1 /* |
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2 * Copyright (c) 2000, Oracle and/or its affiliates. All rights reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. |
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8 * |
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9 * This code is distributed in the hope that it will be useful, but WITHOUT |
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10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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12 * version 2 for more details (a copy is included in the LICENSE file that |
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13 * accompanied this code). |
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14 * |
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15 * You should have received a copy of the GNU General Public License version |
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16 * 2 along with this work; if not, write to the Free Software Foundation, |
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17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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18 * |
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19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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20 * or visit www.oracle.com if you need additional information or have any |
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21 * questions. |
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22 * |
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23 */ |
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24 |
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25 #ifndef _REAPER_ |
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26 #define _REAPER_ |
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27 |
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28 #include <vector> |
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29 #include <windows.h> |
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30 |
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31 typedef void ReaperCB(void* userData); |
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32 |
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33 /** A Reaper maintains a thread which waits for child processes to |
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34 terminate; upon termination it calls a user-specified ReaperCB to |
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35 clean up resources associated with those child processes. */ |
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36 |
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37 class Reaper { |
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38 private: |
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39 Reaper& operator=(const Reaper&); |
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40 Reaper(const Reaper&); |
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41 |
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42 public: |
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43 Reaper(ReaperCB*); |
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44 ~Reaper(); |
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45 |
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46 // Start the reaper thread. |
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47 bool start(); |
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48 |
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49 // Stop the reaper thread. This is called automatically in the |
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50 // reaper's destructor. It is not thread safe and should be called |
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51 // by at most one thread at a time. |
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52 bool stop(); |
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53 |
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54 // Register a given child process with the reaper. This should be |
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55 // called by the application's main thread. When that process |
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56 // terminates, the cleanup callback will be called with the |
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57 // specified userData in the context of the reaper thread. Callbacks |
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58 // are guaranteed to be called serially, so they can safely refer to |
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59 // static data as well as the given user data. |
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60 void registerProcess(HANDLE processHandle, void* userData); |
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61 |
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62 private: |
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63 // For thread safety of register() |
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64 CRITICAL_SECTION crit; |
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65 |
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66 ReaperCB* cb; |
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67 |
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68 // State variables |
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69 volatile bool active; |
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70 volatile bool shouldShutDown; |
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71 |
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72 struct ProcessInfo { |
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73 HANDLE handle; |
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74 void* userData; |
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75 }; |
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76 |
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77 // Bookkeeping |
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78 std::vector<ProcessInfo> procInfo; |
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79 |
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80 // Synchronization between application thread and reaper thread |
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81 HANDLE event; |
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82 |
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83 // Entry point for reaper thread |
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84 void reaperThread(); |
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85 |
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86 // Static function which is actual thread entry point |
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87 static DWORD WINAPI reaperThreadEntry(LPVOID data); |
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88 }; |
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89 |
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90 #endif // #defined _REAPER_ |
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