jdk/src/java.desktop/share/classes/javax/sound/midi/SoundbankResource.java
changeset 26037 508779ce6619
parent 26003 d630c97424bd
parent 25859 3317bb8137f4
child 47195 b309b58eb190
--- a/jdk/src/java.desktop/share/classes/javax/sound/midi/SoundbankResource.java	Mon Aug 18 14:03:21 2014 +0100
+++ b/jdk/src/java.desktop/share/classes/javax/sound/midi/SoundbankResource.java	Tue Aug 19 10:32:16 2014 -0700
@@ -25,81 +25,72 @@
 
 package javax.sound.midi;
 
+import javax.sound.sampled.AudioInputStream;
+
 /**
- * A <code>SoundbankResource</code> represents any audio resource stored
- * in a <code>{@link Soundbank}</code>.  Common soundbank resources include:
+ * A {@code SoundbankResource} represents any audio resource stored in a
+ * {@link Soundbank}. Common soundbank resources include:
  * <ul>
- * <li>Instruments.  An instrument may be specified in a variety of
- * ways.  However, all soundbanks have some mechanism for defining
- * instruments.  In doing so, they may reference other resources
- * stored in the soundbank.  Each instrument has a <code>Patch</code>
- * which specifies the MIDI program and bank by which it may be
- * referenced in MIDI messages.  Instrument information may be
- * stored in <code>{@link Instrument}</code> objects.
- * <li>Audio samples.  A sample typically is a sampled audio waveform
- * which contains a short sound recording whose duration is a fraction of
- * a second, or at most a few seconds.  These audio samples may be
- * used by a <code>{@link Synthesizer}</code> to synthesize sound in response to MIDI
- * commands, or extracted for use by an application.
- * (The terminology reflects musicians' use of the word "sample" to refer
- * collectively to a series of contiguous audio samples or frames, rather than
- * to a single, instantaneous sample.)
- * The data class for an audio sample will be an object
- * that encapsulates the audio sample data itself and information
- * about how to interpret it (the format of the audio data), such
- * as an <code>{@link javax.sound.sampled.AudioInputStream}</code>.     </li>
- * <li>Embedded sequences.  A sound bank may contain built-in
- * song data stored in a data object such as a <code>{@link Sequence}</code>.
+ * <li>Instruments. An instrument may be specified in a variety of ways.
+ * However, all soundbanks have some mechanism for defining instruments. In
+ * doing so, they may reference other resources stored in the soundbank. Each
+ * instrument has a {@code Patch} which specifies the MIDI program and bank by
+ * which it may be referenced in MIDI messages. Instrument information may be
+ * stored in {@link Instrument} objects.</li>
+ * <li>Audio samples. A sample typically is a sampled audio waveform which
+ * contains a short sound recording whose duration is a fraction of a second, or
+ * at most a few seconds. These audio samples may be used by a
+ * {@link Synthesizer} to synthesize sound in response to MIDI commands, or
+ * extracted for use by an application. (The terminology reflects musicians' use
+ * of the word "sample" to refer collectively to a series of contiguous audio
+ * samples or frames, rather than to a single, instantaneous sample.) The data
+ * class for an audio sample will be an object that encapsulates the audio
+ * sample data itself and information about how to interpret it (the format of
+ * the audio data), such as an {@link AudioInputStream}.</li>
+ * <li>Embedded sequences. A sound bank may contain built-in song data stored in
+ * a data object such as a {@link Sequence}.</li>
  * </ul>
- * <p>
- * Synthesizers that use wavetable synthesis or related
- * techniques play back the audio in a sample when
- * synthesizing notes, often when emulating the real-world instrument that
- * was originally recorded.  However, there is not necessarily a one-to-one
- * correspondence between the <code>Instruments</code> and samples
- * in a <code>Soundbank</code>.  A single <code>Instrument</code> can use
- * multiple SoundbankResources (typically for notes of dissimilar pitch or
- * brightness).  Also, more than one <code>Instrument</code> can use the same
- * sample.
+ * Synthesizers that use wavetable synthesis or related techniques play back the
+ * audio in a sample when synthesizing notes, often when emulating the
+ * real-world instrument that was originally recorded. However, there is not
+ * necessarily a one-to-one correspondence between the {@code Instruments} and
+ * samples in a {@code Soundbank}. A single {@code Instrument} can use multiple
+ * SoundbankResources (typically for notes of dissimilar pitch or brightness).
+ * Also, more than one {@code Instrument} can use the same sample.
  *
  * @author Kara Kytle
  */
-
 public abstract class SoundbankResource {
 
-
     /**
-     * The sound bank that contains the <code>SoundbankResources</code>
+     * The sound bank that contains the {@code SoundbankResources}.
      */
     private final Soundbank soundBank;
 
-
     /**
-     * The name of the <code>SoundbankResource</code>
+     * The name of the {@code SoundbankResource}.
      */
     private final String name;
 
-
     /**
      * The class used to represent the sample's data.
      */
     private final Class<?> dataClass;
 
-
     /**
      * The wavetable index.
      */
     //private final int index;
 
-
     /**
-     * Constructs a new <code>SoundbankResource</code> from the given sound bank
-     * and wavetable index.  (Setting the <code>SoundbankResource's</code> name,
-     * sampled audio data, and instruments is a subclass responsibility.)
-     * @param soundBank the sound bank containing this <code>SoundbankResource</code>
-     * @param name the name of the sample
-     * @param dataClass the class used to represent the sample's data
+     * Constructs a new {@code SoundbankResource} from the given sound bank and
+     * wavetable index. (Setting the {@code SoundbankResource's} name, sampled
+     * audio data, and instruments is a subclass responsibility.)
      *
+     * @param  soundBank the sound bank containing this
+     *         {@code SoundbankResource}
+     * @param  name the name of the sample
+     * @param  dataClass the class used to represent the sample's data
      * @see #getSoundbank
      * @see #getName
      * @see #getDataClass
@@ -112,65 +103,65 @@
         this.dataClass = dataClass;
     }
 
-
     /**
-     * Obtains the sound bank that contains this <code>SoundbankResource</code>.
-     * @return the sound bank in which this <code>SoundbankResource</code> is stored
+     * Obtains the sound bank that contains this {@code SoundbankResource}.
+     *
+     * @return the sound bank in which this {@code SoundbankResource} is stored
      */
     public Soundbank getSoundbank() {
         return soundBank;
     }
 
-
     /**
-     * Obtains the name of the resource.  This should generally be a string
+     * Obtains the name of the resource. This should generally be a string
      * descriptive of the resource.
+     *
      * @return the instrument's name
      */
     public String getName() {
         return name;
     }
 
-
     /**
-     * Obtains the class used by this sample to represent its data.
-     * The object returned by <code>getData</code> will be of this
-     * class.  If this <code>SoundbankResource</code> object does not support
-     * direct access to its data, returns <code>null</code>.
-     * @return the class used to represent the sample's data, or
-     * null if the data is not accessible
+     * Obtains the class used by this sample to represent its data. The object
+     * returned by {@code getData} will be of this class. If this
+     * {@code SoundbankResource} object does not support direct access to its
+     * data, returns {@code null}.
+     *
+     * @return the class used to represent the sample's data, or null if the
+     *         data is not accessible
      */
     public Class<?> getDataClass() {
         return dataClass;
     }
 
-
     /**
-     * Obtains the sampled audio that is stored in this <code>SoundbankResource</code>.
-     * The type of object returned depends on the implementation of the
-     * concrete class, and may be queried using <code>getDataClass</code>.
+     * Obtains the sampled audio that is stored in this
+     * {@code SoundbankResource}. The type of object returned depends on the
+     * implementation of the concrete class, and may be queried using
+     * {@code getDataClass}.
+     *
      * @return an object containing the sampled audio data
      * @see #getDataClass
      */
     public abstract Object getData();
 
-
     /**
-     * Obtains the index of this <code>SoundbankResource</code> into the
-     * <code>Soundbank's</code> set of <code>SoundbankResources</code>.
+     * Obtains the index of this {@code SoundbankResource} into the
+     * {@code Soundbank's} set of {@code SoundbankResources}.
+     *
      * @return the wavetable index
      */
     //public int getIndex() {
     //  return index;
     //}
 
-
     /**
      * Obtains a list of the instruments in the sound bank that use the
-     * <code>SoundbankResource</code> for sound synthesis.
-     * @return an array of <code>Instruments</code> that reference this
-     * <code>SoundbankResource</code>
+     * {@code SoundbankResource} for sound synthesis.
      *
+     * @return an array of {@code Instruments} that reference this
+     *         {@code SoundbankResource}
      * @see Instrument#getSamples
      */
     //public abstract Instrument[] getInstruments();