src/demo/share/applets/MoleculeViewer/Matrix3D.java
changeset 50831 59c6972e39fa
parent 50830 5500595d8ebf
child 50832 e069b9e49ca7
--- a/src/demo/share/applets/MoleculeViewer/Matrix3D.java	Fri Jun 22 12:16:14 2018 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,248 +0,0 @@
-/*
- * Copyright (c) 1995, 2011, Oracle and/or its affiliates. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- *
- *   - Redistributions of source code must retain the above copyright
- *     notice, this list of conditions and the following disclaimer.
- *
- *   - Redistributions in binary form must reproduce the above copyright
- *     notice, this list of conditions and the following disclaimer in the
- *     documentation and/or other materials provided with the distribution.
- *
- *   - Neither the name of Oracle nor the names of its
- *     contributors may be used to endorse or promote products derived
- *     from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
- * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
- * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-/*
- * This source code is provided to illustrate the usage of a given feature
- * or technique and has been deliberately simplified. Additional steps
- * required for a production-quality application, such as security checks,
- * input validation and proper error handling, might not be present in
- * this sample code.
- */
-
-
-
-/** A fairly conventional 3D matrix object that can transform sets of
-3D points and perform a variety of manipulations on the transform */
-class Matrix3D {
-
-    float xx, xy, xz, xo;
-    float yx, yy, yz, yo;
-    float zx, zy, zz, zo;
-    static final double pi = 3.14159265;
-
-    /** Create a new unit matrix */
-    Matrix3D() {
-        xx = 1.0f;
-        yy = 1.0f;
-        zz = 1.0f;
-    }
-
-    /** Scale by f in all dimensions */
-    void scale(float f) {
-        xx *= f;
-        xy *= f;
-        xz *= f;
-        xo *= f;
-        yx *= f;
-        yy *= f;
-        yz *= f;
-        yo *= f;
-        zx *= f;
-        zy *= f;
-        zz *= f;
-        zo *= f;
-    }
-
-    /** Scale along each axis independently */
-    void scale(float xf, float yf, float zf) {
-        xx *= xf;
-        xy *= xf;
-        xz *= xf;
-        xo *= xf;
-        yx *= yf;
-        yy *= yf;
-        yz *= yf;
-        yo *= yf;
-        zx *= zf;
-        zy *= zf;
-        zz *= zf;
-        zo *= zf;
-    }
-
-    /** Translate the origin */
-    void translate(float x, float y, float z) {
-        xo += x;
-        yo += y;
-        zo += z;
-    }
-
-    /** rotate theta degrees about the y axis */
-    void yrot(double theta) {
-        theta *= (pi / 180);
-        double ct = Math.cos(theta);
-        double st = Math.sin(theta);
-
-        float Nxx = (float) (xx * ct + zx * st);
-        float Nxy = (float) (xy * ct + zy * st);
-        float Nxz = (float) (xz * ct + zz * st);
-        float Nxo = (float) (xo * ct + zo * st);
-
-        float Nzx = (float) (zx * ct - xx * st);
-        float Nzy = (float) (zy * ct - xy * st);
-        float Nzz = (float) (zz * ct - xz * st);
-        float Nzo = (float) (zo * ct - xo * st);
-
-        xo = Nxo;
-        xx = Nxx;
-        xy = Nxy;
-        xz = Nxz;
-        zo = Nzo;
-        zx = Nzx;
-        zy = Nzy;
-        zz = Nzz;
-    }
-
-    /** rotate theta degrees about the x axis */
-    void xrot(double theta) {
-        theta *= (pi / 180);
-        double ct = Math.cos(theta);
-        double st = Math.sin(theta);
-
-        float Nyx = (float) (yx * ct + zx * st);
-        float Nyy = (float) (yy * ct + zy * st);
-        float Nyz = (float) (yz * ct + zz * st);
-        float Nyo = (float) (yo * ct + zo * st);
-
-        float Nzx = (float) (zx * ct - yx * st);
-        float Nzy = (float) (zy * ct - yy * st);
-        float Nzz = (float) (zz * ct - yz * st);
-        float Nzo = (float) (zo * ct - yo * st);
-
-        yo = Nyo;
-        yx = Nyx;
-        yy = Nyy;
-        yz = Nyz;
-        zo = Nzo;
-        zx = Nzx;
-        zy = Nzy;
-        zz = Nzz;
-    }
-
-    /** rotate theta degrees about the z axis */
-    void zrot(double theta) {
-        theta *= (pi / 180);
-        double ct = Math.cos(theta);
-        double st = Math.sin(theta);
-
-        float Nyx = (float) (yx * ct + xx * st);
-        float Nyy = (float) (yy * ct + xy * st);
-        float Nyz = (float) (yz * ct + xz * st);
-        float Nyo = (float) (yo * ct + xo * st);
-
-        float Nxx = (float) (xx * ct - yx * st);
-        float Nxy = (float) (xy * ct - yy * st);
-        float Nxz = (float) (xz * ct - yz * st);
-        float Nxo = (float) (xo * ct - yo * st);
-
-        yo = Nyo;
-        yx = Nyx;
-        yy = Nyy;
-        yz = Nyz;
-        xo = Nxo;
-        xx = Nxx;
-        xy = Nxy;
-        xz = Nxz;
-    }
-
-    /** Multiply this matrix by a second: M = M*R */
-    void mult(Matrix3D rhs) {
-        float lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz;
-        float lxy = xy * rhs.xx + yy * rhs.xy + zy * rhs.xz;
-        float lxz = xz * rhs.xx + yz * rhs.xy + zz * rhs.xz;
-        float lxo = xo * rhs.xx + yo * rhs.xy + zo * rhs.xz + rhs.xo;
-
-        float lyx = xx * rhs.yx + yx * rhs.yy + zx * rhs.yz;
-        float lyy = xy * rhs.yx + yy * rhs.yy + zy * rhs.yz;
-        float lyz = xz * rhs.yx + yz * rhs.yy + zz * rhs.yz;
-        float lyo = xo * rhs.yx + yo * rhs.yy + zo * rhs.yz + rhs.yo;
-
-        float lzx = xx * rhs.zx + yx * rhs.zy + zx * rhs.zz;
-        float lzy = xy * rhs.zx + yy * rhs.zy + zy * rhs.zz;
-        float lzz = xz * rhs.zx + yz * rhs.zy + zz * rhs.zz;
-        float lzo = xo * rhs.zx + yo * rhs.zy + zo * rhs.zz + rhs.zo;
-
-        xx = lxx;
-        xy = lxy;
-        xz = lxz;
-        xo = lxo;
-
-        yx = lyx;
-        yy = lyy;
-        yz = lyz;
-        yo = lyo;
-
-        zx = lzx;
-        zy = lzy;
-        zz = lzz;
-        zo = lzo;
-    }
-
-    /** Reinitialize to the unit matrix */
-    void unit() {
-        xo = 0;
-        xx = 1;
-        xy = 0;
-        xz = 0;
-        yo = 0;
-        yx = 0;
-        yy = 1;
-        yz = 0;
-        zo = 0;
-        zx = 0;
-        zy = 0;
-        zz = 1;
-    }
-
-    /** Transform nvert points from v into tv.  v contains the input
-    coordinates in floating point.  Three successive entries in
-    the array constitute a point.  tv ends up holding the transformed
-    points as integers; three successive entries per point */
-    void transform(float v[], int tv[], int nvert) {
-        float lxx = xx, lxy = xy, lxz = xz, lxo = xo;
-        float lyx = yx, lyy = yy, lyz = yz, lyo = yo;
-        float lzx = zx, lzy = zy, lzz = zz, lzo = zo;
-        for (int i = nvert * 3; (i -= 3) >= 0;) {
-            float x = v[i];
-            float y = v[i + 1];
-            float z = v[i + 2];
-            tv[i] = (int) (x * lxx + y * lxy + z * lxz + lxo);
-            tv[i + 1] = (int) (x * lyx + y * lyy + z * lyz + lyo);
-            tv[i + 2] = (int) (x * lzx + y * lzy + z * lzz + lzo);
-        }
-    }
-
-    @Override
-    public String toString() {
-        return ("[" + xo + "," + xx + "," + xy + "," + xz + ";"
-                + yo + "," + yx + "," + yy + "," + yz + ";"
-                + zo + "," + zx + "," + zy + "," + zz + "]");
-    }
-}