jdk/src/java.desktop/share/classes/javax/sound/midi/Soundbank.java
changeset 26037 508779ce6619
parent 26003 d630c97424bd
parent 25859 3317bb8137f4
--- a/jdk/src/java.desktop/share/classes/javax/sound/midi/Soundbank.java	Mon Aug 18 14:03:21 2014 +0100
+++ b/jdk/src/java.desktop/share/classes/javax/sound/midi/Soundbank.java	Tue Aug 19 10:32:16 2014 -0700
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 1998, 2013, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 1998, 2014, Oracle and/or its affiliates. All rights reserved.
  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
  *
  * This code is free software; you can redistribute it and/or modify it
@@ -25,109 +25,101 @@
 
 package javax.sound.midi;
 
-import java.net.URL;
-
-
 /**
- * A <code>Soundbank</code> contains a set of <code>Instruments</code>
- * that can be loaded into a <code>Synthesizer</code>.
- * Note that a Java Sound <code>Soundbank</code> is different from a MIDI bank.
- * MIDI permits up to 16383 banks, each containing up to 128 instruments
- * (also sometimes called programs, patches, or timbres).
- * However, a <code>Soundbank</code> can contain 16383 times 128 instruments,
- * because the instruments within a <code>Soundbank</code> are indexed by both
- * a MIDI program number and a MIDI bank number (via a <code>Patch</code>
- * object). Thus, a <code>Soundbank</code> can be thought of as a collection
- * of MIDI banks.
+ * A {@code Soundbank} contains a set of {@code Instruments} that can be loaded
+ * into a {@code Synthesizer}. Note that a Java Sound {@code Soundbank} is
+ * different from a MIDI bank. MIDI permits up to 16383 banks, each containing
+ * up to 128 instruments (also sometimes called programs, patches, or timbres).
+ * However, a {@code Soundbank} can contain 16383 times 128 instruments, because
+ * the instruments within a {@code Soundbank} are indexed by both a MIDI program
+ * number and a MIDI bank number (via a {@code Patch} object). Thus, a
+ * {@code Soundbank} can be thought of as a collection of MIDI banks.
+ * <p>
+ * {@code Soundbank} includes methods that return {@code String} objects
+ * containing the sound bank's name, manufacturer, version number, and
+ * description. The precise content and format of these strings is left to the
+ * implementor.
  * <p>
- * <code>Soundbank</code> includes methods that return <code>String</code>
- * objects containing the sound bank's name, manufacturer, version number, and
- * description.  The precise content and format of these strings is left
- * to the implementor.
- * <p>
- * Different synthesizers use a variety of synthesis techniques.  A common
- * one is wavetable synthesis, in which a segment of recorded sound is
- * played back, often with looping and pitch change.  The Downloadable Sound
- * (DLS) format uses segments of recorded sound, as does the Headspace Engine.
- * <code>Soundbanks</code> and <code>Instruments</code> that are based on
- * wavetable synthesis (or other uses of stored sound recordings) should
- * typically implement the <code>getResources()</code>
- * method to provide access to these recorded segments.  This is optional,
- * however; the method can return an zero-length array if the synthesis technique
- * doesn't use sampled sound (FM synthesis and physical modeling are examples
- * of such techniques), or if it does but the implementor chooses not to make the
- * samples accessible.
+ * Different synthesizers use a variety of synthesis techniques. A common one is
+ * wavetable synthesis, in which a segment of recorded sound is played back,
+ * often with looping and pitch change. The Downloadable Sound (DLS) format uses
+ * segments of recorded sound, as does the Headspace Engine. {@code Soundbanks}
+ * and {@code Instruments} that are based on wavetable synthesis (or other uses
+ * of stored sound recordings) should typically implement the
+ * {@code getResources()} method to provide access to these recorded segments.
+ * This is optional, however; the method can return an zero-length array if the
+ * synthesis technique doesn't use sampled sound (FM synthesis and physical
+ * modeling are examples of such techniques), or if it does but the implementor
+ * chooses not to make the samples accessible.
  *
+ * @author David Rivas
+ * @author Kara Kytle
  * @see Synthesizer#getDefaultSoundbank
  * @see Synthesizer#isSoundbankSupported
  * @see Synthesizer#loadInstruments(Soundbank, Patch[])
  * @see Patch
  * @see Instrument
  * @see SoundbankResource
- *
- * @author David Rivas
- * @author Kara Kytle
  */
-
 public interface Soundbank {
 
-
     /**
      * Obtains the name of the sound bank.
-     * @return a <code>String</code> naming the sound bank
+     *
+     * @return a {@code String} naming the sound bank
      */
-    public String getName();
+    String getName();
 
     /**
      * Obtains the version string for the sound bank.
-     * @return a <code>String</code> that indicates the sound bank's version
+     *
+     * @return a {@code String} that indicates the sound bank's version
      */
-    public String getVersion();
+    String getVersion();
 
     /**
-     * Obtains a <code>string</code> naming the company that provides the
-     * sound bank
+     * Obtains a {@code string} naming the company that provides the sound bank.
+     *
      * @return the vendor string
      */
-    public String getVendor();
+    String getVendor();
 
     /**
      * Obtains a textual description of the sound bank, suitable for display.
-     * @return a <code>String</code> that describes the sound bank
+     *
+     * @return a {@code String} that describes the sound bank
      */
-    public String getDescription();
-
+    String getDescription();
 
     /**
      * Extracts a list of non-Instrument resources contained in the sound bank.
-     * @return an array of resources, excluding instruments.  If the sound bank contains
-     * no resources (other than instruments), returns an array of length 0.
+     *
+     * @return an array of resources, excluding instruments. If the sound bank
+     *         contains no resources (other than instruments), returns an array
+     *         of length 0.
      */
-    public SoundbankResource[] getResources();
-
+    SoundbankResource[] getResources();
 
     /**
      * Obtains a list of instruments contained in this sound bank.
-     * @return an array of the <code>Instruments</code> in this
-     * <code>SoundBank</code>
-     * If the sound bank contains no instruments, returns an array of length 0.
      *
+     * @return an array of the {@code Instruments} in this {@code SoundBank}. If
+     *         the sound bank contains no instruments, returns an array of
+     *         length 0.
      * @see Synthesizer#getLoadedInstruments
      * @see #getInstrument(Patch)
      */
-    public Instrument[] getInstruments();
+    Instrument[] getInstruments();
 
     /**
-     * Obtains an <code>Instrument</code> from the given <code>Patch</code>.
-     * @param patch a <code>Patch</code> object specifying the bank index
-     * and program change number
-     * @return the requested instrument, or <code>null</code> if the
-     * sound bank doesn't contain that instrument
+     * Obtains an {@code Instrument} from the given {@code Patch}.
      *
+     * @param  patch a {@code Patch} object specifying the bank index and
+     *         program change number
+     * @return the requested instrument, or {@code null} if the sound bank
+     *         doesn't contain that instrument
      * @see #getInstruments
      * @see Synthesizer#loadInstruments(Soundbank, Patch[])
      */
-    public Instrument getInstrument(Patch patch);
-
-
+    Instrument getInstrument(Patch patch);
 }