src/hotspot/share/memory/arena.cpp
changeset 47216 71c04702a3d5
parent 46818 d0475215ae39
child 48859 5a4d08efbad9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/hotspot/share/memory/arena.cpp	Tue Sep 12 19:03:39 2017 +0200
@@ -0,0 +1,526 @@
+/*
+ * Copyright (c) 2017, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ *
+ */
+
+#include "precompiled.hpp"
+#include "gc/shared/genCollectedHeap.hpp"
+#include "memory/allocation.hpp"
+#include "memory/allocation.inline.hpp"
+#include "memory/metaspaceShared.hpp"
+#include "memory/resourceArea.hpp"
+#include "memory/universe.hpp"
+#include "runtime/atomic.hpp"
+#include "runtime/os.hpp"
+#include "runtime/task.hpp"
+#include "runtime/threadCritical.hpp"
+#include "services/memTracker.hpp"
+#include "utilities/ostream.hpp"
+
+//--------------------------------------------------------------------------------------
+// ChunkPool implementation
+
+// MT-safe pool of chunks to reduce malloc/free thrashing
+// NB: not using Mutex because pools are used before Threads are initialized
+class ChunkPool: public CHeapObj<mtInternal> {
+  Chunk*       _first;        // first cached Chunk; its first word points to next chunk
+  size_t       _num_chunks;   // number of unused chunks in pool
+  size_t       _num_used;     // number of chunks currently checked out
+  const size_t _size;         // size of each chunk (must be uniform)
+
+  // Our four static pools
+  static ChunkPool* _large_pool;
+  static ChunkPool* _medium_pool;
+  static ChunkPool* _small_pool;
+  static ChunkPool* _tiny_pool;
+
+  // return first element or null
+  void* get_first() {
+    Chunk* c = _first;
+    if (_first) {
+      _first = _first->next();
+      _num_chunks--;
+    }
+    return c;
+  }
+
+ public:
+  // All chunks in a ChunkPool has the same size
+   ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }
+
+  // Allocate a new chunk from the pool (might expand the pool)
+  NOINLINE void* allocate(size_t bytes, AllocFailType alloc_failmode) {
+    assert(bytes == _size, "bad size");
+    void* p = NULL;
+    // No VM lock can be taken inside ThreadCritical lock, so os::malloc
+    // should be done outside ThreadCritical lock due to NMT
+    { ThreadCritical tc;
+      _num_used++;
+      p = get_first();
+    }
+    if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
+    if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
+      vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
+    }
+    return p;
+  }
+
+  // Return a chunk to the pool
+  void free(Chunk* chunk) {
+    assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
+    ThreadCritical tc;
+    _num_used--;
+
+    // Add chunk to list
+    chunk->set_next(_first);
+    _first = chunk;
+    _num_chunks++;
+  }
+
+  // Prune the pool
+  void free_all_but(size_t n) {
+    Chunk* cur = NULL;
+    Chunk* next;
+    {
+      // if we have more than n chunks, free all of them
+      ThreadCritical tc;
+      if (_num_chunks > n) {
+        // free chunks at end of queue, for better locality
+        cur = _first;
+        for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();
+
+        if (cur != NULL) {
+          next = cur->next();
+          cur->set_next(NULL);
+          cur = next;
+
+          // Free all remaining chunks while in ThreadCritical lock
+          // so NMT adjustment is stable.
+          while(cur != NULL) {
+            next = cur->next();
+            os::free(cur);
+            _num_chunks--;
+            cur = next;
+          }
+        }
+      }
+    }
+  }
+
+  // Accessors to preallocated pool's
+  static ChunkPool* large_pool()  { assert(_large_pool  != NULL, "must be initialized"); return _large_pool;  }
+  static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
+  static ChunkPool* small_pool()  { assert(_small_pool  != NULL, "must be initialized"); return _small_pool;  }
+  static ChunkPool* tiny_pool()   { assert(_tiny_pool   != NULL, "must be initialized"); return _tiny_pool;   }
+
+  static void initialize() {
+    _large_pool  = new ChunkPool(Chunk::size        + Chunk::aligned_overhead_size());
+    _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
+    _small_pool  = new ChunkPool(Chunk::init_size   + Chunk::aligned_overhead_size());
+    _tiny_pool   = new ChunkPool(Chunk::tiny_size   + Chunk::aligned_overhead_size());
+  }
+
+  static void clean() {
+    enum { BlocksToKeep = 5 };
+     _tiny_pool->free_all_but(BlocksToKeep);
+     _small_pool->free_all_but(BlocksToKeep);
+     _medium_pool->free_all_but(BlocksToKeep);
+     _large_pool->free_all_but(BlocksToKeep);
+  }
+};
+
+ChunkPool* ChunkPool::_large_pool  = NULL;
+ChunkPool* ChunkPool::_medium_pool = NULL;
+ChunkPool* ChunkPool::_small_pool  = NULL;
+ChunkPool* ChunkPool::_tiny_pool   = NULL;
+
+void chunkpool_init() {
+  ChunkPool::initialize();
+}
+
+void
+Chunk::clean_chunk_pool() {
+  ChunkPool::clean();
+}
+
+
+//--------------------------------------------------------------------------------------
+// ChunkPoolCleaner implementation
+//
+
+class ChunkPoolCleaner : public PeriodicTask {
+  enum { CleaningInterval = 5000 };      // cleaning interval in ms
+
+ public:
+   ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
+   void task() {
+     ChunkPool::clean();
+   }
+};
+
+//--------------------------------------------------------------------------------------
+// Chunk implementation
+
+void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) throw() {
+  // requested_size is equal to sizeof(Chunk) but in order for the arena
+  // allocations to come out aligned as expected the size must be aligned
+  // to expected arena alignment.
+  // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
+  assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
+  size_t bytes = ARENA_ALIGN(requested_size) + length;
+  switch (length) {
+   case Chunk::size:        return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
+   case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
+   case Chunk::init_size:   return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
+   case Chunk::tiny_size:   return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
+   default: {
+     void* p = os::malloc(bytes, mtChunk, CALLER_PC);
+     if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
+       vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
+     }
+     return p;
+   }
+  }
+}
+
+void Chunk::operator delete(void* p) {
+  Chunk* c = (Chunk*)p;
+  switch (c->length()) {
+   case Chunk::size:        ChunkPool::large_pool()->free(c); break;
+   case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
+   case Chunk::init_size:   ChunkPool::small_pool()->free(c); break;
+   case Chunk::tiny_size:   ChunkPool::tiny_pool()->free(c); break;
+   default:
+     ThreadCritical tc;  // Free chunks under TC lock so that NMT adjustment is stable.
+     os::free(c);
+  }
+}
+
+Chunk::Chunk(size_t length) : _len(length) {
+  _next = NULL;         // Chain on the linked list
+}
+
+void Chunk::chop() {
+  Chunk *k = this;
+  while( k ) {
+    Chunk *tmp = k->next();
+    // clear out this chunk (to detect allocation bugs)
+    if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
+    delete k;                   // Free chunk (was malloc'd)
+    k = tmp;
+  }
+}
+
+void Chunk::next_chop() {
+  _next->chop();
+  _next = NULL;
+}
+
+void Chunk::start_chunk_pool_cleaner_task() {
+#ifdef ASSERT
+  static bool task_created = false;
+  assert(!task_created, "should not start chuck pool cleaner twice");
+  task_created = true;
+#endif
+  ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
+  cleaner->enroll();
+}
+
+//------------------------------Arena------------------------------------------
+
+Arena::Arena(MEMFLAGS flag, size_t init_size) : _flags(flag), _size_in_bytes(0)  {
+  size_t round_size = (sizeof (char *)) - 1;
+  init_size = (init_size+round_size) & ~round_size;
+  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
+  _hwm = _chunk->bottom();      // Save the cached hwm, max
+  _max = _chunk->top();
+  MemTracker::record_new_arena(flag);
+  set_size_in_bytes(init_size);
+}
+
+Arena::Arena(MEMFLAGS flag) : _flags(flag), _size_in_bytes(0) {
+  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
+  _hwm = _chunk->bottom();      // Save the cached hwm, max
+  _max = _chunk->top();
+  MemTracker::record_new_arena(flag);
+  set_size_in_bytes(Chunk::init_size);
+}
+
+Arena *Arena::move_contents(Arena *copy) {
+  copy->destruct_contents();
+  copy->_chunk = _chunk;
+  copy->_hwm   = _hwm;
+  copy->_max   = _max;
+  copy->_first = _first;
+
+  // workaround rare racing condition, which could double count
+  // the arena size by native memory tracking
+  size_t size = size_in_bytes();
+  set_size_in_bytes(0);
+  copy->set_size_in_bytes(size);
+  // Destroy original arena
+  reset();
+  return copy;            // Return Arena with contents
+}
+
+Arena::~Arena() {
+  destruct_contents();
+  MemTracker::record_arena_free(_flags);
+}
+
+void* Arena::operator new(size_t size) throw() {
+  assert(false, "Use dynamic memory type binding");
+  return NULL;
+}
+
+void* Arena::operator new (size_t size, const std::nothrow_t&  nothrow_constant) throw() {
+  assert(false, "Use dynamic memory type binding");
+  return NULL;
+}
+
+  // dynamic memory type binding
+void* Arena::operator new(size_t size, MEMFLAGS flags) throw() {
+#ifdef ASSERT
+  void* p = (void*)AllocateHeap(size, flags, CALLER_PC);
+  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
+  return p;
+#else
+  return (void *) AllocateHeap(size, flags, CALLER_PC);
+#endif
+}
+
+void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) throw() {
+#ifdef ASSERT
+  void* p = os::malloc(size, flags, CALLER_PC);
+  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
+  return p;
+#else
+  return os::malloc(size, flags, CALLER_PC);
+#endif
+}
+
+void Arena::operator delete(void* p) {
+  FreeHeap(p);
+}
+
+// Destroy this arenas contents and reset to empty
+void Arena::destruct_contents() {
+  if (UseMallocOnly && _first != NULL) {
+    char* end = _first->next() ? _first->top() : _hwm;
+    free_malloced_objects(_first, _first->bottom(), end, _hwm);
+  }
+  // reset size before chop to avoid a rare racing condition
+  // that can have total arena memory exceed total chunk memory
+  set_size_in_bytes(0);
+  _first->chop();
+  reset();
+}
+
+// This is high traffic method, but many calls actually don't
+// change the size
+void Arena::set_size_in_bytes(size_t size) {
+  if (_size_in_bytes != size) {
+    long delta = (long)(size - size_in_bytes());
+    _size_in_bytes = size;
+    MemTracker::record_arena_size_change(delta, _flags);
+  }
+}
+
+// Total of all Chunks in arena
+size_t Arena::used() const {
+  size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
+  register Chunk *k = _first;
+  while( k != _chunk) {         // Whilst have Chunks in a row
+    sum += k->length();         // Total size of this Chunk
+    k = k->next();              // Bump along to next Chunk
+  }
+  return sum;                   // Return total consumed space.
+}
+
+void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
+  vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, "%s", whence);
+}
+
+// Grow a new Chunk
+void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
+  // Get minimal required size.  Either real big, or even bigger for giant objs
+  size_t len = MAX2(x, (size_t) Chunk::size);
+
+  Chunk *k = _chunk;            // Get filled-up chunk address
+  _chunk = new (alloc_failmode, len) Chunk(len);
+
+  if (_chunk == NULL) {
+    _chunk = k;                 // restore the previous value of _chunk
+    return NULL;
+  }
+  if (k) k->set_next(_chunk);   // Append new chunk to end of linked list
+  else _first = _chunk;
+  _hwm  = _chunk->bottom();     // Save the cached hwm, max
+  _max =  _chunk->top();
+  set_size_in_bytes(size_in_bytes() + len);
+  void* result = _hwm;
+  _hwm += x;
+  return result;
+}
+
+
+
+// Reallocate storage in Arena.
+void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
+  if (new_size == 0) return NULL;
+#ifdef ASSERT
+  if (UseMallocOnly) {
+    // always allocate a new object  (otherwise we'll free this one twice)
+    char* copy = (char*)Amalloc(new_size, alloc_failmode);
+    if (copy == NULL) {
+      return NULL;
+    }
+    size_t n = MIN2(old_size, new_size);
+    if (n > 0) memcpy(copy, old_ptr, n);
+    Afree(old_ptr,old_size);    // Mostly done to keep stats accurate
+    return copy;
+  }
+#endif
+  char *c_old = (char*)old_ptr; // Handy name
+  // Stupid fast special case
+  if( new_size <= old_size ) {  // Shrink in-place
+    if( c_old+old_size == _hwm) // Attempt to free the excess bytes
+      _hwm = c_old+new_size;    // Adjust hwm
+    return c_old;
+  }
+
+  // make sure that new_size is legal
+  size_t corrected_new_size = ARENA_ALIGN(new_size);
+
+  // See if we can resize in-place
+  if( (c_old+old_size == _hwm) &&       // Adjusting recent thing
+      (c_old+corrected_new_size <= _max) ) {      // Still fits where it sits
+    _hwm = c_old+corrected_new_size;      // Adjust hwm
+    return c_old;               // Return old pointer
+  }
+
+  // Oops, got to relocate guts
+  void *new_ptr = Amalloc(new_size, alloc_failmode);
+  if (new_ptr == NULL) {
+    return NULL;
+  }
+  memcpy( new_ptr, c_old, old_size );
+  Afree(c_old,old_size);        // Mostly done to keep stats accurate
+  return new_ptr;
+}
+
+
+// Determine if pointer belongs to this Arena or not.
+bool Arena::contains( const void *ptr ) const {
+#ifdef ASSERT
+  if (UseMallocOnly) {
+    // really slow, but not easy to make fast
+    if (_chunk == NULL) return false;
+    char** bottom = (char**)_chunk->bottom();
+    for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
+      if (*p == ptr) return true;
+    }
+    for (Chunk *c = _first; c != NULL; c = c->next()) {
+      if (c == _chunk) continue;  // current chunk has been processed
+      char** bottom = (char**)c->bottom();
+      for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
+        if (*p == ptr) return true;
+      }
+    }
+    return false;
+  }
+#endif
+  if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
+    return true;                // Check for in this chunk
+  for (Chunk *c = _first; c; c = c->next()) {
+    if (c == _chunk) continue;  // current chunk has been processed
+    if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
+      return true;              // Check for every chunk in Arena
+    }
+  }
+  return false;                 // Not in any Chunk, so not in Arena
+}
+
+
+#ifdef ASSERT
+void* Arena::malloc(size_t size) {
+  assert(UseMallocOnly, "shouldn't call");
+  // use malloc, but save pointer in res. area for later freeing
+  char** save = (char**)internal_malloc_4(sizeof(char*));
+  return (*save = (char*)os::malloc(size, mtChunk));
+}
+
+// for debugging with UseMallocOnly
+void* Arena::internal_malloc_4(size_t x) {
+  assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
+  check_for_overflow(x, "Arena::internal_malloc_4");
+  if (_hwm + x > _max) {
+    return grow(x);
+  } else {
+    char *old = _hwm;
+    _hwm += x;
+    return old;
+  }
+}
+#endif
+
+
+//--------------------------------------------------------------------------------------
+// Non-product code
+
+#ifndef PRODUCT
+
+julong Arena::_bytes_allocated = 0;
+
+void Arena::inc_bytes_allocated(size_t x) { inc_stat_counter(&_bytes_allocated, x); }
+
+// debugging code
+inline void Arena::free_all(char** start, char** end) {
+  for (char** p = start; p < end; p++) if (*p) os::free(*p);
+}
+
+void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
+  assert(UseMallocOnly, "should not call");
+  // free all objects malloced since resource mark was created; resource area
+  // contains their addresses
+  if (chunk->next()) {
+    // this chunk is full, and some others too
+    for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
+      char* top = c->top();
+      if (c->next() == NULL) {
+        top = hwm2;     // last junk is only used up to hwm2
+        assert(c->contains(hwm2), "bad hwm2");
+      }
+      free_all((char**)c->bottom(), (char**)top);
+    }
+    assert(chunk->contains(hwm), "bad hwm");
+    assert(chunk->contains(max), "bad max");
+    free_all((char**)hwm, (char**)max);
+  } else {
+    // this chunk was partially used
+    assert(chunk->contains(hwm), "bad hwm");
+    assert(chunk->contains(hwm2), "bad hwm2");
+    free_all((char**)hwm, (char**)hwm2);
+  }
+}
+
+#endif // Non-product