--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/hotspot/src/share/vm/libadt/set.hpp Sat Dec 01 00:00:00 2007 +0000
@@ -0,0 +1,251 @@
+/*
+ * Copyright 1997 Sun Microsystems, Inc. All Rights Reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
+ * CA 95054 USA or visit www.sun.com if you need additional information or
+ * have any questions.
+ *
+ */
+
+#ifndef _SET_
+#define _SET_
+// Sets - An Abstract Data Type
+
+// Should not manually include these in AVM framework. %%%%% - Ungar
+// #ifndef _PORT_
+// #include "port.hpp"
+// #endif // _PORT_
+//INTERFACE
+
+class SparseSet;
+class VectorSet;
+class ListSet;
+class CoSet;
+
+class ostream;
+class SetI_;
+
+// These sets can grow or shrink, based on the initial size and the largest
+// element currently in them. Basically, they allow a bunch of bits to be
+// grouped together, tested, set & cleared, intersected, etc. The basic
+// Set class is an abstract class, and cannot be constructed. Instead,
+// one of VectorSet, SparseSet, or ListSet is created. Each variation has
+// different asymptotic running times for different operations, and different
+// constants of proportionality as well.
+// {n = number of elements, N = largest element}
+
+// VectorSet SparseSet ListSet
+// Create O(N) O(1) O(1)
+// Clear O(N) O(1) O(1)
+// Insert O(1) O(1) O(log n)
+// Delete O(1) O(1) O(log n)
+// Member O(1) O(1) O(log n)
+// Size O(N) O(1) O(1)
+// Copy O(N) O(n) O(n)
+// Union O(N) O(n) O(n log n)
+// Intersect O(N) O(n) O(n log n)
+// Difference O(N) O(n) O(n log n)
+// Equal O(N) O(n) O(n log n)
+// ChooseMember O(N) O(1) O(1)
+// Sort O(1) O(n log n) O(1)
+// Forall O(N) O(n) O(n)
+// Complement O(1) O(1) O(1)
+
+// TIME: N/32 n 8*n Accesses
+// SPACE: N/8 4*N+4*n 8*n Bytes
+
+// Create: Make an empty set
+// Clear: Remove all the elements of a Set
+// Insert: Insert an element into a Set; duplicates are ignored
+// Delete: Removes an element from a Set
+// Member: Tests for membership in a Set
+// Size: Returns the number of members of a Set
+// Copy: Copy or assign one Set to another
+// Union: Union 2 sets together
+// Intersect: Intersect 2 sets together
+// Difference: Compute A & !B; remove from set A those elements in set B
+// Equal: Test for equality between 2 sets
+// ChooseMember Pick a random member
+// Sort: If no other operation changes the set membership, a following
+// Forall will iterate the members in ascending order.
+// Forall: Iterate over the elements of a Set. Operations that modify
+// the set membership during iteration work, but the iterator may
+// skip any member or duplicate any member.
+// Complement: Only supported in the Co-Set variations. It adds a small
+// constant-time test to every Set operation.
+//
+// PERFORMANCE ISSUES:
+// If you "cast away" the specific set variation you are using, and then do
+// operations on the basic "Set" object you will pay a virtual function call
+// to get back the specific set variation. On the other hand, using the
+// generic Set means you can change underlying implementations by just
+// changing the initial declaration. Examples:
+// void foo(VectorSet vs1, VectorSet vs2) { vs1 |= vs2; }
+// "foo" must be called with a VectorSet. The vector set union operation
+// is called directly.
+// void foo(Set vs1, Set vs2) { vs1 |= vs2; }
+// "foo" may be called with *any* kind of sets; suppose it is called with
+// VectorSets. Two virtual function calls are used to figure out the that vs1
+// and vs2 are VectorSets. In addition, if vs2 is not a VectorSet then a
+// temporary VectorSet copy of vs2 will be made before the union proceeds.
+//
+// VectorSets have a small constant. Time and space are proportional to the
+// largest element. Fine for dense sets and largest element < 10,000.
+// SparseSets have a medium constant. Time is proportional to the number of
+// elements, space is proportional to the largest element.
+// Fine (but big) with the largest element < 100,000.
+// ListSets have a big constant. Time *and space* are proportional to the
+// number of elements. They work well for a few elements of *any* size
+// (i.e. sets of pointers)!
+
+//------------------------------Set--------------------------------------------
+class Set : public ResourceObj {
+ public:
+
+ // Creates a new, empty set.
+ // DO NOT CONSTRUCT A Set. THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
+ Set(Arena *arena) : _set_arena(arena) {};
+
+ // Creates a new set from an existing set
+ // DO NOT CONSTRUCT A Set. THIS IS AN ABSTRACT CLASS, FOR INHERITENCE ONLY
+ Set(const Set &) {};
+
+ // Set assignment; deep-copy guts
+ virtual Set &operator =(const Set &s)=0;
+ virtual Set &clone(void) const=0;
+
+ // Virtual destructor
+ virtual ~Set() {};
+
+ // Add member to set
+ virtual Set &operator <<=(uint elem)=0;
+ // virtual Set operator << (uint elem);
+
+ // Delete member from set
+ virtual Set &operator >>=(uint elem)=0;
+ // virtual Set operator >> (uint elem);
+
+ // Membership test. Result is Zero (absent)/ Non-Zero (present)
+ virtual int operator [](uint elem) const=0;
+
+ // Intersect sets
+ virtual Set &operator &=(const Set &s)=0;
+ // virtual Set operator & (const Set &s) const;
+
+ // Union sets
+ virtual Set &operator |=(const Set &s)=0;
+ // virtual Set operator | (const Set &s) const;
+
+ // Difference sets
+ virtual Set &operator -=(const Set &s)=0;
+ // virtual Set operator - (const Set &s) const;
+
+ // Tests for equality. Result is Zero (false)/ Non-Zero (true)
+ virtual int operator ==(const Set &s) const=0;
+ int operator !=(const Set &s) const { return !(*this == s); }
+ virtual int disjoint(const Set &s) const=0;
+
+ // Tests for strict subset. Result is Zero (false)/ Non-Zero (true)
+ virtual int operator < (const Set &s) const=0;
+ int operator > (const Set &s) const { return s < *this; }
+
+ // Tests for subset. Result is Zero (false)/ Non-Zero (true)
+ virtual int operator <=(const Set &s) const=0;
+ int operator >=(const Set &s) const { return s <= *this; }
+
+ // Return any member of the Set. Undefined if the Set is empty.
+ virtual uint getelem(void) const=0;
+
+ // Clear all the elements in the Set
+ virtual void Clear(void)=0;
+
+ // Return the number of members in the Set
+ virtual uint Size(void) const=0;
+
+ // If an iterator follows a "Sort()" without any Set-modifying operations
+ // inbetween then the iterator will visit the elements in ascending order.
+ virtual void Sort(void)=0;
+
+ // Convert a set to printable string in an allocated buffer.
+ // The caller must deallocate the string.
+ virtual char *setstr(void) const;
+
+ // Print the Set on "stdout". Can be conveniently called in the debugger
+ void print() const;
+
+ // Parse text from the string into the Set. Return length parsed.
+ virtual int parse(const char *s);
+
+ // Convert a generic Set to a specific Set
+ /* Removed for MCC BUG
+ virtual operator const SparseSet* (void) const;
+ virtual operator const VectorSet* (void) const;
+ virtual operator const ListSet * (void) const;
+ virtual operator const CoSet * (void) const; */
+ virtual const SparseSet *asSparseSet(void) const;
+ virtual const VectorSet *asVectorSet(void) const;
+ virtual const ListSet *asListSet (void) const;
+ virtual const CoSet *asCoSet (void) const;
+
+ // Hash the set. Sets of different types but identical elements will NOT
+ // hash the same. Same set type, same elements WILL hash the same.
+ virtual int hash() const = 0;
+
+protected:
+ friend class SetI;
+ friend class CoSet;
+ virtual class SetI_ *iterate(uint&) const=0;
+
+ // Need storeage for the set
+ Arena *_set_arena;
+};
+typedef Set&((*Set_Constructor)(Arena *arena));
+extern Set &ListSet_Construct(Arena *arena);
+extern Set &VectorSet_Construct(Arena *arena);
+extern Set &SparseSet_Construct(Arena *arena);
+
+//------------------------------Iteration--------------------------------------
+// Loop thru all elements of the set, setting "elem" to the element numbers
+// in random order. Inserted or deleted elements during this operation may
+// or may not be iterated over; untouched elements will be affected once.
+
+// Usage: for( SetI i(s); i.test(); i++ ) { body = i.elem; } ...OR...
+// for( i.reset(s); i.test(); i++ ) { body = i.elem; }
+
+class SetI_ : public ResourceObj {
+protected:
+ friend class SetI;
+ virtual ~SetI_();
+ virtual uint next(void)=0;
+ virtual int test(void)=0;
+};
+
+class SetI {
+protected:
+ SetI_ *impl;
+public:
+ uint elem; // The publically accessible element
+
+ SetI( const Set *s ) { impl = s->iterate(elem); }
+ ~SetI() { delete impl; }
+ void reset( const Set *s ) { delete impl; impl = s->iterate(elem); }
+ void operator ++(void) { elem = impl->next(); }
+ int test(void) { return impl->test(); }
+};
+
+#endif // _SET_