--- a/hotspot/src/share/vm/runtime/mutex.cpp Tue Dec 06 18:28:51 2011 -0500
+++ b/hotspot/src/share/vm/runtime/mutex.cpp Wed Dec 07 16:47:08 2011 -0500
@@ -527,7 +527,21 @@
void Monitor::IUnlock (bool RelaxAssert) {
assert (ILocked(), "invariant") ;
- _LockWord.Bytes[_LSBINDEX] = 0 ; // drop outer lock
+ // Conceptually we need a MEMBAR #storestore|#loadstore barrier or fence immediately
+ // before the store that releases the lock. Crucially, all the stores and loads in the
+ // critical section must be globally visible before the store of 0 into the lock-word
+ // that releases the lock becomes globally visible. That is, memory accesses in the
+ // critical section should not be allowed to bypass or overtake the following ST that
+ // releases the lock. As such, to prevent accesses within the critical section
+ // from "leaking" out, we need a release fence between the critical section and the
+ // store that releases the lock. In practice that release barrier is elided on
+ // platforms with strong memory models such as TSO.
+ //
+ // Note that the OrderAccess::storeload() fence that appears after unlock store
+ // provides for progress conditions and succession and is _not related to exclusion
+ // safety or lock release consistency.
+ OrderAccess::release_store(&_LockWord.Bytes[_LSBINDEX], 0); // drop outer lock
+
OrderAccess::storeload ();
ParkEvent * const w = _OnDeck ;
assert (RelaxAssert || w != Thread::current()->_MutexEvent, "invariant") ;