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1 /* |
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2 * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Oracle designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Oracle in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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22 * or visit www.oracle.com if you need additional information or have any |
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23 * questions. |
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24 */ |
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25 |
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26 package sun.java2d.metal; |
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27 |
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28 import sun.java2d.pipe.BufferedContext; |
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29 import sun.java2d.pipe.RenderBuffer; |
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30 import sun.java2d.pipe.RenderQueue; |
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31 import sun.java2d.pipe.hw.ContextCapabilities; |
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32 import static sun.java2d.pipe.BufferedOpCodes.*; |
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33 import static sun.java2d.pipe.hw.ContextCapabilities.*; |
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34 |
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35 import java.lang.annotation.Native; |
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36 |
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37 /** |
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38 * Note that the RenderQueue lock must be acquired before calling any of |
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39 * the methods in this class. |
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40 */ |
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41 public class MetalContext extends BufferedContext { |
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42 |
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43 private final MetalGraphicsConfig config; |
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44 |
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45 MetalContext(RenderQueue rq, MetalGraphicsConfig config) { |
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46 super(rq); |
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47 this.config = config; |
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48 } |
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49 |
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50 static void setScratchSurface(MetalGraphicsConfig gc) { |
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51 setScratchSurface(gc.getNativeConfigInfo()); |
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52 } |
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53 |
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54 /** |
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55 * Makes the given GraphicsConfig's context current to its associated |
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56 * "scratch surface". Each GraphicsConfig maintains a native context |
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57 * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer |
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58 * known as the "scratch surface". By making the context current to the |
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59 * scratch surface, we are assured that we have a current context for |
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60 * the relevant GraphicsConfig, and can therefore perform operations |
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61 * depending on the capabilities of that GraphicsConfig. For example, |
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62 * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two |
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63 * extension, then we should be able to make a non-pow2 texture for this |
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64 * GraphicsConfig once we make the context current to the scratch surface. |
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65 * |
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66 * This method should be used for operations with an OpenGL texture |
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67 * as the destination surface (e.g. a sw->texture blit loop), or in those |
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68 * situations where we may not otherwise have a current context (e.g. |
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69 * when disposing a texture-based surface). |
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70 */ |
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71 static void setScratchSurface(long pConfigInfo) { |
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72 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); |
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73 |
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74 // invalidate the current context |
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75 currentContext = null; |
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76 |
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77 // set the scratch context |
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78 MetalRenderQueue rq = MetalRenderQueue.getInstance(); |
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79 RenderBuffer buf = rq.getBuffer(); |
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80 rq.ensureCapacityAndAlignment(12, 4); |
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81 buf.putInt(SET_SCRATCH_SURFACE); |
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82 buf.putLong(pConfigInfo); |
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83 } |
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84 |
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85 /** |
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86 * Invalidates the currentContext field to ensure that we properly |
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87 * revalidate the OGLContext (make it current, etc.) next time through |
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88 * the validate() method. This is typically invoked from methods |
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89 * that affect the current context state (e.g. disposing a context or |
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90 * surface). |
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91 */ |
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92 static void invalidateCurrentContext() { |
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93 // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread(); |
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94 |
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95 // invalidate the current Java-level context so that we |
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96 // revalidate everything the next time around |
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97 if (currentContext != null) { |
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98 currentContext.invalidateContext(); |
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99 currentContext = null; |
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100 } |
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101 |
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102 // invalidate the context reference at the native level, and |
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103 // then flush the queue so that we have no pending operations |
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104 // dependent on the current context |
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105 MetalRenderQueue rq = MetalRenderQueue.getInstance(); |
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106 rq.ensureCapacity(4); |
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107 rq.getBuffer().putInt(INVALIDATE_CONTEXT); |
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108 rq.flushNow(); |
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109 } |
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110 |
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111 public RenderQueue getRenderQueue() { |
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112 return MetalRenderQueue.getInstance(); |
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113 } |
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114 |
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115 /** |
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116 * Returns a string representing adapter id (vendor, renderer, version). |
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117 * Must be called on the rendering thread. |
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118 * |
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119 * @return an id string for the adapter |
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120 */ |
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121 //static final native String getOGLIdString(); |
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122 |
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123 @Override |
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124 public void saveState() { |
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125 // assert rq.lock.isHeldByCurrentThread(); |
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126 |
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127 // reset all attributes of this and current contexts |
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128 invalidateContext(); |
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129 invalidateCurrentContext(); |
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130 |
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131 setScratchSurface(config); |
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132 |
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133 // save the state on the native level |
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134 rq.ensureCapacity(4); |
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135 buf.putInt(SAVE_STATE); |
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136 rq.flushNow(); |
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137 } |
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138 |
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139 @Override |
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140 public void restoreState() { |
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141 // assert rq.lock.isHeldByCurrentThread(); |
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142 |
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143 // reset all attributes of this and current contexts |
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144 invalidateContext(); |
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145 invalidateCurrentContext(); |
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146 |
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147 setScratchSurface(config); |
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148 |
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149 // restore the state on the native level |
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150 rq.ensureCapacity(4); |
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151 buf.putInt(RESTORE_STATE); |
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152 rq.flushNow(); |
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153 } |
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154 |
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155 //static class OGLContextCaps extends ContextCapabilities { |
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156 /** |
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157 * Indicates the presence of the GL_EXT_framebuffer_object extension. |
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158 * This cap will only be set if the fbobject system property has been |
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159 * enabled and we are able to create an FBO with depth buffer. |
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160 */ |
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161 // @Native |
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162 // static final int CAPS_EXT_FBOBJECT = |
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163 // (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE); |
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164 /** Indicates that the context is doublebuffered. */ |
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165 // @Native |
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166 // static final int CAPS_DOUBLEBUFFERED = (FIRST_PRIVATE_CAP << 0); |
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167 /** |
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168 * Indicates the presence of the GL_ARB_fragment_shader extension. |
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169 * This cap will only be set if the lcdshader system property has been |
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170 * enabled and the hardware supports the minimum number of texture units |
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171 */ |
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172 // @Native |
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173 // static final int CAPS_EXT_LCD_SHADER = (FIRST_PRIVATE_CAP << 1); |
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174 /** |
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175 * Indicates the presence of the GL_ARB_fragment_shader extension. |
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176 * This cap will only be set if the biopshader system property has been |
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177 * enabled and the hardware meets our minimum requirements. |
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178 */ |
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179 // @Native |
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180 // static final int CAPS_EXT_BIOP_SHADER = (FIRST_PRIVATE_CAP << 2); |
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181 /** |
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182 * Indicates the presence of the GL_ARB_fragment_shader extension. |
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183 * This cap will only be set if the gradshader system property has been |
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184 * enabled and the hardware meets our minimum requirements. |
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185 */ |
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186 // @Native |
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187 // static final int CAPS_EXT_GRAD_SHADER = (FIRST_PRIVATE_CAP << 3); |
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188 /** Indicates the presence of the GL_ARB_texture_rectangle extension. */ |
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189 // @Native |
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190 // static final int CAPS_EXT_TEXRECT = (FIRST_PRIVATE_CAP << 4); |
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191 /** Indicates the presence of the GL_NV_texture_barrier extension. */ |
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192 // @Native |
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193 // static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5); |
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194 |
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195 |
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196 /* OGLContextCaps(int caps, String adapterId) { |
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197 super(caps, adapterId); |
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198 } |
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199 |
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200 @Override |
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201 public String toString() { |
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202 StringBuilder sb = new StringBuilder(super.toString()); |
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203 if ((caps & CAPS_EXT_FBOBJECT) != 0) { |
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204 sb.append("CAPS_EXT_FBOBJECT|"); |
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205 } |
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206 if ((caps & CAPS_DOUBLEBUFFERED) != 0) { |
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207 sb.append("CAPS_DOUBLEBUFFERED|"); |
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208 } |
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209 if ((caps & CAPS_EXT_LCD_SHADER) != 0) { |
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210 sb.append("CAPS_EXT_LCD_SHADER|"); |
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211 } |
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212 if ((caps & CAPS_EXT_BIOP_SHADER) != 0) { |
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213 sb.append("CAPS_BIOP_SHADER|"); |
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214 } |
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215 if ((caps & CAPS_EXT_GRAD_SHADER) != 0) { |
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216 sb.append("CAPS_EXT_GRAD_SHADER|"); |
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217 } |
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218 if ((caps & CAPS_EXT_TEXRECT) != 0) { |
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219 sb.append("CAPS_EXT_TEXRECT|"); |
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220 } |
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221 if ((caps & CAPS_EXT_TEXBARRIER) != 0) { |
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222 sb.append("CAPS_EXT_TEXBARRIER|"); |
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223 } |
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224 return sb.toString(); |
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225 } |
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226 }*/ |
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227 } |