equal
deleted
inserted
replaced
85 // scrollbar |
85 // scrollbar |
86 |
86 |
87 private boolean firstPress = false; // mouse was pressed on |
87 private boolean firstPress = false; // mouse was pressed on |
88 // furled Choice so we |
88 // furled Choice so we |
89 // not need to furl the |
89 // not need to furl the |
90 // Choice when MOUSE_RELEASED occured |
90 // Choice when MOUSE_RELEASED occurred |
91 |
91 |
92 // 6425067. Mouse was pressed on furled choice and dropdown list appeared over Choice itself |
92 // 6425067. Mouse was pressed on furled choice and dropdown list appeared over Choice itself |
93 // and then there were no mouse movements until MOUSE_RELEASE. |
93 // and then there were no mouse movements until MOUSE_RELEASE. |
94 // This scenario leads to ItemStateChanged as the choice logic uses |
94 // This scenario leads to ItemStateChanged as the choice logic uses |
95 // MouseReleased event to send ItemStateChanged. To prevent it we should |
95 // MouseReleased event to send ItemStateChanged. To prevent it we should |