jdk/src/windows/classes/sun/java2d/d3d/D3DBackBufferSurfaceData.java
changeset 930 2f703334f63f
parent 929 d958f883b42a
parent 923 e9301d8f49ef
child 932 2aabadbd9e85
--- a/jdk/src/windows/classes/sun/java2d/d3d/D3DBackBufferSurfaceData.java	Tue Aug 12 15:16:51 2008 -0700
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,87 +0,0 @@
-/*
- * Copyright 2005 Sun Microsystems, Inc.  All Rights Reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Sun designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Sun in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
- * CA 95054 USA or visit www.sun.com if you need additional information or
- * have any questions.
- */
-
-package sun.java2d.d3d;
-
-import java.awt.GraphicsConfiguration;
-import java.awt.Image;
-import java.awt.Transparency;
-import java.awt.image.ColorModel;
-import sun.awt.Win32GraphicsDevice;
-import sun.java2d.loops.SurfaceType;
-import sun.java2d.windows.Win32SurfaceData;
-
-public class D3DBackBufferSurfaceData extends D3DSurfaceData {
-
-    private Win32SurfaceData parentData;
-
-    /**
-     * Private constructor.  Use createData() to create an object.
-     */
-    private D3DBackBufferSurfaceData(int width, int height,
-                                     SurfaceType sType, ColorModel cm,
-                                     GraphicsConfiguration gc,
-                                     Image image, int screen,
-                                     Win32SurfaceData parentData)
-    {
-        super(width, height, D3DSurfaceData.D3D_ATTACHED_SURFACE,
-              sType, cm, gc, image, Transparency.OPAQUE);
-        this.parentData = parentData;
-        initSurface(width, height, screen, parentData);
-    }
-
-    private native void restoreDepthBuffer();
-
-    @Override
-    public void restoreSurface() {
-        parentData.restoreSurface();
-        // The above call restores the primary surface
-        // to which this backbuffer is attached. But
-        // we need to explicitly restore the depth buffer
-        // associated with this backbuffer surface, because it's not
-        // part of a 'complex' primary surface, and thus will not be
-        // restored as part of the primary surface restoration.
-        restoreDepthBuffer();
-    }
-
-    public static D3DBackBufferSurfaceData
-        createData(int width, int height,
-                   ColorModel cm, GraphicsConfiguration gc,
-                   Image image,
-                   Win32SurfaceData parentData)
-    {
-        Win32GraphicsDevice gd = (Win32GraphicsDevice)gc.getDevice();
-        if (!gd.isD3DEnabledOnDevice()) {
-            return null;
-        }
-        SurfaceType sType = getSurfaceType(cm, Transparency.OPAQUE);
-        return new
-            D3DBackBufferSurfaceData(width, height,
-                 getSurfaceType(gc, cm,
-                                D3DSurfaceData.D3D_ATTACHED_SURFACE),
-                 cm, gc, image,
-                 gd.getScreen(), parentData);
-    }
-}