jdk/src/share/classes/java/awt/Window.java
changeset 2 90ce3da70b43
child 106 e8dca729bb5b
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/share/classes/java/awt/Window.java	Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,3353 @@
+/*
+ * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Sun designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Sun in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ */
+package java.awt;
+
+import java.applet.Applet;
+import java.awt.event.*;
+import java.awt.im.InputContext;
+import java.awt.image.BufferStrategy;
+import java.awt.peer.ComponentPeer;
+import java.awt.peer.WindowPeer;
+import java.beans.PropertyChangeListener;
+import java.io.IOException;
+import java.io.ObjectInputStream;
+import java.io.ObjectOutputStream;
+import java.io.OptionalDataException;
+import java.io.Serializable;
+import java.lang.ref.WeakReference;
+import java.lang.reflect.InvocationTargetException;
+import java.security.AccessController;
+import java.util.ArrayList;
+import java.util.Arrays;
+import java.util.EventListener;
+import java.util.Locale;
+import java.util.ResourceBundle;
+import java.util.Set;
+import java.util.Vector;
+import java.util.logging.Level;
+import java.util.logging.Logger;
+import java.util.concurrent.atomic.AtomicBoolean;
+import javax.accessibility.*;
+import sun.awt.AppContext;
+import sun.awt.CausedFocusEvent;
+import sun.awt.SunToolkit;
+import sun.awt.util.IdentityArrayList;
+import sun.java2d.pipe.Region;
+import sun.security.action.GetPropertyAction;
+import sun.security.util.SecurityConstants;
+
+/**
+ * A <code>Window</code> object is a top-level window with no borders and no
+ * menubar.
+ * The default layout for a window is <code>BorderLayout</code>.
+ * <p>
+ * A window must have either a frame, dialog, or another window defined as its
+ * owner when it's constructed.
+ * <p>
+ * In a multi-screen environment, you can create a <code>Window</code>
+ * on a different screen device by constructing the <code>Window</code>
+ * with {@link #Window(Window, GraphicsConfiguration)}.  The
+ * <code>GraphicsConfiguration</code> object is one of the
+ * <code>GraphicsConfiguration</code> objects of the target screen device.
+ * <p>
+ * In a virtual device multi-screen environment in which the desktop
+ * area could span multiple physical screen devices, the bounds of all
+ * configurations are relative to the virtual device coordinate system.
+ * The origin of the virtual-coordinate system is at the upper left-hand
+ * corner of the primary physical screen.  Depending on the location of
+ * the primary screen in the virtual device, negative coordinates are
+ * possible, as shown in the following figure.
+ * <p>
+ * <img src="doc-files/MultiScreen.gif"
+ * alt="Diagram shows virtual device containing 4 physical screens. Primary physical screen shows coords (0,0), other screen shows (-80,-100)."
+ * ALIGN=center HSPACE=10 VSPACE=7>
+ * <p>
+ * In such an environment, when calling <code>setLocation</code>,
+ * you must pass a virtual coordinate to this method.  Similarly,
+ * calling <code>getLocationOnScreen</code> on a <code>Window</code> returns
+ * virtual device coordinates.  Call the <code>getBounds</code> method
+ * of a <code>GraphicsConfiguration</code> to find its origin in the virtual
+ * coordinate system.
+ * <p>
+ * The following code sets the location of a <code>Window</code>
+ * at (10, 10) relative to the origin of the physical screen
+ * of the corresponding <code>GraphicsConfiguration</code>.  If the
+ * bounds of the <code>GraphicsConfiguration</code> is not taken
+ * into account, the <code>Window</code> location would be set
+ * at (10, 10) relative to the virtual-coordinate system and would appear
+ * on the primary physical screen, which might be different from the
+ * physical screen of the specified <code>GraphicsConfiguration</code>.
+ *
+ * <pre>
+ *      Window w = new Window(Window owner, GraphicsConfiguration gc);
+ *      Rectangle bounds = gc.getBounds();
+ *      w.setLocation(10 + bounds.x, 10 + bounds.y);
+ * </pre>
+ *
+ * <p>
+ * Note: the location and size of top-level windows (including
+ * <code>Window</code>s, <code>Frame</code>s, and <code>Dialog</code>s)
+ * are under the control of the desktop's window management system.
+ * Calls to <code>setLocation</code>, <code>setSize</code>, and
+ * <code>setBounds</code> are requests (not directives) which are
+ * forwarded to the window management system.  Every effort will be
+ * made to honor such requests.  However, in some cases the window
+ * management system may ignore such requests, or modify the requested
+ * geometry in order to place and size the <code>Window</code> in a way
+ * that more closely matches the desktop settings.
+ * <p>
+ * Due to the asynchronous nature of native event handling, the results
+ * returned by <code>getBounds</code>, <code>getLocation</code>,
+ * <code>getLocationOnScreen</code>, and <code>getSize</code> might not
+ * reflect the actual geometry of the Window on screen until the last
+ * request has been processed.  During the processing of subsequent
+ * requests these values might change accordingly while the window
+ * management system fulfills the requests.
+ * <p>
+ * An application may set the size and location of an invisible
+ * {@code Window} arbitrarily, but the window management system may
+ * subsequently change its size and/or location when the
+ * {@code Window} is made visible. One or more {@code ComponentEvent}s
+ * will be generated to indicate the new geometry.
+ * <p>
+ * Windows are capable of generating the following WindowEvents:
+ * WindowOpened, WindowClosed, WindowGainedFocus, WindowLostFocus.
+ *
+ * @author      Sami Shaio
+ * @author      Arthur van Hoff
+ * @see WindowEvent
+ * @see #addWindowListener
+ * @see java.awt.BorderLayout
+ * @since       JDK1.0
+ */
+public class Window extends Container implements Accessible {
+
+    /**
+     * This represents the warning message that is
+     * to be displayed in a non secure window. ie :
+     * a window that has a security manager installed for
+     * which calling SecurityManager.checkTopLevelWindow()
+     * is false.  This message can be displayed anywhere in
+     * the window.
+     *
+     * @serial
+     * @see #getWarningString
+     */
+    String      warningString;
+
+    /**
+     * {@code icons} is the graphical way we can
+     * represent the frames and dialogs.
+     * {@code Window} can't display icon but it's
+     * being inherited by owned {@code Dialog}s.
+     *
+     * @serial
+     * @see #getIconImages
+     * @see #setIconImages(List<? extends Image>)
+     */
+    transient java.util.List<Image> icons;
+
+    /**
+     * Holds the reference to the component which last had focus in this window
+     * before it lost focus.
+     */
+    private transient Component temporaryLostComponent;
+
+    static boolean systemSyncLWRequests = false;
+    boolean     syncLWRequests = false;
+    transient boolean beforeFirstShow = true;
+
+    static final int OPENED = 0x01;
+
+    /**
+     * An Integer value representing the Window State.
+     *
+     * @serial
+     * @since 1.2
+     * @see #show
+     */
+    int state;
+
+    /**
+     * A boolean value representing Window always-on-top state
+     * @since 1.5
+     * @serial
+     * @see #setAlwaysOnTop
+     * @see #isAlwaysOnTop
+     */
+    private boolean alwaysOnTop;
+
+    /**
+     * Contains all the windows that have a peer object associated,
+     * i. e. between addNotify() and removeNotify() calls. The list
+     * of all Window instances can be obtained from AppContext object.
+     *
+     * @since 1.6
+     */
+    private static final IdentityArrayList<Window> allWindows = new IdentityArrayList<Window>();
+
+    /**
+     * A vector containing all the windows this
+     * window currently owns.
+     * @since 1.2
+     * @see #getOwnedWindows
+     */
+    transient Vector<WeakReference<Window>> ownedWindowList =
+                                            new Vector<WeakReference<Window>>();
+
+    /*
+     * We insert a weak reference into the Vector of all Windows in AppContext
+     * instead of 'this' so that garbage collection can still take place
+     * correctly.
+     */
+    private transient WeakReference<Window> weakThis;
+
+    transient boolean showWithParent;
+
+    /**
+     * Contains the modal dialog that blocks this window, or null
+     * if the window is unblocked.
+     *
+     * @since 1.6
+     */
+    transient Dialog modalBlocker;
+
+    /**
+     * @serial
+     *
+     * @see java.awt.Dialog.ModalExclusionType
+     * @see #getModalExclusionType
+     * @see #setModalExclusionType
+     *
+     * @since 1.6
+     */
+    Dialog.ModalExclusionType modalExclusionType;
+
+    transient WindowListener windowListener;
+    transient WindowStateListener windowStateListener;
+    transient WindowFocusListener windowFocusListener;
+
+    transient InputContext inputContext;
+    private transient Object inputContextLock = new Object();
+
+    /**
+     * Unused. Maintained for serialization backward-compatibility.
+     *
+     * @serial
+     * @since 1.2
+     */
+    private FocusManager focusMgr;
+
+    /**
+     * Indicates whether this Window can become the focused Window.
+     *
+     * @serial
+     * @see #getFocusableWindowState
+     * @see #setFocusableWindowState
+     * @since 1.4
+     */
+    private boolean focusableWindowState = true;
+
+    /**
+     * Indicates whether this window should receive focus on
+     * subsequently being shown (with a call to {@code setVisible(true)}), or
+     * being moved to the front (with a call to {@code toFront()}).
+     *
+     * @serial
+     * @see #setAutoRequestFocus
+     * @see #isAutoRequestFocus
+     * @since 1.7
+     */
+    private volatile boolean autoRequestFocus = true;
+
+    /*
+     * Indicates that this window is being shown. This flag is set to true at
+     * the beginning of show() and to false at the end of show().
+     *
+     * @see #show()
+     * @see Dialog#shouldBlock
+     */
+    transient boolean isInShow = false;
+
+    private static final String base = "win";
+    private static int nameCounter = 0;
+
+    /*
+     * JDK 1.1 serialVersionUID
+     */
+    private static final long serialVersionUID = 4497834738069338734L;
+
+    private static final Logger log = Logger.getLogger("java.awt.Window");
+
+    private static final boolean locationByPlatformProp;
+
+    transient boolean isTrayIconWindow = false;
+
+    static {
+        /* ensure that the necessary native libraries are loaded */
+        Toolkit.loadLibraries();
+        if (!GraphicsEnvironment.isHeadless()) {
+            initIDs();
+        }
+
+        String s = (String) java.security.AccessController.doPrivileged(
+            new GetPropertyAction("java.awt.syncLWRequests"));
+        systemSyncLWRequests = (s != null && s.equals("true"));
+        s = (String) java.security.AccessController.doPrivileged(
+            new GetPropertyAction("java.awt.Window.locationByPlatform"));
+        locationByPlatformProp = (s != null && s.equals("true"));
+    }
+
+    /**
+     * Initialize JNI field and method IDs for fields that may be
+       accessed from C.
+     */
+    private static native void initIDs();
+
+    /**
+     * Constructs a new, initially invisible window in default size with the
+     * specified <code>GraphicsConfiguration</code>.
+     * <p>
+     * If there is a security manager, this method first calls
+     * the security manager's <code>checkTopLevelWindow</code>
+     * method with <code>this</code>
+     * as its argument to determine whether or not the window
+     * must be displayed with a warning banner.
+     *
+     * @param gc the <code>GraphicsConfiguration</code> of the target screen
+     *     device. If <code>gc</code> is <code>null</code>, the system default
+     *     <code>GraphicsConfiguration</code> is assumed
+     * @exception IllegalArgumentException if <code>gc</code>
+     *    is not from a screen device
+     * @exception HeadlessException when
+     *     <code>GraphicsEnvironment.isHeadless()</code> returns <code>true</code>
+     *
+     * @see java.awt.GraphicsEnvironment#isHeadless
+     * @see java.lang.SecurityManager#checkTopLevelWindow
+     */
+    Window(GraphicsConfiguration gc) {
+        init(gc);
+    }
+
+    transient Object anchor = new Object();
+    static class WindowDisposerRecord implements sun.java2d.DisposerRecord {
+        final WeakReference<Window> owner;
+        final WeakReference weakThis;
+        final AppContext context;
+        WindowDisposerRecord(AppContext context, Window victim) {
+            owner = new WeakReference<Window>(victim.getOwner());
+            weakThis = victim.weakThis;
+            this.context = context;
+        }
+        public void dispose() {
+            Window parent = owner.get();
+            if (parent != null) {
+                parent.removeOwnedWindow(weakThis);
+            }
+            Window.removeFromWindowList(context, weakThis);
+        }
+    }
+
+    private void init(GraphicsConfiguration gc) {
+        GraphicsEnvironment.checkHeadless();
+
+        syncLWRequests = systemSyncLWRequests;
+
+        weakThis = new WeakReference<Window>(this);
+        addToWindowList();
+
+        setWarningString();
+        this.cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR);
+        this.visible = false;
+        if (gc == null) {
+            this.graphicsConfig =
+                GraphicsEnvironment.getLocalGraphicsEnvironment().
+             getDefaultScreenDevice().getDefaultConfiguration();
+        } else {
+            this.graphicsConfig = gc;
+        }
+        if (graphicsConfig.getDevice().getType() !=
+            GraphicsDevice.TYPE_RASTER_SCREEN) {
+            throw new IllegalArgumentException("not a screen device");
+        }
+        setLayout(new BorderLayout());
+
+        /* offset the initial location with the original of the screen */
+        /* and any insets                                              */
+        Rectangle screenBounds = graphicsConfig.getBounds();
+        Insets screenInsets = getToolkit().getScreenInsets(graphicsConfig);
+        int x = getX() + screenBounds.x + screenInsets.left;
+        int y = getY() + screenBounds.y + screenInsets.top;
+        if (x != this.x || y != this.y) {
+            setLocation(x, y);
+            /* reset after setLocation */
+            setLocationByPlatform(locationByPlatformProp);
+        }
+
+        modalExclusionType = Dialog.ModalExclusionType.NO_EXCLUDE;
+
+        sun.java2d.Disposer.addRecord(anchor, new WindowDisposerRecord(appContext, this));
+    }
+
+    /**
+     * Constructs a new, initially invisible window in the default size.
+     *
+     * <p>First, if there is a security manager, its
+     * <code>checkTopLevelWindow</code>
+     * method is called with <code>this</code>
+     * as its argument
+     * to see if it's ok to display the window without a warning banner.
+     * If the default implementation of <code>checkTopLevelWindow</code>
+     * is used (that is, that method is not overriden), then this results in
+     * a call to the security manager's <code>checkPermission</code> method
+     * with an <code>AWTPermission("showWindowWithoutWarningBanner")</code>
+     * permission. It that method raises a SecurityException,
+     * <code>checkTopLevelWindow</code> returns false, otherwise it
+     * returns true. If it returns false, a warning banner is created.
+     *
+     * @exception HeadlessException when
+     *     <code>GraphicsEnvironment.isHeadless()</code> returns <code>true</code>
+     *
+     * @see java.awt.GraphicsEnvironment#isHeadless
+     * @see java.lang.SecurityManager#checkTopLevelWindow
+     */
+    Window() throws HeadlessException {
+        GraphicsEnvironment.checkHeadless();
+        init((GraphicsConfiguration)null);
+    }
+
+    /**
+     * Constructs a new, initially invisible window with the specified
+     * <code>Frame</code> as its owner. The window will not be focusable
+     * unless its owner is showing on the screen.
+     * <p>
+     * If there is a security manager, this method first calls
+     * the security manager's <code>checkTopLevelWindow</code>
+     * method with <code>this</code>
+     * as its argument to determine whether or not the window
+     * must be displayed with a warning banner.
+     *
+     * @param owner the <code>Frame</code> to act as owner or <code>null</code>
+     *    if this window has no owner
+     * @exception IllegalArgumentException if the <code>owner</code>'s
+     *    <code>GraphicsConfiguration</code> is not from a screen device
+     * @exception HeadlessException when
+     *    <code>GraphicsEnvironment.isHeadless</code> returns <code>true</code>
+     *
+     * @see java.awt.GraphicsEnvironment#isHeadless
+     * @see java.lang.SecurityManager#checkTopLevelWindow
+     * @see #isShowing
+     */
+    public Window(Frame owner) {
+        this(owner == null ? (GraphicsConfiguration)null :
+            owner.getGraphicsConfiguration());
+        ownedInit(owner);
+    }
+
+    /**
+     * Constructs a new, initially invisible window with the specified
+     * <code>Window</code> as its owner. This window will not be focusable
+     * unless its nearest owning <code>Frame</code> or <code>Dialog</code>
+     * is showing on the screen.
+     * <p>
+     * If there is a security manager, this method first calls
+     * the security manager's <code>checkTopLevelWindow</code>
+     * method with <code>this</code>
+     * as its argument to determine whether or not the window
+     * must be displayed with a warning banner.
+     *
+     * @param owner the <code>Window</code> to act as owner or
+     *     <code>null</code> if this window has no owner
+     * @exception IllegalArgumentException if the <code>owner</code>'s
+     *     <code>GraphicsConfiguration</code> is not from a screen device
+     * @exception HeadlessException when
+     *     <code>GraphicsEnvironment.isHeadless()</code> returns
+     *     <code>true</code>
+     *
+     * @see       java.awt.GraphicsEnvironment#isHeadless
+     * @see       java.lang.SecurityManager#checkTopLevelWindow
+     * @see       #isShowing
+     *
+     * @since     1.2
+     */
+    public Window(Window owner) {
+        this(owner == null ? (GraphicsConfiguration)null :
+            owner.getGraphicsConfiguration());
+        ownedInit(owner);
+    }
+
+    /**
+     * Constructs a new, initially invisible window with the specified owner
+     * <code>Window</code> and a <code>GraphicsConfiguration</code>
+     * of a screen device. The Window will not be focusable unless
+     * its nearest owning <code>Frame</code> or <code>Dialog</code>
+     * is showing on the screen.
+     * <p>
+     * If there is a security manager, this method first calls
+     * the security manager's <code>checkTopLevelWindow</code>
+     * method with <code>this</code>
+     * as its argument to determine whether or not the window
+     * must be displayed with a warning banner.
+     *
+     * @param owner the window to act as owner or <code>null</code>
+     *     if this window has no owner
+     * @param gc the <code>GraphicsConfiguration</code> of the target
+     *     screen device; if <code>gc</code> is <code>null</code>,
+     *     the system default <code>GraphicsConfiguration</code> is assumed
+     * @exception IllegalArgumentException if <code>gc</code>
+     *     is not from a screen device
+     * @exception HeadlessException when
+     *     <code>GraphicsEnvironment.isHeadless()</code> returns
+     *     <code>true</code>
+     *
+     * @see       java.awt.GraphicsEnvironment#isHeadless
+     * @see       java.lang.SecurityManager#checkTopLevelWindow
+     * @see       GraphicsConfiguration#getBounds
+     * @see       #isShowing
+     * @since     1.3
+     */
+    public Window(Window owner, GraphicsConfiguration gc) {
+        this(gc);
+        ownedInit(owner);
+    }
+
+    private void ownedInit(Window owner) {
+        this.parent = owner;
+        if (owner != null) {
+            owner.addOwnedWindow(weakThis);
+        }
+    }
+
+    /**
+     * Construct a name for this component.  Called by getName() when the
+     * name is null.
+     */
+    String constructComponentName() {
+        synchronized (Window.class) {
+            return base + nameCounter++;
+        }
+    }
+
+    /**
+     * Returns the sequence of images to be displayed as the icon for this window.
+     * <p>
+     * This method returns a copy of the internally stored list, so all operations
+     * on the returned object will not affect the window's behavior.
+     *
+     * @return    the copy of icon images' list for this window, or
+     *            empty list if this window doesn't have icon images.
+     * @see       #setIconImages
+     * @see       #setIconImage(Image)
+     * @since     1.6
+     */
+    public java.util.List<Image> getIconImages() {
+        java.util.List<Image> icons = this.icons;
+        if (icons == null || icons.size() == 0) {
+            return new ArrayList<Image>();
+        }
+        return new ArrayList<Image>(icons);
+    }
+
+    /**
+     * Sets the sequence of images to be displayed as the icon
+     * for this window. Subsequent calls to {@code getIconImages} will
+     * always return a copy of the {@code icons} list.
+     * <p>
+     * Depending on the platform capabilities one or several images
+     * of different dimensions will be used as the window's icon.
+     * <p>
+     * The {@code icons} list is scanned for the images of most
+     * appropriate dimensions from the beginning. If the list contains
+     * several images of the same size, the first will be used.
+     * <p>
+     * Ownerless windows with no icon specified use platfrom-default icon.
+     * The icon of an owned window may be inherited from the owner
+     * unless explicitly overridden.
+     * Setting the icon to {@code null} or empty list restores
+     * the default behavior.
+     * <p>
+     * Note : Native windowing systems may use different images of differing
+     * dimensions to represent a window, depending on the context (e.g.
+     * window decoration, window list, taskbar, etc.). They could also use
+     * just a single image for all contexts or no image at all.
+     *
+     * @param     icons the list of icon images to be displayed.
+     * @see       #getIconImages()
+     * @see       #setIconImage(Image)
+     * @since     1.6
+     */
+    public synchronized void setIconImages(java.util.List<? extends Image> icons) {
+        this.icons = (icons == null) ? new ArrayList<Image>() :
+            new ArrayList<Image>(icons);
+        WindowPeer peer = (WindowPeer)this.peer;
+        if (peer != null) {
+            peer.updateIconImages();
+        }
+        // Always send a property change event
+        firePropertyChange("iconImage", null, null);
+    }
+
+    /**
+     * Sets the image to be displayed as the icon for this window.
+     * <p>
+     * This method can be used instead of {@link #setIconImages setIconImages()}
+     * to specify a single image as a window's icon.
+     * <p>
+     * The following statement:
+     * <pre>
+     *     setIconImage(image);
+     * </pre>
+     * is equivalent to:
+     * <pre>
+     *     ArrayList&lt;Image&gt; imageList = new ArrayList&lt;Image&gt;();
+     *     imageList.add(image);
+     *     setIconImages(imageList);
+     * </pre>
+     * <p>
+     * Note : Native windowing systems may use different images of differing
+     * dimensions to represent a window, depending on the context (e.g.
+     * window decoration, window list, taskbar, etc.). They could also use
+     * just a single image for all contexts or no image at all.
+     *
+     * @param     image the icon image to be displayed.
+     * @see       #setIconImages
+     * @see       #getIconImages()
+     * @since     1.6
+     */
+    public void setIconImage(Image image) {
+        ArrayList<Image> imageList = new ArrayList<Image>();
+        if (image != null) {
+            imageList.add(image);
+        }
+        setIconImages(imageList);
+    }
+
+    /**
+     * Makes this Window displayable by creating the connection to its
+     * native screen resource.
+     * This method is called internally by the toolkit and should
+     * not be called directly by programs.
+     * @see Component#isDisplayable
+     * @see Container#removeNotify
+     * @since JDK1.0
+     */
+    public void addNotify() {
+        synchronized (getTreeLock()) {
+            Container parent = this.parent;
+            if (parent != null && parent.getPeer() == null) {
+                parent.addNotify();
+            }
+            if (peer == null) {
+                peer = getToolkit().createWindow(this);
+            }
+            synchronized (allWindows) {
+                allWindows.add(this);
+            }
+            super.addNotify();
+        }
+    }
+
+    /**
+     * {@inheritDoc}
+     */
+    public void removeNotify() {
+        synchronized (getTreeLock()) {
+            synchronized (allWindows) {
+                allWindows.remove(this);
+            }
+            super.removeNotify();
+        }
+    }
+
+    /**
+     * Causes this Window to be sized to fit the preferred size
+     * and layouts of its subcomponents. The resulting width and
+     * height of the window are automatically enlarged if either
+     * of dimensions is less than the minimum size as specified
+     * by the previous call to the {@code setMinimumSize} method.
+     * <p>
+     * If the window and/or its owner are not displayable yet,
+     * both of them are made displayable before calculating
+     * the preferred size. The Window is validated after its
+     * size is being calculated.
+     *
+     * @see Component#isDisplayable
+     * @see #setMinimumSize
+     */
+    public void pack() {
+        Container parent = this.parent;
+        if (parent != null && parent.getPeer() == null) {
+            parent.addNotify();
+        }
+        if (peer == null) {
+            addNotify();
+        }
+        Dimension newSize = getPreferredSize();
+        if (peer != null) {
+            setClientSize(newSize.width, newSize.height);
+        }
+
+        if(beforeFirstShow) {
+            isPacked = true;
+        }
+
+        validate();
+    }
+
+    /**
+     * Sets the minimum size of this window to a constant
+     * value.  Subsequent calls to {@code getMinimumSize}
+     * will always return this value. If current window's
+     * size is less than {@code minimumSize} the size of the
+     * window is automatically enlarged to honor the minimum size.
+     * <p>
+     * If the {@code setSize} or {@code setBounds} methods
+     * are called afterwards with a width or height less than
+     * that was specified by the {@code setMinimumSize} method
+     * the window is automatically enlarged to meet
+     * the {@code minimumSize} value. The {@code minimumSize}
+     * value also affects the behaviour of the {@code pack} method.
+     * <p>
+     * The default behavior is restored by setting the minimum size
+     * parameter to the {@code null} value.
+     * <p>
+     * Resizing operation may be restricted if the user tries
+     * to resize window below the {@code minimumSize} value.
+     * This behaviour is platform-dependent.
+     *
+     * @param minimumSize the new minimum size of this window
+     * @see Component#setMinimumSize
+     * @see #getMinimumSize
+     * @see #isMinimumSizeSet
+     * @see #setSize(Dimension)
+     * @see #pack
+     * @since 1.6
+     */
+    public void setMinimumSize(Dimension minimumSize) {
+        synchronized (getTreeLock()) {
+            super.setMinimumSize(minimumSize);
+            Dimension size = getSize();
+            if (isMinimumSizeSet()) {
+                if (size.width < minimumSize.width || size.height < minimumSize.height) {
+                    int nw = Math.max(width, minimumSize.width);
+                    int nh = Math.max(height, minimumSize.height);
+                    setSize(nw, nh);
+                }
+            }
+            if (peer != null) {
+                ((WindowPeer)peer).updateMinimumSize();
+            }
+        }
+    }
+
+    /**
+     * {@inheritDoc}
+     * <p>
+     * The {@code d.width} and {@code d.height} values
+     * are automatically enlarged if either is less than
+     * the minimum size as specified by previous call to
+     * {@code setMinimumSize}.
+     *
+     * @see #getSize
+     * @see #setBounds
+     * @see #setMinimumSize
+     * @since 1.6
+     */
+    public void setSize(Dimension d) {
+        super.setSize(d);
+    }
+
+    /**
+     * {@inheritDoc}
+     * <p>
+     * The {@code width} and {@code height} values
+     * are automatically enlarged if either is less than
+     * the minimum size as specified by previous call to
+     * {@code setMinimumSize}.
+     *
+     * @see #getSize
+     * @see #setBounds
+     * @see #setMinimumSize
+     * @since 1.6
+     */
+    public void setSize(int width, int height) {
+        super.setSize(width, height);
+    }
+
+    /**
+     * @deprecated As of JDK version 1.1,
+     * replaced by <code>setBounds(int, int, int, int)</code>.
+     */
+    @Deprecated
+    public void reshape(int x, int y, int width, int height) {
+        if (isMinimumSizeSet()) {
+            Dimension minSize = getMinimumSize();
+            if (width < minSize.width) {
+                width = minSize.width;
+            }
+            if (height < minSize.height) {
+                height = minSize.height;
+            }
+        }
+        super.reshape(x, y, width, height);
+    }
+
+    void setClientSize(int w, int h) {
+        synchronized (getTreeLock()) {
+            setBoundsOp(ComponentPeer.SET_CLIENT_SIZE);
+            setBounds(x, y, w, h);
+        }
+    }
+
+    static private final AtomicBoolean
+        beforeFirstWindowShown = new AtomicBoolean(true);
+
+    static final void closeSplashScreen() {
+        if (beforeFirstWindowShown.getAndSet(false)) {
+            SunToolkit.closeSplashScreen();
+        }
+    }
+
+    /**
+     * Shows or hides this {@code Window} depending on the value of parameter
+     * {@code b}.
+     * <p>
+     * If the method shows the window then the window is also made
+     * focused under the following conditions:
+     * <ul>
+     * <li> The {@code Window} meets the requirements outlined in the
+     *      {@link #isFocusableWindow} method.
+     * <li> The {@code Window}'s {@code autoRequestFocus} property is of the {@code true} value.
+     * <li> Native windowing system allows the {@code Window} to get focused.
+     * </ul>
+     * There is an exception for the second condition (the value of the
+     * {@code autoRequestFocus} property). The property is not taken into account if the
+     * window is a modal dialog, which blocks the currently focused window.
+     * <p>
+     * Developers must never assume that the window is the focused or active window
+     * until it receives a WINDOW_GAINED_FOCUS or WINDOW_ACTIVATED event.
+     * @param b  if {@code true}, makes the {@code Window} visible,
+     * otherwise hides the {@code Window}.
+     * If the {@code Window} and/or its owner
+     * are not yet displayable, both are made displayable.  The
+     * {@code Window} will be validated prior to being made visible.
+     * If the {@code Window} is already visible, this will bring the
+     * {@code Window} to the front.<p>
+     * If {@code false}, hides this {@code Window}, its subcomponents, and all
+     * of its owned children.
+     * The {@code Window} and its subcomponents can be made visible again
+     * with a call to {@code #setVisible(true)}.
+     * @see java.awt.Component#isDisplayable
+     * @see java.awt.Component#setVisible
+     * @see java.awt.Window#toFront
+     * @see java.awt.Window#dispose
+     * @see java.awt.Window#setAutoRequestFocus
+     * @see java.awt.Window#isFocusableWindow
+     */
+    public void setVisible(boolean b) {
+        super.setVisible(b);
+    }
+
+    /**
+     * Makes the Window visible. If the Window and/or its owner
+     * are not yet displayable, both are made displayable.  The
+     * Window will be validated prior to being made visible.
+     * If the Window is already visible, this will bring the Window
+     * to the front.
+     * @see       Component#isDisplayable
+     * @see       #toFront
+     * @deprecated As of JDK version 1.5, replaced by
+     * {@link #setVisible(boolean)}.
+     */
+    @Deprecated
+    public void show() {
+        if (peer == null) {
+            addNotify();
+        }
+        validate();
+
+        isInShow = true;
+        if (visible) {
+            toFront();
+        } else {
+            beforeFirstShow = false;
+            closeSplashScreen();
+            Dialog.checkShouldBeBlocked(this);
+            super.show();
+            locationByPlatform = false;
+            for (int i = 0; i < ownedWindowList.size(); i++) {
+                Window child = ownedWindowList.elementAt(i).get();
+                if ((child != null) && child.showWithParent) {
+                    child.show();
+                    child.showWithParent = false;
+                }       // endif
+            }   // endfor
+            if (!isModalBlocked()) {
+                updateChildrenBlocking();
+            } else {
+                // fix for 6532736: after this window is shown, its blocker
+                // should be raised to front
+                modalBlocker.toFront_NoClientCode();
+            }
+            if (this instanceof Frame || this instanceof Dialog) {
+                updateChildFocusableWindowState(this);
+            }
+        }
+        isInShow = false;
+
+        // If first time shown, generate WindowOpened event
+        if ((state & OPENED) == 0) {
+            postWindowEvent(WindowEvent.WINDOW_OPENED);
+            state |= OPENED;
+        }
+    }
+
+    static void updateChildFocusableWindowState(Window w) {
+        if (w.getPeer() != null && w.isShowing()) {
+            ((WindowPeer)w.getPeer()).updateFocusableWindowState();
+        }
+        for (int i = 0; i < w.ownedWindowList.size(); i++) {
+            Window child = w.ownedWindowList.elementAt(i).get();
+            if (child != null) {
+                updateChildFocusableWindowState(child);
+            }
+        }
+    }
+
+    synchronized void postWindowEvent(int id) {
+        if (windowListener != null
+            || (eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0
+            ||  Toolkit.enabledOnToolkit(AWTEvent.WINDOW_EVENT_MASK)) {
+            WindowEvent e = new WindowEvent(this, id);
+            Toolkit.getEventQueue().postEvent(e);
+        }
+    }
+
+    /**
+     * Hide this Window, its subcomponents, and all of its owned children.
+     * The Window and its subcomponents can be made visible again
+     * with a call to {@code show}.
+     * </p>
+     * @see #show
+     * @see #dispose
+     * @deprecated As of JDK version 1.5, replaced by
+     * {@link #setVisible(boolean)}.
+     */
+    @Deprecated
+    public void hide() {
+        synchronized(ownedWindowList) {
+            for (int i = 0; i < ownedWindowList.size(); i++) {
+                Window child = ownedWindowList.elementAt(i).get();
+                if ((child != null) && child.visible) {
+                    child.hide();
+                    child.showWithParent = true;
+                }
+            }
+        }
+        if (isModalBlocked()) {
+            modalBlocker.unblockWindow(this);
+        }
+        super.hide();
+    }
+
+    final void clearMostRecentFocusOwnerOnHide() {
+        /* do nothing */
+    }
+
+    /**
+     * Releases all of the native screen resources used by this
+     * <code>Window</code>, its subcomponents, and all of its owned
+     * children. That is, the resources for these <code>Component</code>s
+     * will be destroyed, any memory they consume will be returned to the
+     * OS, and they will be marked as undisplayable.
+     * <p>
+     * The <code>Window</code> and its subcomponents can be made displayable
+     * again by rebuilding the native resources with a subsequent call to
+     * <code>pack</code> or <code>show</code>. The states of the recreated
+     * <code>Window</code> and its subcomponents will be identical to the
+     * states of these objects at the point where the <code>Window</code>
+     * was disposed (not accounting for additional modifications between
+     * those actions).
+     * <p>
+     * <b>Note</b>: When the last displayable window
+     * within the Java virtual machine (VM) is disposed of, the VM may
+     * terminate.  See <a href="doc-files/AWTThreadIssues.html#Autoshutdown">
+     * AWT Threading Issues</a> for more information.
+     * @see Component#isDisplayable
+     * @see #pack
+     * @see #show
+     */
+    public void dispose() {
+        doDispose();
+    }
+
+    /*
+     * Fix for 4872170.
+     * If dispose() is called on parent then its children have to be disposed as well
+     * as reported in javadoc. So we need to implement this functionality even if a
+     * child overrides dispose() in a wrong way without calling super.dispose().
+     */
+    void disposeImpl() {
+        dispose();
+        if (getPeer() != null) {
+            doDispose();
+        }
+    }
+
+    void doDispose() {
+    class DisposeAction implements Runnable {
+        public void run() {
+            // Check if this window is the fullscreen window for the
+            // device. Exit the fullscreen mode prior to disposing
+            // of the window if that's the case.
+            GraphicsDevice gd = getGraphicsConfiguration().getDevice();
+            if (gd.getFullScreenWindow() == Window.this) {
+                gd.setFullScreenWindow(null);
+            }
+
+            Object[] ownedWindowArray;
+            synchronized(ownedWindowList) {
+                ownedWindowArray = new Object[ownedWindowList.size()];
+                ownedWindowList.copyInto(ownedWindowArray);
+            }
+            for (int i = 0; i < ownedWindowArray.length; i++) {
+                Window child = (Window) (((WeakReference)
+                               (ownedWindowArray[i])).get());
+                if (child != null) {
+                    child.disposeImpl();
+                }
+            }
+            hide();
+            beforeFirstShow = true;
+            removeNotify();
+            synchronized (inputContextLock) {
+                if (inputContext != null) {
+                    inputContext.dispose();
+                    inputContext = null;
+                }
+            }
+            clearCurrentFocusCycleRootOnHide();
+        }
+    }
+        DisposeAction action = new DisposeAction();
+        if (EventQueue.isDispatchThread()) {
+            action.run();
+        }
+        else {
+            try {
+                EventQueue.invokeAndWait(action);
+            }
+            catch (InterruptedException e) {
+                System.err.println("Disposal was interrupted:");
+                e.printStackTrace();
+            }
+            catch (InvocationTargetException e) {
+                System.err.println("Exception during disposal:");
+                e.printStackTrace();
+            }
+        }
+        // Execute outside the Runnable because postWindowEvent is
+        // synchronized on (this). We don't need to synchronize the call
+        // on the EventQueue anyways.
+        postWindowEvent(WindowEvent.WINDOW_CLOSED);
+    }
+
+    /*
+     * Should only be called while holding the tree lock.
+     * It's overridden here because parent == owner in Window,
+     * and we shouldn't adjust counter on owner
+     */
+    void adjustListeningChildrenOnParent(long mask, int num) {
+    }
+
+    // Should only be called while holding tree lock
+    void adjustDecendantsOnParent(int num) {
+        // do nothing since parent == owner and we shouldn't
+        // ajust counter on owner
+    }
+
+    /**
+     * If this Window is visible, brings this Window to the front and may make
+     * it the focused Window.
+     * <p>
+     * Places this Window at the top of the stacking order and shows it in
+     * front of any other Windows in this VM. No action will take place if this
+     * Window is not visible. Some platforms do not allow Windows which own
+     * other Windows to appear on top of those owned Windows. Some platforms
+     * may not permit this VM to place its Windows above windows of native
+     * applications, or Windows of other VMs. This permission may depend on
+     * whether a Window in this VM is already focused. Every attempt will be
+     * made to move this Window as high as possible in the stacking order;
+     * however, developers should not assume that this method will move this
+     * Window above all other windows in every situation.
+     * <p>
+     * Developers must never assume that this Window is the focused or active
+     * Window until this Window receives a WINDOW_GAINED_FOCUS or WINDOW_ACTIVATED
+     * event. On platforms where the top-most window is the focused window, this
+     * method will <b>probably</b> focus this Window (if it is not already focused)
+     * under the following conditions:
+     * <ul>
+     * <li> The window meets the requirements outlined in the
+     *      {@link #isFocusableWindow} method.
+     * <li> The window's property {@code autoRequestFocus} is of the
+     *      {@code true} value.
+     * <li> Native windowing system allows the window to get focused.
+     * </ul>
+     * On platforms where the stacking order does not typically affect the focused
+     * window, this method will <b>probably</b> leave the focused and active
+     * Windows unchanged.
+     * <p>
+     * If this method causes this Window to be focused, and this Window is a
+     * Frame or a Dialog, it will also become activated. If this Window is
+     * focused, but it is not a Frame or a Dialog, then the first Frame or
+     * Dialog that is an owner of this Window will be activated.
+     * <p>
+     * If this window is blocked by modal dialog, then the blocking dialog
+     * is brought to the front and remains above the blocked window.
+     *
+     * @see       #toBack
+     * @see       #setAutoRequestFocus
+     * @see       #isFocusableWindow
+     */
+    public void toFront() {
+        toFront_NoClientCode();
+    }
+
+    // This functionality is implemented in a final package-private method
+    // to insure that it cannot be overridden by client subclasses.
+    final void toFront_NoClientCode() {
+        if (visible) {
+            WindowPeer peer = (WindowPeer)this.peer;
+            if (peer != null) {
+                peer.toFront();
+            }
+            if (isModalBlocked()) {
+                modalBlocker.toFront_NoClientCode();
+            }
+        }
+    }
+
+    /**
+     * If this Window is visible, sends this Window to the back and may cause
+     * it to lose focus or activation if it is the focused or active Window.
+     * <p>
+     * Places this Window at the bottom of the stacking order and shows it
+     * behind any other Windows in this VM. No action will take place is this
+     * Window is not visible. Some platforms do not allow Windows which are
+     * owned by other Windows to appear below their owners. Every attempt will
+     * be made to move this Window as low as possible in the stacking order;
+     * however, developers should not assume that this method will move this
+     * Window below all other windows in every situation.
+     * <p>
+     * Because of variations in native windowing systems, no guarantees about
+     * changes to the focused and active Windows can be made. Developers must
+     * never assume that this Window is no longer the focused or active Window
+     * until this Window receives a WINDOW_LOST_FOCUS or WINDOW_DEACTIVATED
+     * event. On platforms where the top-most window is the focused window,
+     * this method will <b>probably</b> cause this Window to lose focus. In
+     * that case, the next highest, focusable Window in this VM will receive
+     * focus. On platforms where the stacking order does not typically affect
+     * the focused window, this method will <b>probably</b> leave the focused
+     * and active Windows unchanged.
+     *
+     * @see       #toFront
+     */
+    public void toBack() {
+        toBack_NoClientCode();
+    }
+
+    // This functionality is implemented in a final package-private method
+    // to insure that it cannot be overridden by client subclasses.
+    final void toBack_NoClientCode() {
+        if(isAlwaysOnTop()) {
+            try {
+                setAlwaysOnTop(false);
+            }catch(SecurityException e) {
+            }
+        }
+        if (visible) {
+            WindowPeer peer = (WindowPeer)this.peer;
+            if (peer != null) {
+                peer.toBack();
+            }
+        }
+    }
+
+    /**
+     * Returns the toolkit of this frame.
+     * @return    the toolkit of this window.
+     * @see       Toolkit
+     * @see       Toolkit#getDefaultToolkit
+     * @see       Component#getToolkit
+     */
+    public Toolkit getToolkit() {
+        return Toolkit.getDefaultToolkit();
+    }
+
+    /**
+     * Gets the warning string that is displayed with this window.
+     * If this window is insecure, the warning string is displayed
+     * somewhere in the visible area of the window. A window is
+     * insecure if there is a security manager, and the security
+     * manager's <code>checkTopLevelWindow</code> method returns
+     * <code>false</code> when this window is passed to it as an
+     * argument.
+     * <p>
+     * If the window is secure, then <code>getWarningString</code>
+     * returns <code>null</code>. If the window is insecure, this
+     * method checks for the system property
+     * <code>awt.appletWarning</code>
+     * and returns the string value of that property.
+     * @return    the warning string for this window.
+     * @see       java.lang.SecurityManager#checkTopLevelWindow(java.lang.Object)
+     */
+    public final String getWarningString() {
+        return warningString;
+    }
+
+    private void setWarningString() {
+        warningString = null;
+        SecurityManager sm = System.getSecurityManager();
+        if (sm != null) {
+            if (!sm.checkTopLevelWindow(this)) {
+                // make sure the privileged action is only
+                // for getting the property! We don't want the
+                // above checkTopLevelWindow call to always succeed!
+                warningString = (String) AccessController.doPrivileged(
+                      new GetPropertyAction("awt.appletWarning",
+                                            "Java Applet Window"));
+            }
+        }
+    }
+
+    /**
+     * Gets the <code>Locale</code> object that is associated
+     * with this window, if the locale has been set.
+     * If no locale has been set, then the default locale
+     * is returned.
+     * @return    the locale that is set for this window.
+     * @see       java.util.Locale
+     * @since     JDK1.1
+     */
+    public Locale getLocale() {
+      if (this.locale == null) {
+        return Locale.getDefault();
+      }
+      return this.locale;
+    }
+
+    /**
+     * Gets the input context for this window. A window always has an input context,
+     * which is shared by subcomponents unless they create and set their own.
+     * @see Component#getInputContext
+     * @since 1.2
+     */
+    public InputContext getInputContext() {
+        synchronized (inputContextLock) {
+            if (inputContext == null) {
+                inputContext = InputContext.getInstance();
+            }
+        }
+        return inputContext;
+    }
+
+    /**
+     * Set the cursor image to a specified cursor.
+     * <p>
+     * The method may have no visual effect if the Java platform
+     * implementation and/or the native system do not support
+     * changing the mouse cursor shape.
+     * @param     cursor One of the constants defined
+     *            by the <code>Cursor</code> class. If this parameter is null
+     *            then the cursor for this window will be set to the type
+     *            Cursor.DEFAULT_CURSOR.
+     * @see       Component#getCursor
+     * @see       Cursor
+     * @since     JDK1.1
+     */
+    public void setCursor(Cursor cursor) {
+        if (cursor == null) {
+            cursor = Cursor.getPredefinedCursor(Cursor.DEFAULT_CURSOR);
+        }
+        super.setCursor(cursor);
+    }
+
+    /**
+     * Returns the owner of this window.
+     * @since 1.2
+     */
+    public Window getOwner() {
+        return getOwner_NoClientCode();
+    }
+    final Window getOwner_NoClientCode() {
+        return (Window)parent;
+    }
+
+    /**
+     * Return an array containing all the windows this
+     * window currently owns.
+     * @since 1.2
+     */
+    public Window[] getOwnedWindows() {
+        return getOwnedWindows_NoClientCode();
+    }
+    final Window[] getOwnedWindows_NoClientCode() {
+        Window realCopy[];
+
+        synchronized(ownedWindowList) {
+            // Recall that ownedWindowList is actually a Vector of
+            // WeakReferences and calling get() on one of these references
+            // may return null. Make two arrays-- one the size of the
+            // Vector (fullCopy with size fullSize), and one the size of
+            // all non-null get()s (realCopy with size realSize).
+            int fullSize = ownedWindowList.size();
+            int realSize = 0;
+            Window fullCopy[] = new Window[fullSize];
+
+            for (int i = 0; i < fullSize; i++) {
+                fullCopy[realSize] = ownedWindowList.elementAt(i).get();
+
+                if (fullCopy[realSize] != null) {
+                    realSize++;
+                }
+            }
+
+            if (fullSize != realSize) {
+                realCopy = Arrays.copyOf(fullCopy, realSize);
+            } else {
+                realCopy = fullCopy;
+            }
+        }
+
+        return realCopy;
+    }
+
+    boolean isModalBlocked() {
+        return modalBlocker != null;
+    }
+
+    void setModalBlocked(Dialog blocker, boolean blocked, boolean peerCall) {
+        this.modalBlocker = blocked ? blocker : null;
+        if (peerCall) {
+            WindowPeer peer = (WindowPeer)this.peer;
+            if (peer != null) {
+                peer.setModalBlocked(blocker, blocked);
+            }
+        }
+    }
+
+    Dialog getModalBlocker() {
+        return modalBlocker;
+    }
+
+    /*
+     * Returns a list of all displayable Windows, i. e. all the
+     * Windows which peer is not null.
+     *
+     * @see #addNotify
+     * @see #removeNotify
+     */
+    static IdentityArrayList<Window> getAllWindows() {
+        synchronized (allWindows) {
+            IdentityArrayList<Window> v = new IdentityArrayList<Window>();
+            v.addAll(allWindows);
+            return v;
+        }
+    }
+
+    static IdentityArrayList<Window> getAllUnblockedWindows() {
+        synchronized (allWindows) {
+            IdentityArrayList<Window> unblocked = new IdentityArrayList<Window>();
+            for (int i = 0; i < allWindows.size(); i++) {
+                Window w = allWindows.get(i);
+                if (!w.isModalBlocked()) {
+                    unblocked.add(w);
+                }
+            }
+            return unblocked;
+        }
+    }
+
+    private static Window[] getWindows(AppContext appContext) {
+        synchronized (Window.class) {
+            Window realCopy[];
+            Vector<WeakReference<Window>> windowList =
+                (Vector<WeakReference<Window>>)appContext.get(Window.class);
+            if (windowList != null) {
+                int fullSize = windowList.size();
+                int realSize = 0;
+                Window fullCopy[] = new Window[fullSize];
+                for (int i = 0; i < fullSize; i++) {
+                    Window w = windowList.get(i).get();
+                    if (w != null) {
+                        fullCopy[realSize++] = w;
+                    }
+                }
+                if (fullSize != realSize) {
+                    realCopy = Arrays.copyOf(fullCopy, realSize);
+                } else {
+                    realCopy = fullCopy;
+                }
+            } else {
+                realCopy = new Window[0];
+            }
+            return realCopy;
+        }
+    }
+
+    /**
+     * Returns an array of all {@code Window}s, both owned and ownerless,
+     * created by this application.
+     * If called from an applet, the array includes only the {@code Window}s
+     * accessible by that applet.
+     * <p>
+     * <b>Warning:</b> this method may return system created windows, such
+     * as a print dialog. Applications should not assume the existence of
+     * these dialogs, nor should an application assume anything about these
+     * dialogs such as component positions, <code>LayoutManager</code>s
+     * or serialization.
+     *
+     * @see Frame#getFrames
+     * @see Window#getOwnerlessWindows
+     *
+     * @since 1.6
+     */
+    public static Window[] getWindows() {
+        return getWindows(AppContext.getAppContext());
+    }
+
+    /**
+     * Returns an array of all {@code Window}s created by this application
+     * that have no owner. They include {@code Frame}s and ownerless
+     * {@code Dialog}s and {@code Window}s.
+     * If called from an applet, the array includes only the {@code Window}s
+     * accessible by that applet.
+     * <p>
+     * <b>Warning:</b> this method may return system created windows, such
+     * as a print dialog. Applications should not assume the existence of
+     * these dialogs, nor should an application assume anything about these
+     * dialogs such as component positions, <code>LayoutManager</code>s
+     * or serialization.
+     *
+     * @see Frame#getFrames
+     * @see Window#getWindows()
+     *
+     * @since 1.6
+     */
+    public static Window[] getOwnerlessWindows() {
+        Window[] allWindows = Window.getWindows();
+
+        int ownerlessCount = 0;
+        for (Window w : allWindows) {
+            if (w.getOwner() == null) {
+                ownerlessCount++;
+            }
+        }
+
+        Window[] ownerless = new Window[ownerlessCount];
+        int c = 0;
+        for (Window w : allWindows) {
+            if (w.getOwner() == null) {
+                ownerless[c++] = w;
+            }
+        }
+
+        return ownerless;
+    }
+
+    Window getDocumentRoot() {
+        synchronized (getTreeLock()) {
+            Window w = this;
+            while (w.getOwner() != null) {
+                w = w.getOwner();
+            }
+            return w;
+        }
+    }
+
+    /**
+     * Specifies the modal exclusion type for this window. If a window is modal
+     * excluded, it is not blocked by some modal dialogs. See {@link
+     * java.awt.Dialog.ModalExclusionType Dialog.ModalExclusionType} for
+     * possible modal exclusion types.
+     * <p>
+     * If the given type is not supported, <code>NO_EXCLUDE</code> is used.
+     * <p>
+     * Note: changing the modal exclusion type for a visible window may have no
+     * effect until it is hidden and then shown again.
+     *
+     * @param exclusionType the modal exclusion type for this window; a <code>null</code>
+     *     value is equivivalent to {@link Dialog.ModalExclusionType#NO_EXCLUDE
+     *     NO_EXCLUDE}
+     * @throws SecurityException if the calling thread does not have permission
+     *     to set the modal exclusion property to the window with the given
+     *     <code>exclusionType</code>
+     * @see java.awt.Dialog.ModalExclusionType
+     * @see java.awt.Window#getModalExclusionType
+     * @see java.awt.Toolkit#isModalExclusionTypeSupported
+     *
+     * @since 1.6
+     */
+    public void setModalExclusionType(Dialog.ModalExclusionType exclusionType) {
+        if (exclusionType == null) {
+            exclusionType = Dialog.ModalExclusionType.NO_EXCLUDE;
+        }
+        if (!Toolkit.getDefaultToolkit().isModalExclusionTypeSupported(exclusionType)) {
+            exclusionType = Dialog.ModalExclusionType.NO_EXCLUDE;
+        }
+        if (modalExclusionType == exclusionType) {
+            return;
+        }
+        if (exclusionType == Dialog.ModalExclusionType.TOOLKIT_EXCLUDE) {
+            SecurityManager sm = System.getSecurityManager();
+            if (sm != null) {
+                sm.checkPermission(SecurityConstants.TOOLKIT_MODALITY_PERMISSION);
+            }
+        }
+        modalExclusionType = exclusionType;
+
+        // if we want on-fly changes, we need to uncomment the lines below
+        //   and override the method in Dialog to use modalShow() instead
+        //   of updateChildrenBlocking()
+ /*
+        if (isModalBlocked()) {
+            modalBlocker.unblockWindow(this);
+        }
+        Dialog.checkShouldBeBlocked(this);
+        updateChildrenBlocking();
+ */
+    }
+
+    /**
+     * Returns the modal exclusion type of this window.
+     *
+     * @return the modal exclusion type of this window
+     *
+     * @see java.awt.Dialog.ModalExclusionType
+     * @see java.awt.Window#setModalExclusionType
+     *
+     * @since 1.6
+     */
+    public Dialog.ModalExclusionType getModalExclusionType() {
+        return modalExclusionType;
+    }
+
+    boolean isModalExcluded(Dialog.ModalExclusionType exclusionType) {
+        if ((modalExclusionType != null) &&
+            modalExclusionType.compareTo(exclusionType) >= 0)
+        {
+            return true;
+        }
+        Window owner = getOwner_NoClientCode();
+        return (owner != null) && owner.isModalExcluded(exclusionType);
+    }
+
+    void updateChildrenBlocking() {
+        Vector<Window> childHierarchy = new Vector<Window>();
+        Window[] ownedWindows = getOwnedWindows();
+        for (int i = 0; i < ownedWindows.length; i++) {
+            childHierarchy.add(ownedWindows[i]);
+        }
+        int k = 0;
+        while (k < childHierarchy.size()) {
+            Window w = childHierarchy.get(k);
+            if (w.isVisible()) {
+                if (w.isModalBlocked()) {
+                    Dialog blocker = w.getModalBlocker();
+                    blocker.unblockWindow(w);
+                }
+                Dialog.checkShouldBeBlocked(w);
+                Window[] wOwned = w.getOwnedWindows();
+                for (int j = 0; j < wOwned.length; j++) {
+                    childHierarchy.add(wOwned[j]);
+                }
+            }
+            k++;
+        }
+    }
+
+    /**
+     * Adds the specified window listener to receive window events from
+     * this window.
+     * If l is null, no exception is thrown and no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window listener
+     * @see #removeWindowListener
+     * @see #getWindowListeners
+     */
+    public synchronized void addWindowListener(WindowListener l) {
+        if (l == null) {
+            return;
+        }
+        newEventsOnly = true;
+        windowListener = AWTEventMulticaster.add(windowListener, l);
+    }
+
+    /**
+     * Adds the specified window state listener to receive window
+     * events from this window.  If <code>l</code> is <code>null</code>,
+     * no exception is thrown and no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window state listener
+     * @see #removeWindowStateListener
+     * @see #getWindowStateListeners
+     * @since 1.4
+     */
+    public synchronized void addWindowStateListener(WindowStateListener l) {
+        if (l == null) {
+            return;
+        }
+        windowStateListener = AWTEventMulticaster.add(windowStateListener, l);
+        newEventsOnly = true;
+    }
+
+    /**
+     * Adds the specified window focus listener to receive window events
+     * from this window.
+     * If l is null, no exception is thrown and no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window focus listener
+     * @see #removeWindowFocusListener
+     * @see #getWindowFocusListeners
+     * @since 1.4
+     */
+    public synchronized void addWindowFocusListener(WindowFocusListener l) {
+        if (l == null) {
+            return;
+        }
+        windowFocusListener = AWTEventMulticaster.add(windowFocusListener, l);
+        newEventsOnly = true;
+    }
+
+    /**
+     * Removes the specified window listener so that it no longer
+     * receives window events from this window.
+     * If l is null, no exception is thrown and no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window listener
+     * @see #addWindowListener
+     * @see #getWindowListeners
+     */
+    public synchronized void removeWindowListener(WindowListener l) {
+        if (l == null) {
+            return;
+        }
+        windowListener = AWTEventMulticaster.remove(windowListener, l);
+    }
+
+    /**
+     * Removes the specified window state listener so that it no
+     * longer receives window events from this window.  If
+     * <code>l</code> is <code>null</code>, no exception is thrown and
+     * no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window state listener
+     * @see #addWindowStateListener
+     * @see #getWindowStateListeners
+     * @since 1.4
+     */
+    public synchronized void removeWindowStateListener(WindowStateListener l) {
+        if (l == null) {
+            return;
+        }
+        windowStateListener = AWTEventMulticaster.remove(windowStateListener, l);
+    }
+
+    /**
+     * Removes the specified window focus listener so that it no longer
+     * receives window events from this window.
+     * If l is null, no exception is thrown and no action is performed.
+     * <p>Refer to <a href="doc-files/AWTThreadIssues.html#ListenersThreads"
+     * >AWT Threading Issues</a> for details on AWT's threading model.
+     *
+     * @param   l the window focus listener
+     * @see #addWindowFocusListener
+     * @see #getWindowFocusListeners
+     * @since 1.4
+     */
+    public synchronized void removeWindowFocusListener(WindowFocusListener l) {
+        if (l == null) {
+            return;
+        }
+        windowFocusListener = AWTEventMulticaster.remove(windowFocusListener, l);
+    }
+
+    /**
+     * Returns an array of all the window listeners
+     * registered on this window.
+     *
+     * @return all of this window's <code>WindowListener</code>s
+     *         or an empty array if no window
+     *         listeners are currently registered
+     *
+     * @see #addWindowListener
+     * @see #removeWindowListener
+     * @since 1.4
+     */
+    public synchronized WindowListener[] getWindowListeners() {
+        return (WindowListener[])(getListeners(WindowListener.class));
+    }
+
+    /**
+     * Returns an array of all the window focus listeners
+     * registered on this window.
+     *
+     * @return all of this window's <code>WindowFocusListener</code>s
+     *         or an empty array if no window focus
+     *         listeners are currently registered
+     *
+     * @see #addWindowFocusListener
+     * @see #removeWindowFocusListener
+     * @since 1.4
+     */
+    public synchronized WindowFocusListener[] getWindowFocusListeners() {
+        return (WindowFocusListener[])(getListeners(WindowFocusListener.class));
+    }
+
+    /**
+     * Returns an array of all the window state listeners
+     * registered on this window.
+     *
+     * @return all of this window's <code>WindowStateListener</code>s
+     *         or an empty array if no window state
+     *         listeners are currently registered
+     *
+     * @see #addWindowStateListener
+     * @see #removeWindowStateListener
+     * @since 1.4
+     */
+    public synchronized WindowStateListener[] getWindowStateListeners() {
+        return (WindowStateListener[])(getListeners(WindowStateListener.class));
+    }
+
+
+    /**
+     * Returns an array of all the objects currently registered
+     * as <code><em>Foo</em>Listener</code>s
+     * upon this <code>Window</code>.
+     * <code><em>Foo</em>Listener</code>s are registered using the
+     * <code>add<em>Foo</em>Listener</code> method.
+     *
+     * <p>
+     *
+     * You can specify the <code>listenerType</code> argument
+     * with a class literal, such as
+     * <code><em>Foo</em>Listener.class</code>.
+     * For example, you can query a
+     * <code>Window</code> <code>w</code>
+     * for its window listeners with the following code:
+     *
+     * <pre>WindowListener[] wls = (WindowListener[])(w.getListeners(WindowListener.class));</pre>
+     *
+     * If no such listeners exist, this method returns an empty array.
+     *
+     * @param listenerType the type of listeners requested; this parameter
+     *          should specify an interface that descends from
+     *          <code>java.util.EventListener</code>
+     * @return an array of all objects registered as
+     *          <code><em>Foo</em>Listener</code>s on this window,
+     *          or an empty array if no such
+     *          listeners have been added
+     * @exception ClassCastException if <code>listenerType</code>
+     *          doesn't specify a class or interface that implements
+     *          <code>java.util.EventListener</code>
+     *
+     * @see #getWindowListeners
+     * @since 1.3
+     */
+    public <T extends EventListener> T[] getListeners(Class<T> listenerType) {
+        EventListener l = null;
+        if (listenerType == WindowFocusListener.class) {
+            l = windowFocusListener;
+        } else if (listenerType == WindowStateListener.class) {
+            l = windowStateListener;
+        } else if (listenerType == WindowListener.class) {
+            l = windowListener;
+        } else {
+            return super.getListeners(listenerType);
+        }
+        return AWTEventMulticaster.getListeners(l, listenerType);
+    }
+
+    // REMIND: remove when filtering is handled at lower level
+    boolean eventEnabled(AWTEvent e) {
+        switch(e.id) {
+          case WindowEvent.WINDOW_OPENED:
+          case WindowEvent.WINDOW_CLOSING:
+          case WindowEvent.WINDOW_CLOSED:
+          case WindowEvent.WINDOW_ICONIFIED:
+          case WindowEvent.WINDOW_DEICONIFIED:
+          case WindowEvent.WINDOW_ACTIVATED:
+          case WindowEvent.WINDOW_DEACTIVATED:
+            if ((eventMask & AWTEvent.WINDOW_EVENT_MASK) != 0 ||
+                windowListener != null) {
+                return true;
+            }
+            return false;
+          case WindowEvent.WINDOW_GAINED_FOCUS:
+          case WindowEvent.WINDOW_LOST_FOCUS:
+            if ((eventMask & AWTEvent.WINDOW_FOCUS_EVENT_MASK) != 0 ||
+                windowFocusListener != null) {
+                return true;
+            }
+            return false;
+          case WindowEvent.WINDOW_STATE_CHANGED:
+            if ((eventMask & AWTEvent.WINDOW_STATE_EVENT_MASK) != 0 ||
+                windowStateListener != null) {
+                return true;
+            }
+            return false;
+          default:
+            break;
+        }
+        return super.eventEnabled(e);
+    }
+
+    /**
+     * Processes events on this window. If the event is an
+     * <code>WindowEvent</code>, it invokes the
+     * <code>processWindowEvent</code> method, else it invokes its
+     * superclass's <code>processEvent</code>.
+     * <p>Note that if the event parameter is <code>null</code>
+     * the behavior is unspecified and may result in an
+     * exception.
+     *
+     * @param e the event
+     */
+    protected void processEvent(AWTEvent e) {
+        if (e instanceof WindowEvent) {
+            switch (e.getID()) {
+                case WindowEvent.WINDOW_OPENED:
+                case WindowEvent.WINDOW_CLOSING:
+                case WindowEvent.WINDOW_CLOSED:
+                case WindowEvent.WINDOW_ICONIFIED:
+                case WindowEvent.WINDOW_DEICONIFIED:
+                case WindowEvent.WINDOW_ACTIVATED:
+                case WindowEvent.WINDOW_DEACTIVATED:
+                    processWindowEvent((WindowEvent)e);
+                    break;
+                case WindowEvent.WINDOW_GAINED_FOCUS:
+                case WindowEvent.WINDOW_LOST_FOCUS:
+                    processWindowFocusEvent((WindowEvent)e);
+                    break;
+                case WindowEvent.WINDOW_STATE_CHANGED:
+                    processWindowStateEvent((WindowEvent)e);
+                default:
+                    break;
+            }
+            return;
+        }
+        super.processEvent(e);
+    }
+
+    /**
+     * Processes window events occurring on this window by
+     * dispatching them to any registered WindowListener objects.
+     * NOTE: This method will not be called unless window events
+     * are enabled for this component; this happens when one of the
+     * following occurs:
+     * <ul>
+     * <li>A WindowListener object is registered via
+     *     <code>addWindowListener</code>
+     * <li>Window events are enabled via <code>enableEvents</code>
+     * </ul>
+     * <p>Note that if the event parameter is <code>null</code>
+     * the behavior is unspecified and may result in an
+     * exception.
+     *
+     * @param e the window event
+     * @see Component#enableEvents
+     */
+    protected void processWindowEvent(WindowEvent e) {
+        WindowListener listener = windowListener;
+        if (listener != null) {
+            switch(e.getID()) {
+                case WindowEvent.WINDOW_OPENED:
+                    listener.windowOpened(e);
+                    break;
+                case WindowEvent.WINDOW_CLOSING:
+                    listener.windowClosing(e);
+                    break;
+                case WindowEvent.WINDOW_CLOSED:
+                    listener.windowClosed(e);
+                    break;
+                case WindowEvent.WINDOW_ICONIFIED:
+                    listener.windowIconified(e);
+                    break;
+                case WindowEvent.WINDOW_DEICONIFIED:
+                    listener.windowDeiconified(e);
+                    break;
+                case WindowEvent.WINDOW_ACTIVATED:
+                    listener.windowActivated(e);
+                    break;
+                case WindowEvent.WINDOW_DEACTIVATED:
+                    listener.windowDeactivated(e);
+                    break;
+                default:
+                    break;
+            }
+        }
+    }
+
+    /**
+     * Processes window focus event occuring on this window by
+     * dispatching them to any registered WindowFocusListener objects.
+     * NOTE: this method will not be called unless window focus events
+     * are enabled for this window. This happens when one of the
+     * following occurs:
+     * <ul>
+     * <li>a WindowFocusListener is registered via
+     *     <code>addWindowFocusListener</code>
+     * <li>Window focus events are enabled via <code>enableEvents</code>
+     * </ul>
+     * <p>Note that if the event parameter is <code>null</code>
+     * the behavior is unspecified and may result in an
+     * exception.
+     *
+     * @param e the window focus event
+     * @see Component#enableEvents
+     * @since 1.4
+     */
+    protected void processWindowFocusEvent(WindowEvent e) {
+        WindowFocusListener listener = windowFocusListener;
+        if (listener != null) {
+            switch (e.getID()) {
+                case WindowEvent.WINDOW_GAINED_FOCUS:
+                    listener.windowGainedFocus(e);
+                    break;
+                case WindowEvent.WINDOW_LOST_FOCUS:
+                    listener.windowLostFocus(e);
+                    break;
+                default:
+                    break;
+            }
+        }
+    }
+
+    /**
+     * Processes window state event occuring on this window by
+     * dispatching them to any registered <code>WindowStateListener</code>
+     * objects.
+     * NOTE: this method will not be called unless window state events
+     * are enabled for this window.  This happens when one of the
+     * following occurs:
+     * <ul>
+     * <li>a <code>WindowStateListener</code> is registered via
+     *    <code>addWindowStateListener</code>
+     * <li>window state events are enabled via <code>enableEvents</code>
+     * </ul>
+     * <p>Note that if the event parameter is <code>null</code>
+     * the behavior is unspecified and may result in an
+     * exception.
+     *
+     * @param e the window state event
+     * @see java.awt.Component#enableEvents
+     * @since 1.4
+     */
+    protected void processWindowStateEvent(WindowEvent e) {
+        WindowStateListener listener = windowStateListener;
+        if (listener != null) {
+            switch (e.getID()) {
+                case WindowEvent.WINDOW_STATE_CHANGED:
+                    listener.windowStateChanged(e);
+                    break;
+                default:
+                    break;
+            }
+        }
+    }
+
+    /**
+     * Implements a debugging hook -- checks to see if
+     * the user has typed <i>control-shift-F1</i>.  If so,
+     * the list of child windows is dumped to <code>System.out</code>.
+     * @param e  the keyboard event
+     */
+    void preProcessKeyEvent(KeyEvent e) {
+        // Dump the list of child windows to System.out.
+        if (e.isActionKey() && e.getKeyCode() == KeyEvent.VK_F1 &&
+            e.isControlDown() && e.isShiftDown() &&
+            e.getID() == KeyEvent.KEY_PRESSED) {
+            list(System.out, 0);
+        }
+    }
+
+    void postProcessKeyEvent(KeyEvent e) {
+        // Do nothing
+    }
+
+
+    /**
+     * Sets whether this window should always be above other windows.  If
+     * there are multiple always-on-top windows, their relative order is
+     * unspecified and platform dependent.
+     * <p>
+     * If some other window is already always-on-top then the
+     * relative order between these windows is unspecified (depends on
+     * platform).  No window can be brought to be over the always-on-top
+     * window except maybe another always-on-top window.
+     * <p>
+     * All windows owned by an always-on-top window inherit this state and
+     * automatically become always-on-top.  If a window ceases to be
+     * always-on-top, the windows that it owns will no longer be
+     * always-on-top.  When an always-on-top window is sent {@link #toBack
+     * toBack}, its always-on-top state is set to <code>false</code>.
+     *
+     * <p> When this method is called on a window with a value of
+     * <code>true</code>, and the window is visible and the platform
+     * supports always-on-top for this window, the window is immediately
+     * brought forward, "sticking" it in the top-most position. If the
+     * window isn`t currently visible, this method sets the always-on-top
+     * state to <code>true</code> but does not bring the window forward.
+     * When the window is later shown, it will be always-on-top.
+     *
+     * <p> When this method is called on a window with a value of
+     * <code>false</code> the always-on-top state is set to normal. The
+     * window remains in the top-most position but it`s z-order can be
+     * changed as for any other window.  Calling this method with a value
+     * of <code>false</code> on a window that has a normal state has no
+     * effect.  Setting the always-on-top state to false has no effect on
+     * the relative z-order of the windows if there are no other
+     * always-on-top windows.
+     *
+     * <p><b>Note</b>: some platforms might not support always-on-top
+     * windows.  To detect if always-on-top windows are supported by the
+     * current platform, use {@link Toolkit#isAlwaysOnTopSupported()} and
+     * {@link Window#isAlwaysOnTopSupported()}.  If always-on-top mode
+     * isn't supported by the toolkit or for this window, calling this
+     * method has no effect.
+     * <p>
+     * If a SecurityManager is installed, the calling thread must be
+     * granted the AWTPermission "setWindowAlwaysOnTop" in
+     * order to set the value of this property. If this
+     * permission is not granted, this method will throw a
+     * SecurityException, and the current value of the property will
+     * be left unchanged.
+     *
+     * @param alwaysOnTop true if the window should always be above other
+     *        windows
+     * @throws SecurityException if the calling thread does not have
+     *         permission to set the value of always-on-top property
+     * @see #isAlwaysOnTop
+     * @see #toFront
+     * @see #toBack
+     * @see AWTPermission
+     * @see #isAlwaysOnTopSupported
+     * @see Toolkit#isAlwaysOnTopSupported
+     * @since 1.5
+     */
+    public final void setAlwaysOnTop(boolean alwaysOnTop) throws SecurityException {
+        SecurityManager security = System.getSecurityManager();
+        if (security != null) {
+            security.checkPermission(SecurityConstants.SET_WINDOW_ALWAYS_ON_TOP_PERMISSION);
+        }
+
+        boolean oldAlwaysOnTop;
+        synchronized(this) {
+            oldAlwaysOnTop = this.alwaysOnTop;
+            this.alwaysOnTop = alwaysOnTop;
+        }
+        if (oldAlwaysOnTop != alwaysOnTop ) {
+            if (isAlwaysOnTopSupported()) {
+                WindowPeer peer = (WindowPeer)this.peer;
+                synchronized(getTreeLock()) {
+                    if (peer != null) {
+                        peer.setAlwaysOnTop(alwaysOnTop);
+                    }
+                }
+            }
+            firePropertyChange("alwaysOnTop", oldAlwaysOnTop, alwaysOnTop);
+        }
+    }
+
+    /**
+     * Returns whether the always-on-top mode is supported for this
+     * window. Some platforms may not support always-on-top windows, some
+     * may support only some kinds of top-level windows; for example,
+     * a platform may not support always-on-top modal dialogs.
+     * @return <code>true</code>, if the always-on-top mode is
+     *         supported by the toolkit and for this window,
+     *         <code>false</code>, if always-on-top mode is not supported
+     *         for this window or toolkit doesn't support always-on-top windows.
+     * @see #setAlwaysOnTop(boolean)
+     * @see Toolkit#isAlwaysOnTopSupported
+     * @since 1.6
+     */
+    public boolean isAlwaysOnTopSupported() {
+        return Toolkit.getDefaultToolkit().isAlwaysOnTopSupported();
+    }
+
+
+    /**
+     * Returns whether this window is an always-on-top window.
+     * @return <code>true</code>, if the window is in always-on-top state,
+     *         <code>false</code> otherwise
+     * @see #setAlwaysOnTop
+     * @since 1.5
+     */
+    public final boolean isAlwaysOnTop() {
+        return alwaysOnTop;
+    }
+
+
+    /**
+     * Returns the child Component of this Window that has focus if this Window
+     * is focused; returns null otherwise.
+     *
+     * @return the child Component with focus, or null if this Window is not
+     *         focused
+     * @see #getMostRecentFocusOwner
+     * @see #isFocused
+     */
+    public Component getFocusOwner() {
+        return (isFocused())
+            ? KeyboardFocusManager.getCurrentKeyboardFocusManager().
+                  getFocusOwner()
+            : null;
+    }
+
+    /**
+     * Returns the child Component of this Window that will receive the focus
+     * when this Window is focused. If this Window is currently focused, this
+     * method returns the same Component as <code>getFocusOwner()</code>. If
+     * this Window is not focused, then the child Component that most recently
+     * requested focus will be returned. If no child Component has ever
+     * requested focus, and this is a focusable Window, then this Window's
+     * initial focusable Component is returned. If no child Component has ever
+     * requested focus, and this is a non-focusable Window, null is returned.
+     *
+     * @return the child Component that will receive focus when this Window is
+     *         focused
+     * @see #getFocusOwner
+     * @see #isFocused
+     * @see #isFocusableWindow
+     * @since 1.4
+     */
+    public Component getMostRecentFocusOwner() {
+        if (isFocused()) {
+            return getFocusOwner();
+        } else {
+            Component mostRecent =
+                KeyboardFocusManager.getMostRecentFocusOwner(this);
+            if (mostRecent != null) {
+                return mostRecent;
+            } else {
+                return (isFocusableWindow())
+                    ? getFocusTraversalPolicy().getInitialComponent(this)
+                    : null;
+            }
+        }
+    }
+
+    /**
+     * Returns whether this Window is active. Only a Frame or a Dialog may be
+     * active. The native windowing system may denote the active Window or its
+     * children with special decorations, such as a highlighted title bar. The
+     * active Window is always either the focused Window, or the first Frame or
+     * Dialog that is an owner of the focused Window.
+     *
+     * @return whether this is the active Window.
+     * @see #isFocused
+     * @since 1.4
+     */
+    public boolean isActive() {
+        return (KeyboardFocusManager.getCurrentKeyboardFocusManager().
+                getActiveWindow() == this);
+    }
+
+    /**
+     * Returns whether this Window is focused. If there exists a focus owner,
+     * the focused Window is the Window that is, or contains, that focus owner.
+     * If there is no focus owner, then no Window is focused.
+     * <p>
+     * If the focused Window is a Frame or a Dialog it is also the active
+     * Window. Otherwise, the active Window is the first Frame or Dialog that
+     * is an owner of the focused Window.
+     *
+     * @return whether this is the focused Window.
+     * @see #isActive
+     * @since 1.4
+     */
+    public boolean isFocused() {
+        return (KeyboardFocusManager.getCurrentKeyboardFocusManager().
+                getGlobalFocusedWindow() == this);
+    }
+
+    /**
+     * Gets a focus traversal key for this Window. (See <code>
+     * setFocusTraversalKeys</code> for a full description of each key.)
+     * <p>
+     * If the traversal key has not been explicitly set for this Window,
+     * then this Window's parent's traversal key is returned. If the
+     * traversal key has not been explicitly set for any of this Window's
+     * ancestors, then the current KeyboardFocusManager's default traversal key
+     * is returned.
+     *
+     * @param id one of KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
+     *         KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS,
+     *         KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or
+     *         KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS
+     * @return the AWTKeyStroke for the specified key
+     * @see Container#setFocusTraversalKeys
+     * @see KeyboardFocusManager#FORWARD_TRAVERSAL_KEYS
+     * @see KeyboardFocusManager#BACKWARD_TRAVERSAL_KEYS
+     * @see KeyboardFocusManager#UP_CYCLE_TRAVERSAL_KEYS
+     * @see KeyboardFocusManager#DOWN_CYCLE_TRAVERSAL_KEYS
+     * @throws IllegalArgumentException if id is not one of
+     *         KeyboardFocusManager.FORWARD_TRAVERSAL_KEYS,
+     *         KeyboardFocusManager.BACKWARD_TRAVERSAL_KEYS,
+     *         KeyboardFocusManager.UP_CYCLE_TRAVERSAL_KEYS, or
+     *         KeyboardFocusManager.DOWN_CYCLE_TRAVERSAL_KEYS
+     * @since 1.4
+     */
+    public Set<AWTKeyStroke> getFocusTraversalKeys(int id) {
+        if (id < 0 || id >= KeyboardFocusManager.TRAVERSAL_KEY_LENGTH) {
+            throw new IllegalArgumentException("invalid focus traversal key identifier");
+        }
+
+        // Okay to return Set directly because it is an unmodifiable view
+        Set keystrokes = (focusTraversalKeys != null)
+            ? focusTraversalKeys[id]
+            : null;
+
+        if (keystrokes != null) {
+            return keystrokes;
+        } else {
+            return KeyboardFocusManager.getCurrentKeyboardFocusManager().
+                getDefaultFocusTraversalKeys(id);
+        }
+    }
+
+    /**
+     * Does nothing because Windows must always be roots of a focus traversal
+     * cycle. The passed-in value is ignored.
+     *
+     * @param focusCycleRoot this value is ignored
+     * @see #isFocusCycleRoot
+     * @see Container#setFocusTraversalPolicy
+     * @see Container#getFocusTraversalPolicy
+     * @since 1.4
+     */
+    public final void setFocusCycleRoot(boolean focusCycleRoot) {
+    }
+
+    /**
+     * Always returns <code>true</code> because all Windows must be roots of a
+     * focus traversal cycle.
+     *
+     * @return <code>true</code>
+     * @see #setFocusCycleRoot
+     * @see Container#setFocusTraversalPolicy
+     * @see Container#getFocusTraversalPolicy
+     * @since 1.4
+     */
+    public final boolean isFocusCycleRoot() {
+        return true;
+    }
+
+    /**
+     * Always returns <code>null</code> because Windows have no ancestors; they
+     * represent the top of the Component hierarchy.
+     *
+     * @return <code>null</code>
+     * @see Container#isFocusCycleRoot()
+     * @since 1.4
+     */
+    public final Container getFocusCycleRootAncestor() {
+        return null;
+    }
+
+    /**
+     * Returns whether this Window can become the focused Window, that is,
+     * whether this Window or any of its subcomponents can become the focus
+     * owner. For a Frame or Dialog to be focusable, its focusable Window state
+     * must be set to <code>true</code>. For a Window which is not a Frame or
+     * Dialog to be focusable, its focusable Window state must be set to
+     * <code>true</code>, its nearest owning Frame or Dialog must be
+     * showing on the screen, and it must contain at least one Component in
+     * its focus traversal cycle. If any of these conditions is not met, then
+     * neither this Window nor any of its subcomponents can become the focus
+     * owner.
+     *
+     * @return <code>true</code> if this Window can be the focused Window;
+     *         <code>false</code> otherwise
+     * @see #getFocusableWindowState
+     * @see #setFocusableWindowState
+     * @see #isShowing
+     * @see Component#isFocusable
+     * @since 1.4
+     */
+    public final boolean isFocusableWindow() {
+        // If a Window/Frame/Dialog was made non-focusable, then it is always
+        // non-focusable.
+        if (!getFocusableWindowState()) {
+            return false;
+        }
+
+        // All other tests apply only to Windows.
+        if (this instanceof Frame || this instanceof Dialog) {
+            return true;
+        }
+
+        // A Window must have at least one Component in its root focus
+        // traversal cycle to be focusable.
+        if (getFocusTraversalPolicy().getDefaultComponent(this) == null) {
+            return false;
+        }
+
+        // A Window's nearest owning Frame or Dialog must be showing on the
+        // screen.
+        for (Window owner = getOwner(); owner != null;
+             owner = owner.getOwner())
+        {
+            if (owner instanceof Frame || owner instanceof Dialog) {
+                return owner.isShowing();
+            }
+        }
+
+        return false;
+    }
+
+    /**
+     * Returns whether this Window can become the focused Window if it meets
+     * the other requirements outlined in <code>isFocusableWindow</code>. If
+     * this method returns <code>false</code>, then
+     * <code>isFocusableWindow</code> will return <code>false</code> as well.
+     * If this method returns <code>true</code>, then
+     * <code>isFocusableWindow</code> may return <code>true</code> or
+     * <code>false</code> depending upon the other requirements which must be
+     * met in order for a Window to be focusable.
+     * <p>
+     * By default, all Windows have a focusable Window state of
+     * <code>true</code>.
+     *
+     * @return whether this Window can be the focused Window
+     * @see #isFocusableWindow
+     * @see #setFocusableWindowState
+     * @see #isShowing
+     * @see Component#setFocusable
+     * @since 1.4
+     */
+    public boolean getFocusableWindowState() {
+        return focusableWindowState;
+    }
+
+    /**
+     * Sets whether this Window can become the focused Window if it meets
+     * the other requirements outlined in <code>isFocusableWindow</code>. If
+     * this Window's focusable Window state is set to <code>false</code>, then
+     * <code>isFocusableWindow</code> will return <code>false</code>. If this
+     * Window's focusable Window state is set to <code>true</code>, then
+     * <code>isFocusableWindow</code> may return <code>true</code> or
+     * <code>false</code> depending upon the other requirements which must be
+     * met in order for a Window to be focusable.
+     * <p>
+     * Setting a Window's focusability state to <code>false</code> is the
+     * standard mechanism for an application to identify to the AWT a Window
+     * which will be used as a floating palette or toolbar, and thus should be
+     * a non-focusable Window.
+     *
+     * Setting the focusability state on a visible <code>Window</code>
+     * can have a delayed effect on some platforms &#151; the actual
+     * change may happen only when the <code>Window</code> becomes
+     * hidden and then visible again.  To ensure consistent behavior
+     * across platforms, set the <code>Window</code>'s focusable state
+     * when the <code>Window</code> is invisible and then show it.
+     *
+     * @param focusableWindowState whether this Window can be the focused
+     *        Window
+     * @see #isFocusableWindow
+     * @see #getFocusableWindowState
+     * @see #isShowing
+     * @see Component#setFocusable
+     * @since 1.4
+     */
+    public void setFocusableWindowState(boolean focusableWindowState) {
+        boolean oldFocusableWindowState;
+        synchronized (this) {
+            oldFocusableWindowState = this.focusableWindowState;
+            this.focusableWindowState = focusableWindowState;
+        }
+        WindowPeer peer = (WindowPeer)this.peer;
+        if (peer != null) {
+            peer.updateFocusableWindowState();
+        }
+        firePropertyChange("focusableWindowState", oldFocusableWindowState,
+                           focusableWindowState);
+        if (oldFocusableWindowState && !focusableWindowState && isFocused()) {
+            for (Window owner = getOwner();
+                 owner != null;
+                 owner = owner.getOwner())
+                {
+                    Component toFocus =
+                        KeyboardFocusManager.getMostRecentFocusOwner(owner);
+                    if (toFocus != null && toFocus.requestFocus(false, CausedFocusEvent.Cause.ACTIVATION)) {
+                        return;
+                    }
+                }
+            KeyboardFocusManager.getCurrentKeyboardFocusManager().
+                clearGlobalFocusOwner();
+        }
+    }
+
+    /**
+     * Sets whether this window should receive focus on
+     * subsequently being shown (with a call to {@link #setVisible setVisible(true)}),
+     * or being moved to the front (with a call to {@link #toFront}).
+     * <p>
+     * Note that {@link #setVisible setVisible(true)} may be called indirectly
+     * (e.g. when showing an owner of the window makes the window to be shown).
+     * {@link #toFront} may also be called indirectly (e.g. when
+     * {@link #setVisible setVisible(true)} is called on already visible window).
+     * In all such cases this property takes effect as well.
+     * <p>
+     * The value of the property is not inherited by owned windows.
+     *
+     * @param autoRequestFocus whether this window should be focused on
+     *        subsequently being shown or being moved to the front
+     * @see #isAutoRequestFocus
+     * @see #isFocusableWindow
+     * @see #setVisible
+     * @see #toFront
+     * @since 1.7
+     */
+    public void setAutoRequestFocus(boolean autoRequestFocus) {
+        this.autoRequestFocus = autoRequestFocus;
+    }
+
+    /**
+     * Returns whether this window should receive focus on subsequently being shown
+     * (with a call to {@link #setVisible setVisible(true)}), or being moved to the front
+     * (with a call to {@link #toFront}).
+     * <p>
+     * By default, the window has {@code autoRequestFocus} value of {@code true}.
+     *
+     * @return {@code autoRequestFocus} value
+     * @see #setAutoRequestFocus
+     * @since 1.7
+     */
+    public boolean isAutoRequestFocus() {
+        return autoRequestFocus;
+    }
+
+    /**
+     * Adds a PropertyChangeListener to the listener list. The listener is
+     * registered for all bound properties of this class, including the
+     * following:
+     * <ul>
+     *    <li>this Window's font ("font")</li>
+     *    <li>this Window's background color ("background")</li>
+     *    <li>this Window's foreground color ("foreground")</li>
+     *    <li>this Window's focusability ("focusable")</li>
+     *    <li>this Window's focus traversal keys enabled state
+     *        ("focusTraversalKeysEnabled")</li>
+     *    <li>this Window's Set of FORWARD_TRAVERSAL_KEYS
+     *        ("forwardFocusTraversalKeys")</li>
+     *    <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS
+     *        ("backwardFocusTraversalKeys")</li>
+     *    <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS
+     *        ("upCycleFocusTraversalKeys")</li>
+     *    <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS
+     *        ("downCycleFocusTraversalKeys")</li>
+     *    <li>this Window's focus traversal policy ("focusTraversalPolicy")
+     *        </li>
+     *    <li>this Window's focusable Window state ("focusableWindowState")
+     *        </li>
+     *    <li>this Window's always-on-top state("alwaysOnTop")</li>
+     * </ul>
+     * Note that if this Window is inheriting a bound property, then no
+     * event will be fired in response to a change in the inherited property.
+     * <p>
+     * If listener is null, no exception is thrown and no action is performed.
+     *
+     * @param    listener  the PropertyChangeListener to be added
+     *
+     * @see Component#removePropertyChangeListener
+     * @see #addPropertyChangeListener(java.lang.String,java.beans.PropertyChangeListener)
+     */
+    public void addPropertyChangeListener(PropertyChangeListener listener) {
+        super.addPropertyChangeListener(listener);
+    }
+
+    /**
+     * Adds a PropertyChangeListener to the listener list for a specific
+     * property. The specified property may be user-defined, or one of the
+     * following:
+     * <ul>
+     *    <li>this Window's font ("font")</li>
+     *    <li>this Window's background color ("background")</li>
+     *    <li>this Window's foreground color ("foreground")</li>
+     *    <li>this Window's focusability ("focusable")</li>
+     *    <li>this Window's focus traversal keys enabled state
+     *        ("focusTraversalKeysEnabled")</li>
+     *    <li>this Window's Set of FORWARD_TRAVERSAL_KEYS
+     *        ("forwardFocusTraversalKeys")</li>
+     *    <li>this Window's Set of BACKWARD_TRAVERSAL_KEYS
+     *        ("backwardFocusTraversalKeys")</li>
+     *    <li>this Window's Set of UP_CYCLE_TRAVERSAL_KEYS
+     *        ("upCycleFocusTraversalKeys")</li>
+     *    <li>this Window's Set of DOWN_CYCLE_TRAVERSAL_KEYS
+     *        ("downCycleFocusTraversalKeys")</li>
+     *    <li>this Window's focus traversal policy ("focusTraversalPolicy")
+     *        </li>
+     *    <li>this Window's focusable Window state ("focusableWindowState")
+     *        </li>
+     *    <li>this Window's always-on-top state("alwaysOnTop")</li>
+     * </ul>
+     * Note that if this Window is inheriting a bound property, then no
+     * event will be fired in response to a change in the inherited property.
+     * <p>
+     * If listener is null, no exception is thrown and no action is performed.
+     *
+     * @param propertyName one of the property names listed above
+     * @param listener the PropertyChangeListener to be added
+     *
+     * @see #addPropertyChangeListener(java.beans.PropertyChangeListener)
+     * @see Component#removePropertyChangeListener
+     */
+    public void addPropertyChangeListener(String propertyName,
+                                          PropertyChangeListener listener) {
+        super.addPropertyChangeListener(propertyName, listener);
+    }
+
+    /**
+     * Dispatches an event to this window or one of its sub components.
+     * @param e the event
+     */
+    void dispatchEventImpl(AWTEvent e) {
+        if (e.getID() == ComponentEvent.COMPONENT_RESIZED) {
+            invalidate();
+            validate();
+        }
+        super.dispatchEventImpl(e);
+    }
+
+    /**
+     * @deprecated As of JDK version 1.1
+     * replaced by <code>dispatchEvent(AWTEvent)</code>.
+     */
+    @Deprecated
+    public boolean postEvent(Event e) {
+        if (handleEvent(e)) {
+            e.consume();
+            return true;
+        }
+        return false;
+    }
+
+    /**
+     * Checks if this Window is showing on screen.
+     * @see Component#setVisible
+    */
+    public boolean isShowing() {
+        return visible;
+    }
+
+    /**
+     * @deprecated As of J2SE 1.4, replaced by
+     * {@link Component#applyComponentOrientation Component.applyComponentOrientation}.
+     */
+    @Deprecated
+    public void applyResourceBundle(ResourceBundle rb) {
+        applyComponentOrientation(ComponentOrientation.getOrientation(rb));
+    }
+
+    /**
+     * @deprecated As of J2SE 1.4, replaced by
+     * {@link Component#applyComponentOrientation Component.applyComponentOrientation}.
+     */
+    @Deprecated
+    public void applyResourceBundle(String rbName) {
+        applyResourceBundle(ResourceBundle.getBundle(rbName));
+    }
+
+   /*
+    * Support for tracking all windows owned by this window
+    */
+    void addOwnedWindow(WeakReference weakWindow) {
+        if (weakWindow != null) {
+            synchronized(ownedWindowList) {
+                // this if statement should really be an assert, but we don't
+                // have asserts...
+                if (!ownedWindowList.contains(weakWindow)) {
+                    ownedWindowList.addElement(weakWindow);
+                }
+            }
+        }
+    }
+
+    void removeOwnedWindow(WeakReference weakWindow) {
+        if (weakWindow != null) {
+            // synchronized block not required since removeElement is
+            // already synchronized
+            ownedWindowList.removeElement(weakWindow);
+        }
+    }
+
+    void connectOwnedWindow(Window child) {
+        child.parent = this;
+        addOwnedWindow(child.weakThis);
+    }
+
+    private void addToWindowList() {
+        synchronized (Window.class) {
+            Vector<WeakReference<Window>> windowList = (Vector<WeakReference<Window>>)appContext.get(Window.class);
+            if (windowList == null) {
+                windowList = new Vector<WeakReference<Window>>();
+                appContext.put(Window.class, windowList);
+            }
+            windowList.add(weakThis);
+        }
+    }
+
+    private static void removeFromWindowList(AppContext context, WeakReference weakThis) {
+        synchronized (Window.class) {
+            Vector<WeakReference<Window>> windowList = (Vector<WeakReference<Window>>)context.get(Window.class);
+            if (windowList != null) {
+                windowList.remove(weakThis);
+            }
+        }
+    }
+
+    private void removeFromWindowList() {
+        removeFromWindowList(appContext, weakThis);
+    }
+
+    /**
+     * The window serialized data version.
+     *
+     * @serial
+     */
+    private int windowSerializedDataVersion = 2;
+
+    /**
+     * Writes default serializable fields to stream.  Writes
+     * a list of serializable <code>WindowListener</code>s and
+     * <code>WindowFocusListener</code>s as optional data.
+     * Writes a list of child windows as optional data.
+     * Writes a list of icon images as optional data
+     *
+     * @param s the <code>ObjectOutputStream</code> to write
+     * @serialData <code>null</code> terminated sequence of
+     *    0 or more pairs; the pair consists of a <code>String</code>
+     *    and and <code>Object</code>; the <code>String</code>
+     *    indicates the type of object and is one of the following:
+     *    <code>windowListenerK</code> indicating a
+     *      <code>WindowListener</code> object;
+     *    <code>windowFocusWindowK</code> indicating a
+     *      <code>WindowFocusListener</code> object;
+     *    <code>ownedWindowK</code> indicating a child
+     *      <code>Window</code> object
+     *
+     * @see AWTEventMulticaster#save(java.io.ObjectOutputStream, java.lang.String, java.util.EventListener)
+     * @see Component#windowListenerK
+     * @see Component#windowFocusListenerK
+     * @see Component#ownedWindowK
+     * @see #readObject(ObjectInputStream)
+     */
+    private void writeObject(ObjectOutputStream s) throws IOException {
+        synchronized (this) {
+            // Update old focusMgr fields so that our object stream can be read
+            // by previous releases
+            focusMgr = new FocusManager();
+            focusMgr.focusRoot = this;
+            focusMgr.focusOwner = getMostRecentFocusOwner();
+
+            s.defaultWriteObject();
+
+            // Clear fields so that we don't keep extra references around
+            focusMgr = null;
+
+            AWTEventMulticaster.save(s, windowListenerK, windowListener);
+            AWTEventMulticaster.save(s, windowFocusListenerK, windowFocusListener);
+            AWTEventMulticaster.save(s, windowStateListenerK, windowStateListener);
+        }
+
+        s.writeObject(null);
+
+        synchronized (ownedWindowList) {
+            for (int i = 0; i < ownedWindowList.size(); i++) {
+                Window child = ownedWindowList.elementAt(i).get();
+                if (child != null) {
+                    s.writeObject(ownedWindowK);
+                    s.writeObject(child);
+                }
+            }
+        }
+        s.writeObject(null);
+
+        //write icon array
+        if (icons != null) {
+            for (Image i : icons) {
+                if (i instanceof Serializable) {
+                    s.writeObject(i);
+                }
+            }
+        }
+        s.writeObject(null);
+    }
+
+    //
+    // Part of deserialization procedure to be called before
+    // user's code.
+    //
+    private void initDeserializedWindow() {
+        setWarningString();
+        inputContextLock = new Object();
+
+        // Deserialized Windows are not yet visible.
+        visible = false;
+
+        weakThis = new WeakReference(this);
+
+        anchor = new Object();
+        sun.java2d.Disposer.addRecord(anchor, new WindowDisposerRecord(appContext, this));
+
+        addToWindowList();
+
+    }
+
+    private void deserializeResources(ObjectInputStream s)
+        throws ClassNotFoundException, IOException, HeadlessException {
+            ownedWindowList = new Vector();
+
+            if (windowSerializedDataVersion < 2) {
+                // Translate old-style focus tracking to new model. For 1.4 and
+                // later releases, we'll rely on the Window's initial focusable
+                // Component.
+                if (focusMgr != null) {
+                    if (focusMgr.focusOwner != null) {
+                        KeyboardFocusManager.
+                            setMostRecentFocusOwner(this, focusMgr.focusOwner);
+                    }
+                }
+
+                // This field is non-transient and relies on default serialization.
+                // However, the default value is insufficient, so we need to set
+                // it explicitly for object data streams prior to 1.4.
+                focusableWindowState = true;
+
+
+            }
+
+        Object keyOrNull;
+        while(null != (keyOrNull = s.readObject())) {
+            String key = ((String)keyOrNull).intern();
+
+            if (windowListenerK == key) {
+                addWindowListener((WindowListener)(s.readObject()));
+            } else if (windowFocusListenerK == key) {
+                addWindowFocusListener((WindowFocusListener)(s.readObject()));
+            } else if (windowStateListenerK == key) {
+                addWindowStateListener((WindowStateListener)(s.readObject()));
+            } else // skip value for unrecognized key
+                s.readObject();
+        }
+
+        try {
+            while (null != (keyOrNull = s.readObject())) {
+                String key = ((String)keyOrNull).intern();
+
+                if (ownedWindowK == key)
+                    connectOwnedWindow((Window) s.readObject());
+
+                else // skip value for unrecognized key
+                    s.readObject();
+            }
+
+            //read icons
+            Object obj = s.readObject(); //Throws OptionalDataException
+                                         //for pre1.6 objects.
+            icons = new ArrayList<Image>(); //Frame.readObject() assumes
+                                            //pre1.6 version if icons is null.
+            while (obj != null) {
+                if (obj instanceof Image) {
+                    icons.add((Image)obj);
+                }
+                obj = s.readObject();
+            }
+        }
+        catch (OptionalDataException e) {
+            // 1.1 serialized form
+            // ownedWindowList will be updated by Frame.readObject
+        }
+
+    }
+
+    /**
+     * Reads the <code>ObjectInputStream</code> and an optional
+     * list of listeners to receive various events fired by
+     * the component; also reads a list of
+     * (possibly <code>null</code>) child windows.
+     * Unrecognized keys or values will be ignored.
+     *
+     * @param s the <code>ObjectInputStream</code> to read
+     * @exception HeadlessException if
+     *   <code>GraphicsEnvironment.isHeadless</code> returns
+     *   <code>true</code>
+     * @see java.awt.GraphicsEnvironment#isHeadless
+     * @see #writeObject
+     */
+    private void readObject(ObjectInputStream s)
+      throws ClassNotFoundException, IOException, HeadlessException
+    {
+         GraphicsEnvironment.checkHeadless();
+         initDeserializedWindow();
+         ObjectInputStream.GetField f = s.readFields();
+
+         syncLWRequests = f.get("syncLWRequests", systemSyncLWRequests);
+         state = f.get("state", 0);
+         focusableWindowState = f.get("focusableWindowState", true);
+         windowSerializedDataVersion = f.get("windowSerializedDataVersion", 1);
+         locationByPlatform = f.get("locationByPlatform", locationByPlatformProp);
+         // Note: 1.4 (or later) doesn't use focusMgr
+         focusMgr = (FocusManager)f.get("focusMgr", null);
+         Dialog.ModalExclusionType et = (Dialog.ModalExclusionType)
+             f.get("modalExclusionType", Dialog.ModalExclusionType.NO_EXCLUDE);
+         setModalExclusionType(et); // since 6.0
+         boolean aot = f.get("alwaysOnTop", false);
+         if(aot) {
+             setAlwaysOnTop(aot); // since 1.5; subject to permission check
+         }
+
+         deserializeResources(s);
+    }
+
+    /*
+     * --- Accessibility Support ---
+     *
+     */
+
+    /**
+     * Gets the AccessibleContext associated with this Window.
+     * For windows, the AccessibleContext takes the form of an
+     * AccessibleAWTWindow.
+     * A new AccessibleAWTWindow instance is created if necessary.
+     *
+     * @return an AccessibleAWTWindow that serves as the
+     *         AccessibleContext of this Window
+     * @since 1.3
+     */
+    public AccessibleContext getAccessibleContext() {
+        if (accessibleContext == null) {
+            accessibleContext = new AccessibleAWTWindow();
+        }
+        return accessibleContext;
+    }
+
+    /**
+     * This class implements accessibility support for the
+     * <code>Window</code> class.  It provides an implementation of the
+     * Java Accessibility API appropriate to window user-interface elements.
+     * @since 1.3
+     */
+    protected class AccessibleAWTWindow extends AccessibleAWTContainer
+    {
+        /*
+         * JDK 1.3 serialVersionUID
+         */
+        private static final long serialVersionUID = 4215068635060671780L;
+
+        /**
+         * Get the role of this object.
+         *
+         * @return an instance of AccessibleRole describing the role of the
+         * object
+         * @see javax.accessibility.AccessibleRole
+         */
+        public AccessibleRole getAccessibleRole() {
+            return AccessibleRole.WINDOW;
+        }
+
+        /**
+         * Get the state of this object.
+         *
+         * @return an instance of AccessibleStateSet containing the current
+         * state set of the object
+         * @see javax.accessibility.AccessibleState
+         */
+        public AccessibleStateSet getAccessibleStateSet() {
+            AccessibleStateSet states = super.getAccessibleStateSet();
+            if (getFocusOwner() != null) {
+                states.add(AccessibleState.ACTIVE);
+            }
+            return states;
+        }
+
+    } // inner class AccessibleAWTWindow
+
+    /**
+     * This method returns the GraphicsConfiguration used by this Window.
+     * @since 1.3
+     */
+    public GraphicsConfiguration getGraphicsConfiguration() {
+                //NOTE: for multiscreen, this will need to take into account
+                //which screen the window is on/mostly on instead of returning the
+                //default or constructor argument config.
+        synchronized(getTreeLock()) {
+            if (graphicsConfig == null  && !GraphicsEnvironment.isHeadless()) {
+                graphicsConfig =
+                    GraphicsEnvironment. getLocalGraphicsEnvironment().
+                    getDefaultScreenDevice().
+                    getDefaultConfiguration();
+            }
+            return graphicsConfig;
+            }
+    }
+
+    /**
+     * Reset this Window's GraphicsConfiguration to match its peer.
+     */
+    void resetGC() {
+        if (!GraphicsEnvironment.isHeadless()) {
+            // use the peer's GC
+            setGCFromPeer();
+            // if it's still null, use the default
+            if (graphicsConfig == null) {
+                graphicsConfig = GraphicsEnvironment.
+                    getLocalGraphicsEnvironment().
+                    getDefaultScreenDevice().
+                    getDefaultConfiguration();
+            }
+            if (log.isLoggable(Level.FINER)) {
+                log.finer("+ Window.resetGC(): new GC is \n+ " + graphicsConfig + "\n+ this is " + this);
+            }
+        }
+    }
+
+    /**
+     * Sets the location of the window relative to the specified
+     * component according to the following scenarios.
+     * <p>
+     * The target screen mentioned below is a screen to which
+     * the window should be placed after the setLocationRelativeTo
+     * method is called.
+     * <ul>
+     * <li>If the component is {@code null}, or the {@code
+     * GraphicsConfiguration} associated with this component is
+     * {@code null}, the window is placed in the center of the
+     * screen. The center point can be obtained with the {@link
+     * GraphicsEnvironment#getCenterPoint
+     * GraphicsEnvironment.getCenterPoint} method.
+     * <li>If the component is not {@code null}, but it is not
+     * currently showing, the window is placed in the center of
+     * the target screen defined by the {@code
+     * GraphicsConfiguration} associated with this component.
+     * <li>If the component is not {@code null} and is shown on
+     * the screen, then the window is located in such a way that
+     * the center of the window coincides with the center of the
+     * component.
+     * </ul>
+     * <p>
+     * If the screens configuration does not allow the window to
+     * be moved from one screen to another, then the window is
+     * only placed at the location determined according to the
+     * above conditions and its {@code GraphicsConfiguration} is
+     * not changed.
+     * <p>
+     * <b>Note</b>: If the lower edge of the window is out of the screen,
+     * then the window is placed to the side of the <code>Component</code>
+     * that is closest to the center of the screen. So if the
+     * component is on the right part of the screen, the window
+     * is placed to its left, and vice versa.
+     * <p>
+     * If after the window location has been calculated, the upper,
+     * left, or right edge of the window is out of the screen,
+     * then the window is located in such a way that the upper,
+     * left, or right edge of the window coincides with the
+     * corresponding edge of the screen. If both left and right
+     * edges of the window are out of the screen, the window is
+     * placed at the left side of the screen. The similar placement
+     * will occur if both top and bottom edges are out of the screen.
+     * In that case, the window is placed at the top side of the screen.
+     *
+     * @param c  the component in relation to which the window's location
+     *           is determined
+     * @see java.awt.GraphicsEnvironment#getCenterPoint
+     * @since 1.4
+     */
+    public void setLocationRelativeTo(Component c) {
+        // target location
+        int dx = 0, dy = 0;
+        // target GC
+        GraphicsConfiguration gc = this.graphicsConfig;
+        Rectangle gcBounds = gc.getBounds();
+
+        Dimension windowSize = getSize();
+
+        // search a top-level of c
+        Window componentWindow = Component.getContainingWindow(c);
+        if ((c == null) || (componentWindow == null)) {
+            GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
+            gc = ge.getDefaultScreenDevice().getDefaultConfiguration();
+            gcBounds = gc.getBounds();
+            Point centerPoint = ge.getCenterPoint();
+            dx = centerPoint.x - windowSize.width / 2;
+            dy = centerPoint.y - windowSize.height / 2;
+        } else if (!c.isShowing()) {
+            gc = componentWindow.getGraphicsConfiguration();
+            gcBounds = gc.getBounds();
+            dx = gcBounds.x + (gcBounds.width - windowSize.width) / 2;
+            dy = gcBounds.y + (gcBounds.height - windowSize.height) / 2;
+        } else {
+            gc = componentWindow.getGraphicsConfiguration();
+            gcBounds = gc.getBounds();
+            Dimension compSize = c.getSize();
+            Point compLocation = c.getLocationOnScreen();
+            dx = compLocation.x + ((compSize.width - windowSize.width) / 2);
+            dy = compLocation.y + ((compSize.height - windowSize.height) / 2);
+
+            // Adjust for bottom edge being offscreen
+            if (dy + windowSize.height > gcBounds.y + gcBounds.height) {
+                dy = gcBounds.y + gcBounds.height - windowSize.height;
+                if (compLocation.x - gcBounds.x + compSize.width / 2 < gcBounds.width / 2) {
+                    dx = compLocation.x + compSize.width;
+                } else {
+                    dx = compLocation.x - windowSize.width;
+                }
+            }
+        }
+
+        // Avoid being placed off the edge of the screen:
+        // bottom
+        if (dy + windowSize.height > gcBounds.y + gcBounds.height) {
+            dy = gcBounds.y + gcBounds.height - windowSize.height;
+        }
+        // top
+        if (dy < gcBounds.y) {
+            dy = gcBounds.y;
+        }
+        // right
+        if (dx + windowSize.width > gcBounds.x + gcBounds.width) {
+            dx = gcBounds.x + gcBounds.width - windowSize.width;
+        }
+        // left
+        if (dx < gcBounds.x) {
+            dx = gcBounds.x;
+        }
+
+        setLocation(dx, dy);
+    }
+
+    /**
+     * Overridden from Component.  Top-level Windows should not propagate a
+     * MouseWheelEvent beyond themselves into their owning Windows.
+     */
+    void deliverMouseWheelToAncestor(MouseWheelEvent e) {}
+
+    /**
+     * Overridden from Component.  Top-level Windows don't dispatch to ancestors
+     */
+    boolean dispatchMouseWheelToAncestor(MouseWheelEvent e) {return false;}
+
+    /**
+     * Creates a new strategy for multi-buffering on this component.
+     * Multi-buffering is useful for rendering performance.  This method
+     * attempts to create the best strategy available with the number of
+     * buffers supplied.  It will always create a <code>BufferStrategy</code>
+     * with that number of buffers.
+     * A page-flipping strategy is attempted first, then a blitting strategy
+     * using accelerated buffers.  Finally, an unaccelerated blitting
+     * strategy is used.
+     * <p>
+     * Each time this method is called,
+     * the existing buffer strategy for this component is discarded.
+     * @param numBuffers number of buffers to create
+     * @exception IllegalArgumentException if numBuffers is less than 1.
+     * @exception IllegalStateException if the component is not displayable
+     * @see #isDisplayable
+     * @see #getBufferStrategy
+     * @since 1.4
+     */
+    public void createBufferStrategy(int numBuffers) {
+        super.createBufferStrategy(numBuffers);
+    }
+
+    /**
+     * Creates a new strategy for multi-buffering on this component with the
+     * required buffer capabilities.  This is useful, for example, if only
+     * accelerated memory or page flipping is desired (as specified by the
+     * buffer capabilities).
+     * <p>
+     * Each time this method
+     * is called, the existing buffer strategy for this component is discarded.
+     * @param numBuffers number of buffers to create, including the front buffer
+     * @param caps the required capabilities for creating the buffer strategy;
+     * cannot be <code>null</code>
+     * @exception AWTException if the capabilities supplied could not be
+     * supported or met; this may happen, for example, if there is not enough
+     * accelerated memory currently available, or if page flipping is specified
+     * but not possible.
+     * @exception IllegalArgumentException if numBuffers is less than 1, or if
+     * caps is <code>null</code>
+     * @see #getBufferStrategy
+     * @since 1.4
+     */
+    public void createBufferStrategy(int numBuffers,
+        BufferCapabilities caps) throws AWTException {
+        super.createBufferStrategy(numBuffers, caps);
+    }
+
+    /**
+     * Returns the <code>BufferStrategy</code> used by this component.  This
+     * method will return null if a <code>BufferStrategy</code> has not yet
+     * been created or has been disposed.
+     *
+     * @return the buffer strategy used by this component
+     * @see #createBufferStrategy
+     * @since 1.4
+     */
+    public BufferStrategy getBufferStrategy() {
+        return super.getBufferStrategy();
+    }
+
+    Component getTemporaryLostComponent() {
+        return temporaryLostComponent;
+    }
+    Component setTemporaryLostComponent(Component component) {
+        Component previousComp = temporaryLostComponent;
+        // Check that "component" is an acceptable focus owner and don't store it otherwise
+        // - or later we will have problems with opposite while handling  WINDOW_GAINED_FOCUS
+        if (component == null
+            || (component.isDisplayable() && component.isVisible() && component.isEnabled() && component.isFocusable()))
+        {
+            temporaryLostComponent = component;
+        } else {
+            temporaryLostComponent = null;
+        }
+        return previousComp;
+    }
+
+    /**
+     * Checks whether this window can contain focus owner.
+     * Verifies that it is focusable and as container it can container focus owner.
+     * @since 1.5
+     */
+    boolean canContainFocusOwner(Component focusOwnerCandidate) {
+        return super.canContainFocusOwner(focusOwnerCandidate) && isFocusableWindow();
+    }
+
+    private boolean locationByPlatform = locationByPlatformProp;
+
+
+    /**
+     * Sets whether this Window should appear at the default location for the
+     * native windowing system or at the current location (returned by
+     * <code>getLocation</code>) the next time the Window is made visible.
+     * This behavior resembles a native window shown without programmatically
+     * setting its location.  Most windowing systems cascade windows if their
+     * locations are not explicitly set. The actual location is determined once the
+     * window is shown on the screen.
+     * <p>
+     * This behavior can also be enabled by setting the System Property
+     * "java.awt.Window.locationByPlatform" to "true", though calls to this method
+     * take precedence.
+     * <p>
+     * Calls to <code>setVisible</code>, <code>setLocation</code> and
+     * <code>setBounds</code> after calling <code>setLocationByPlatform</code> clear
+     * this property of the Window.
+     * <p>
+     * For example, after the following code is executed:
+     * <pre><blockquote>
+     * setLocationByPlatform(true);
+     * setVisible(true);
+     * boolean flag = isLocationByPlatform();
+     * </blockquote></pre>
+     * The window will be shown at platform's default location and
+     * <code>flag</code> will be <code>false</code>.
+     * <p>
+     * In the following sample:
+     * <pre><blockquote>
+     * setLocationByPlatform(true);
+     * setLocation(10, 10);
+     * boolean flag = isLocationByPlatform();
+     * setVisible(true);
+     * </blockquote></pre>
+     * The window will be shown at (10, 10) and <code>flag</code> will be
+     * <code>false</code>.
+     *
+     * @param locationByPlatform <code>true</code> if this Window should appear
+     *        at the default location, <code>false</code> if at the current location
+     * @throws <code>IllegalComponentStateException</code> if the window
+     *         is showing on screen and locationByPlatform is <code>true</code>.
+     * @see #setLocation
+     * @see #isShowing
+     * @see #setVisible
+     * @see #isLocationByPlatform
+     * @see java.lang.System#getProperty(String)
+     * @since 1.5
+     */
+    public void setLocationByPlatform(boolean locationByPlatform) {
+        synchronized (getTreeLock()) {
+            if (locationByPlatform && isShowing()) {
+                throw new IllegalComponentStateException("The window is showing on screen.");
+            }
+            this.locationByPlatform = locationByPlatform;
+        }
+    }
+
+    /**
+     * Returns <code>true</code> if this Window will appear at the default location
+     * for the native windowing system the next time this Window is made visible.
+     * This method always returns <code>false</code> if the Window is showing on the
+     * screen.
+     *
+     * @return whether this Window will appear at the default location
+     * @see #setLocationByPlatform
+     * @see #isShowing
+     * @since 1.5
+     */
+    public boolean isLocationByPlatform() {
+        synchronized (getTreeLock()) {
+            return locationByPlatform;
+        }
+    }
+
+    /**
+     * {@inheritDoc}
+     * <p>
+     * The {@code width} or {@code height} values
+     * are automatically enlarged if either is less than
+     * the minimum size as specified by previous call to
+     * {@code setMinimumSize}.
+     *
+     * @see #getBounds
+     * @see #setLocation(int, int)
+     * @see #setLocation(Point)
+     * @see #setSize(int, int)
+     * @see #setSize(Dimension)
+     * @see #setMinimumSize
+     * @see #setLocationByPlatform
+     * @see #isLocationByPlatform
+     * @since 1.6
+     */
+    public void setBounds(int x, int y, int width, int height) {
+        synchronized (getTreeLock()) {
+            if (getBoundsOp() == ComponentPeer.SET_LOCATION ||
+                getBoundsOp() == ComponentPeer.SET_BOUNDS)
+            {
+                locationByPlatform = false;
+            }
+            super.setBounds(x, y, width, height);
+        }
+    }
+
+    /**
+     * {@inheritDoc}
+     * <p>
+     * The {@code r.width} or {@code r.height} values
+     * will be automatically enlarged if either is less than
+     * the minimum size as specified by previous call to
+     * {@code setMinimumSize}.
+     *
+     * @see #getBounds
+     * @see #setLocation(int, int)
+     * @see #setLocation(Point)
+     * @see #setSize(int, int)
+     * @see #setSize(Dimension)
+     * @see #setMinimumSize
+     * @see #setLocationByPlatform
+     * @see #isLocationByPlatform
+     * @since 1.6
+     */
+    public void setBounds(Rectangle r) {
+        setBounds(r.x, r.y, r.width, r.height);
+    }
+
+    /**
+     * Determines whether this component will be displayed on the screen.
+     * @return <code>true</code> if the component and all of its ancestors
+     *          until a toplevel window are visible, <code>false</code> otherwise
+     */
+    boolean isRecursivelyVisible() {
+        // 5079694 fix: for a toplevel to be displayed, its parent doesn't have to be visible.
+        // We're overriding isRecursivelyVisible to implement this policy.
+        return visible;
+    }
+
+
+    // ************************** MIXING CODE *******************************
+
+    // A window has a parent, but it does NOT have a container
+    @Override
+    final Container getContainer() {
+        return null;
+    }
+
+    /**
+     * Applies the shape to the component
+     * @param shape Shape to be applied to the component
+     */
+    @Override
+    final void applyCompoundShape(Region shape) {
+        // The shape calculated by mixing code is not intended to be applied
+        // to windows or frames
+    }
+
+    @Override
+    final void applyCurrentShape() {
+        // The shape calculated by mixing code is not intended to be applied
+        // to windows or frames
+    }
+
+    @Override
+    final void mixOnReshaping() {
+        // The shape calculated by mixing code is not intended to be applied
+        // to windows or frames
+    }
+
+    @Override
+    final Point getLocationOnWindow() {
+        return new Point(0, 0);
+    }
+
+    // ****************** END OF MIXING CODE ********************************
+
+} // class Window
+
+
+/**
+ * This class is no longer used, but is maintained for Serialization
+ * backward-compatibility.
+ */
+class FocusManager implements java.io.Serializable {
+    Container focusRoot;
+    Component focusOwner;
+
+    /*
+     * JDK 1.1 serialVersionUID
+     */
+    static final long serialVersionUID = 2491878825643557906L;
+}