src/java.desktop/share/classes/sun/java2d/pisces/Renderer.java
changeset 48128 2d91c9a4f409
parent 48127 efc459cf351e
parent 48125 4e5124dacf91
child 48129 c134a8bee21a
--- a/src/java.desktop/share/classes/sun/java2d/pisces/Renderer.java	Fri Nov 24 17:19:47 2017 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,571 +0,0 @@
-/*
- * Copyright (c) 2007, 2011, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.  Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-package sun.java2d.pisces;
-
-import sun.awt.geom.PathConsumer2D;
-
-final class Renderer implements PathConsumer2D {
-
-    private class ScanlineIterator {
-
-        private int[] crossings;
-
-        // crossing bounds. The bounds are not necessarily tight (the scan line
-        // at minY, for example, might have no crossings). The x bounds will
-        // be accumulated as crossings are computed.
-        private final int maxY;
-        private int nextY;
-
-        // indices into the segment pointer lists. They indicate the "active"
-        // sublist in the segment lists (the portion of the list that contains
-        // all the segments that cross the next scan line).
-        private int edgeCount;
-        private int[] edgePtrs;
-
-        private static final int INIT_CROSSINGS_SIZE = 10;
-
-        // Preconditions: Only subpixel scanlines in the range
-        // (start <= subpixel_y <= end) will be evaluated. No
-        // edge may have a valid (i.e. inside the supplied clip)
-        // crossing that would be generated outside that range.
-        private ScanlineIterator(int start, int end) {
-            crossings = new int[INIT_CROSSINGS_SIZE];
-            edgePtrs = new int[INIT_CROSSINGS_SIZE];
-
-            nextY = start;
-            maxY = end;
-            edgeCount = 0;
-        }
-
-        private int next() {
-            int cury = nextY++;
-            int bucket = cury - boundsMinY;
-            int count = this.edgeCount;
-            int ptrs[] = this.edgePtrs;
-            int bucketcount = edgeBucketCounts[bucket];
-            if ((bucketcount & 0x1) != 0) {
-                int newCount = 0;
-                for (int i = 0; i < count; i++) {
-                    int ecur = ptrs[i];
-                    if (edges[ecur+YMAX] > cury) {
-                        ptrs[newCount++] = ecur;
-                    }
-                }
-                count = newCount;
-            }
-            ptrs = Helpers.widenArray(ptrs, count, bucketcount >> 1);
-            for (int ecur = edgeBuckets[bucket]; ecur != NULL; ecur = (int)edges[ecur+NEXT]) {
-                ptrs[count++] = ecur;
-                // REMIND: Adjust start Y if necessary
-            }
-            this.edgePtrs = ptrs;
-            this.edgeCount = count;
-//            if ((count & 0x1) != 0) {
-//                System.out.println("ODD NUMBER OF EDGES!!!!");
-//            }
-            int xings[] = this.crossings;
-            if (xings.length < count) {
-                this.crossings = xings = new int[ptrs.length];
-            }
-            for (int i = 0; i < count; i++) {
-                int ecur = ptrs[i];
-                float curx = edges[ecur+CURX];
-                int cross = ((int) curx) << 1;
-                edges[ecur+CURX] = curx + edges[ecur+SLOPE];
-                if (edges[ecur+OR] > 0) {
-                    cross |= 1;
-                }
-                int j = i;
-                while (--j >= 0) {
-                    int jcross = xings[j];
-                    if (jcross <= cross) {
-                        break;
-                    }
-                    xings[j+1] = jcross;
-                    ptrs[j+1] = ptrs[j];
-                }
-                xings[j+1] = cross;
-                ptrs[j+1] = ecur;
-            }
-            return count;
-        }
-
-        private boolean hasNext() {
-            return nextY < maxY;
-        }
-
-        private int curY() {
-            return nextY - 1;
-        }
-    }
-
-
-//////////////////////////////////////////////////////////////////////////////
-//  EDGE LIST
-//////////////////////////////////////////////////////////////////////////////
-// TODO(maybe): very tempting to use fixed point here. A lot of opportunities
-// for shifts and just removing certain operations altogether.
-
-    // common to all types of input path segments.
-    private static final int YMAX = 0;
-    private static final int CURX = 1;
-    // NEXT and OR are meant to be indices into "int" fields, but arrays must
-    // be homogenous, so every field is a float. However floats can represent
-    // exactly up to 26 bit ints, so we're ok.
-    private static final int OR   = 2;
-    private static final int SLOPE = 3;
-    private static final int NEXT = 4;
-
-    private float edgeMinY = Float.POSITIVE_INFINITY;
-    private float edgeMaxY = Float.NEGATIVE_INFINITY;
-    private float edgeMinX = Float.POSITIVE_INFINITY;
-    private float edgeMaxX = Float.NEGATIVE_INFINITY;
-
-    private static final int SIZEOF_EDGE = 5;
-    // don't just set NULL to -1, because we want NULL+NEXT to be negative.
-    private static final int NULL = -SIZEOF_EDGE;
-    private float[] edges = null;
-    private static final int INIT_NUM_EDGES = 8;
-    private int[] edgeBuckets = null;
-    private int[] edgeBucketCounts = null; // 2*newedges + (1 if pruning needed)
-    private int numEdges;
-
-    private static final float DEC_BND = 20f;
-    private static final float INC_BND = 8f;
-
-    // each bucket is a linked list. this method adds eptr to the
-    // start of the "bucket"th linked list.
-    private void addEdgeToBucket(final int eptr, final int bucket) {
-        edges[eptr+NEXT] = edgeBuckets[bucket];
-        edgeBuckets[bucket] = eptr;
-        edgeBucketCounts[bucket] += 2;
-    }
-
-    // Flattens using adaptive forward differencing. This only carries out
-    // one iteration of the AFD loop. All it does is update AFD variables (i.e.
-    // X0, Y0, D*[X|Y], COUNT; not variables used for computing scanline crossings).
-    private void quadBreakIntoLinesAndAdd(float x0, float y0,
-                                          final Curve c,
-                                          final float x2, final float y2)
-    {
-        final float QUAD_DEC_BND = 32;
-        final int countlg = 4;
-        int count = 1 << countlg;
-        int countsq = count * count;
-        float maxDD = Math.max(c.dbx / countsq, c.dby / countsq);
-        while (maxDD > QUAD_DEC_BND) {
-            maxDD /= 4;
-            count <<= 1;
-        }
-
-        countsq = count * count;
-        final float ddx = c.dbx / countsq;
-        final float ddy = c.dby / countsq;
-        float dx = c.bx / countsq + c.cx / count;
-        float dy = c.by / countsq + c.cy / count;
-
-        while (count-- > 1) {
-            float x1 = x0 + dx;
-            dx += ddx;
-            float y1 = y0 + dy;
-            dy += ddy;
-            addLine(x0, y0, x1, y1);
-            x0 = x1;
-            y0 = y1;
-        }
-        addLine(x0, y0, x2, y2);
-    }
-
-    // x0, y0 and x3,y3 are the endpoints of the curve. We could compute these
-    // using c.xat(0),c.yat(0) and c.xat(1),c.yat(1), but this might introduce
-    // numerical errors, and our callers already have the exact values.
-    // Another alternative would be to pass all the control points, and call c.set
-    // here, but then too many numbers are passed around.
-    private void curveBreakIntoLinesAndAdd(float x0, float y0,
-                                           final Curve c,
-                                           final float x3, final float y3)
-    {
-        final int countlg = 3;
-        int count = 1 << countlg;
-
-        // the dx and dy refer to forward differencing variables, not the last
-        // coefficients of the "points" polynomial
-        float dddx, dddy, ddx, ddy, dx, dy;
-        dddx = 2f * c.dax / (1 << (3 * countlg));
-        dddy = 2f * c.day / (1 << (3 * countlg));
-
-        ddx = dddx + c.dbx / (1 << (2 * countlg));
-        ddy = dddy + c.dby / (1 << (2 * countlg));
-        dx = c.ax / (1 << (3 * countlg)) + c.bx / (1 << (2 * countlg)) + c.cx / (1 << countlg);
-        dy = c.ay / (1 << (3 * countlg)) + c.by / (1 << (2 * countlg)) + c.cy / (1 << countlg);
-
-        // we use x0, y0 to walk the line
-        float x1 = x0, y1 = y0;
-        while (count > 0) {
-            while (Math.abs(ddx) > DEC_BND || Math.abs(ddy) > DEC_BND) {
-                dddx /= 8;
-                dddy /= 8;
-                ddx = ddx/4 - dddx;
-                ddy = ddy/4 - dddy;
-                dx = (dx - ddx) / 2;
-                dy = (dy - ddy) / 2;
-                count <<= 1;
-            }
-            // can only do this on even "count" values, because we must divide count by 2
-            while (count % 2 == 0 && Math.abs(dx) <= INC_BND && Math.abs(dy) <= INC_BND) {
-                dx = 2 * dx + ddx;
-                dy = 2 * dy + ddy;
-                ddx = 4 * (ddx + dddx);
-                ddy = 4 * (ddy + dddy);
-                dddx = 8 * dddx;
-                dddy = 8 * dddy;
-                count >>= 1;
-            }
-            count--;
-            if (count > 0) {
-                x1 += dx;
-                dx += ddx;
-                ddx += dddx;
-                y1 += dy;
-                dy += ddy;
-                ddy += dddy;
-            } else {
-                x1 = x3;
-                y1 = y3;
-            }
-            addLine(x0, y0, x1, y1);
-            x0 = x1;
-            y0 = y1;
-        }
-    }
-
-    private void addLine(float x1, float y1, float x2, float y2) {
-        float or = 1; // orientation of the line. 1 if y increases, 0 otherwise.
-        if (y2 < y1) {
-            or = y2; // no need to declare a temp variable. We have or.
-            y2 = y1;
-            y1 = or;
-            or = x2;
-            x2 = x1;
-            x1 = or;
-            or = 0;
-        }
-        final int firstCrossing = Math.max((int)Math.ceil(y1), boundsMinY);
-        final int lastCrossing = Math.min((int)Math.ceil(y2), boundsMaxY);
-        if (firstCrossing >= lastCrossing) {
-            return;
-        }
-        if (y1 < edgeMinY) { edgeMinY = y1; }
-        if (y2 > edgeMaxY) { edgeMaxY = y2; }
-
-        final float slope = (x2 - x1) / (y2 - y1);
-
-        if (slope > 0) { // <==> x1 < x2
-            if (x1 < edgeMinX) { edgeMinX = x1; }
-            if (x2 > edgeMaxX) { edgeMaxX = x2; }
-        } else {
-            if (x2 < edgeMinX) { edgeMinX = x2; }
-            if (x1 > edgeMaxX) { edgeMaxX = x1; }
-        }
-
-        final int ptr = numEdges * SIZEOF_EDGE;
-        edges = Helpers.widenArray(edges, ptr, SIZEOF_EDGE);
-        numEdges++;
-        edges[ptr+OR] = or;
-        edges[ptr+CURX] = x1 + (firstCrossing - y1) * slope;
-        edges[ptr+SLOPE] = slope;
-        edges[ptr+YMAX] = lastCrossing;
-        final int bucketIdx = firstCrossing - boundsMinY;
-        addEdgeToBucket(ptr, bucketIdx);
-        edgeBucketCounts[lastCrossing - boundsMinY] |= 1;
-    }
-
-// END EDGE LIST
-//////////////////////////////////////////////////////////////////////////////
-
-
-    public static final int WIND_EVEN_ODD = 0;
-    public static final int WIND_NON_ZERO = 1;
-
-    // Antialiasing
-    private final int SUBPIXEL_LG_POSITIONS_X;
-    private final int SUBPIXEL_LG_POSITIONS_Y;
-    private final int SUBPIXEL_POSITIONS_X;
-    private final int SUBPIXEL_POSITIONS_Y;
-    private final int SUBPIXEL_MASK_X;
-    private final int SUBPIXEL_MASK_Y;
-    final int MAX_AA_ALPHA;
-
-    // Cache to store RLE-encoded coverage mask of the current primitive
-    PiscesCache cache;
-
-    // Bounds of the drawing region, at subpixel precision.
-    private final int boundsMinX, boundsMinY, boundsMaxX, boundsMaxY;
-
-    // Current winding rule
-    private final int windingRule;
-
-    // Current drawing position, i.e., final point of last segment
-    private float x0, y0;
-
-    // Position of most recent 'moveTo' command
-    private float pix_sx0, pix_sy0;
-
-    public Renderer(int subpixelLgPositionsX, int subpixelLgPositionsY,
-                    int pix_boundsX, int pix_boundsY,
-                    int pix_boundsWidth, int pix_boundsHeight,
-                    int windingRule)
-    {
-        this.SUBPIXEL_LG_POSITIONS_X = subpixelLgPositionsX;
-        this.SUBPIXEL_LG_POSITIONS_Y = subpixelLgPositionsY;
-        this.SUBPIXEL_MASK_X = (1 << (SUBPIXEL_LG_POSITIONS_X)) - 1;
-        this.SUBPIXEL_MASK_Y = (1 << (SUBPIXEL_LG_POSITIONS_Y)) - 1;
-        this.SUBPIXEL_POSITIONS_X = 1 << (SUBPIXEL_LG_POSITIONS_X);
-        this.SUBPIXEL_POSITIONS_Y = 1 << (SUBPIXEL_LG_POSITIONS_Y);
-        this.MAX_AA_ALPHA = (SUBPIXEL_POSITIONS_X * SUBPIXEL_POSITIONS_Y);
-
-        this.windingRule = windingRule;
-
-        this.boundsMinX = pix_boundsX * SUBPIXEL_POSITIONS_X;
-        this.boundsMinY = pix_boundsY * SUBPIXEL_POSITIONS_Y;
-        this.boundsMaxX = (pix_boundsX + pix_boundsWidth) * SUBPIXEL_POSITIONS_X;
-        this.boundsMaxY = (pix_boundsY + pix_boundsHeight) * SUBPIXEL_POSITIONS_Y;
-
-        edges = new float[INIT_NUM_EDGES * SIZEOF_EDGE];
-        numEdges = 0;
-        edgeBuckets = new int[boundsMaxY - boundsMinY];
-        java.util.Arrays.fill(edgeBuckets, NULL);
-        edgeBucketCounts = new int[edgeBuckets.length + 1];
-    }
-
-    private float tosubpixx(float pix_x) {
-        return pix_x * SUBPIXEL_POSITIONS_X;
-    }
-    private float tosubpixy(float pix_y) {
-        return pix_y * SUBPIXEL_POSITIONS_Y;
-    }
-
-    public void moveTo(float pix_x0, float pix_y0) {
-        closePath();
-        this.pix_sx0 = pix_x0;
-        this.pix_sy0 = pix_y0;
-        this.y0 = tosubpixy(pix_y0);
-        this.x0 = tosubpixx(pix_x0);
-    }
-
-    public void lineTo(float pix_x1, float pix_y1) {
-        float x1 = tosubpixx(pix_x1);
-        float y1 = tosubpixy(pix_y1);
-        addLine(x0, y0, x1, y1);
-        x0 = x1;
-        y0 = y1;
-    }
-
-    private Curve c = new Curve();
-    @Override public void curveTo(float x1, float y1,
-                                  float x2, float y2,
-                                  float x3, float y3)
-    {
-        final float xe = tosubpixx(x3);
-        final float ye = tosubpixy(y3);
-        c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), tosubpixx(x2), tosubpixy(y2), xe, ye);
-        curveBreakIntoLinesAndAdd(x0, y0, c, xe, ye);
-        x0 = xe;
-        y0 = ye;
-    }
-
-    @Override public void quadTo(float x1, float y1, float x2, float y2) {
-        final float xe = tosubpixx(x2);
-        final float ye = tosubpixy(y2);
-        c.set(x0, y0, tosubpixx(x1), tosubpixy(y1), xe, ye);
-        quadBreakIntoLinesAndAdd(x0, y0, c, xe, ye);
-        x0 = xe;
-        y0 = ye;
-    }
-
-    public void closePath() {
-        // lineTo expects its input in pixel coordinates.
-        lineTo(pix_sx0, pix_sy0);
-    }
-
-    public void pathDone() {
-        closePath();
-    }
-
-
-    @Override
-    public long getNativeConsumer() {
-        throw new InternalError("Renderer does not use a native consumer.");
-    }
-
-    private void _endRendering(final int pix_bboxx0, final int pix_bboxx1,
-                               int ymin, int ymax)
-    {
-        // Mask to determine the relevant bit of the crossing sum
-        // 0x1 if EVEN_ODD, all bits if NON_ZERO
-        int mask = (windingRule == WIND_EVEN_ODD) ? 0x1 : ~0x0;
-
-        // add 2 to better deal with the last pixel in a pixel row.
-        int width = pix_bboxx1 - pix_bboxx0;
-        int[] alpha = new int[width+2];
-
-        int bboxx0 = pix_bboxx0 << SUBPIXEL_LG_POSITIONS_X;
-        int bboxx1 = pix_bboxx1 << SUBPIXEL_LG_POSITIONS_X;
-
-        // Now we iterate through the scanlines. We must tell emitRow the coord
-        // of the first non-transparent pixel, so we must keep accumulators for
-        // the first and last pixels of the section of the current pixel row
-        // that we will emit.
-        // We also need to accumulate pix_bbox*, but the iterator does it
-        // for us. We will just get the values from it once this loop is done
-        int pix_maxX = Integer.MIN_VALUE;
-        int pix_minX = Integer.MAX_VALUE;
-
-        int y = boundsMinY; // needs to be declared here so we emit the last row properly.
-        ScanlineIterator it = this.new ScanlineIterator(ymin, ymax);
-        for ( ; it.hasNext(); ) {
-            int numCrossings = it.next();
-            int[] crossings = it.crossings;
-            y = it.curY();
-
-            if (numCrossings > 0) {
-                int lowx = crossings[0] >> 1;
-                int highx = crossings[numCrossings - 1] >> 1;
-                int x0 = Math.max(lowx, bboxx0);
-                int x1 = Math.min(highx, bboxx1);
-
-                pix_minX = Math.min(pix_minX, x0 >> SUBPIXEL_LG_POSITIONS_X);
-                pix_maxX = Math.max(pix_maxX, x1 >> SUBPIXEL_LG_POSITIONS_X);
-            }
-
-            int sum = 0;
-            int prev = bboxx0;
-            for (int i = 0; i < numCrossings; i++) {
-                int curxo = crossings[i];
-                int curx = curxo >> 1;
-                // to turn {0, 1} into {-1, 1}, multiply by 2 and subtract 1.
-                int crorientation = ((curxo & 0x1) << 1) - 1;
-                if ((sum & mask) != 0) {
-                    int x0 = Math.max(prev, bboxx0);
-                    int x1 = Math.min(curx, bboxx1);
-                    if (x0 < x1) {
-                        x0 -= bboxx0; // turn x0, x1 from coords to indeces
-                        x1 -= bboxx0; // in the alpha array.
-
-                        int pix_x = x0 >> SUBPIXEL_LG_POSITIONS_X;
-                        int pix_xmaxm1 = (x1 - 1) >> SUBPIXEL_LG_POSITIONS_X;
-
-                        if (pix_x == pix_xmaxm1) {
-                            // Start and end in same pixel
-                            alpha[pix_x] += (x1 - x0);
-                            alpha[pix_x+1] -= (x1 - x0);
-                        } else {
-                            int pix_xmax = x1 >> SUBPIXEL_LG_POSITIONS_X;
-                            alpha[pix_x] += SUBPIXEL_POSITIONS_X - (x0 & SUBPIXEL_MASK_X);
-                            alpha[pix_x+1] += (x0 & SUBPIXEL_MASK_X);
-                            alpha[pix_xmax] -= SUBPIXEL_POSITIONS_X - (x1 & SUBPIXEL_MASK_X);
-                            alpha[pix_xmax+1] -= (x1 & SUBPIXEL_MASK_X);
-                        }
-                    }
-                }
-                sum += crorientation;
-                prev = curx;
-            }
-
-            // even if this last row had no crossings, alpha will be zeroed
-            // from the last emitRow call. But this doesn't matter because
-            // maxX < minX, so no row will be emitted to the cache.
-            if ((y & SUBPIXEL_MASK_Y) == SUBPIXEL_MASK_Y) {
-                emitRow(alpha, y >> SUBPIXEL_LG_POSITIONS_Y, pix_minX, pix_maxX);
-                pix_minX = Integer.MAX_VALUE;
-                pix_maxX = Integer.MIN_VALUE;
-            }
-        }
-
-        // Emit final row
-        if (pix_maxX >= pix_minX) {
-            emitRow(alpha, y >> SUBPIXEL_LG_POSITIONS_Y, pix_minX, pix_maxX);
-        }
-    }
-
-    public void endRendering() {
-        int spminX = Math.max((int)Math.ceil(edgeMinX), boundsMinX);
-        int spmaxX = Math.min((int)Math.ceil(edgeMaxX), boundsMaxX);
-        int spminY = Math.max((int)Math.ceil(edgeMinY), boundsMinY);
-        int spmaxY = Math.min((int)Math.ceil(edgeMaxY), boundsMaxY);
-
-        int pminX = spminX >> SUBPIXEL_LG_POSITIONS_X;
-        int pmaxX = (spmaxX + SUBPIXEL_MASK_X) >> SUBPIXEL_LG_POSITIONS_X;
-        int pminY = spminY >> SUBPIXEL_LG_POSITIONS_Y;
-        int pmaxY = (spmaxY + SUBPIXEL_MASK_Y) >> SUBPIXEL_LG_POSITIONS_Y;
-
-        if (pminX > pmaxX || pminY > pmaxY) {
-            this.cache = new PiscesCache(boundsMinX >> SUBPIXEL_LG_POSITIONS_X,
-                                         boundsMinY >> SUBPIXEL_LG_POSITIONS_Y,
-                                         boundsMaxX >> SUBPIXEL_LG_POSITIONS_X,
-                                         boundsMaxY >> SUBPIXEL_LG_POSITIONS_Y);
-            return;
-        }
-
-        this.cache = new PiscesCache(pminX, pminY, pmaxX, pmaxY);
-        _endRendering(pminX, pmaxX, spminY, spmaxY);
-    }
-
-    public PiscesCache getCache() {
-        if (cache == null) {
-            throw new InternalError("cache not yet initialized");
-        }
-        return cache;
-    }
-
-    private void emitRow(int[] alphaRow, int pix_y, int pix_from, int pix_to) {
-        // Copy rowAA data into the cache if one is present
-        if (cache != null) {
-            if (pix_to >= pix_from) {
-                cache.startRow(pix_y, pix_from);
-
-                // Perform run-length encoding and store results in the cache
-                int from = pix_from - cache.bboxX0;
-                int to = pix_to - cache.bboxX0;
-
-                int runLen = 1;
-                int startVal = alphaRow[from];
-                for (int i = from + 1; i <= to; i++) {
-                    int nextVal = startVal + alphaRow[i];
-                    if (nextVal == startVal) {
-                        runLen++;
-                    } else {
-                        cache.addRLERun(startVal, runLen);
-                        runLen = 1;
-                        startVal = nextVal;
-                    }
-                }
-                cache.addRLERun(startVal, runLen);
-            }
-        }
-        java.util.Arrays.fill(alphaRow, 0);
-    }
-}