jdk/src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp
changeset 930 2f703334f63f
parent 929 d958f883b42a
parent 923 e9301d8f49ef
child 932 2aabadbd9e85
--- a/jdk/src/windows/native/sun/java2d/d3d/D3DRuntimeTest.cpp	Tue Aug 12 15:16:51 2008 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,537 +0,0 @@
-/*
- * Copyright 2005-2006 Sun Microsystems, Inc.  All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- */
-
-#include "dxInit.h"
-#include "ddrawUtils.h"
-#include "RegistryKey.h"
-#include "D3DTestRaster.h"
-#include "WindowsFlags.h"
-#include "D3DRuntimeTest.h"
-#include "D3DSurfaceData.h"
-#include "D3DUtils.h"
-
-#ifdef DEBUG
-void TestRasterOutput(byte *rasPtr, int x, int y, int w, int h,
-                      int scanStride, int pixelStride,
-                      TIntTestRaster goldenArray = NULL);
-#endif // DEBUG
-void PrintD3DCaps(int caps);
-
-/**
- * Test whether we should enable d3d rendering on this device.
- * This includes checking whether there were problems creating
- * the necessary offscreen surface, problems during any of the
- * rendering calls (Blts and d3d lines) and any rendering artifacts
- * caused by d3d lines.  The rendering artifact tests are
- * performed by checking a pre-rendered test pattern (produced
- * by our software renderer) against that same pattern rendered
- * on this device.  If there are any pixels which differ between
- * the two patterns we disable d3d line rendering on the device.
- * Differences in the test pattern rendering can be caused
- * by different rendering algorithms used by our software
- * renderer and the driver or hardware on this device.  For example,
- * some Intel cards (e.g., i815) are known to use polygon renderers
- * for their lines, which sometimes result in wide lines.
- * The test pattern is stored in d3dTestRaster.h, which is generated
- * by a Java test program
- * (src/share/test/java2d/VolatileImage/D3DTestPattern/D3DTestPattern.java).
- */
-
-int TestForBadHardware(DxCapabilities *dxCaps)
-{
-    // Check this device against a list of bad d3d devices and
-    // disable as necessary
-    static WCHAR *badDeviceStrings[] = {
-        L"Trident Video Accelerator",
-        L"RAGE PRO",
-        L"RAGE XL",
-        L"Rage Fury",
-    };
-    static int numBadDevices = 4;
-    WCHAR *dxDeviceName = dxCaps->GetDeviceName();
-    for (int i = 0; i < numBadDevices; ++i) {
-        if (wcsstr(dxDeviceName, badDeviceStrings[i]) != NULL) {
-            // REMIND: For now, we disable d3d for all operations because
-            // of one bad d3d device in the system.  This is because we
-            // should avoid registering the d3d rendering loops at the
-            // Java level since we cannot use d3d at the native level.
-            // A real fix would instead understand the difference between
-            // a surface that could handle d3d native rendering and one
-            // that could not and would use the appropriate rendering loop
-            // so that disabling d3d on simply one device would be
-            // sufficient.
-            // Note that this disable-all approach is okay for now because
-            // the single bad device (Trident) that triggers this error
-            // is generally found on laptops, where multiple graphics
-            // devices are not even possible, so disabling d3d for all
-            // devices is equivalent to disabling d3d for this single
-            // device.
-            J2dRlsTraceLn1(J2D_TRACE_ERROR,
-                           "TestForBadHardware: Found match: %S. Test FAILED",
-                           badDeviceStrings[i]);
-            return J2D_D3D_FAILURE;
-        }
-    }
-    return J2D_D3D_HW_OK;
-}
-
-int TestTextureFormats(D3DContext *d3dContext)
-{
-    int testRes = J2D_D3D_FAILURE;
-
-    D3DTextureTable &table = d3dContext->GetTextureTable();
-    int pfExists;
-    // Check that there's at least one valid pixel format
-    // for each transparency type (opaque, bitmask, translucent)
-    for (int t = TR_OPAQUE_IDX; t < TR_MAX_IDX; t++) {
-        pfExists = FALSE;
-        for (int d = DEPTH16_IDX; d < DEPTH_MAX_IDX; d++) {
-            if (table[t][d].pfType != PF_INVALID) {
-                pfExists = TRUE;
-                break;
-            }
-        }
-        if (pfExists == FALSE) {
-            // couldn't find a pixel formap for this transparency type
-            J2dRlsTraceLn1(J2D_TRACE_ERROR,
-                           "D3DTest::TestTextureFormats no texture formats"\
-                           " for %d transparency", t);
-            break;
-        }
-    }
-
-    // we must have ARGB texture format (may be used for text rendering)
-    if (pfExists == TRUE &&
-        table[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pfType == PF_INT_ARGB)
-    {
-        testRes |= J2D_D3D_PIXEL_FORMATS_OK;
-    } else {
-        J2dRlsTraceLn1(J2D_TRACE_ERROR,
-                       "D3DTest::TestTextureFormats: FAILED pfType=%d",
-                       table[TR_TRANSLUCENT_IDX][DEPTH32_IDX].pfType);
-    }
-    return testRes;
-}
-
-int TestSetClip(JNIEnv *env, D3DContext *d3dContext,
-                DDrawSurface *lpPlainSurface)
-{
-    int testRes = J2D_D3D_FAILURE;
-
-    if (SUCCEEDED(d3dContext->SetRenderTarget(lpPlainSurface))) {
-        jobject clip =
-            JNU_CallStaticMethodByName(env, NULL,
-                                       "sun/java2d/pipe/Region",
-                                       "getInstanceXYWH",
-                                       "(IIII)Lsun/java2d/pipe/Region;",
-                                       0, 0, D3D_TEST_RASTER_W, D3D_TEST_RASTER_H).l;
-        if (!JNU_IsNull(env, clip)) {
-            if (SUCCEEDED(d3dContext->SetClip(env, clip, JNI_TRUE,
-                                              0, 0,
-                                              D3D_TEST_RASTER_W,
-                                              D3D_TEST_RASTER_H)))
-            {
-                testRes |= J2D_D3D_DEPTH_SURFACE_OK;
-            }
-            env->DeleteLocalRef(clip);
-        }
-    }
-    return testRes;
-}
-
-int TestRenderingResults(DDrawSurface *lpPlainSurface,
-                         TIntTestRaster goldenArray)
-{
-    // Now, check the results of the test raster against our d3d drawing
-    SurfaceDataRasInfo rasInfo;
-    if (FAILED(lpPlainSurface->Lock(NULL, &rasInfo, DDLOCK_WAIT, NULL))) {
-        return J2D_D3D_FAILURE;
-    }
-
-    byte *rasPtr = (byte*)rasInfo.rasBase;
-    int pixelStride = rasInfo.pixelStride;
-    int scanStride = rasInfo.scanStride;
-    for (int row = 0; row < D3D_TEST_RASTER_H; ++row) {
-        byte *tmpRasPtr = rasPtr + row * scanStride;
-        for (int col = 0; col < D3D_TEST_RASTER_W; ++col) {
-            DWORD pixelVal;
-            switch (pixelStride) {
-            case 1:
-                pixelVal = *tmpRasPtr;
-                break;
-            case 2:
-                pixelVal = *((unsigned short*)tmpRasPtr);
-                break;
-            default:
-                pixelVal = *((unsigned int*)tmpRasPtr);
-                break;
-            }
-            tmpRasPtr += pixelStride;
-            // The test is simple: if the test raster pixel has value 0, then
-            // we expect 0 in the d3d surface.  If the test raster has a nonzero
-            // value, then we expect the d3d surface to also have non-zero value.
-            // All other results represent failure.
-            int goldenValue = (goldenArray[row][col] & 0x00ffffff);
-            if ((goldenValue == 0 && pixelVal != 0) ||
-                (goldenValue != 0 && pixelVal == 0))
-            {
-                J2dRlsTraceLn3(J2D_TRACE_WARNING,
-                               "TestRenderingResults: Quality test failed due "\
-                               "to value %x at (%d, %d)", pixelVal, col, row);
-#ifdef DEBUG
-                // This section is not necessary, but it might be
-                // nice to know why we are failing D3DTest on some
-                // systems.  If tracing is enabled, this section will
-                // produce an ascii representation of the test pattern,
-                // the result on this device, and the pixels that were
-                // in error.
-                J2dTraceLn(J2D_TRACE_VERBOSE, "TestRaster:");
-                TestRasterOutput((byte*)goldenArray, 0, 0, D3D_TEST_RASTER_W,
-                                 D3D_TEST_RASTER_H, D3D_TEST_RASTER_W*4, 4);
-                J2dTraceLn(J2D_TRACE_VERBOSE, "D3D Raster:");
-                TestRasterOutput(rasPtr, 0, 0, D3D_TEST_RASTER_W,
-                                 D3D_TEST_RASTER_H, scanStride, pixelStride);
-                J2dTraceLn(J2D_TRACE_VERBOSE, "Deltas (x indicates problem pixel):");
-                TestRasterOutput(rasPtr, 0, 0, D3D_TEST_RASTER_W,
-                                 D3D_TEST_RASTER_H, scanStride, pixelStride,
-                                 goldenArray);
-#endif // DEBUG
-                lpPlainSurface->Unlock(NULL);
-                return  J2D_D3D_FAILURE;
-            }
-        }
-    }
-
-    lpPlainSurface->Unlock(NULL);
-    return (J2D_D3D_LINES_OK | J2D_D3D_LINE_CLIPPING_OK);
-}
-
-int TestLineRenderingQuality(JNIEnv *env, D3DContext *d3dContext,
-                             DDrawSurface *lpPlainSurface)
-{
-    static J2D_XY_C_VERTEX lineVerts[] = {
-#ifdef USE_SINGLE_VERTEX_FORMAT
-        { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-        { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-        { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-        { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-        { 0, 0, 0, 0xffffffff, 0.0f, 0.0f },
-#else
-        { 0, 0, 0, 0xffffffff }, // x, y, z, color
-        { 0, 0, 0, 0xffffffff },
-        { 0, 0, 0, 0xffffffff },
-        { 0, 0, 0, 0xffffffff },
-        { 0, 0, 0, 0xffffffff },
-#endif // USE_SINGLE_VERTEX_FORMAT
-    };
-    IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
-    HRESULT res;
-
-    d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0x0, 0.0, 0);
-
-    if (FAILED(d3dContext->BeginScene(STATE_RENDEROP))) {
-        return J2D_D3D_FAILURE;
-    }
-
-    int i;
-
-    for (i = 0; i < d3dNumTestLines * 4; i += 4) {
-        lineVerts[0].x = d3dTestLines[i + 0];
-        lineVerts[0].y = d3dTestLines[i + 1];
-        lineVerts[1].x = d3dTestLines[i + 2];
-        lineVerts[1].y = d3dTestLines[i + 3];
-        if (FAILED(res = d3dDevice->DrawPrimitive(D3DPT_LINESTRIP,
-                                                  D3DFVF_J2D_XY_C,
-                                                  lineVerts, 2, 0)))
-        {
-            d3dContext->ForceEndScene();
-            return J2D_D3D_FAILURE;
-        }
-        // REMIND: needed for the test to pass on ATI some boards
-        d3dDevice->DrawPrimitive(D3DPT_POINTLIST, D3DFVF_J2D_XY_C,
-                                 &(lineVerts[1]), 1, 0);
-    }
-
-    for (i = 0; i < d3dNumTestRects * 4; i += 4) {
-        float x1 = d3dTestRects[i + 0];
-        float y1 = d3dTestRects[i + 1];
-        float x2 = d3dTestRects[i + 2];
-        float y2 = d3dTestRects[i + 3];
-        D3DU_INIT_VERTEX_PENT_XY(lineVerts, x1, y1, x2, y2);
-        if (FAILED(res = d3dDevice->DrawPrimitive(D3DPT_LINESTRIP,
-                                                  D3DFVF_J2D_XY_C,
-                                                  lineVerts, 5, 0)))
-        {
-            d3dContext->ForceEndScene();
-            return J2D_D3D_FAILURE;
-        }
-    }
-    d3dContext->ForceEndScene();
-
-    // REMIND: add rendering of clipped lines
-
-    return TestRenderingResults(lpPlainSurface, d3dTestRaster);
-}
-
-int TestTextureMappingQuality(JNIEnv *env, DDraw *ddObject,
-                              D3DContext *d3dContext,
-                              DDrawSurface *lpPlainSurface)
-{
-    static J2DLVERTEX quadVerts[4] = {
-        { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
-        { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
-        { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f },
-        { 0.0f, 0.0f, 0.0f, 0xffffffff, 0.0f, 0.0f }
-    };
-
-    int testRes = TestTextureFormats(d3dContext);
-
-    if (testRes & J2D_D3D_PIXEL_FORMATS_OK) {
-
-        DDrawSurface *lpTexture =
-            D3DUtils_CreateTexture(env, ddObject, d3dContext, TR_TRANSLUCENT,
-                                   D3D_TEXTURE_RASTER_W, D3D_TEXTURE_RASTER_H);
-        if (lpTexture) {
-            D3DUtils_UploadIntImageToXRGBTexture(lpTexture,
-                                                 (int *)srcImageArray,
-                                                 D3D_TEXTURE_RASTER_W,
-                                                 D3D_TEXTURE_RASTER_H);
-
-            float u2 = ((float)D3D_TEXTURE_RASTER_W) /
-                       (float)lpTexture->GetDXSurface()->GetWidth();
-            float v2 = ((float)D3D_TEXTURE_RASTER_H) /
-                       (float)lpTexture->GetDXSurface()->GetHeight();
-            D3DU_INIT_VERTEX_QUAD_UV(quadVerts, 0.0f, 0.0f, u2, v2);
-
-            IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
-            d3dDevice->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0, 0);
-
-            d3dContext->SetAlphaComposite(3/*SrcOver*/,
-                                          1.0f, D3DC_NO_CONTEXT_FLAGS);
-            d3dDevice->SetTextureStageState(0, D3DTSS_MAGFILTER, D3DTFG_POINT);
-            d3dDevice->SetTextureStageState(0, D3DTSS_MINFILTER, D3DTFG_POINT);
-
-            HRESULT res;
-            if (SUCCEEDED(res = d3dContext->BeginScene(STATE_BLITOP))) {
-                DXSurface *dxSurface = lpTexture->GetDXSurface();
-                if (SUCCEEDED(d3dContext->SetTexture(dxSurface))) {
-                    for (int i = 0; i < d3dNumTextureRects * 4; i += 4) {
-                        float x1 = d3dTextureRects[i + 0];
-                        float y1 = d3dTextureRects[i + 1];
-                        float x2 = d3dTextureRects[i + 2];
-                        float y2 = d3dTextureRects[i + 3];
-                        D3DU_INIT_VERTEX_QUAD_XY(quadVerts, x1, y1, x2, y2);
-                        d3dDevice->DrawPrimitive(D3DPT_TRIANGLEFAN,
-                                                 D3DFVF_J2DLVERTEX,
-                                                 quadVerts, 4, 0);
-                    }
-                }
-                res = d3dContext->ForceEndScene();
-                d3dContext->SetTexture(NULL);
-            }
-            // REMIND: at this point we ignore the results of
-            // the test.
-            TestRenderingResults(lpPlainSurface, linInterpArray);
-            if (SUCCEEDED(res)) {
-                testRes |= (J2D_D3D_TR_TEXTURE_SURFACE_OK |
-                            J2D_D3D_TEXTURE_BLIT_OK       |
-                            J2D_D3D_TEXTURE_TRANSFORM_OK);
-
-                // REMIND: add tests for opaque and bitmask textures
-                testRes |= (J2D_D3D_OP_TEXTURE_SURFACE_OK |
-                            J2D_D3D_BM_TEXTURE_SURFACE_OK);
-            }
-            delete lpTexture;
-        } else {
-            J2dRlsTraceLn(J2D_TRACE_ERROR,
-                          "TestTextureMappingQuality: "\
-                          "CreateTexture(TRANSLUCENT) FAILED");
-        }
-    }
-    return testRes;
-}
-
-int TestD3DDevice(DDraw *ddObject,
-                  D3DContext *d3dContext,
-                  DxCapabilities *dxCaps)
-{
-    int testRes = TestForBadHardware(dxCaps);
-    if (!(testRes & J2D_D3D_HW_OK) || !d3dContext) {
-        return testRes;
-    }
-
-    D3DDEVICEDESC7 d3dDevDesc;
-    IDirect3DDevice7 *d3dDevice = d3dContext->Get3DDevice();
-    if (d3dDevice == NULL  ||
-        FAILED(d3dDevice->GetCaps(&d3dDevDesc)) ||
-        FAILED(D3DUtils_CheckDeviceCaps(&d3dDevDesc)))
-    {
-        J2dRlsTraceLn(J2D_TRACE_ERROR,
-                      "TestD3DDevice: device caps testing FAILED");
-        return testRes;
-    }
-    testRes |= J2D_D3D_DEVICE_OK;
-
-    JNIEnv *env = (JNIEnv *)JNU_GetEnv(jvm, JNI_VERSION_1_2);
-    DDrawSurface *lpPlainSurface =
-        D3DUtils_CreatePlainSurface(env, ddObject, d3dContext,
-                                    D3D_TEST_RASTER_W, D3D_TEST_RASTER_H);
-    if (!lpPlainSurface) {
-        J2dRlsTraceLn(J2D_TRACE_ERROR,
-                      "TestD3DDevice: CreatePlainSurface FAILED");
-        return testRes;
-    }
-    testRes |= J2D_D3D_PLAIN_SURFACE_OK;
-
-    // Set identity transform
-    if (FAILED(d3dContext->SetTransform(NULL, 0, 0, 0, 0, 0, 0))) {
-        J2dRlsTraceLn(J2D_TRACE_ERROR,
-                      "TestD3DDevice: SetTransform FAILED");
-        delete lpPlainSurface;
-        return testRes;
-    }
-    testRes |= J2D_D3D_SET_TRANSFORM_OK;
-
-    // Test setting the target surface, create depth buffer, and
-    // clip
-    testRes |= TestSetClip(env, d3dContext, lpPlainSurface);
-    if (!(testRes & J2D_D3D_DEPTH_SURFACE_OK)) {
-        J2dRlsTraceLn(J2D_TRACE_ERROR, "TestD3DDevice: SetClip FAILED");
-        delete lpPlainSurface;
-        return testRes;
-    }
-
-    // Test drawLines
-    testRes |= TestLineRenderingQuality(env, d3dContext, lpPlainSurface);
-
-    // Test texture mapping
-    testRes |= TestTextureMappingQuality(env, ddObject, d3dContext,
-                                         lpPlainSurface);
-
-    d3dContext->SetRenderTarget(NULL);
-
-    delete lpPlainSurface;
-    return testRes;
-}
-
-#ifdef DEBUG
-/**
- * Output test raster (produced in D3DTest function).  Utility
- * used in debugging only.  Enable by setting J2D_TRACE_LEVEL=J2D_VERBOSE
- * prior to running application with debug java.  The output from this will
- * be seen only if D3DTest fails.
- */
-void TestRasterOutput(byte *rasPtr, int x, int y, int w, int h,
-                      int scanStride, int pixelStride,
-                      TIntTestRaster goldenArray)
-{
-    int goldenValue;
-    for (int traceRow = y; traceRow < h; ++traceRow) {
-        byte *tmpRasPtr = rasPtr + traceRow * scanStride;
-        for (int traceCol = x; traceCol < w; ++traceCol) {
-            DWORD pixelVal;
-            switch (pixelStride) {
-            case 1:
-                pixelVal = *tmpRasPtr;
-                break;
-            case 2:
-                pixelVal = *((unsigned short*)tmpRasPtr);
-                break;
-            default:
-                pixelVal = *((unsigned int*)tmpRasPtr) & 0x00ffffff;
-                break;
-            }
-            tmpRasPtr += pixelStride;
-            if (goldenArray == NULL) {
-                if (pixelVal) {
-                    J2dTrace(J2D_TRACE_VERBOSE, "1");
-                } else {
-                    J2dTrace(J2D_TRACE_VERBOSE, "0");
-                }
-            } else {
-                goldenValue = (goldenArray[traceRow][traceCol] & 0x00ffffff);
-                if ((goldenValue == 0 && pixelVal != 0) ||
-                    (goldenValue != 0 && pixelVal == 0))
-                {
-                    J2dTrace(J2D_TRACE_VERBOSE, "x");
-                } else {
-                    J2dTrace(J2D_TRACE_VERBOSE, "-");
-                }
-            }
-
-        }
-        J2dTrace(J2D_TRACE_VERBOSE, "\n");
-    }
-}
-#endif // DEBUG
-
-void PrintD3DCaps(int caps)
-{
-    J2dTraceLn(J2D_TRACE_VERBOSE, "{")
-    if (caps == J2D_D3D_FAILURE) {
-        J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_FAILURE");
-    } else {
-        if (caps & J2D_D3D_DEPTH_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_DEPTH_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_PLAIN_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_PLAIN_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_OP_TEXTURE_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_OP_TEXTURE_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_BM_TEXTURE_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_BM_TEXTURE_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_TR_TEXTURE_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_TR_TEXTURE_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_OP_RTT_SURFACE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_OP_RTT_SURFACE_OK,");
-        }
-        if (caps & J2D_D3D_LINE_CLIPPING_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_LINE_CLIPPING_OK,");
-        }
-        if (caps & J2D_D3D_LINES_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_LINES_OK,");
-        }
-        if (caps & J2D_D3D_TEXTURE_BLIT_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_TEXTURE_BLIT_OK,");
-        }
-        if (caps & J2D_D3D_TEXTURE_TRANSFORM_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_TEXTURE_TRANSFORM_OK,");
-        }
-        if (caps & J2D_D3D_DEVICE_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_DEVICE_OK,");
-        }
-        if (caps & J2D_D3D_PIXEL_FORMATS_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_SET_TRANSFORM_OK,");
-        }
-        if (caps & J2D_D3D_HW_OK) {
-            J2dTraceLn(J2D_TRACE_VERBOSE, "  J2D_D3D_HW_OK,");
-        }
-    }
-    J2dTraceLn(J2D_TRACE_VERBOSE, "}");
-}