jdk/src/java.desktop/share/native/libfontmanager/harfbuzz/hb-ot-shape-normalize.cc
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     1 /*
       
     2  * Copyright © 2011,2012  Google, Inc.
       
     3  *
       
     4  *  This is part of HarfBuzz, a text shaping library.
       
     5  *
       
     6  * Permission is hereby granted, without written agreement and without
       
     7  * license or royalty fees, to use, copy, modify, and distribute this
       
     8  * software and its documentation for any purpose, provided that the
       
     9  * above copyright notice and the following two paragraphs appear in
       
    10  * all copies of this software.
       
    11  *
       
    12  * IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE TO ANY PARTY FOR
       
    13  * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
       
    14  * ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN
       
    15  * IF THE COPYRIGHT HOLDER HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
       
    16  * DAMAGE.
       
    17  *
       
    18  * THE COPYRIGHT HOLDER SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING,
       
    19  * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
       
    20  * FITNESS FOR A PARTICULAR PURPOSE.  THE SOFTWARE PROVIDED HEREUNDER IS
       
    21  * ON AN "AS IS" BASIS, AND THE COPYRIGHT HOLDER HAS NO OBLIGATION TO
       
    22  * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
       
    23  *
       
    24  * Google Author(s): Behdad Esfahbod
       
    25  */
       
    26 
       
    27 #include "hb-ot-shape-normalize-private.hh"
       
    28 #include "hb-ot-shape-complex-private.hh"
       
    29 #include "hb-ot-shape-private.hh"
       
    30 
       
    31 
       
    32 /*
       
    33  * HIGHLEVEL DESIGN:
       
    34  *
       
    35  * This file exports one main function: _hb_ot_shape_normalize().
       
    36  *
       
    37  * This function closely reflects the Unicode Normalization Algorithm,
       
    38  * yet it's different.
       
    39  *
       
    40  * Each shaper specifies whether it prefers decomposed (NFD) or composed (NFC).
       
    41  * The logic however tries to use whatever the font can support.
       
    42  *
       
    43  * In general what happens is that: each grapheme is decomposed in a chain
       
    44  * of 1:2 decompositions, marks reordered, and then recomposed if desired,
       
    45  * so far it's like Unicode Normalization.  However, the decomposition and
       
    46  * recomposition only happens if the font supports the resulting characters.
       
    47  *
       
    48  * The goals are:
       
    49  *
       
    50  *   - Try to render all canonically equivalent strings similarly.  To really
       
    51  *     achieve this we have to always do the full decomposition and then
       
    52  *     selectively recompose from there.  It's kinda too expensive though, so
       
    53  *     we skip some cases.  For example, if composed is desired, we simply
       
    54  *     don't touch 1-character clusters that are supported by the font, even
       
    55  *     though their NFC may be different.
       
    56  *
       
    57  *   - When a font has a precomposed character for a sequence but the 'ccmp'
       
    58  *     feature in the font is not adequate, use the precomposed character
       
    59  *     which typically has better mark positioning.
       
    60  *
       
    61  *   - When a font does not support a combining mark, but supports it precomposed
       
    62  *     with previous base, use that.  This needs the itemizer to have this
       
    63  *     knowledge too.  We need to provide assistance to the itemizer.
       
    64  *
       
    65  *   - When a font does not support a character but supports its decomposition,
       
    66  *     well, use the decomposition (preferring the canonical decomposition, but
       
    67  *     falling back to the compatibility decomposition if necessary).  The
       
    68  *     compatibility decomposition is really nice to have, for characters like
       
    69  *     ellipsis, or various-sized space characters.
       
    70  *
       
    71  *   - The complex shapers can customize the compose and decompose functions to
       
    72  *     offload some of their requirements to the normalizer.  For example, the
       
    73  *     Indic shaper may want to disallow recomposing of two matras.
       
    74  *
       
    75  *   - We try compatibility decomposition if decomposing through canonical
       
    76  *     decomposition alone failed to find a sequence that the font supports.
       
    77  *     We don't try compatibility decomposition recursively during the canonical
       
    78  *     decomposition phase.  This has minimal impact.  There are only a handful
       
    79  *     of Greek letter that have canonical decompositions that include characters
       
    80  *     with compatibility decomposition.  Those can be found using this command:
       
    81  *
       
    82  *     egrep  "`echo -n ';('; grep ';<' UnicodeData.txt | cut -d';' -f1 | tr '\n' '|'; echo ') '`" UnicodeData.txt
       
    83  */
       
    84 
       
    85 static bool
       
    86 decompose_unicode (const hb_ot_shape_normalize_context_t *c,
       
    87                    hb_codepoint_t  ab,
       
    88                    hb_codepoint_t *a,
       
    89                    hb_codepoint_t *b)
       
    90 {
       
    91   return c->unicode->decompose (ab, a, b);
       
    92 }
       
    93 
       
    94 static bool
       
    95 compose_unicode (const hb_ot_shape_normalize_context_t *c,
       
    96                  hb_codepoint_t  a,
       
    97                  hb_codepoint_t  b,
       
    98                  hb_codepoint_t *ab)
       
    99 {
       
   100   return c->unicode->compose (a, b, ab);
       
   101 }
       
   102 
       
   103 static inline void
       
   104 set_glyph (hb_glyph_info_t &info, hb_font_t *font)
       
   105 {
       
   106   font->get_glyph (info.codepoint, 0, &info.glyph_index());
       
   107 }
       
   108 
       
   109 static inline void
       
   110 output_char (hb_buffer_t *buffer, hb_codepoint_t unichar, hb_codepoint_t glyph)
       
   111 {
       
   112   buffer->cur().glyph_index() = glyph;
       
   113   buffer->output_glyph (unichar);
       
   114   _hb_glyph_info_set_unicode_props (&buffer->prev(), buffer->unicode);
       
   115 }
       
   116 
       
   117 static inline void
       
   118 next_char (hb_buffer_t *buffer, hb_codepoint_t glyph)
       
   119 {
       
   120   buffer->cur().glyph_index() = glyph;
       
   121   buffer->next_glyph ();
       
   122 }
       
   123 
       
   124 static inline void
       
   125 skip_char (hb_buffer_t *buffer)
       
   126 {
       
   127   buffer->skip_glyph ();
       
   128 }
       
   129 
       
   130 /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
       
   131 static inline unsigned int
       
   132 decompose (const hb_ot_shape_normalize_context_t *c, bool shortest, hb_codepoint_t ab)
       
   133 {
       
   134   hb_codepoint_t a, b, a_glyph, b_glyph;
       
   135   hb_buffer_t * const buffer = c->buffer;
       
   136   hb_font_t * const font = c->font;
       
   137 
       
   138   if (!c->decompose (c, ab, &a, &b) ||
       
   139       (b && !font->get_glyph (b, 0, &b_glyph)))
       
   140     return 0;
       
   141 
       
   142   bool has_a = font->get_glyph (a, 0, &a_glyph);
       
   143   if (shortest && has_a) {
       
   144     /* Output a and b */
       
   145     output_char (buffer, a, a_glyph);
       
   146     if (likely (b)) {
       
   147       output_char (buffer, b, b_glyph);
       
   148       return 2;
       
   149     }
       
   150     return 1;
       
   151   }
       
   152 
       
   153   unsigned int ret;
       
   154   if ((ret = decompose (c, shortest, a))) {
       
   155     if (b) {
       
   156       output_char (buffer, b, b_glyph);
       
   157       return ret + 1;
       
   158     }
       
   159     return ret;
       
   160   }
       
   161 
       
   162   if (has_a) {
       
   163     output_char (buffer, a, a_glyph);
       
   164     if (likely (b)) {
       
   165       output_char (buffer, b, b_glyph);
       
   166       return 2;
       
   167     }
       
   168     return 1;
       
   169   }
       
   170 
       
   171   return 0;
       
   172 }
       
   173 
       
   174 /* Returns 0 if didn't decompose, number of resulting characters otherwise. */
       
   175 static inline unsigned int
       
   176 decompose_compatibility (const hb_ot_shape_normalize_context_t *c, hb_codepoint_t u)
       
   177 {
       
   178   unsigned int len, i;
       
   179   hb_codepoint_t decomposed[HB_UNICODE_MAX_DECOMPOSITION_LEN];
       
   180   hb_codepoint_t glyphs[HB_UNICODE_MAX_DECOMPOSITION_LEN];
       
   181 
       
   182   len = c->buffer->unicode->decompose_compatibility (u, decomposed);
       
   183   if (!len)
       
   184     return 0;
       
   185 
       
   186   for (i = 0; i < len; i++)
       
   187     if (!c->font->get_glyph (decomposed[i], 0, &glyphs[i]))
       
   188       return 0;
       
   189 
       
   190   for (i = 0; i < len; i++)
       
   191     output_char (c->buffer, decomposed[i], glyphs[i]);
       
   192 
       
   193   return len;
       
   194 }
       
   195 
       
   196 static inline void
       
   197 decompose_current_character (const hb_ot_shape_normalize_context_t *c, bool shortest)
       
   198 {
       
   199   hb_buffer_t * const buffer = c->buffer;
       
   200   hb_codepoint_t u = buffer->cur().codepoint;
       
   201   hb_codepoint_t glyph;
       
   202 
       
   203   /* Kind of a cute waterfall here... */
       
   204   if (shortest && c->font->get_glyph (u, 0, &glyph))
       
   205     next_char (buffer, glyph);
       
   206   else if (decompose (c, shortest, u))
       
   207     skip_char (buffer);
       
   208   else if (!shortest && c->font->get_glyph (u, 0, &glyph))
       
   209     next_char (buffer, glyph);
       
   210   else if (decompose_compatibility (c, u))
       
   211     skip_char (buffer);
       
   212   else
       
   213     next_char (buffer, glyph); /* glyph is initialized in earlier branches. */
       
   214 }
       
   215 
       
   216 static inline void
       
   217 handle_variation_selector_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
       
   218 {
       
   219   /* TODO Currently if there's a variation-selector we give-up, it's just too hard. */
       
   220   hb_buffer_t * const buffer = c->buffer;
       
   221   hb_font_t * const font = c->font;
       
   222   for (; buffer->idx < end - 1;) {
       
   223     if (unlikely (buffer->unicode->is_variation_selector (buffer->cur(+1).codepoint))) {
       
   224       /* The next two lines are some ugly lines... But work. */
       
   225       if (font->get_glyph (buffer->cur().codepoint, buffer->cur(+1).codepoint, &buffer->cur().glyph_index()))
       
   226       {
       
   227         buffer->replace_glyphs (2, 1, &buffer->cur().codepoint);
       
   228       }
       
   229       else
       
   230       {
       
   231         /* Just pass on the two characters separately, let GSUB do its magic. */
       
   232         set_glyph (buffer->cur(), font);
       
   233         buffer->next_glyph ();
       
   234         set_glyph (buffer->cur(), font);
       
   235         buffer->next_glyph ();
       
   236       }
       
   237       /* Skip any further variation selectors. */
       
   238       while (buffer->idx < end && unlikely (buffer->unicode->is_variation_selector (buffer->cur().codepoint)))
       
   239       {
       
   240         set_glyph (buffer->cur(), font);
       
   241         buffer->next_glyph ();
       
   242       }
       
   243     } else {
       
   244       set_glyph (buffer->cur(), font);
       
   245       buffer->next_glyph ();
       
   246     }
       
   247   }
       
   248   if (likely (buffer->idx < end)) {
       
   249     set_glyph (buffer->cur(), font);
       
   250     buffer->next_glyph ();
       
   251   }
       
   252 }
       
   253 
       
   254 static inline void
       
   255 decompose_multi_char_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool short_circuit)
       
   256 {
       
   257   hb_buffer_t * const buffer = c->buffer;
       
   258   for (unsigned int i = buffer->idx; i < end; i++)
       
   259     if (unlikely (buffer->unicode->is_variation_selector (buffer->info[i].codepoint))) {
       
   260       handle_variation_selector_cluster (c, end, short_circuit);
       
   261       return;
       
   262     }
       
   263 
       
   264   while (buffer->idx < end)
       
   265     decompose_current_character (c, short_circuit);
       
   266 }
       
   267 
       
   268 static inline void
       
   269 decompose_cluster (const hb_ot_shape_normalize_context_t *c, unsigned int end, bool might_short_circuit, bool always_short_circuit)
       
   270 {
       
   271   if (likely (c->buffer->idx + 1 == end))
       
   272     decompose_current_character (c, might_short_circuit);
       
   273   else
       
   274     decompose_multi_char_cluster (c, end, always_short_circuit);
       
   275 }
       
   276 
       
   277 
       
   278 static int
       
   279 compare_combining_class (const hb_glyph_info_t *pa, const hb_glyph_info_t *pb)
       
   280 {
       
   281   unsigned int a = _hb_glyph_info_get_modified_combining_class (pa);
       
   282   unsigned int b = _hb_glyph_info_get_modified_combining_class (pb);
       
   283 
       
   284   return a < b ? -1 : a == b ? 0 : +1;
       
   285 }
       
   286 
       
   287 
       
   288 void
       
   289 _hb_ot_shape_normalize (const hb_ot_shape_plan_t *plan,
       
   290                         hb_buffer_t *buffer,
       
   291                         hb_font_t *font)
       
   292 {
       
   293   if (unlikely (!buffer->len)) return;
       
   294 
       
   295   _hb_buffer_assert_unicode_vars (buffer);
       
   296 
       
   297   hb_ot_shape_normalization_mode_t mode = plan->shaper->normalization_preference;
       
   298   const hb_ot_shape_normalize_context_t c = {
       
   299     plan,
       
   300     buffer,
       
   301     font,
       
   302     buffer->unicode,
       
   303     plan->shaper->decompose ? plan->shaper->decompose : decompose_unicode,
       
   304     plan->shaper->compose   ? plan->shaper->compose   : compose_unicode
       
   305   };
       
   306 
       
   307   bool always_short_circuit = mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE;
       
   308   bool might_short_circuit = always_short_circuit ||
       
   309                              (mode != HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED &&
       
   310                               mode != HB_OT_SHAPE_NORMALIZATION_MODE_COMPOSED_DIACRITICS_NO_SHORT_CIRCUIT);
       
   311   unsigned int count;
       
   312 
       
   313   /* We do a fairly straightforward yet custom normalization process in three
       
   314    * separate rounds: decompose, reorder, recompose (if desired).  Currently
       
   315    * this makes two buffer swaps.  We can make it faster by moving the last
       
   316    * two rounds into the inner loop for the first round, but it's more readable
       
   317    * this way. */
       
   318 
       
   319 
       
   320   /* First round, decompose */
       
   321 
       
   322   buffer->clear_output ();
       
   323   count = buffer->len;
       
   324   for (buffer->idx = 0; buffer->idx < count;)
       
   325   {
       
   326     unsigned int end;
       
   327     for (end = buffer->idx + 1; end < count; end++)
       
   328       if (likely (!HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->info[end]))))
       
   329         break;
       
   330 
       
   331     decompose_cluster (&c, end, might_short_circuit, always_short_circuit);
       
   332   }
       
   333   buffer->swap_buffers ();
       
   334 
       
   335 
       
   336   /* Second round, reorder (inplace) */
       
   337 
       
   338   count = buffer->len;
       
   339   for (unsigned int i = 0; i < count; i++)
       
   340   {
       
   341     if (_hb_glyph_info_get_modified_combining_class (&buffer->info[i]) == 0)
       
   342       continue;
       
   343 
       
   344     unsigned int end;
       
   345     for (end = i + 1; end < count; end++)
       
   346       if (_hb_glyph_info_get_modified_combining_class (&buffer->info[end]) == 0)
       
   347         break;
       
   348 
       
   349     /* We are going to do a O(n^2).  Only do this if the sequence is short. */
       
   350     if (end - i > 10) {
       
   351       i = end;
       
   352       continue;
       
   353     }
       
   354 
       
   355     buffer->sort (i, end, compare_combining_class);
       
   356 
       
   357     i = end;
       
   358   }
       
   359 
       
   360 
       
   361   if (mode == HB_OT_SHAPE_NORMALIZATION_MODE_NONE ||
       
   362       mode == HB_OT_SHAPE_NORMALIZATION_MODE_DECOMPOSED)
       
   363     return;
       
   364 
       
   365   /* Third round, recompose */
       
   366 
       
   367   /* As noted in the comment earlier, we don't try to combine
       
   368    * ccc=0 chars with their previous Starter. */
       
   369 
       
   370   buffer->clear_output ();
       
   371   count = buffer->len;
       
   372   unsigned int starter = 0;
       
   373   buffer->next_glyph ();
       
   374   while (buffer->idx < count)
       
   375   {
       
   376     hb_codepoint_t composed, glyph;
       
   377     if (/* We don't try to compose a non-mark character with it's preceding starter.
       
   378          * This is both an optimization to avoid trying to compose every two neighboring
       
   379          * glyphs in most scripts AND a desired feature for Hangul.  Apparently Hangul
       
   380          * fonts are not designed to mix-and-match pre-composed syllables and Jamo. */
       
   381         HB_UNICODE_GENERAL_CATEGORY_IS_MARK (_hb_glyph_info_get_general_category (&buffer->cur())) &&
       
   382         /* If there's anything between the starter and this char, they should have CCC
       
   383          * smaller than this character's. */
       
   384         (starter == buffer->out_len - 1 ||
       
   385          _hb_glyph_info_get_modified_combining_class (&buffer->prev()) < _hb_glyph_info_get_modified_combining_class (&buffer->cur())) &&
       
   386         /* And compose. */
       
   387         c.compose (&c,
       
   388                    buffer->out_info[starter].codepoint,
       
   389                    buffer->cur().codepoint,
       
   390                    &composed) &&
       
   391         /* And the font has glyph for the composite. */
       
   392         font->get_glyph (composed, 0, &glyph))
       
   393     {
       
   394       /* Composes. */
       
   395       buffer->next_glyph (); /* Copy to out-buffer. */
       
   396       if (unlikely (buffer->in_error))
       
   397         return;
       
   398       buffer->merge_out_clusters (starter, buffer->out_len);
       
   399       buffer->out_len--; /* Remove the second composable. */
       
   400       /* Modify starter and carry on. */
       
   401       buffer->out_info[starter].codepoint = composed;
       
   402       buffer->out_info[starter].glyph_index() = glyph;
       
   403       _hb_glyph_info_set_unicode_props (&buffer->out_info[starter], buffer->unicode);
       
   404 
       
   405       continue;
       
   406     }
       
   407 
       
   408     /* Blocked, or doesn't compose. */
       
   409     buffer->next_glyph ();
       
   410 
       
   411     if (_hb_glyph_info_get_modified_combining_class (&buffer->prev()) == 0)
       
   412       starter = buffer->out_len - 1;
       
   413   }
       
   414   buffer->swap_buffers ();
       
   415 
       
   416 }