src/java.desktop/macosx/classes/sun/java2d/metal/MetalContext.java
branchmetal-prototype-branch
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57195:bb0bd0cff018 57196:a95707a39ff5
       
     1 /*
       
     2  * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Oracle designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Oracle in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
       
    22  * or visit www.oracle.com if you need additional information or have any
       
    23  * questions.
       
    24  */
       
    25 
       
    26 package sun.java2d.metal;
       
    27 
       
    28 import sun.java2d.pipe.BufferedContext;
       
    29 import sun.java2d.pipe.RenderBuffer;
       
    30 import sun.java2d.pipe.RenderQueue;
       
    31 import sun.java2d.pipe.hw.ContextCapabilities;
       
    32 import static sun.java2d.pipe.BufferedOpCodes.*;
       
    33 import static sun.java2d.pipe.hw.ContextCapabilities.*;
       
    34 
       
    35 import java.lang.annotation.Native;
       
    36 
       
    37 /**
       
    38  * Note that the RenderQueue lock must be acquired before calling any of
       
    39  * the methods in this class.
       
    40  */
       
    41 public class MetalContext extends BufferedContext {
       
    42 
       
    43     private final MetalGraphicsConfig config;
       
    44 
       
    45     MetalContext(RenderQueue rq, MetalGraphicsConfig config) {
       
    46         super(rq);
       
    47         this.config = config;
       
    48     }
       
    49 
       
    50     static void setScratchSurface(MetalGraphicsConfig gc) {
       
    51         setScratchSurface(gc.getNativeConfigInfo());
       
    52     }
       
    53  
       
    54     /**
       
    55      * Makes the given GraphicsConfig's context current to its associated
       
    56      * "scratch surface".  Each GraphicsConfig maintains a native context
       
    57      * (GLXContext on Unix, HGLRC on Windows) as well as a native pbuffer
       
    58      * known as the "scratch surface".  By making the context current to the
       
    59      * scratch surface, we are assured that we have a current context for
       
    60      * the relevant GraphicsConfig, and can therefore perform operations
       
    61      * depending on the capabilities of that GraphicsConfig.  For example,
       
    62      * if the GraphicsConfig supports the GL_ARB_texture_non_power_of_two
       
    63      * extension, then we should be able to make a non-pow2 texture for this
       
    64      * GraphicsConfig once we make the context current to the scratch surface.
       
    65      *
       
    66      * This method should be used for operations with an OpenGL texture
       
    67      * as the destination surface (e.g. a sw->texture blit loop), or in those
       
    68      * situations where we may not otherwise have a current context (e.g.
       
    69      * when disposing a texture-based surface).
       
    70      */
       
    71     static void setScratchSurface(long pConfigInfo) {
       
    72         // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
       
    73 
       
    74         // invalidate the current context
       
    75         currentContext = null;
       
    76 
       
    77         // set the scratch context
       
    78         MetalRenderQueue rq = MetalRenderQueue.getInstance();
       
    79         RenderBuffer buf = rq.getBuffer();
       
    80         rq.ensureCapacityAndAlignment(12, 4);
       
    81         buf.putInt(SET_SCRATCH_SURFACE);
       
    82         buf.putLong(pConfigInfo);
       
    83     }
       
    84 
       
    85     /**
       
    86      * Invalidates the currentContext field to ensure that we properly
       
    87      * revalidate the OGLContext (make it current, etc.) next time through
       
    88      * the validate() method.  This is typically invoked from methods
       
    89      * that affect the current context state (e.g. disposing a context or
       
    90      * surface).
       
    91      */
       
    92     static void invalidateCurrentContext() {
       
    93         // assert OGLRenderQueue.getInstance().lock.isHeldByCurrentThread();
       
    94 
       
    95         // invalidate the current Java-level context so that we
       
    96         // revalidate everything the next time around
       
    97         if (currentContext != null) {
       
    98             currentContext.invalidateContext();
       
    99             currentContext = null;
       
   100         }
       
   101 
       
   102         // invalidate the context reference at the native level, and
       
   103         // then flush the queue so that we have no pending operations
       
   104         // dependent on the current context
       
   105         MetalRenderQueue rq = MetalRenderQueue.getInstance();
       
   106         rq.ensureCapacity(4);
       
   107         rq.getBuffer().putInt(INVALIDATE_CONTEXT);
       
   108         rq.flushNow();
       
   109     }
       
   110 
       
   111     public RenderQueue getRenderQueue() {
       
   112         return MetalRenderQueue.getInstance();
       
   113     }
       
   114 
       
   115     /**
       
   116      * Returns a string representing adapter id (vendor, renderer, version).
       
   117      * Must be called on the rendering thread.
       
   118      *
       
   119      * @return an id string for the adapter
       
   120      */
       
   121     //static final native String getOGLIdString();
       
   122 
       
   123     @Override
       
   124     public void saveState() {
       
   125         // assert rq.lock.isHeldByCurrentThread();
       
   126 
       
   127         // reset all attributes of this and current contexts
       
   128         invalidateContext();
       
   129         invalidateCurrentContext();
       
   130 
       
   131         setScratchSurface(config);
       
   132 
       
   133         // save the state on the native level
       
   134         rq.ensureCapacity(4);
       
   135         buf.putInt(SAVE_STATE);
       
   136         rq.flushNow();
       
   137     }
       
   138 
       
   139     @Override
       
   140     public void restoreState() {
       
   141         // assert rq.lock.isHeldByCurrentThread();
       
   142 
       
   143         // reset all attributes of this and current contexts
       
   144         invalidateContext();
       
   145         invalidateCurrentContext();
       
   146 
       
   147         setScratchSurface(config);
       
   148 
       
   149         // restore the state on the native level
       
   150         rq.ensureCapacity(4);
       
   151         buf.putInt(RESTORE_STATE);
       
   152         rq.flushNow();
       
   153     }
       
   154 
       
   155     //static class OGLContextCaps extends ContextCapabilities {
       
   156         /**
       
   157          * Indicates the presence of the GL_EXT_framebuffer_object extension.
       
   158          * This cap will only be set if the fbobject system property has been
       
   159          * enabled and we are able to create an FBO with depth buffer.
       
   160          */
       
   161     //  @Native
       
   162     // static final int CAPS_EXT_FBOBJECT     =
       
   163     //            (CAPS_RT_TEXTURE_ALPHA | CAPS_RT_TEXTURE_OPAQUE);
       
   164         /** Indicates that the context is doublebuffered. */
       
   165     //    @Native
       
   166     //    static final int CAPS_DOUBLEBUFFERED   = (FIRST_PRIVATE_CAP << 0);
       
   167         /**
       
   168          * Indicates the presence of the GL_ARB_fragment_shader extension.
       
   169          * This cap will only be set if the lcdshader system property has been
       
   170          * enabled and the hardware supports the minimum number of texture units
       
   171          */
       
   172     //    @Native
       
   173     //    static final int CAPS_EXT_LCD_SHADER   = (FIRST_PRIVATE_CAP << 1);
       
   174         /**
       
   175          * Indicates the presence of the GL_ARB_fragment_shader extension.
       
   176          * This cap will only be set if the biopshader system property has been
       
   177          * enabled and the hardware meets our minimum requirements.
       
   178          */
       
   179     //    @Native
       
   180     //    static final int CAPS_EXT_BIOP_SHADER  = (FIRST_PRIVATE_CAP << 2);
       
   181         /**
       
   182          * Indicates the presence of the GL_ARB_fragment_shader extension.
       
   183          * This cap will only be set if the gradshader system property has been
       
   184          * enabled and the hardware meets our minimum requirements.
       
   185          */
       
   186     //    @Native
       
   187     //    static final int CAPS_EXT_GRAD_SHADER  = (FIRST_PRIVATE_CAP << 3);
       
   188         /** Indicates the presence of the GL_ARB_texture_rectangle extension. */
       
   189     //    @Native
       
   190     //    static final int CAPS_EXT_TEXRECT      = (FIRST_PRIVATE_CAP << 4);
       
   191         /** Indicates the presence of the GL_NV_texture_barrier extension. */
       
   192     //    @Native
       
   193     //    static final int CAPS_EXT_TEXBARRIER = (FIRST_PRIVATE_CAP << 5);
       
   194 
       
   195 
       
   196     /*    OGLContextCaps(int caps, String adapterId) {
       
   197             super(caps, adapterId);
       
   198         }
       
   199 
       
   200         @Override
       
   201         public String toString() {
       
   202             StringBuilder sb = new StringBuilder(super.toString());
       
   203             if ((caps & CAPS_EXT_FBOBJECT) != 0) {
       
   204                 sb.append("CAPS_EXT_FBOBJECT|");
       
   205             }
       
   206             if ((caps & CAPS_DOUBLEBUFFERED) != 0) {
       
   207                 sb.append("CAPS_DOUBLEBUFFERED|");
       
   208             }
       
   209             if ((caps & CAPS_EXT_LCD_SHADER) != 0) {
       
   210                 sb.append("CAPS_EXT_LCD_SHADER|");
       
   211             }
       
   212             if ((caps & CAPS_EXT_BIOP_SHADER) != 0) {
       
   213                 sb.append("CAPS_BIOP_SHADER|");
       
   214             }
       
   215             if ((caps & CAPS_EXT_GRAD_SHADER) != 0) {
       
   216                 sb.append("CAPS_EXT_GRAD_SHADER|");
       
   217             }
       
   218             if ((caps & CAPS_EXT_TEXRECT) != 0) {
       
   219                 sb.append("CAPS_EXT_TEXRECT|");
       
   220             }
       
   221             if ((caps & CAPS_EXT_TEXBARRIER) != 0) {
       
   222                 sb.append("CAPS_EXT_TEXBARRIER|");
       
   223             }
       
   224             return sb.toString();
       
   225         }
       
   226     }*/
       
   227 }