public SSLEngineResult wrap(ByteBuffer src,
+            ByteBuffer dst) throws SSLException {
+        return wrap(new ByteBuffer [] { src }, 0, 1, dst);
+    }
+
+    /**
+     * Attempts to encode plaintext bytes from a sequence of data
+     * buffers into SSL/TLS network data.
+     * <P>
+     * An invocation of this method behaves in exactly the same manner
+     * as the invocation:
+     * <blockquote><pre>
+     * {@link #wrap(ByteBuffer [], int, int, ByteBuffer)
+     *     engine.wrap(srcs, 0, srcs.length, dst);}
+     * </pre</blockquote>
+     *
+     * @param   srcs
+     *          an array of <code>ByteBuffers</code> containing the
+     *          outbound application data
+     * @param   dst
+     *          a <code>ByteBuffer</code> to hold outbound network data
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  ReadOnlyBufferException
+     *          if the <code>dst</code> buffer is read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>srcs</code> or <code>dst</code>
+     *          is null, or if any element in <code>srcs</code> is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     #wrap(ByteBuffer [], int, int, ByteBuffer)
+     */
+    public SSLEngineResult wrap(ByteBuffer [] srcs,
+            ByteBuffer dst) throws SSLException {
+        if (srcs == null) {
+            throw new IllegalArgumentException("src == null");
+        }
+        return wrap(srcs, 0, srcs.length, dst);
+    }
+
+
+    /**
+     * Attempts to encode plaintext bytes from a subsequence of data
+     * buffers into SSL/TLS network data.  This <i>"gathering"</i>
+     * operation encodes, in a single invocation, a sequence of bytes
+     * from one or more of a given sequence of buffers.  Gathering
+     * wraps are often useful when implementing network protocols or
+     * file formats that, for example, group data into segments
+     * consisting of one or more fixed-length headers followed by a
+     * variable-length body.  See
+     * {@link java.nio.channels.GatheringByteChannel} for more
+     * information on gathering, and {@link
+     * java.nio.channels.GatheringByteChannel#write(ByteBuffer[],
+     * int, int)} for more information on the subsequence
+     * behavior.
+     * <P>
+     * Depending on the state of the SSLEngine, this method may produce
+     * network data without consuming any application data (for example,
+     * it may generate handshake data.)
+     * <P>
+     * The application is responsible for reliably transporting the
+     * network data to the peer, and for ensuring that data created by
+     * multiple calls to wrap() is transported in the same order in which
+     * it was generated.  The application must properly synchronize
+     * multiple calls to this method.
+     * <P>
+     * If this <code>SSLEngine</code> has not yet started its initial
+     * handshake, this method will automatically start the handshake.
+     * <P>
+     * This method will attempt to produce one SSL/TLS packet, and will
+     * consume as much source data as possible, but will never consume
+     * more than the sum of the bytes remaining in each buffer.  Each
+     * <code>ByteBuffer</code>'s position is updated to reflect the
+     * amount of data consumed or produced.  The limits remain the
+     * same.
+     * <P>
+     * The underlying memory used by the <code>srcs</code> and
+     * <code>dst ByteBuffer</code>s must not be the same.
+     * <P>
+     * See the class description for more information on engine closure.
+     *
+     * @param   srcs
+     *          an array of <code>ByteBuffers</code> containing the
+     *          outbound application data
+     * @param   offset
+     *          The offset within the buffer array of the first buffer from
+     *          which bytes are to be retrieved; it must be non-negative
+     *          and no larger than <code>srcs.length</code>
+     * @param   length
+     *          The maximum number of buffers to be accessed; it must be
+     *          non-negative and no larger than
+     *          <code>srcs.length</code>&nbsp;-&nbsp;<code>offset</code>
+     * @param   dst
+     *          a <code>ByteBuffer</code> to hold outbound network data
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  IndexOutOfBoundsException
+     *          if the preconditions on the <code>offset</code> and
+     *          <code>length</code> parameters do not hold.
+     * @throws  ReadOnlyBufferException
+     *          if the <code>dst</code> buffer is read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>srcs</code> or <code>dst</code>
+     *          is null, or if any element in the <code>srcs</code>
+     *          subsequence specified is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     java.nio.channels.GatheringByteChannel
+     * @see     java.nio.channels.GatheringByteChannel#write(
+     *              ByteBuffer[], int, int)
+     */
+    public abstract SSLEngineResult wrap(ByteBuffer [] srcs, int offset,
+            int length, ByteBuffer dst) throws SSLException;
+
+    /**
+     * Attempts to decode SSL/TLS network data into a plaintext
+     * application data buffer.
+     * <P>
+     * An invocation of this method behaves in exactly the same manner
+     * as the invocation:
+     * <blockquote><pre>
+     * {@link #unwrap(ByteBuffer, ByteBuffer [], int, int)
+     *     engine.unwrap(src, new ByteBuffer [] { dst }, 0, 1);}
+     * </pre</blockquote>
+     *
+     * @param   src
+     *          a <code>ByteBuffer</code> containing inbound network data.
+     * @param   dst
+     *          a <code>ByteBuffer</code> to hold inbound application data.
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  ReadOnlyBufferException
+     *          if the <code>dst</code> buffer is read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>src</code> or <code>dst</code>
+     *          is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     #unwrap(ByteBuffer, ByteBuffer [], int, int)
+     */
+    public SSLEngineResult unwrap(ByteBuffer src,
+            ByteBuffer dst) throws SSLException {
+        return unwrap(src, new ByteBuffer [] { dst }, 0, 1);
+    }
+
+    /**
+     * Attempts to decode SSL/TLS network data into a sequence of plaintext
+     * application data buffers.
+     * <P>
+     * An invocation of this method behaves in exactly the same manner
+     * as the invocation:
+     * <blockquote><pre>
+     * {@link #unwrap(ByteBuffer, ByteBuffer [], int, int)
+     *     engine.unwrap(src, dsts, 0, dsts.length);}
+     * </pre</blockquote>
+     *
+     * @param   src
+     *          a <code>ByteBuffer</code> containing inbound network data.
+     * @param   dsts
+     *          an array of <code>ByteBuffer</code>s to hold inbound
+     *          application data.
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  ReadOnlyBufferException
+     *          if any of the <code>dst</code> buffers are read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>src</code> or <code>dsts</code>
+     *          is null, or if any element in <code>dsts</code> is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     #unwrap(ByteBuffer, ByteBuffer [], int, int)
+     */
+    public SSLEngineResult unwrap(ByteBuffer src,
+            ByteBuffer [] dsts) throws SSLException {
+        if (dsts == null) {
+            throw new IllegalArgumentException("dsts == null");
+        }
+        return unwrap(src, dsts, 0, dsts.length);
+    }
+
+    /**
+     * Attempts to decode SSL/TLS network data into a subsequence of
+     * plaintext application data buffers.  This <i>"scattering"</i>
+     * operation decodes, in a single invocation, a sequence of bytes
+     * into one or more of a given sequence of buffers.  Scattering
+     * unwraps are often useful when implementing network protocols or
+     * file formats that, for example, group data into segments
+     * consisting of one or more fixed-length headers followed by a
+     * variable-length body.  See
+     * {@link java.nio.channels.ScatteringByteChannel} for more
+     * information on scattering, and {@link
+     * java.nio.channels.ScatteringByteChannel#read(ByteBuffer[],
+     * int, int)} for more information on the subsequence
+     * behavior.
+     * <P>
+     * Depending on the state of the SSLEngine, this method may consume
+     * network data without producing any application data (for example,
+     * it may consume handshake data.)
+     * <P>
+     * The application is responsible for reliably obtaining the network
+     * data from the peer, and for invoking unwrap() on the data in the
+     * order it was received.  The application must properly synchronize
+     * multiple calls to this method.
+     * <P>
+     * If this <code>SSLEngine</code> has not yet started its initial
+     * handshake, this method will automatically start the handshake.
+     * <P>
+     * This method will attempt to consume one complete SSL/TLS network
+     * packet, but will never consume more than the sum of the bytes
+     * remaining in the buffers.  Each <code>ByteBuffer</code>'s
+     * position is updated to reflect the amount of data consumed or
+     * produced.  The limits remain the same.
+     * <P>
+     * The underlying memory used by the <code>src</code> and
+     * <code>dsts ByteBuffer</code>s must not be the same.
+     * <P>
+     * The inbound network buffer may be modified as a result of this
+     * call:  therefore if the network data packet is required for some
+     * secondary purpose, the data should be duplicated before calling this
+     * method.  Note:  the network data will not be useful to a second
+     * SSLEngine, as each SSLEngine contains unique random state which
+     * influences the SSL/TLS messages.
+     * <P>
+     * See the class description for more information on engine closure.
+     *
+     * @param   src
+     *          a <code>ByteBuffer</code> containing inbound network data.
+     * @param   dsts
+     *          an array of <code>ByteBuffer</code>s to hold inbound
+     *          application data.
+     * @param   offset
+     *          The offset within the buffer array of the first buffer from
+     *          which bytes are to be transferred; it must be non-negative
+     *          and no larger than <code>dsts.length</code>.
+     * @param   length
+     *          The maximum number of buffers to be accessed; it must be
+     *          non-negative and no larger than
+     *          <code>dsts.length</code>&nbsp;-&nbsp;<code>offset</code>.
+     * @return  an <code>SSLEngineResult</code> describing the result
+     *          of this operation.
+     * @throws  SSLException
+     *          A problem was encountered while processing the
+     *          data that caused the <code>SSLEngine</code> to abort.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  IndexOutOfBoundsException
+     *          If the preconditions on the <code>offset</code> and
+     *          <code>length</code> parameters do not hold.
+     * @throws  ReadOnlyBufferException
+     *          if any of the <code>dst</code> buffers are read-only.
+     * @throws  IllegalArgumentException
+     *          if either <code>src</code> or <code>dsts</code>
+     *          is null, or if any element in the <code>dsts</code>
+     *          subsequence specified is null.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     java.nio.channels.ScatteringByteChannel
+     * @see     java.nio.channels.ScatteringByteChannel#read(
+     *              ByteBuffer[], int, int)
+     */
+    public abstract SSLEngineResult unwrap(ByteBuffer src,
+            ByteBuffer [] dsts, int offset, int length) throws SSLException;
+
+
+    /**
+     * Returns a delegated <code>Runnable</code> task for
+     * this <code>SSLEngine</code>.
+     * <P>
+     * <code>SSLEngine</code> operations may require the results of
+     * operations that block, or may take an extended period of time to
+     * complete.  This method is used to obtain an outstanding {@link
+     * java.lang.Runnable} operation (task).  Each task must be assigned
+     * a thread (possibly the current) to perform the {@link
+     * java.lang.Runnable#run() run} operation.  Once the
+     * <code>run</code> method returns, the <code>Runnable</code> object
+     * is no longer needed and may be discarded.
+     * <P>
+     * Delegated tasks run in the <code>AccessControlContext</code>
+     * in place when this object was created.
+     * <P>
+     * A call to this method will return each outstanding task
+     * exactly once.
+     * <P>
+     * Multiple delegated tasks can be run in parallel.
+     *
+     * @return  a delegated <code>Runnable</code> task, or null
+     *          if none are available.
+     */
+    public abstract Runnable getDelegatedTask();
+
+
+    /**
+     * Signals that no more inbound network data will be sent
+     * to this <code>SSLEngine</code>.
+     * <P>
+     * If the application initiated the closing process by calling
+     * {@link #closeOutbound()}, under some circumstances it is not
+     * required that the initiator wait for the peer's corresponding
+     * close message.  (See section 7.2.1 of the TLS specification (<A
+     * HREF="http://www.ietf.org/rfc/rfc2246.txt">RFC 2246</A>) for more
+     * information on waiting for closure alerts.)  In such cases, this
+     * method need not be called.
+     * <P>
+     * But if the application did not initiate the closure process, or
+     * if the circumstances above do not apply, this method should be
+     * called whenever the end of the SSL/TLS data stream is reached.
+     * This ensures closure of the inbound side, and checks that the
+     * peer followed the SSL/TLS close procedure properly, thus
+     * detecting possible truncation attacks.
+     * <P>
+     * This method is idempotent:  if the inbound side has already
+     * been closed, this method does not do anything.
+     * <P>
+     * {@link #wrap(ByteBuffer, ByteBuffer) wrap()} should be
+     * called to flush any remaining handshake data.
+     *
+     * @throws  SSLException
+     *          if this engine has not received the proper SSL/TLS close
+     *          notification message from the peer.
+     *
+     * @see     #isInboundDone()
+     * @see     #isOutboundDone()
+     */
+    public abstract void closeInbound() throws SSLException;
+
+
+    /**
+     * Returns whether {@link #unwrap(ByteBuffer, ByteBuffer)} will
+     * accept any more inbound data messages.
+     *
+     * @return  true if the <code>SSLEngine</code> will not
+     *          consume anymore network data (and by implication,
+     *          will not produce any more application data.)
+     * @see     #closeInbound()
+     */
+    public abstract boolean isInboundDone();
+
+
+    /**
+     * Signals that no more outbound application data will be sent
+     * on this <code>SSLEngine</code>.
+     * <P>
+     * This method is idempotent:  if the outbound side has already
+     * been closed, this method does not do anything.
+     * <P>
+     * {@link #wrap(ByteBuffer, ByteBuffer)} should be
+     * called to flush any remaining handshake data.
+     *
+     * @see     #isOutboundDone()
+     */
+    public abstract void closeOutbound();
+
+
+    /**
+     * Returns whether {@link #wrap(ByteBuffer, ByteBuffer)} will
+     * produce any more outbound data messages.
+     * <P>
+     * Note that during the closure phase, a <code>SSLEngine</code> may
+     * generate handshake closure data that must be sent to the peer.
+     * <code>wrap()</code> must be called to generate this data.  When
+     * this method returns true, no more outbound data will be created.
+     *
+     * @return  true if the <code>SSLEngine</code> will not produce
+     *          any more network data
+     *
+     * @see     #closeOutbound()
+     * @see     #closeInbound()
+     */
+    public abstract boolean isOutboundDone();
+
+
+    /**
+     * Returns the names of the cipher suites which could be enabled for use
+     * on this engine.  Normally, only a subset of these will actually
+     * be enabled by default, since this list may include cipher suites which
+     * do not meet quality of service requirements for those defaults.  Such
+     * cipher suites might be useful in specialized applications.
+     *
+     * @return  an array of cipher suite names
+     * @see     #getEnabledCipherSuites()
+     * @see     #setEnabledCipherSuites(String [])
+     */
+    public abstract String [] getSupportedCipherSuites();
+
+
+    /**
+     * Returns the names of the SSL cipher suites which are currently
+     * enabled for use on this engine.  When an SSLEngine is first
+     * created, all enabled cipher suites support a minimum quality of
+     * service.  Thus, in some environments this value might be empty.
+     * <P>
+     * Even if a suite has been enabled, it might never be used.  (For
+     * example, the peer does not support it, the requisite
+     * certificates/private keys for the suite are not available, or an
+     * anonymous suite is enabled but authentication is required.)
+     *
+     * @return  an array of cipher suite names
+     * @see     #getSupportedCipherSuites()
+     * @see     #setEnabledCipherSuites(String [])
+     */
+    public abstract String [] getEnabledCipherSuites();
+
+
+    /**
+     * Sets the cipher suites enabled for use on this engine.
+     * <P>
+     * Each cipher suite in the <code>suites</code> parameter must have
+     * been listed by getSupportedCipherSuites(), or the method will
+     * fail.  Following a successful call to this method, only suites
+     * listed in the <code>suites</code> parameter are enabled for use.
+     * <P>
+     * See {@link #getEnabledCipherSuites()} for more information
+     * on why a specific cipher suite may never be used on a engine.
+     *
+     * @param   suites Names of all the cipher suites to enable
+     * @throws  IllegalArgumentException when one or more of the ciphers
+     *          named by the parameter is not supported, or when the
+     *          parameter is null.
+     * @see     #getSupportedCipherSuites()
+     * @see     #getEnabledCipherSuites()
+     */
+    public abstract void setEnabledCipherSuites(String suites []);
+
+
+    /**
+     * Returns the names of the protocols which could be enabled for use
+     * with this <code>SSLEngine</code>.
+     *
+     * @return  an array of protocols supported
+     */
+    public abstract String [] getSupportedProtocols();
+
+
+    /**
+     * Returns the names of the protocol versions which are currently
+     * enabled for use with this <code>SSLEngine</code>.
+     *
+     * @return  an array of protocols
+     * @see     #setEnabledProtocols(String [])
+     */
+    public abstract String [] getEnabledProtocols();
+
+
+    /**
+     * Set the protocol versions enabled for use on this engine.
+     * <P>
+     * The protocols must have been listed by getSupportedProtocols()
+     * as being supported.  Following a successful call to this method,
+     * only protocols listed in the <code>protocols</code> parameter
+     * are enabled for use.
+     *
+     * @param   protocols Names of all the protocols to enable.
+     * @throws  IllegalArgumentException when one or more of
+     *          the protocols named by the parameter is not supported or
+     *          when the protocols parameter is null.
+     * @see     #getEnabledProtocols()
+     */
+    public abstract void setEnabledProtocols(String protocols[]);
+
+
+    /**
+     * Returns the <code>SSLSession</code> in use in this
+     * <code>SSLEngine</code>.
+     * <P>
+     * These can be long lived, and frequently correspond to an entire
+     * login session for some user.  The session specifies a particular
+     * cipher suite which is being actively used by all connections in
+     * that session, as well as the identities of the session's client
+     * and server.
+     * <P>
+     * Unlike {@link SSLSocket#getSession()}
+     * this method does not block until handshaking is complete.
+     * <P>
+     * Until the initial handshake has completed, this method returns
+     * a session object which reports an invalid cipher suite of
+     * "SSL_NULL_WITH_NULL_NULL".
+     *
+     * @return  the <code>SSLSession</code> for this <code>SSLEngine</code>
+     * @see     SSLSession
+     */
+    public abstract SSLSession getSession();
+
+
+    /**
+     * Initiates handshaking (initial or renegotiation) on this SSLEngine.
+     * <P>
+     * This method is not needed for the initial handshake, as the
+     * <code>wrap()</code> and <code>unwrap()</code> methods will
+     * implicitly call this method if handshaking has not already begun.
+     * <P>
+     * Note that the peer may also request a session renegotiation with
+     * this <code>SSLEngine</code> by sending the appropriate
+     * session renegotiate handshake message.
+     * <P>
+     * Unlike the {@link SSLSocket#startHandshake()
+     * SSLSocket#startHandshake()} method, this method does not block
+     * until handshaking is completed.
+     * <P>
+     * To force a complete SSL/TLS session renegotiation, the current
+     * session should be invalidated prior to calling this method.
+     * <P>
+     * Some protocols may not support multiple handshakes on an existing
+     * engine and may throw an <code>SSLException</code>.
+     *
+     * @throws  SSLException
+     *          if a problem was encountered while signaling the
+     *          <code>SSLEngine</code> to begin a new handshake.
+     *          See the class description for more information on
+     *          engine closure.
+     * @throws  IllegalStateException if the client/server mode
+     *          has not yet been set.
+     * @see     SSLSession#invalidate()
+     */
+    public abstract void beginHandshake() throws SSLException;
+
+
+    /**
+     * Returns the current handshake status for this <code>SSLEngine</code>.
+     *
+     * @return  the current <code>SSLEngineResult.HandshakeStatus</code>.
+     */
+    public abstract SSLEngineResult.HandshakeStatus getHandshakeStatus();
+
+
+    /**
+     * Configures the engine to use client (or server) mode when
+     * handshaking.
+     * <P>
+     * This method must be called before any handshaking occurs.
+     * Once handshaking has begun, the mode can not be reset for the
+     * life of this engine.
+     * <P>
+     * Servers normally authenticate themselves, and clients
+     * are not required to do so.
+     *
+     * @param   mode true if the engine should start its handshaking
+     *          in "client" mode
+     * @throws  IllegalArgumentException if a mode change is attempted
+     *          after the initial handshake has begun.
+     * @see     #getUseClientMode()
+     */
+    public abstract void setUseClientMode(boolean mode);
+
+
+    /**
+     * Returns true if the engine is set to use client mode when
+     * handshaking.
+     *
+     * @return  true if the engine should do handshaking
+     *          in "client" mode
+     * @see     #setUseClientMode(boolean)
+     */
+    public abstract boolean getUseClientMode();
+
+
+    /**
+     * Configures the engine to <i>require</i> client authentication.  This
+     * option is only useful for engines in the server mode.
+     * <P>
+     * An engine's client authentication setting is one of the following:
+     * <ul>
+     * <li> client authentication required
+     * <li> client authentication requested
+     * <li> no client authentication desired
+     * </ul>
+     * <P>
+     * Unlike {@link #setWantClientAuth(boolean)}, if this option is set and
+     * the client chooses not to provide authentication information
+     * about itself, <i>the negotiations will stop and the engine will
+     * begin its closure procedure</i>.
+     * <P>
+     * Calling this method overrides any previous setting made by
+     * this method or {@link #setWantClientAuth(boolean)}.
+     *
+     * @param   need set to true if client authentication is required,
+     *          or false if no client authentication is desired.
+     * @see     #getNeedClientAuth()
+     * @see     #setWantClientAuth(boolean)
+     * @see     #getWantClientAuth()
+     * @see     #setUseClientMode(boolean)
+     */
+    public abstract void setNeedClientAuth(boolean need);
+
+
+    /**
+     * Returns true if the engine will <i>require</i> client authentication.
+     * This option is only useful to engines in the server mode.
+     *
+     * @return  true if client authentication is required,
+     *          or false if no client authentication is desired.
+     * @see     #setNeedClientAuth(boolean)
+     * @see     #setWantClientAuth(boolean)
+     * @see     #getWantClientAuth()
+     * @see     #setUseClientMode(boolean)
+     */
+    public abstract boolean getNeedClientAuth();
+
+
+    /**
+     * Configures the engine to <i>request</i> client authentication.
+     * This option is only useful for engines in the server mode.
+     * <P>
+     * An engine's client authentication setting is one of the following:
+     * <ul>
+     * <li> client authentication required
+     * <li> client authentication requested
+     * <li> no client authentication desired
+     * </ul>
+     * <P>
+     * Unlike {@link #setNeedClientAuth(boolean)}, if this option is set and
+     * the client chooses not to provide authentication information
+     * about itself, <i>the negotiations will continue</i>.
+     * <P>
+     * Calling this method overrides any previous setting made by
+     * this method or {@link #setNeedClientAuth(boolean)}.
+     *
+     * @param   want set to true if client authentication is requested,
+     *          or false if no client authentication is desired.
+     * @see     #getWantClientAuth()
+     * @see     #setNeedClientAuth(boolean)
+     * @see     #getNeedClientAuth()
+     * @see     #setUseClientMode(boolean)
+     */
+    public abstract void setWantClientAuth(boolean want);
+
+
+    /**
+     * Returns true if the engine will <i>request</i> client authentication.
+     * This option is only useful for engines in the server mode.
+     *
+     * @return  true if client authentication is requested,
+     *          or false if no client authentication is desired.
+     * @see     #setNeedClientAuth(boolean)
+     * @see     #getNeedClientAuth()
+     * @see     #setWantClientAuth(boolean)
+     * @see     #setUseClientMode(boolean)
+     */
+    public abstract boolean getWantClientAuth();
+
+
+    /**
+     * Controls whether new SSL sessions may be established by this engine.
+     * If session creations are not allowed, and there are no
+     * existing sessions to resume, there will be no successful
+     * handshaking.
+     *
+     * @param   flag true indicates that sessions may be created; this
+     *          is the default.  false indicates that an existing session
+     *          must be resumed
+     * @see     #getEnableSessionCreation()
+     */
+    public abstract void setEnableSessionCreation(boolean flag);
+
+
+    /**
+     * Returns true if new SSL sessions may be established by this engine.
+     *
+     * @return  true indicates that sessions may be created; this
+     *          is the default.  false indicates that an existing session
+     *          must be resumed
+     * @see     #setEnableSessionCreation(boolean)
+     */
+    public abstract boolean getEnableSessionCreation();
+
+    /**
+     * Returns the SSLParameters in effect for this SSLEngine.
+     * The ciphersuites and protocols of the returned SSLParameters
+     * are always non-null.
+     *
+     * @return the SSLParameters in effect for this SSLEngine.
+     * @since 1.6
+     */
+    public SSLParameters getSSLParameters() {
+        SSLParameters params = new SSLParameters();
+        params.setCipherSuites(getEnabledCipherSuites());
+        params.setProtocols(getEnabledProtocols());
+        if (getNeedClientAuth()) {
+            params.setNeedClientAuth(true);
+        } else if (getWantClientAuth()) {
+            params.setWantClientAuth(true);
+        }
+        return params;
+    }
+
+    /**
+     * Applies SSLParameters to this engine.
+     *
+     * <p>This means:
+     * <ul>
+     * <li>if <code>params.getCipherSuites()</code> is non-null,
+     *   <code>setEnabledCipherSuites()</code> is called with that value
+     * <li>if <code>params.getProtocols()</code> is non-null,
+     *   <code>setEnabledProtocols()</code> is called with that value
+     * <li>if <code>params.getNeedClientAuth()</code> or
+     *   <code>params.getWantClientAuth()</code> return <code>true</code>,
+     *   <code>setNeedClientAuth(true)</code> and
+     *   <code>setWantClientAuth(true)</code> are called, respectively;
+     *   otherwise <code>setWantClientAuth(false)</code> is called.
+     * </ul>
+     *
+     * @param params the parameters
+     * @throws IllegalArgumentException if the setEnabledCipherSuites() or
+     *    the setEnabledProtocols() call fails
+     * @since 1.6
+     */
+    public void setSSLParameters(SSLParameters params) {
+        String[] s;
+        s = params.getCipherSuites();
+        if (s != null) {
+            setEnabledCipherSuites(s);
+        }
+        s = params.getProtocols();
+        if (s != null) {
+            setEnabledProtocols(s);
+        }
+        if (params.getNeedClientAuth()) {
+            setNeedClientAuth(true);
+        } else if (params.getWantClientAuth()) {
+            setWantClientAuth(true);
+        } else {
+            setWantClientAuth(false);
+        }
+    }
+
+}