1 /* |
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2 * Copyright (c) 1999, 2014, Oracle and/or its affiliates. All rights reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Oracle designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Oracle in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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22 * or visit www.oracle.com if you need additional information or have any |
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23 * questions. |
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24 */ |
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25 |
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26 package sun.audio; |
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27 |
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28 import java.io.InputStream; |
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29 import java.security.AccessController; |
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30 import java.security.PrivilegedAction; |
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31 |
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32 |
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33 /** |
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34 * This class provides an interface to play audio streams. |
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35 * |
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36 * To play an audio stream use: |
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37 * <pre> |
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38 * AudioPlayer.player.start(audiostream); |
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39 * </pre> |
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40 * To stop playing an audio stream use: |
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41 * <pre> |
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42 * AudioPlayer.player.stop(audiostream); |
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43 * </pre> |
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44 * To play an audio stream from a URL use: |
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45 * <pre> |
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46 * AudioStream audiostream = new AudioStream(url.openStream()); |
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47 * AudioPlayer.player.start(audiostream); |
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48 * </pre> |
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49 * To play a continuous sound you first have to |
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50 * create an AudioData instance and use it to construct a |
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51 * ContinuousAudioDataStream. |
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52 * For example: |
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53 * <pre> |
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54 * AudioData data = new AudioStream(url.openStream()).getData(); |
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55 * ContinuousAudioDataStream audiostream = new ContinuousAudioDataStream(data); |
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56 * AudioPlayer.player.start(audiostream); |
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57 * </pre> |
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58 * |
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59 * @see AudioData |
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60 * @see AudioDataStream |
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61 * @see AudioDevice |
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62 * @see AudioStream |
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63 * @author Arthur van Hoff, Thomas Ball |
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64 */ |
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65 |
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66 public final class AudioPlayer extends Thread { |
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67 |
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68 private final AudioDevice devAudio; |
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69 private final static boolean DEBUG = false /*true*/; |
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70 |
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71 /** |
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72 * The default audio player. This audio player is initialized |
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73 * automatically. |
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74 */ |
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75 public static final AudioPlayer player = getAudioPlayer(); |
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76 |
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77 private static ThreadGroup getAudioThreadGroup() { |
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78 |
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79 if(DEBUG) { System.out.println("AudioPlayer.getAudioThreadGroup()"); } |
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80 ThreadGroup g = currentThread().getThreadGroup(); |
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81 while ((g.getParent() != null) && |
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82 (g.getParent().getParent() != null)) { |
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83 g = g.getParent(); |
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84 } |
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85 return g; |
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86 } |
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87 |
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88 /** |
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89 * Create an AudioPlayer thread in a privileged block. |
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90 */ |
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91 |
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92 private static AudioPlayer getAudioPlayer() { |
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93 |
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94 if(DEBUG) { System.out.println("> AudioPlayer.getAudioPlayer()"); } |
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95 PrivilegedAction<AudioPlayer> action = new PrivilegedAction<AudioPlayer>() { |
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96 public AudioPlayer run() { |
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97 AudioPlayer t = new AudioPlayer(); |
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98 t.setPriority(MAX_PRIORITY); |
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99 t.setDaemon(true); |
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100 t.start(); |
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101 return t; |
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102 } |
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103 }; |
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104 return AccessController.doPrivileged(action); |
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105 } |
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106 |
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107 /** |
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108 * Construct an AudioPlayer. |
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109 */ |
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110 private AudioPlayer() { |
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111 |
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112 super(getAudioThreadGroup(), "Audio Player"); |
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113 if(DEBUG) { System.out.println("> AudioPlayer private constructor"); } |
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114 devAudio = AudioDevice.device; |
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115 devAudio.open(); |
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116 if(DEBUG) { System.out.println("< AudioPlayer private constructor completed"); } |
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117 } |
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118 |
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119 |
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120 /** |
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121 * Start playing a stream. The stream will continue to play |
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122 * until the stream runs out of data, or it is stopped. |
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123 * @see AudioPlayer#stop |
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124 */ |
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125 public synchronized void start(InputStream in) { |
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126 |
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127 if(DEBUG) { |
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128 System.out.println("> AudioPlayer.start"); |
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129 System.out.println(" InputStream = " + in); |
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130 } |
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131 devAudio.openChannel(in); |
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132 notify(); |
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133 if(DEBUG) { |
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134 System.out.println("< AudioPlayer.start completed"); |
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135 } |
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136 } |
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137 |
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138 /** |
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139 * Stop playing a stream. The stream will stop playing, |
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140 * nothing happens if the stream wasn't playing in the |
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141 * first place. |
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142 * @see AudioPlayer#start |
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143 */ |
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144 public synchronized void stop(InputStream in) { |
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145 |
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146 if(DEBUG) { |
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147 System.out.println("> AudioPlayer.stop"); |
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148 } |
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149 |
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150 devAudio.closeChannel(in); |
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151 if(DEBUG) { |
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152 System.out.println("< AudioPlayer.stop completed"); |
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153 } |
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154 } |
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155 |
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156 /** |
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157 * Main mixing loop. This is called automatically when the AudioPlayer |
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158 * is created. |
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159 */ |
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160 public void run() { |
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161 |
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162 // $$jb: 06.24.99: With the JS API, mixing is no longer done by AudioPlayer |
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163 // or AudioDevice ... it's done by the API itself, so this bit of legacy |
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164 // code does nothing. |
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165 // $$jb: 10.21.99: But it appears that some legacy applications |
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166 // check to see if this thread is alive or not, so we need to spin here. |
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167 |
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168 devAudio.play(); |
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169 if(DEBUG) { |
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170 System.out.println("AudioPlayer mixing loop."); |
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171 } |
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172 while(true) { |
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173 try{ |
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174 Thread.sleep(5000); |
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175 //wait(); |
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176 } catch(Exception e) { |
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177 break; |
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178 // interrupted |
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179 } |
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180 } |
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181 if(DEBUG) { |
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182 System.out.println("AudioPlayer exited."); |
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183 } |
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184 |
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185 } |
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186 } |
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