jdk/src/java.desktop/share/classes/javax/swing/plaf/nimbus/NimbusStyle.java
changeset 25859 3317bb8137f4
parent 25565 ce603b34c98d
child 29894 3e16b51732f5
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/jdk/src/java.desktop/share/classes/javax/swing/plaf/nimbus/NimbusStyle.java	Sun Aug 17 15:54:13 2014 +0100
@@ -0,0 +1,1127 @@
+/*
+ * Copyright (c) 2005, 2014, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation.  Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+package javax.swing.plaf.nimbus;
+
+import javax.swing.Painter;
+
+import javax.swing.JComponent;
+import javax.swing.UIDefaults;
+import javax.swing.UIManager;
+import javax.swing.plaf.ColorUIResource;
+import javax.swing.plaf.synth.ColorType;
+import static javax.swing.plaf.synth.SynthConstants.*;
+import javax.swing.plaf.synth.SynthContext;
+import javax.swing.plaf.synth.SynthPainter;
+import javax.swing.plaf.synth.SynthStyle;
+import java.awt.Color;
+import java.awt.Font;
+import java.awt.Insets;
+import java.lang.ref.WeakReference;
+import java.util.ArrayList;
+import java.util.Collections;
+import java.util.Comparator;
+import java.util.HashMap;
+import java.util.List;
+import java.util.Map;
+import java.util.TreeMap;
+
+/**
+ * <p>A SynthStyle implementation used by Nimbus. Each Region that has been
+ * registered with the NimbusLookAndFeel will have an associated NimbusStyle.
+ * Third party components that are registered with the NimbusLookAndFeel will
+ * therefore be handed a NimbusStyle from the look and feel from the
+ * #getStyle(JComponent, Region) method.</p>
+ *
+ * <p>This class properly reads and retrieves values placed in the UIDefaults
+ * according to the standard Nimbus naming conventions. It will create and
+ * retrieve painters, fonts, colors, and other data stored there.</p>
+ *
+ * <p>NimbusStyle also supports the ability to override settings on a per
+ * component basis. NimbusStyle checks the component's client property map for
+ * "Nimbus.Overrides". If the value associated with this key is an instance of
+ * UIDefaults, then the values in that defaults table will override the standard
+ * Nimbus defaults in UIManager, but for that component instance only.</p>
+ *
+ * <p>Optionally, you may specify the client property
+ * "Nimbus.Overrides.InheritDefaults". If true, this client property indicates
+ * that the defaults located in UIManager should first be read, and then
+ * replaced with defaults located in the component client properties. If false,
+ * then only the defaults located in the component client property map will
+ * be used. If not specified, it is assumed to be true.</p>
+ *
+ * <p>You must specify "Nimbus.Overrides" for "Nimbus.Overrides.InheritDefaults"
+ * to have any effect. "Nimbus.Overrides" indicates whether there are any
+ * overrides, while "Nimbus.Overrides.InheritDefaults" indicates whether those
+ * overrides should first be initialized with the defaults from UIManager.</p>
+ *
+ * <p>The NimbusStyle is reloaded whenever a property change event is fired
+ * for a component for "Nimbus.Overrides" or "Nimbus.Overrides.InheritDefaults".
+ * So for example, setting a new UIDefaults on a component would cause the
+ * style to be reloaded.</p>
+ *
+ * <p>The values are only read out of UIManager once, and then cached. If
+ * you need to read the values again (for example, if the UI is being reloaded),
+ * then discard this NimbusStyle and read a new one from NimbusLookAndFeel
+ * using NimbusLookAndFeel.getStyle.</p>
+ *
+ * <p>The primary API of interest in this class for 3rd party component authors
+ * are the three methods which retrieve painters: #getBackgroundPainter,
+ * #getForegroundPainter, and #getBorderPainter.</p>
+ *
+ * <p>NimbusStyle allows you to specify custom states, or modify the order of
+ * states. Synth (and thus Nimbus) has the concept of a "state". For example,
+ * a JButton might be in the "MOUSE_OVER" state, or the "ENABLED" state, or the
+ * "DISABLED" state. These are all "standard" states which are defined in synth,
+ * and which apply to all synth Regions.</p>
+ *
+ * <p>Sometimes, however, you need to have a custom state. For example, you
+ * want JButton to render differently if it's parent is a JToolbar. In Nimbus,
+ * you specify these custom states by including a special key in UIDefaults.
+ * The following UIDefaults entries define three states for this button:</p>
+ *
+ * <pre><code>
+ *     JButton.States = Enabled, Disabled, Toolbar
+ *     JButton[Enabled].backgroundPainter = somePainter
+ *     JButton[Disabled].background = BLUE
+ *     JButton[Toolbar].backgroundPainter = someOtherPaint
+ * </code></pre>
+ *
+ * <p>As you can see, the <code>JButton.States</code> entry lists the states
+ * that the JButton style will support. You then specify the settings for
+ * each state. If you do not specify the <code>JButton.States</code> entry,
+ * then the standard Synth states will be assumed. If you specify the entry
+ * but the list of states is empty or null, then the standard synth states
+ * will be assumed.</p>
+ *
+ * @author Richard Bair
+ * @author Jasper Potts
+ */
+public final class NimbusStyle extends SynthStyle {
+    /* Keys and scales for large/small/mini components, based on Apples sizes */
+    public static final String LARGE_KEY = "large";
+    public static final String SMALL_KEY = "small";
+    public static final String MINI_KEY = "mini";
+    public static final double LARGE_SCALE = 1.15;
+    public static final double SMALL_SCALE = 0.857;
+    public static final double MINI_SCALE = 0.714;
+
+    /**
+     * Special constant used for performance reasons during the get() method.
+     * If get() runs through all of the search locations and determines that
+     * there is no value, then NULL will be placed into the values map. This way
+     * on subsequent lookups it will simply extract NULL, see it, and return
+     * null rather than continuing the lookup procedure.
+     */
+    private static final Object NULL = '\0';
+    /**
+     * <p>The Color to return from getColorForState if it would otherwise have
+     * returned null.</p>
+     *
+     * <p>Returning null from getColorForState is a very bad thing, as it causes
+     * the AWT peer for the component to install a SystemColor, which is not a
+     * UIResource. As a result, if <code>null</code> is returned from
+     * getColorForState, then thereafter the color is not updated for other
+     * states or on LAF changes or updates. This DEFAULT_COLOR is used to
+     * ensure that a ColorUIResource is always returned from
+     * getColorForState.</p>
+     */
+    private static final Color DEFAULT_COLOR = new ColorUIResource(Color.BLACK);
+    /**
+     * Simple Comparator for ordering the RuntimeStates according to their
+     * rank.
+     */
+    private static final Comparator<RuntimeState> STATE_COMPARATOR =
+        new Comparator<RuntimeState>() {
+            @Override
+            public int compare(RuntimeState a, RuntimeState b) {
+                return a.state - b.state;
+            }
+        };
+    /**
+     * The prefix for the component or region that this NimbusStyle
+     * represents. This prefix is used to lookup state in the UIManager.
+     * It should be something like Button or Slider.Thumb or "MyButton" or
+     * ComboBox."ComboBox.arrowButton" or "MyComboBox"."ComboBox.arrowButton"
+     */
+    private String prefix;
+    /**
+     * The SynthPainter that will be returned from this NimbusStyle. The
+     * SynthPainter returned will be a SynthPainterImpl, which will in turn
+     * delegate back to this NimbusStyle for the proper Painter (not
+     * SynthPainter) to use for painting the foreground, background, or border.
+     */
+    private SynthPainter painter;
+    /**
+     * Data structure containing all of the defaults, insets, states, and other
+     * values associated with this style. This instance refers to default
+     * values, and are used when no overrides are discovered in the client
+     * properties of a component. These values are lazily created on first
+     * access.
+     */
+    private Values values;
+
+    /**
+     * A temporary CacheKey used to perform lookups. This pattern avoids
+     * creating useless garbage keys, or concatenating strings, etc.
+     */
+    private CacheKey tmpKey = new CacheKey("", 0);
+
+    /**
+     * Some NimbusStyles are created for a specific component only. In Nimbus,
+     * this happens whenever the component has as a client property a
+     * UIDefaults which overrides (or supplements) those defaults found in
+     * UIManager.
+     */
+    private WeakReference<JComponent> component;
+
+    /**
+     * Create a new NimbusStyle. Only the prefix must be supplied. At the
+     * appropriate time, installDefaults will be called. At that point, all of
+     * the state information will be pulled from UIManager and stored locally
+     * within this style.
+     *
+     * @param prefix Something like Button or Slider.Thumb or
+     *        org.jdesktop.swingx.JXStatusBar or ComboBox."ComboBox.arrowButton"
+     * @param c an optional reference to a component that this NimbusStyle
+     *        should be associated with. This is only used when the component
+     *        has Nimbus overrides registered in its client properties and
+     *        should be null otherwise.
+     */
+    NimbusStyle(String prefix, JComponent c) {
+        if (c != null) {
+            this.component = new WeakReference<JComponent>(c);
+        }
+        this.prefix = prefix;
+        this.painter = new SynthPainterImpl(this);
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary.
+     */
+    @Override public void installDefaults(SynthContext ctx) {
+        validate();
+
+        //delegate to the superclass to install defaults such as background,
+        //foreground, font, and opaque onto the swing component.
+        super.installDefaults(ctx);
+    }
+
+    /**
+     * Pulls data out of UIDefaults, if it has not done so already, and sets
+     * up the internal state.
+     */
+    private void validate() {
+        // a non-null values object is the flag we use to determine whether
+        // to reparse from UIManager.
+        if (values != null) return;
+
+        // reconstruct this NimbusStyle based on the entries in the UIManager
+        // and possibly based on any overrides within the component's
+        // client properties (assuming such a component exists and contains
+        // any Nimbus.Overrides)
+        values = new Values();
+
+        Map<String, Object> defaults =
+                ((NimbusLookAndFeel) UIManager.getLookAndFeel()).
+                        getDefaultsForPrefix(prefix);
+
+        // inspect the client properties for the key "Nimbus.Overrides". If the
+        // value is an instance of UIDefaults, then these defaults are used
+        // in place of, or in addition to, the defaults in UIManager.
+        if (component != null) {
+            // We know component.get() is non-null here, as if the component
+            // were GC'ed, we wouldn't be processing its style.
+            Object o = component.get().getClientProperty("Nimbus.Overrides");
+            if (o instanceof UIDefaults) {
+                Object i = component.get().getClientProperty(
+                        "Nimbus.Overrides.InheritDefaults");
+                boolean inherit = i instanceof Boolean ? (Boolean)i : true;
+                UIDefaults d = (UIDefaults)o;
+                TreeMap<String, Object> map = new TreeMap<String, Object>();
+                for (Object obj : d.keySet()) {
+                    if (obj instanceof String) {
+                        String key = (String)obj;
+                        if (key.startsWith(prefix)) {
+                            map.put(key, d.get(key));
+                        }
+                    }
+                }
+                if (inherit) {
+                    defaults.putAll(map);
+                } else {
+                    defaults = map;
+                }
+            }
+        }
+
+        //a list of the different types of states used by this style. This
+        //list may contain only "standard" states (those defined by Synth),
+        //or it may contain custom states, or it may contain only "standard"
+        //states but list them in a non-standard order.
+        List<State<?>> states = new ArrayList<>();
+        //a map of state name to code
+        Map<String,Integer> stateCodes = new HashMap<>();
+        //This is a list of runtime "state" context objects. These contain
+        //the values associated with each state.
+        List<RuntimeState> runtimeStates = new ArrayList<>();
+
+        //determine whether there are any custom states, or custom state
+        //order. If so, then read all those custom states and define the
+        //"values" stateTypes to be a non-null array.
+        //Otherwise, let the "values" stateTypes be null to indicate that
+        //there are no custom states or custom state ordering
+        String statesString = (String)defaults.get(prefix + ".States");
+        if (statesString != null) {
+            String s[] = statesString.split(",");
+            for (int i=0; i<s.length; i++) {
+                s[i] = s[i].trim();
+                if (!State.isStandardStateName(s[i])) {
+                    //this is a non-standard state name, so look for the
+                    //custom state associated with it
+                    String stateName = prefix + "." + s[i];
+                    State<?> customState = (State)defaults.get(stateName);
+                    if (customState != null) {
+                        states.add(customState);
+                    }
+                } else {
+                    states.add(State.getStandardState(s[i]));
+                }
+            }
+
+            //if there were any states defined, then set the stateTypes array
+            //to be non-null. Otherwise, leave it null (meaning, use the
+            //standard synth states).
+            if (states.size() > 0) {
+                values.stateTypes = states.toArray(new State<?>[states.size()]);
+            }
+
+            //assign codes for each of the state types
+            int code = 1;
+            for (State<?> state : states) {
+                stateCodes.put(state.getName(), code);
+                code <<= 1;
+            }
+        } else {
+            //since there were no custom states defined, setup the list of
+            //standard synth states. Note that the "v.stateTypes" is not
+            //being set here, indicating that at runtime the state selection
+            //routines should use standard synth states instead of custom
+            //states. I do need to popuplate this temp list now though, so that
+            //the remainder of this method will function as expected.
+            states.add(State.Enabled);
+            states.add(State.MouseOver);
+            states.add(State.Pressed);
+            states.add(State.Disabled);
+            states.add(State.Focused);
+            states.add(State.Selected);
+            states.add(State.Default);
+
+            //assign codes for the states
+            stateCodes.put("Enabled", ENABLED);
+            stateCodes.put("MouseOver", MOUSE_OVER);
+            stateCodes.put("Pressed", PRESSED);
+            stateCodes.put("Disabled", DISABLED);
+            stateCodes.put("Focused", FOCUSED);
+            stateCodes.put("Selected", SELECTED);
+            stateCodes.put("Default", DEFAULT);
+        }
+
+        //Now iterate over all the keys in the defaults table
+        for (String key : defaults.keySet()) {
+            //The key is something like JButton.Enabled.backgroundPainter,
+            //or JButton.States, or JButton.background.
+            //Remove the "JButton." portion of the key
+            String temp = key.substring(prefix.length());
+            //if there is a " or : then we skip it because it is a subregion
+            //of some kind
+            if (temp.indexOf('"') != -1 || temp.indexOf(':') != -1) continue;
+            //remove the separator
+            temp = temp.substring(1);
+            //At this point, temp may be any of the following:
+            //background
+            //[Enabled].background
+            //[Enabled+MouseOver].background
+            //property.foo
+
+            //parse out the states and the property
+            String stateString = null;
+            String property = null;
+            int bracketIndex = temp.indexOf(']');
+            if (bracketIndex < 0) {
+                //there is not a state string, so property = temp
+                property = temp;
+            } else {
+                stateString = temp.substring(0, bracketIndex);
+                property = temp.substring(bracketIndex + 2);
+            }
+
+            //now that I have the state (if any) and the property, get the
+            //value for this property and install it where it belongs
+            if (stateString == null) {
+                //there was no state, just a property. Check for the custom
+                //"contentMargins" property (which is handled specially by
+                //Synth/Nimbus). Also check for the property being "States",
+                //in which case it is not a real property and should be ignored.
+                //otherwise, assume it is a property and install it on the
+                //values object
+                if ("contentMargins".equals(property)) {
+                    values.contentMargins = (Insets)defaults.get(key);
+                } else if ("States".equals(property)) {
+                    //ignore
+                } else {
+                    values.defaults.put(property, defaults.get(key));
+                }
+            } else {
+                //it is possible that the developer has a malformed UIDefaults
+                //entry, such that something was specified in the place of
+                //the State portion of the key but it wasn't a state. In this
+                //case, skip will be set to true
+                boolean skip = false;
+                //this variable keeps track of the int value associated with
+                //the state. See SynthState for details.
+                int componentState = 0;
+                //Multiple states may be specified in the string, such as
+                //Enabled+MouseOver
+                String[] stateParts = stateString.split("\\+");
+                //For each state, we need to find the State object associated
+                //with it, or skip it if it cannot be found.
+                for (String s : stateParts) {
+                    if (stateCodes.containsKey(s)) {
+                        componentState |= stateCodes.get(s);
+                    } else {
+                        //Was not a state. Maybe it was a subregion or something
+                        //skip it.
+                        skip = true;
+                        break;
+                    }
+                }
+
+                if (skip) continue;
+
+                //find the RuntimeState for this State
+                RuntimeState rs = null;
+                for (RuntimeState s : runtimeStates) {
+                    if (s.state == componentState) {
+                        rs = s;
+                        break;
+                    }
+                }
+
+                //couldn't find the runtime state, so create a new one
+                if (rs == null) {
+                    rs = new RuntimeState(componentState, stateString);
+                    runtimeStates.add(rs);
+                }
+
+                //check for a couple special properties, such as for the
+                //painters. If these are found, then set the specially on
+                //the runtime state. Else, it is just a normal property,
+                //so put it in the UIDefaults associated with that runtime
+                //state
+                if ("backgroundPainter".equals(property)) {
+                    rs.backgroundPainter = getPainter(defaults, key);
+                } else if ("foregroundPainter".equals(property)) {
+                    rs.foregroundPainter = getPainter(defaults, key);
+                } else if ("borderPainter".equals(property)) {
+                    rs.borderPainter = getPainter(defaults, key);
+                } else {
+                    rs.defaults.put(property, defaults.get(key));
+                }
+            }
+        }
+
+        //now that I've collected all the runtime states, I'll sort them based
+        //on their integer "state" (see SynthState for how this works).
+        Collections.sort(runtimeStates, STATE_COMPARATOR);
+
+        //finally, set the array of runtime states on the values object
+        values.states = runtimeStates.toArray(new RuntimeState[runtimeStates.size()]);
+    }
+
+    private Painter<Object> getPainter(Map<String, Object> defaults, String key) {
+        Object p = defaults.get(key);
+        if (p instanceof UIDefaults.LazyValue) {
+            p = ((UIDefaults.LazyValue)p).createValue(UIManager.getDefaults());
+        }
+        @SuppressWarnings("unchecked")
+        Painter<Object> tmp = (p instanceof Painter ? (Painter)p : null);
+        return tmp;
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary.
+     */
+    @Override public Insets getInsets(SynthContext ctx, Insets in) {
+        if (in == null) {
+            in = new Insets(0, 0, 0, 0);
+        }
+
+        Values v = getValues(ctx);
+
+        if (v.contentMargins == null) {
+            in.bottom = in.top = in.left = in.right = 0;
+            return in;
+        } else {
+            in.bottom = v.contentMargins.bottom;
+            in.top = v.contentMargins.top;
+            in.left = v.contentMargins.left;
+            in.right = v.contentMargins.right;
+            // Account for scale
+            // The key "JComponent.sizeVariant" is used to match Apple's LAF
+            String scaleKey = (String)ctx.getComponent().getClientProperty(
+                    "JComponent.sizeVariant");
+            if (scaleKey != null){
+                if (LARGE_KEY.equals(scaleKey)){
+                    in.bottom *= LARGE_SCALE;
+                    in.top *= LARGE_SCALE;
+                    in.left *= LARGE_SCALE;
+                    in.right *= LARGE_SCALE;
+                } else if (SMALL_KEY.equals(scaleKey)){
+                    in.bottom *= SMALL_SCALE;
+                    in.top *= SMALL_SCALE;
+                    in.left *= SMALL_SCALE;
+                    in.right *= SMALL_SCALE;
+                } else if (MINI_KEY.equals(scaleKey)){
+                    in.bottom *= MINI_SCALE;
+                    in.top *= MINI_SCALE;
+                    in.left *= MINI_SCALE;
+                    in.right *= MINI_SCALE;
+                }
+            }
+            return in;
+        }
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * <p>Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary.</p>
+     *
+     * <p>In addition, NimbusStyle handles ColorTypes slightly differently from
+     * Synth.</p>
+     * <ul>
+     *  <li>ColorType.BACKGROUND will equate to the color stored in UIDefaults
+     *      named "background".</li>
+     *  <li>ColorType.TEXT_BACKGROUND will equate to the color stored in
+     *      UIDefaults named "textBackground".</li>
+     *  <li>ColorType.FOREGROUND will equate to the color stored in UIDefaults
+     *      named "textForeground".</li>
+     *  <li>ColorType.TEXT_FOREGROUND will equate to the color stored in
+     *      UIDefaults named "textForeground".</li>
+     * </ul>
+     */
+    @Override protected Color getColorForState(SynthContext ctx, ColorType type) {
+        String key = null;
+        if (type == ColorType.BACKGROUND) {
+            key = "background";
+        } else if (type == ColorType.FOREGROUND) {
+            //map FOREGROUND as TEXT_FOREGROUND
+            key = "textForeground";
+        } else if (type == ColorType.TEXT_BACKGROUND) {
+            key = "textBackground";
+        } else if (type == ColorType.TEXT_FOREGROUND) {
+            key = "textForeground";
+        } else if (type == ColorType.FOCUS) {
+            key = "focus";
+        } else if (type != null) {
+            key = type.toString();
+        } else {
+            return DEFAULT_COLOR;
+        }
+        Color c = (Color) get(ctx, key);
+        //if all else fails, return a default color (which is a ColorUIResource)
+        if (c == null) c = DEFAULT_COLOR;
+        return c;
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary. If a value named "font" is not found in
+     * UIDefaults, then the "defaultFont" font in UIDefaults will be returned
+     * instead.
+     */
+    @Override protected Font getFontForState(SynthContext ctx) {
+        Font f = (Font)get(ctx, "font");
+        if (f == null) f = UIManager.getFont("defaultFont");
+
+        // Account for scale
+        // The key "JComponent.sizeVariant" is used to match Apple's LAF
+        String scaleKey = (String)ctx.getComponent().getClientProperty(
+                "JComponent.sizeVariant");
+        if (scaleKey != null){
+            if (LARGE_KEY.equals(scaleKey)){
+                f = f.deriveFont(Math.round(f.getSize2D()*LARGE_SCALE));
+            } else if (SMALL_KEY.equals(scaleKey)){
+                f = f.deriveFont(Math.round(f.getSize2D()*SMALL_SCALE));
+            } else if (MINI_KEY.equals(scaleKey)){
+                f = f.deriveFont(Math.round(f.getSize2D()*MINI_SCALE));
+            }
+        }
+        return f;
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * Returns the SynthPainter for this style, which ends up delegating to
+     * the Painters installed in this style.
+     */
+    @Override public SynthPainter getPainter(SynthContext ctx) {
+        return painter;
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary. If opacity is not specified in UI defaults,
+     * then it defaults to being non-opaque.
+     */
+    @Override public boolean isOpaque(SynthContext ctx) {
+        // Force Table CellRenderers to be opaque
+        if ("Table.cellRenderer".equals(ctx.getComponent().getName())) {
+            return true;
+        }
+        Boolean opaque = (Boolean)get(ctx, "opaque");
+        return opaque == null ? false : opaque;
+    }
+
+    /**
+     * {@inheritDoc}
+     *
+     * <p>Overridden to cause this style to populate itself with data from
+     * UIDefaults, if necessary.</p>
+     *
+     * <p>Properties in UIDefaults may be specified in a chained manner. For
+     * example:
+     * <pre>
+     * background
+     * Button.opacity
+     * Button.Enabled.foreground
+     * Button.Enabled+Selected.background
+     * </pre>
+     *
+     * <p>In this example, suppose you were in the Enabled+Selected state and
+     * searched for "foreground". In this case, we first check for
+     * Button.Enabled+Selected.foreground, but no such color exists. We then
+     * fall back to the next valid state, in this case,
+     * Button.Enabled.foreground, and have a match. So we return it.</p>
+     *
+     * <p>Again, if we were in the state Enabled and looked for "background", we
+     * wouldn't find it in Button.Enabled, or in Button, but would at the top
+     * level in UIManager. So we return that value.</p>
+     *
+     * <p>One special note: the "key" passed to this method could be of the form
+     * "background" or "Button.background" where "Button" equals the prefix
+     * passed to the NimbusStyle constructor. In either case, it looks for
+     * "background".</p>
+     *
+     * @param ctx SynthContext identifying requester
+     * @param key must not be null
+     */
+    @Override public Object get(SynthContext ctx, Object key) {
+        Values v = getValues(ctx);
+
+        // strip off the prefix, if there is one.
+        String fullKey = key.toString();
+        String partialKey = fullKey.substring(fullKey.indexOf('.') + 1);
+
+        Object obj = null;
+        int xstate = getExtendedState(ctx, v);
+
+        // check the cache
+        tmpKey.init(partialKey, xstate);
+        obj = v.cache.get(tmpKey);
+        boolean wasInCache = obj != null;
+        if (!wasInCache){
+            // Search exact matching states and then lesser matching states
+            RuntimeState s = null;
+            int[] lastIndex = new int[] {-1};
+            while (obj == null &&
+                    (s = getNextState(v.states, lastIndex, xstate)) != null) {
+                obj = s.defaults.get(partialKey);
+            }
+            // Search Region Defaults
+            if (obj == null && v.defaults != null) {
+                obj = v.defaults.get(partialKey);
+            }
+            // return found object
+            // Search UIManager Defaults
+            if (obj == null) obj = UIManager.get(fullKey);
+            // Search Synth Defaults for InputMaps
+            if (obj == null && partialKey.equals("focusInputMap")) {
+                obj = super.get(ctx, fullKey);
+            }
+            // if all we got was a null, store this fact for later use
+            v.cache.put(new CacheKey(partialKey, xstate),
+                    obj == null ? NULL : obj);
+        }
+        // return found object
+        return obj == NULL ? null : obj;
+    }
+
+    @SuppressWarnings("unchecked")
+    private static Painter<Object> paintFilter(@SuppressWarnings("rawtypes") Painter painter) {
+        return (Painter<Object>) painter;
+    }
+
+
+    /**
+     * Gets the appropriate background Painter, if there is one, for the state
+     * specified in the given SynthContext. This method does appropriate
+     * fallback searching, as described in #get.
+     *
+     * @param ctx The SynthContext. Must not be null.
+     * @return The background painter associated for the given state, or null if
+     * none could be found.
+     */
+    public Painter<Object> getBackgroundPainter(SynthContext ctx) {
+        Values v = getValues(ctx);
+        int xstate = getExtendedState(ctx, v);
+        Painter<Object> p = null;
+
+        // check the cache
+        tmpKey.init("backgroundPainter$$instance", xstate);
+        p = paintFilter((Painter)v.cache.get(tmpKey));
+        if (p != null) return p;
+
+        // not in cache, so lookup and store in cache
+        RuntimeState s = null;
+        int[] lastIndex = new int[] {-1};
+        while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
+            if (s.backgroundPainter != null) {
+                p = paintFilter(s.backgroundPainter);
+                break;
+            }
+        }
+        if (p == null) p = paintFilter((Painter)get(ctx, "backgroundPainter"));
+        if (p != null) {
+            v.cache.put(new CacheKey("backgroundPainter$$instance", xstate), p);
+        }
+        return p;
+    }
+
+    /**
+     * Gets the appropriate foreground Painter, if there is one, for the state
+     * specified in the given SynthContext. This method does appropriate
+     * fallback searching, as described in #get.
+     *
+     * @param ctx The SynthContext. Must not be null.
+     * @return The foreground painter associated for the given state, or null if
+     * none could be found.
+     */
+    public Painter<Object> getForegroundPainter(SynthContext ctx) {
+        Values v = getValues(ctx);
+        int xstate = getExtendedState(ctx, v);
+        Painter<Object> p = null;
+
+        // check the cache
+        tmpKey.init("foregroundPainter$$instance", xstate);
+        p = paintFilter((Painter)v.cache.get(tmpKey));
+        if (p != null) return p;
+
+        // not in cache, so lookup and store in cache
+        RuntimeState s = null;
+        int[] lastIndex = new int[] {-1};
+        while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
+            if (s.foregroundPainter != null) {
+                p = paintFilter(s.foregroundPainter);
+                break;
+            }
+        }
+        if (p == null) p = paintFilter((Painter)get(ctx, "foregroundPainter"));
+        if (p != null) {
+            v.cache.put(new CacheKey("foregroundPainter$$instance", xstate), p);
+        }
+        return p;
+    }
+
+    /**
+     * Gets the appropriate border Painter, if there is one, for the state
+     * specified in the given SynthContext. This method does appropriate
+     * fallback searching, as described in #get.
+     *
+     * @param ctx The SynthContext. Must not be null.
+     * @return The border painter associated for the given state, or null if
+     * none could be found.
+     */
+    public Painter<Object> getBorderPainter(SynthContext ctx) {
+        Values v = getValues(ctx);
+        int xstate = getExtendedState(ctx, v);
+        Painter<Object> p = null;
+
+        // check the cache
+        tmpKey.init("borderPainter$$instance", xstate);
+        p = paintFilter((Painter)v.cache.get(tmpKey));
+        if (p != null) return p;
+
+        // not in cache, so lookup and store in cache
+        RuntimeState s = null;
+        int[] lastIndex = new int[] {-1};
+        while ((s = getNextState(v.states, lastIndex, xstate)) != null) {
+            if (s.borderPainter != null) {
+                p = paintFilter(s.borderPainter);
+                break;
+            }
+        }
+        if (p == null) p = paintFilter((Painter)get(ctx, "borderPainter"));
+        if (p != null) {
+            v.cache.put(new CacheKey("borderPainter$$instance", xstate), p);
+        }
+        return p;
+    }
+
+    /**
+     * Utility method which returns the proper Values based on the given
+     * SynthContext. Ensures that parsing of the values has occurred, or
+     * reoccurs as necessary.
+     *
+     * @param ctx The SynthContext
+     * @return a non-null values reference
+     */
+    private Values getValues(SynthContext ctx) {
+        validate();
+        return values;
+    }
+
+    /**
+     * Simple utility method that searches the given array of Strings for the
+     * given string. This method is only called from getExtendedState if
+     * the developer has specified a specific state for the component to be
+     * in (ie, has "wedged" the component in that state) by specifying
+     * they client property "Nimbus.State".
+     *
+     * @param names a non-null array of strings
+     * @param name the name to look for in the array
+     * @return true or false based on whether the given name is in the array
+     */
+    private boolean contains(String[] names, String name) {
+        assert name != null;
+        for (int i=0; i<names.length; i++) {
+            if (name.equals(names[i])) {
+                return true;
+            }
+        }
+        return false;
+    }
+
+    /**
+     * <p>Gets the extended state for a given synth context. Nimbus supports the
+     * ability to define custom states. The algorithm used for choosing what
+     * style information to use for a given state requires a single integer
+     * bit string where each bit in the integer represents a different state
+     * that the component is in. This method uses the componentState as
+     * reported in the SynthContext, in addition to custom states, to determine
+     * what this extended state is.</p>
+     *
+     * <p>In addition, this method checks the component in the given context
+     * for a client property called "Nimbus.State". If one exists, then it will
+     * decompose the String associated with that property to determine what
+     * state to return. In this way, the developer can force a component to be
+     * in a specific state, regardless of what the "real" state of the component
+     * is.</p>
+     *
+     * <p>The string associated with "Nimbus.State" would be of the form:
+     * <pre>Enabled+CustomState+MouseOver</pre></p>
+     *
+     * @param ctx
+     * @param v
+     * @return
+     */
+    @SuppressWarnings({"unchecked", "rawtypes"})
+    private int getExtendedState(SynthContext ctx, Values v) {
+        JComponent c = ctx.getComponent();
+        int xstate = 0;
+        int mask = 1;
+        //check for the Nimbus.State client property
+        //Performance NOTE: getClientProperty ends up inside a synchronized
+        //block, so there is some potential for performance issues here, however
+        //I'm not certain that there is one on a modern VM.
+        Object property = c.getClientProperty("Nimbus.State");
+        if (property != null) {
+            String stateNames = property.toString();
+            String[] states = stateNames.split("\\+");
+            if (v.stateTypes == null){
+                // standard states only
+                for (String stateStr : states) {
+                    State.StandardState s = State.getStandardState(stateStr);
+                    if (s != null) xstate |= s.getState();
+                }
+            } else {
+                // custom states
+                for (State<?> s : v.stateTypes) {
+                    if (contains(states, s.getName())) {
+                        xstate |= mask;
+                    }
+                    mask <<= 1;
+                }
+            }
+        } else {
+            //if there are no custom states defined, then simply return the
+            //state that Synth reported
+            if (v.stateTypes == null) return ctx.getComponentState();
+
+            //there are custom states on this values, so I'll have to iterate
+            //over them all and return a custom extended state
+            int state = ctx.getComponentState();
+            for (State s : v.stateTypes) {
+                if (s.isInState(c, state)) {
+                    xstate |= mask;
+                }
+                mask <<= 1;
+            }
+        }
+        return xstate;
+    }
+
+    /**
+     * <p>Gets the RuntimeState that most closely matches the state in the given
+     * context, but is less specific than the given "lastState". Essentially,
+     * this allows you to search for the next best state.</p>
+     *
+     * <p>For example, if you had the following three states:
+     * <pre>
+     * Enabled
+     * Enabled+Pressed
+     * Disabled
+     * </pre>
+     * And you wanted to find the state that best represented
+     * ENABLED+PRESSED+FOCUSED and <code>lastState</code> was null (or an
+     * empty array, or an array with a single int with index == -1), then
+     * Enabled+Pressed would be returned. If you then call this method again but
+     * pass the index of Enabled+Pressed as the "lastState", then
+     * Enabled would be returned. If you call this method a third time and pass
+     * the index of Enabled in as the <code>lastState</code>, then null would be
+     * returned.</p>
+     *
+     * <p>The actual code path for determining the proper state is the same as
+     * in Synth.</p>
+     *
+     * @param ctx
+     * @param lastState a 1 element array, allowing me to do pass-by-reference.
+     * @return
+     */
+    private RuntimeState getNextState(RuntimeState[] states,
+                                      int[] lastState,
+                                      int xstate) {
+        // Use the StateInfo with the most bits that matches that of state.
+        // If there are none, then fallback to
+        // the StateInfo with a state of 0, indicating it'll match anything.
+
+        // Consider if we have 3 StateInfos a, b and c with states:
+        // SELECTED, SELECTED | ENABLED, 0
+        //
+        // Input                          Return Value
+        // -----                          ------------
+        // SELECTED                       a
+        // SELECTED | ENABLED             b
+        // MOUSE_OVER                     c
+        // SELECTED | ENABLED | FOCUSED   b
+        // ENABLED                        c
+
+        if (states != null && states.length > 0) {
+            int bestCount = 0;
+            int bestIndex = -1;
+            int wildIndex = -1;
+
+            //if xstate is 0, then search for the runtime state with component
+            //state of 0. That is, find the exact match and return it.
+            if (xstate == 0) {
+                for (int counter = states.length - 1; counter >= 0; counter--) {
+                    if (states[counter].state == 0) {
+                        lastState[0] = counter;
+                        return states[counter];
+                    }
+                }
+                //an exact match couldn't be found, so there was no match.
+                lastState[0] = -1;
+                return null;
+            }
+
+            //xstate is some value != 0
+
+            //determine from which index to start looking. If lastState[0] is -1
+            //then we know to start from the end of the state array. Otherwise,
+            //we start at the lastIndex - 1.
+            int lastStateIndex = lastState == null || lastState[0] == -1 ?
+                states.length : lastState[0];
+
+            for (int counter = lastStateIndex - 1; counter >= 0; counter--) {
+                int oState = states[counter].state;
+
+                if (oState == 0) {
+                    if (wildIndex == -1) {
+                        wildIndex = counter;
+                    }
+                } else if ((xstate & oState) == oState) {
+                    // This is key, we need to make sure all bits of the
+                    // StateInfo match, otherwise a StateInfo with
+                    // SELECTED | ENABLED would match ENABLED, which we
+                    // don't want.
+
+                    // This comes from BigInteger.bitCnt
+                    int bitCount = oState;
+                    bitCount -= (0xaaaaaaaa & bitCount) >>> 1;
+                    bitCount = (bitCount & 0x33333333) + ((bitCount >>> 2) &
+                            0x33333333);
+                    bitCount = bitCount + (bitCount >>> 4) & 0x0f0f0f0f;
+                    bitCount += bitCount >>> 8;
+                    bitCount += bitCount >>> 16;
+                    bitCount = bitCount & 0xff;
+                    if (bitCount > bestCount) {
+                        bestIndex = counter;
+                        bestCount = bitCount;
+                    }
+                }
+            }
+            if (bestIndex != -1) {
+                lastState[0] = bestIndex;
+                return states[bestIndex];
+            }
+            if (wildIndex != -1) {
+                lastState[0] = wildIndex;
+                return states[wildIndex];
+            }
+        }
+        lastState[0] = -1;
+        return null;
+    }
+
+    /**
+     * Contains values such as the UIDefaults and painters associated with
+     * a state. Whereas <code>State</code> represents a distinct state that a
+     * component can be in (such as Enabled), this class represents the colors,
+     * fonts, painters, etc associated with some state for this
+     * style.
+     */
+    private final class RuntimeState implements Cloneable {
+        int state;
+        Painter<Object> backgroundPainter;
+        Painter<Object> foregroundPainter;
+        Painter<Object> borderPainter;
+        String stateName;
+        UIDefaults defaults = new UIDefaults(10, .7f);
+
+        private RuntimeState(int state, String stateName) {
+            this.state = state;
+            this.stateName = stateName;
+        }
+
+        @Override
+        public String toString() {
+            return stateName;
+        }
+
+        @Override
+        public RuntimeState clone() {
+            RuntimeState clone = new RuntimeState(state, stateName);
+            clone.backgroundPainter = backgroundPainter;
+            clone.foregroundPainter = foregroundPainter;
+            clone.borderPainter = borderPainter;
+            clone.defaults.putAll(defaults);
+            return clone;
+        }
+    }
+
+    /**
+     * Essentially a struct of data for a style. A default instance of this
+     * class is used by NimbusStyle. Additional instances exist for each
+     * component that has overrides.
+     */
+    private static final class Values {
+        /**
+         * The list of State types. A State represents a type of state, such
+         * as Enabled, Default, WindowFocused, etc. These can be custom states.
+         */
+        State<?>[] stateTypes = null;
+        /**
+         * The list of actual runtime state representations. These can represent things such
+         * as Enabled + Focused. Thus, they differ from States in that they contain
+         * several states together, and have associated properties, data, etc.
+         */
+        RuntimeState[] states = null;
+        /**
+         * The content margins for this region.
+         */
+        Insets contentMargins;
+        /**
+         * Defaults on the region/component level.
+         */
+        UIDefaults defaults = new UIDefaults(10, .7f);
+        /**
+         * Simple cache. After a value has been looked up, it is stored
+         * in this cache for later retrieval. The key is a concatenation of
+         * the property being looked up, two dollar signs, and the extended
+         * state. So for example:
+         *
+         * foo.bar$$2353
+         */
+        Map<CacheKey,Object> cache = new HashMap<CacheKey,Object>();
+    }
+
+    /**
+     * This implementation presupposes that key is never null and that
+     * the two keys being checked for equality are never null
+     */
+    private static final class CacheKey {
+        private String key;
+        private int xstate;
+
+        CacheKey(Object key, int xstate) {
+            init(key, xstate);
+        }
+
+        void init(Object key, int xstate) {
+            this.key = key.toString();
+            this.xstate = xstate;
+        }
+
+        @Override
+        public boolean equals(Object obj) {
+            final CacheKey other = (CacheKey) obj;
+            if (obj == null) return false;
+            if (this.xstate != other.xstate) return false;
+            if (!this.key.equals(other.key)) return false;
+            return true;
+        }
+
+        @Override
+        public int hashCode() {
+            int hash = 3;
+            hash = 29 * hash + this.key.hashCode();
+            hash = 29 * hash + this.xstate;
+            return hash;
+        }
+    }
+}