src/java.desktop/share/classes/sun/java2d/pisces/Helpers.java
changeset 47919 66350f079368
parent 47918 a82c9f231737
parent 47880 bbd692ad4fa3
child 47920 52c9e8d2f8d9
child 48093 2cb07c3778e1
--- a/src/java.desktop/share/classes/sun/java2d/pisces/Helpers.java	Tue Nov 21 11:27:46 2017 +0530
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,458 +0,0 @@
-/*
- * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package sun.java2d.pisces;
-
-import java.util.Arrays;
-import static java.lang.Math.PI;
-import static java.lang.Math.cos;
-import static java.lang.Math.sqrt;
-import static java.lang.Math.cbrt;
-import static java.lang.Math.acos;
-
-
-final class Helpers {
-    private Helpers() {
-        throw new Error("This is a non instantiable class");
-    }
-
-    static boolean within(final float x, final float y, final float err) {
-        final float d = y - x;
-        return (d <= err && d >= -err);
-    }
-
-    static boolean within(final double x, final double y, final double err) {
-        final double d = y - x;
-        return (d <= err && d >= -err);
-    }
-
-    static int quadraticRoots(final float a, final float b,
-                              final float c, float[] zeroes, final int off)
-    {
-        int ret = off;
-        float t;
-        if (a != 0f) {
-            final float dis = b*b - 4*a*c;
-            if (dis > 0) {
-                final float sqrtDis = (float)Math.sqrt(dis);
-                // depending on the sign of b we use a slightly different
-                // algorithm than the traditional one to find one of the roots
-                // so we can avoid adding numbers of different signs (which
-                // might result in loss of precision).
-                if (b >= 0) {
-                    zeroes[ret++] = (2 * c) / (-b - sqrtDis);
-                    zeroes[ret++] = (-b - sqrtDis) / (2 * a);
-                } else {
-                    zeroes[ret++] = (-b + sqrtDis) / (2 * a);
-                    zeroes[ret++] = (2 * c) / (-b + sqrtDis);
-                }
-            } else if (dis == 0f) {
-                t = (-b) / (2 * a);
-                zeroes[ret++] = t;
-            }
-        } else {
-            if (b != 0f) {
-                t = (-c) / b;
-                zeroes[ret++] = t;
-            }
-        }
-        return ret - off;
-    }
-
-    // find the roots of g(t) = d*t^3 + a*t^2 + b*t + c in [A,B)
-    static int cubicRootsInAB(float d, float a, float b, float c,
-                              float[] pts, final int off,
-                              final float A, final float B)
-    {
-        if (d == 0) {
-            int num = quadraticRoots(a, b, c, pts, off);
-            return filterOutNotInAB(pts, off, num, A, B) - off;
-        }
-        // From Graphics Gems:
-        // http://tog.acm.org/resources/GraphicsGems/gems/Roots3And4.c
-        // (also from awt.geom.CubicCurve2D. But here we don't need as
-        // much accuracy and we don't want to create arrays so we use
-        // our own customized version).
-
-        /* normal form: x^3 + ax^2 + bx + c = 0 */
-        a /= d;
-        b /= d;
-        c /= d;
-
-        //  substitute x = y - A/3 to eliminate quadratic term:
-        //     x^3 +Px + Q = 0
-        //
-        // Since we actually need P/3 and Q/2 for all of the
-        // calculations that follow, we will calculate
-        // p = P/3
-        // q = Q/2
-        // instead and use those values for simplicity of the code.
-        double sq_A = a * a;
-        double p = 1.0/3 * (-1.0/3 * sq_A + b);
-        double q = 1.0/2 * (2.0/27 * a * sq_A - 1.0/3 * a * b + c);
-
-        /* use Cardano's formula */
-
-        double cb_p = p * p * p;
-        double D = q * q + cb_p;
-
-        int num;
-        if (D < 0) {
-            // see: http://en.wikipedia.org/wiki/Cubic_function#Trigonometric_.28and_hyperbolic.29_method
-            final double phi = 1.0/3 * acos(-q / sqrt(-cb_p));
-            final double t = 2 * sqrt(-p);
-
-            pts[ off+0 ] =  (float)( t * cos(phi));
-            pts[ off+1 ] =  (float)(-t * cos(phi + PI / 3));
-            pts[ off+2 ] =  (float)(-t * cos(phi - PI / 3));
-            num = 3;
-        } else {
-            final double sqrt_D = sqrt(D);
-            final double u = cbrt(sqrt_D - q);
-            final double v = - cbrt(sqrt_D + q);
-
-            pts[ off ] = (float)(u + v);
-            num = 1;
-
-            if (within(D, 0, 1e-8)) {
-                pts[off+1] = -(pts[off] / 2);
-                num = 2;
-            }
-        }
-
-        final float sub = 1.0f/3 * a;
-
-        for (int i = 0; i < num; ++i) {
-            pts[ off+i ] -= sub;
-        }
-
-        return filterOutNotInAB(pts, off, num, A, B) - off;
-    }
-
-    // These use a hardcoded factor of 2 for increasing sizes. Perhaps this
-    // should be provided as an argument.
-    static float[] widenArray(float[] in, final int cursize, final int numToAdd) {
-        if (in.length >= cursize + numToAdd) {
-            return in;
-        }
-        return Arrays.copyOf(in, 2 * (cursize + numToAdd));
-    }
-
-    static int[] widenArray(int[] in, final int cursize, final int numToAdd) {
-        if (in.length >= cursize + numToAdd) {
-            return in;
-        }
-        return Arrays.copyOf(in, 2 * (cursize + numToAdd));
-    }
-
-    static float evalCubic(final float a, final float b,
-                           final float c, final float d,
-                           final float t)
-    {
-        return t * (t * (t * a + b) + c) + d;
-    }
-
-    static float evalQuad(final float a, final float b,
-                          final float c, final float t)
-    {
-        return t * (t * a + b) + c;
-    }
-
-    // returns the index 1 past the last valid element remaining after filtering
-    static int filterOutNotInAB(float[] nums, final int off, final int len,
-                                final float a, final float b)
-    {
-        int ret = off;
-        for (int i = off; i < off + len; i++) {
-            if (nums[i] >= a && nums[i] < b) {
-                nums[ret++] = nums[i];
-            }
-        }
-        return ret;
-    }
-
-    static float polyLineLength(float[] poly, final int off, final int nCoords) {
-        assert nCoords % 2 == 0 && poly.length >= off + nCoords : "";
-        float acc = 0;
-        for (int i = off + 2; i < off + nCoords; i += 2) {
-            acc += linelen(poly[i], poly[i+1], poly[i-2], poly[i-1]);
-        }
-        return acc;
-    }
-
-    static float linelen(float x1, float y1, float x2, float y2) {
-        final float dx = x2 - x1;
-        final float dy = y2 - y1;
-        return (float)Math.sqrt(dx*dx + dy*dy);
-    }
-
-    static void subdivide(float[] src, int srcoff, float[] left, int leftoff,
-                          float[] right, int rightoff, int type)
-    {
-        switch(type) {
-        case 6:
-            Helpers.subdivideQuad(src, srcoff, left, leftoff, right, rightoff);
-            break;
-        case 8:
-            Helpers.subdivideCubic(src, srcoff, left, leftoff, right, rightoff);
-            break;
-        default:
-            throw new InternalError("Unsupported curve type");
-        }
-    }
-
-    static void isort(float[] a, int off, int len) {
-        for (int i = off + 1; i < off + len; i++) {
-            float ai = a[i];
-            int j = i - 1;
-            for (; j >= off && a[j] > ai; j--) {
-                a[j+1] = a[j];
-            }
-            a[j+1] = ai;
-        }
-    }
-
-    // Most of these are copied from classes in java.awt.geom because we need
-    // float versions of these functions, and Line2D, CubicCurve2D,
-    // QuadCurve2D don't provide them.
-    /**
-     * Subdivides the cubic curve specified by the coordinates
-     * stored in the {@code src} array at indices {@code srcoff}
-     * through ({@code srcoff}&nbsp;+&nbsp;7) and stores the
-     * resulting two subdivided curves into the two result arrays at the
-     * corresponding indices.
-     * Either or both of the {@code left} and {@code right}
-     * arrays may be {@code null} or a reference to the same array
-     * as the {@code src} array.
-     * Note that the last point in the first subdivided curve is the
-     * same as the first point in the second subdivided curve. Thus,
-     * it is possible to pass the same array for {@code left}
-     * and {@code right} and to use offsets, such as {@code rightoff}
-     * equals ({@code leftoff} + 6), in order
-     * to avoid allocating extra storage for this common point.
-     * @param src the array holding the coordinates for the source curve
-     * @param srcoff the offset into the array of the beginning of the
-     * the 6 source coordinates
-     * @param left the array for storing the coordinates for the first
-     * half of the subdivided curve
-     * @param leftoff the offset into the array of the beginning of the
-     * the 6 left coordinates
-     * @param right the array for storing the coordinates for the second
-     * half of the subdivided curve
-     * @param rightoff the offset into the array of the beginning of the
-     * the 6 right coordinates
-     * @since 1.7
-     */
-    static void subdivideCubic(float src[], int srcoff,
-                               float left[], int leftoff,
-                               float right[], int rightoff)
-    {
-        float x1 = src[srcoff + 0];
-        float y1 = src[srcoff + 1];
-        float ctrlx1 = src[srcoff + 2];
-        float ctrly1 = src[srcoff + 3];
-        float ctrlx2 = src[srcoff + 4];
-        float ctrly2 = src[srcoff + 5];
-        float x2 = src[srcoff + 6];
-        float y2 = src[srcoff + 7];
-        if (left != null) {
-            left[leftoff + 0] = x1;
-            left[leftoff + 1] = y1;
-        }
-        if (right != null) {
-            right[rightoff + 6] = x2;
-            right[rightoff + 7] = y2;
-        }
-        x1 = (x1 + ctrlx1) / 2.0f;
-        y1 = (y1 + ctrly1) / 2.0f;
-        x2 = (x2 + ctrlx2) / 2.0f;
-        y2 = (y2 + ctrly2) / 2.0f;
-        float centerx = (ctrlx1 + ctrlx2) / 2.0f;
-        float centery = (ctrly1 + ctrly2) / 2.0f;
-        ctrlx1 = (x1 + centerx) / 2.0f;
-        ctrly1 = (y1 + centery) / 2.0f;
-        ctrlx2 = (x2 + centerx) / 2.0f;
-        ctrly2 = (y2 + centery) / 2.0f;
-        centerx = (ctrlx1 + ctrlx2) / 2.0f;
-        centery = (ctrly1 + ctrly2) / 2.0f;
-        if (left != null) {
-            left[leftoff + 2] = x1;
-            left[leftoff + 3] = y1;
-            left[leftoff + 4] = ctrlx1;
-            left[leftoff + 5] = ctrly1;
-            left[leftoff + 6] = centerx;
-            left[leftoff + 7] = centery;
-        }
-        if (right != null) {
-            right[rightoff + 0] = centerx;
-            right[rightoff + 1] = centery;
-            right[rightoff + 2] = ctrlx2;
-            right[rightoff + 3] = ctrly2;
-            right[rightoff + 4] = x2;
-            right[rightoff + 5] = y2;
-        }
-    }
-
-
-    static void subdivideCubicAt(float t, float src[], int srcoff,
-                                 float left[], int leftoff,
-                                 float right[], int rightoff)
-    {
-        float x1 = src[srcoff + 0];
-        float y1 = src[srcoff + 1];
-        float ctrlx1 = src[srcoff + 2];
-        float ctrly1 = src[srcoff + 3];
-        float ctrlx2 = src[srcoff + 4];
-        float ctrly2 = src[srcoff + 5];
-        float x2 = src[srcoff + 6];
-        float y2 = src[srcoff + 7];
-        if (left != null) {
-            left[leftoff + 0] = x1;
-            left[leftoff + 1] = y1;
-        }
-        if (right != null) {
-            right[rightoff + 6] = x2;
-            right[rightoff + 7] = y2;
-        }
-        x1 = x1 + t * (ctrlx1 - x1);
-        y1 = y1 + t * (ctrly1 - y1);
-        x2 = ctrlx2 + t * (x2 - ctrlx2);
-        y2 = ctrly2 + t * (y2 - ctrly2);
-        float centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
-        float centery = ctrly1 + t * (ctrly2 - ctrly1);
-        ctrlx1 = x1 + t * (centerx - x1);
-        ctrly1 = y1 + t * (centery - y1);
-        ctrlx2 = centerx + t * (x2 - centerx);
-        ctrly2 = centery + t * (y2 - centery);
-        centerx = ctrlx1 + t * (ctrlx2 - ctrlx1);
-        centery = ctrly1 + t * (ctrly2 - ctrly1);
-        if (left != null) {
-            left[leftoff + 2] = x1;
-            left[leftoff + 3] = y1;
-            left[leftoff + 4] = ctrlx1;
-            left[leftoff + 5] = ctrly1;
-            left[leftoff + 6] = centerx;
-            left[leftoff + 7] = centery;
-        }
-        if (right != null) {
-            right[rightoff + 0] = centerx;
-            right[rightoff + 1] = centery;
-            right[rightoff + 2] = ctrlx2;
-            right[rightoff + 3] = ctrly2;
-            right[rightoff + 4] = x2;
-            right[rightoff + 5] = y2;
-        }
-    }
-
-    static void subdivideQuad(float src[], int srcoff,
-                              float left[], int leftoff,
-                              float right[], int rightoff)
-    {
-        float x1 = src[srcoff + 0];
-        float y1 = src[srcoff + 1];
-        float ctrlx = src[srcoff + 2];
-        float ctrly = src[srcoff + 3];
-        float x2 = src[srcoff + 4];
-        float y2 = src[srcoff + 5];
-        if (left != null) {
-            left[leftoff + 0] = x1;
-            left[leftoff + 1] = y1;
-        }
-        if (right != null) {
-            right[rightoff + 4] = x2;
-            right[rightoff + 5] = y2;
-        }
-        x1 = (x1 + ctrlx) / 2.0f;
-        y1 = (y1 + ctrly) / 2.0f;
-        x2 = (x2 + ctrlx) / 2.0f;
-        y2 = (y2 + ctrly) / 2.0f;
-        ctrlx = (x1 + x2) / 2.0f;
-        ctrly = (y1 + y2) / 2.0f;
-        if (left != null) {
-            left[leftoff + 2] = x1;
-            left[leftoff + 3] = y1;
-            left[leftoff + 4] = ctrlx;
-            left[leftoff + 5] = ctrly;
-        }
-        if (right != null) {
-            right[rightoff + 0] = ctrlx;
-            right[rightoff + 1] = ctrly;
-            right[rightoff + 2] = x2;
-            right[rightoff + 3] = y2;
-        }
-    }
-
-    static void subdivideQuadAt(float t, float src[], int srcoff,
-                                float left[], int leftoff,
-                                float right[], int rightoff)
-    {
-        float x1 = src[srcoff + 0];
-        float y1 = src[srcoff + 1];
-        float ctrlx = src[srcoff + 2];
-        float ctrly = src[srcoff + 3];
-        float x2 = src[srcoff + 4];
-        float y2 = src[srcoff + 5];
-        if (left != null) {
-            left[leftoff + 0] = x1;
-            left[leftoff + 1] = y1;
-        }
-        if (right != null) {
-            right[rightoff + 4] = x2;
-            right[rightoff + 5] = y2;
-        }
-        x1 = x1 + t * (ctrlx - x1);
-        y1 = y1 + t * (ctrly - y1);
-        x2 = ctrlx + t * (x2 - ctrlx);
-        y2 = ctrly + t * (y2 - ctrly);
-        ctrlx = x1 + t * (x2 - x1);
-        ctrly = y1 + t * (y2 - y1);
-        if (left != null) {
-            left[leftoff + 2] = x1;
-            left[leftoff + 3] = y1;
-            left[leftoff + 4] = ctrlx;
-            left[leftoff + 5] = ctrly;
-        }
-        if (right != null) {
-            right[rightoff + 0] = ctrlx;
-            right[rightoff + 1] = ctrly;
-            right[rightoff + 2] = x2;
-            right[rightoff + 3] = y2;
-        }
-    }
-
-    static void subdivideAt(float t, float src[], int srcoff,
-                            float left[], int leftoff,
-                            float right[], int rightoff, int size)
-    {
-        switch(size) {
-        case 8:
-            subdivideCubicAt(t, src, srcoff, left, leftoff, right, rightoff);
-            break;
-        case 6:
-            subdivideQuadAt(t, src, srcoff, left, leftoff, right, rightoff);
-            break;
-        }
-    }
-}