--- a/hotspot/src/share/vm/opto/block.hpp Mon Aug 26 16:12:20 2013 +0200
+++ b/hotspot/src/share/vm/opto/block.hpp Mon Aug 26 12:50:23 2013 +0200
@@ -105,15 +105,53 @@
// any optimization pass. They are created late in the game.
class Block : public CFGElement {
friend class VMStructs;
- public:
+
+private:
// Nodes in this block, in order
Node_List _nodes;
+public:
+
+ // Get the node at index 'at_index', if 'at_index' is out of bounds return NULL
+ Node* get_node(uint at_index) const {
+ return _nodes[at_index];
+ }
+
+ // Get the number of nodes in this block
+ uint number_of_nodes() const {
+ return _nodes.size();
+ }
+
+ // Map a node 'node' to index 'to_index' in the block, if the index is out of bounds the size of the node list is increased
+ void map_node(Node* node, uint to_index) {
+ _nodes.map(to_index, node);
+ }
+
+ // Insert a node 'node' at index 'at_index', moving all nodes that are on a higher index one step, if 'at_index' is out of bounds we crash
+ void insert_node(Node* node, uint at_index) {
+ _nodes.insert(at_index, node);
+ }
+
+ // Remove a node at index 'at_index'
+ void remove_node(uint at_index) {
+ _nodes.remove(at_index);
+ }
+
+ // Push a node 'node' onto the node list
+ void push_node(Node* node) {
+ _nodes.push(node);
+ }
+
+ // Pop the last node off the node list
+ Node* pop_node() {
+ return _nodes.pop();
+ }
+
// Basic blocks have a Node which defines Control for all Nodes pinned in
// this block. This Node is a RegionNode. Exception-causing Nodes
// (division, subroutines) and Phi functions are always pinned. Later,
// every Node will get pinned to some block.
- Node *head() const { return _nodes[0]; }
+ Node *head() const { return get_node(0); }
// CAUTION: num_preds() is ONE based, so that predecessor numbers match
// input edges to Regions and Phis.
@@ -274,7 +312,7 @@
// Add an instruction to an existing block. It must go after the head
// instruction and before the end instruction.
- void add_inst( Node *n ) { _nodes.insert(end_idx(),n); }
+ void add_inst( Node *n ) { insert_node(n, end_idx()); }
// Find node in block
uint find_node( const Node *n ) const;
// Find and remove n from block list
@@ -550,7 +588,7 @@
// Insert a node into a block at index and map the node to the block
void insert(Block *b, uint idx, Node *n) {
- b->_nodes.insert( idx, n );
+ b->insert_node(n , idx);
map_node_to_block(n, b);
}