--- a/test/jdk/java/awt/Color/XRenderTranslucentColorDrawTest.java Tue Oct 15 14:19:55 2019 +0530
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,81 +0,0 @@
-/*
- * Copyright (c) 2018, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-/*
- * @test
- * @key headful
- * @bug 8176795
- * @summary Test verifies that we get proper color when we draw translucent
- * color over an opaque color using X Render extension in Linux.
- * @requires (os.family == "linux")
- * @run main XRenderTranslucentColorDrawTest -Dsun.java2d.xrender=true
- */
-
-import java.awt.Color;
-import java.awt.Graphics2D;
-import java.awt.GraphicsConfiguration;
-import java.awt.GraphicsDevice;
-import java.awt.GraphicsEnvironment;
-import java.awt.image.BufferedImage;
-import java.awt.image.VolatileImage;
-
-public class XRenderTranslucentColorDrawTest {
-
- public static void main(String[] args) throws Exception {
- GraphicsEnvironment env = GraphicsEnvironment.
- getLocalGraphicsEnvironment();
- GraphicsConfiguration translucentGC = null;
- SCREENS: for (GraphicsDevice screen : env.getScreenDevices()) {
- for (GraphicsConfiguration gc : screen.getConfigurations()) {
- if (gc.isTranslucencyCapable()) {
- translucentGC = gc;
- break SCREENS;
- }
- }
- }
- if (translucentGC == null) {
- throw new RuntimeException("No suitable gc found.");
- }
- int width = 10;
- int height = 10;
- VolatileImage image = translucentGC.
- createCompatibleVolatileImage(width, height);
- Graphics2D g = image.createGraphics();
- // draw opaque black color
- g.setColor(new Color(0xff000000, true));
- g.fillRect(0, 0, width, height);
- // draw translucent white color over opaque black color
- g.setColor(new Color(0x80ffffff, true));
- g.fillRect(0, 0, width, height);
- g.dispose();
- // Get snapshot of VolatileImage to pick color and verify the same
- BufferedImage snapshot = image.getSnapshot();
- int argb = snapshot.getRGB(width / 2, height / 2);
- // we expect the resultant rgb hex value to be ff808080
- if (!(Integer.toHexString(argb).equals("ff808080"))) {
- throw new RuntimeException("Using X Render extension for drawing"
- + " translucent color is not giving expected results.");
- }
- }
-}
-