src/java.desktop/share/classes/sun/java2d/pipe/BufferedContext.java
changeset 47216 71c04702a3d5
parent 39007 576736088436
child 52248 2e330da7cbf4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/java.desktop/share/classes/sun/java2d/pipe/BufferedContext.java	Tue Sep 12 19:03:39 2017 +0200
@@ -0,0 +1,479 @@
+/*
+ * Copyright (c) 2005, 2016, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+
+package sun.java2d.pipe;
+
+import java.awt.AlphaComposite;
+import java.awt.Color;
+import java.awt.Composite;
+import java.awt.Paint;
+import java.awt.geom.AffineTransform;
+import sun.java2d.pipe.hw.AccelSurface;
+import sun.java2d.InvalidPipeException;
+import sun.java2d.SunGraphics2D;
+import sun.java2d.loops.XORComposite;
+import static sun.java2d.pipe.BufferedOpCodes.*;
+import static sun.java2d.pipe.BufferedRenderPipe.BYTES_PER_SPAN;
+
+import java.lang.annotation.Native;
+import java.lang.ref.Reference;
+import java.lang.ref.WeakReference;
+
+/**
+ * Base context class for managing state in a single-threaded rendering
+ * environment.  Each state-setting operation (e.g. SET_COLOR) is added to
+ * the provided RenderQueue, which will be processed at a later time by a
+ * single thread.  Note that the RenderQueue lock must be acquired before
+ * calling the validate() method (or any other method in this class).  See
+ * the RenderQueue class comments for a sample usage scenario.
+ *
+ * @see RenderQueue
+ */
+public abstract class BufferedContext {
+
+    /*
+     * The following flags help the internals of validate() determine
+     * the appropriate (meaning correct, or optimal) code path when
+     * setting up the current context.  The flags can be bitwise OR'd
+     * together as needed.
+     */
+
+    /**
+     * Indicates that no flags are needed; take all default code paths.
+     */
+    @Native public static final int NO_CONTEXT_FLAGS = (0 << 0);
+    /**
+     * Indicates that the source surface (or color value, if it is a simple
+     * rendering operation) is opaque (has an alpha value of 1.0).  If this
+     * flag is present, it allows us to disable blending in certain
+     * situations in order to improve performance.
+     */
+    @Native public static final int SRC_IS_OPAQUE    = (1 << 0);
+    /**
+     * Indicates that the operation uses an alpha mask, which may determine
+     * the code path that is used when setting up the current paint state.
+     */
+    @Native public static final int USE_MASK         = (1 << 1);
+
+    protected RenderQueue rq;
+    protected RenderBuffer buf;
+
+    /**
+     * This is a reference to the most recently validated BufferedContext.  If
+     * this value is null, it means that there is no current context.  It is
+     * provided here so that validate() only needs to do a quick reference
+     * check to see if the BufferedContext passed to that method is the same
+     * as the one we've cached here.
+     */
+    protected static BufferedContext currentContext;
+
+    private Reference<AccelSurface> validSrcDataRef = new WeakReference<>(null);
+    private Reference<AccelSurface> validDstDataRef = new WeakReference<>(null);
+    private Reference<Region> validClipRef = new WeakReference<>(null);
+    private Reference<Composite> validCompRef = new WeakReference<>(null);
+    private Reference<Paint> validPaintRef = new WeakReference<>(null);
+    // renamed from isValidatedPaintAColor as part of a work around for 6764257
+    private boolean         isValidatedPaintJustAColor;
+    private int             validatedRGB;
+    private int             validatedFlags;
+    private boolean         xformInUse;
+    private AffineTransform transform;
+
+    protected BufferedContext(RenderQueue rq) {
+        this.rq = rq;
+        this.buf = rq.getBuffer();
+    }
+
+    /**
+     * Fetches the BufferedContextContext associated with the dst. surface
+     * and validates the context using the given parameters.  Most rendering
+     * operations will call this method first in order to set the necessary
+     * state before issuing rendering commands.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * It's assumed that the type of surfaces has been checked by the Renderer
+     *
+     * @throws InvalidPipeException if either src or dest surface is not valid
+     * or lost
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    public static void validateContext(AccelSurface srcData,
+                                       AccelSurface dstData,
+                                       Region clip, Composite comp,
+                                       AffineTransform xform,
+                                       Paint paint, SunGraphics2D sg2d,
+                                       int flags)
+    {
+        // assert rq.lock.isHeldByCurrentThread();
+        BufferedContext context = dstData.getContext();
+        context.validate(srcData, dstData,
+                         clip, comp, xform, paint, sg2d, flags);
+    }
+
+    /**
+     * Fetches the BufferedContextassociated with the surface
+     * and disables all context state settings.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * It's assumed that the type of surfaces has been checked by the Renderer
+     *
+     * @throws InvalidPipeException if the surface is not valid
+     * or lost
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    public static void validateContext(AccelSurface surface) {
+        // assert rt.lock.isHeldByCurrentThread();
+        validateContext(surface, surface,
+                        null, null, null, null, null, NO_CONTEXT_FLAGS);
+    }
+
+    /**
+     * Validates the given parameters against the current state for this
+     * context.  If this context is not current, it will be made current
+     * for the given source and destination surfaces, and the viewport will
+     * be updated.  Then each part of the context state (clip, composite,
+     * etc.) is checked against the previous value.  If the value has changed
+     * since the last call to validate(), it will be updated accordingly.
+     *
+     * Note that the SunGraphics2D parameter is only used for the purposes
+     * of validating a (non-null) Paint parameter.  In all other cases it
+     * is safe to pass a null SunGraphics2D and it will be ignored.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * It's assumed that the type of surfaces has been checked by the Renderer
+     *
+     * @throws InvalidPipeException if either src or dest surface is not valid
+     * or lost
+     */
+    public void validate(AccelSurface srcData, AccelSurface dstData,
+                         Region clip, Composite comp,
+                         AffineTransform xform,
+                         Paint paint, SunGraphics2D sg2d, int flags)
+    {
+        // assert rq.lock.isHeldByCurrentThread();
+
+        boolean updateClip = false;
+        boolean updatePaint = false;
+
+        if (!dstData.isValid() ||
+            dstData.isSurfaceLost() || srcData.isSurfaceLost())
+        {
+            invalidateContext();
+            throw new InvalidPipeException("bounds changed or surface lost");
+        }
+
+        if (paint instanceof Color) {
+            // REMIND: not 30-bit friendly
+            int newRGB = ((Color)paint).getRGB();
+            if (isValidatedPaintJustAColor) {
+                if (newRGB != validatedRGB) {
+                    validatedRGB = newRGB;
+                    updatePaint = true;
+                }
+            } else {
+                validatedRGB = newRGB;
+                updatePaint = true;
+                isValidatedPaintJustAColor = true;
+            }
+        } else if (validPaintRef.get() != paint) {
+            updatePaint = true;
+            // this should be set when we are switching from paint to color
+            // in which case this condition will be true
+            isValidatedPaintJustAColor = false;
+        }
+
+        final AccelSurface validatedSrcData = validSrcDataRef.get();
+        final AccelSurface validatedDstData = validDstDataRef.get();
+        if ((currentContext != this) ||
+            (srcData != validatedSrcData) ||
+            (dstData != validatedDstData))
+        {
+            if (dstData != validatedDstData) {
+                // the clip is dependent on the destination surface, so we
+                // need to update it if we have a new destination surface
+                updateClip = true;
+            }
+
+            if (paint == null) {
+                // make sure we update the color state (otherwise, it might
+                // not be updated if this is the first time the context
+                // is being validated)
+                updatePaint = true;
+            }
+
+            // update the current source and destination surfaces
+            setSurfaces(srcData, dstData);
+
+            currentContext = this;
+            validSrcDataRef = new WeakReference<>(srcData);
+            validDstDataRef = new WeakReference<>(dstData);
+        }
+
+        // validate clip
+        final Region validatedClip = validClipRef.get();
+        if ((clip != validatedClip) || updateClip) {
+            if (clip != null) {
+                if (updateClip ||
+                    validatedClip == null ||
+                    !(validatedClip.isRectangular() && clip.isRectangular()) ||
+                    ((clip.getLoX() != validatedClip.getLoX() ||
+                      clip.getLoY() != validatedClip.getLoY() ||
+                      clip.getHiX() != validatedClip.getHiX() ||
+                      clip.getHiY() != validatedClip.getHiY())))
+                {
+                    setClip(clip);
+                }
+            } else {
+                resetClip();
+            }
+            validClipRef = new WeakReference<>(clip);
+        }
+
+        // validate composite (note that a change in the context flags
+        // may require us to update the composite state, even if the
+        // composite has not changed)
+        if ((comp != validCompRef.get()) || (flags != validatedFlags)) {
+            if (comp != null) {
+                setComposite(comp, flags);
+            } else {
+                resetComposite();
+            }
+            // the paint state is dependent on the composite state, so make
+            // sure we update the color below
+            updatePaint = true;
+            validCompRef = new WeakReference<>(comp);
+            validatedFlags = flags;
+        }
+
+        // validate transform
+        boolean txChanged = false;
+        if (xform == null) {
+            if (xformInUse) {
+                resetTransform();
+                xformInUse = false;
+                txChanged = true;
+            } else if (sg2d != null && !sg2d.transform.equals(transform)) {
+                txChanged = true;
+            }
+            if (sg2d != null && txChanged) {
+                transform = new AffineTransform(sg2d.transform);
+            }
+        } else {
+            setTransform(xform);
+            xformInUse = true;
+            txChanged = true;
+        }
+        // non-Color paints may require paint revalidation
+        if (!isValidatedPaintJustAColor && txChanged) {
+            updatePaint = true;
+        }
+
+        // validate paint
+        if (updatePaint) {
+            if (paint != null) {
+                BufferedPaints.setPaint(rq, sg2d, paint, flags);
+            } else {
+                BufferedPaints.resetPaint(rq);
+            }
+            validPaintRef = new WeakReference<>(paint);
+        }
+
+        // mark dstData dirty
+        // REMIND: is this really needed now? we do it in SunGraphics2D..
+        dstData.markDirty();
+    }
+
+    /**
+     * Invalidates the surfaces associated with this context.  This is
+     * useful when the context is no longer needed, and we want to break
+     * the chain caused by these surface references.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    private void invalidateSurfaces() {
+        validSrcDataRef.clear();
+        validDstDataRef.clear();
+    }
+
+    private void setSurfaces(AccelSurface srcData,
+                             AccelSurface dstData)
+    {
+        // assert rq.lock.isHeldByCurrentThread();
+        rq.ensureCapacityAndAlignment(20, 4);
+        buf.putInt(SET_SURFACES);
+        buf.putLong(srcData.getNativeOps());
+        buf.putLong(dstData.getNativeOps());
+    }
+
+    private void resetClip() {
+        // assert rq.lock.isHeldByCurrentThread();
+        rq.ensureCapacity(4);
+        buf.putInt(RESET_CLIP);
+    }
+
+    private void setClip(Region clip) {
+        // assert rq.lock.isHeldByCurrentThread();
+        if (clip.isRectangular()) {
+            rq.ensureCapacity(20);
+            buf.putInt(SET_RECT_CLIP);
+            buf.putInt(clip.getLoX()).putInt(clip.getLoY());
+            buf.putInt(clip.getHiX()).putInt(clip.getHiY());
+        } else {
+            rq.ensureCapacity(28); // so that we have room for at least a span
+            buf.putInt(BEGIN_SHAPE_CLIP);
+            buf.putInt(SET_SHAPE_CLIP_SPANS);
+            // include a placeholder for the span count
+            int countIndex = buf.position();
+            buf.putInt(0);
+            int spanCount = 0;
+            int remainingSpans = buf.remaining() / BYTES_PER_SPAN;
+            int span[] = new int[4];
+            SpanIterator si = clip.getSpanIterator();
+            while (si.nextSpan(span)) {
+                if (remainingSpans == 0) {
+                    buf.putInt(countIndex, spanCount);
+                    rq.flushNow();
+                    buf.putInt(SET_SHAPE_CLIP_SPANS);
+                    countIndex = buf.position();
+                    buf.putInt(0);
+                    spanCount = 0;
+                    remainingSpans = buf.remaining() / BYTES_PER_SPAN;
+                }
+                buf.putInt(span[0]); // x1
+                buf.putInt(span[1]); // y1
+                buf.putInt(span[2]); // x2
+                buf.putInt(span[3]); // y2
+                spanCount++;
+                remainingSpans--;
+            }
+            buf.putInt(countIndex, spanCount);
+            rq.ensureCapacity(4);
+            buf.putInt(END_SHAPE_CLIP);
+        }
+    }
+
+    private void resetComposite() {
+        // assert rq.lock.isHeldByCurrentThread();
+        rq.ensureCapacity(4);
+        buf.putInt(RESET_COMPOSITE);
+    }
+
+    private void setComposite(Composite comp, int flags) {
+        // assert rq.lock.isHeldByCurrentThread();
+        if (comp instanceof AlphaComposite) {
+            AlphaComposite ac = (AlphaComposite)comp;
+            rq.ensureCapacity(16);
+            buf.putInt(SET_ALPHA_COMPOSITE);
+            buf.putInt(ac.getRule());
+            buf.putFloat(ac.getAlpha());
+            buf.putInt(flags);
+        } else if (comp instanceof XORComposite) {
+            int xorPixel = ((XORComposite)comp).getXorPixel();
+            rq.ensureCapacity(8);
+            buf.putInt(SET_XOR_COMPOSITE);
+            buf.putInt(xorPixel);
+        } else {
+            throw new InternalError("not yet implemented");
+        }
+    }
+
+    private void resetTransform() {
+        // assert rq.lock.isHeldByCurrentThread();
+        rq.ensureCapacity(4);
+        buf.putInt(RESET_TRANSFORM);
+    }
+
+    private void setTransform(AffineTransform xform) {
+        // assert rq.lock.isHeldByCurrentThread();
+        rq.ensureCapacityAndAlignment(52, 4);
+        buf.putInt(SET_TRANSFORM);
+        buf.putDouble(xform.getScaleX());
+        buf.putDouble(xform.getShearY());
+        buf.putDouble(xform.getShearX());
+        buf.putDouble(xform.getScaleY());
+        buf.putDouble(xform.getTranslateX());
+        buf.putDouble(xform.getTranslateY());
+    }
+
+    /**
+     * Resets this context's surfaces and all attributes.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    public void invalidateContext() {
+        resetTransform();
+        resetComposite();
+        resetClip();
+        BufferedPaints.resetPaint(rq);
+        invalidateSurfaces();
+        validCompRef.clear();
+        validClipRef.clear();
+        validPaintRef.clear();
+        isValidatedPaintJustAColor = false;
+        xformInUse = false;
+    }
+
+    /**
+     * Returns a singleton {@code RenderQueue} object used by the rendering
+     * pipeline.
+     *
+     * @return a render queue
+     * @see RenderQueue
+     */
+    public abstract RenderQueue getRenderQueue();
+
+    /**
+     * Saves the state of this context.
+     * It may reset the current context.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    public abstract void saveState();
+
+    /**
+     * Restores the native state of this context.
+     * It may reset the current context.
+     *
+     * Note: must be called while the RenderQueue lock is held.
+     *
+     * @see RenderQueue#lock
+     * @see RenderQueue#unlock
+     */
+    public abstract void restoreState();
+}