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1 /* |
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2 * Copyright 2005 Sun Microsystems, Inc. All Rights Reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Sun designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Sun in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
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22 * CA 95054 USA or visit www.sun.com if you need additional information or |
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23 * have any questions. |
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24 */ |
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25 |
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26 package sun.java2d.pipe; |
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27 |
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28 import java.util.HashSet; |
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29 import java.util.Set; |
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30 import sun.awt.SunToolkit; |
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31 |
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32 /** |
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33 * The RenderQueue class encapsulates a RenderBuffer on which rendering |
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34 * operations are enqueued. Note that the RenderQueue lock must be acquired |
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35 * before performing any operations on the queue (e.g. enqueuing an operation |
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36 * or flushing the queue). A sample usage scenario follows: |
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37 * |
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38 * public void drawSomething(...) { |
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39 * rq.lock(); |
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40 * try { |
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41 * ctx.validate(...); |
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42 * rq.ensureCapacity(4); |
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43 * rq.getBuffer().putInt(DRAW_SOMETHING); |
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44 * ... |
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45 * } finally { |
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46 * rq.unlock(); |
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47 * } |
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48 * } |
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49 * |
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50 * If you are enqueuing an operation that involves 8-byte parameters (i.e. |
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51 * long or double values), it is imperative that you ensure proper |
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52 * alignment of the underlying RenderBuffer. This can be accomplished |
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53 * simply by providing an offset to the first 8-byte parameter in your |
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54 * operation to the ensureCapacityAndAlignment() method. For example: |
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55 * |
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56 * public void drawStuff(...) { |
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57 * rq.lock(); |
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58 * try { |
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59 * RenderBuffer buf = rq.getBuffer(); |
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60 * ctx.validate(...); |
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61 * // 28 total bytes in the operation, 12 bytes to the first long |
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62 * rq.ensureCapacityAndAlignment(28, 12); |
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63 * buf.putInt(DRAW_STUFF); |
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64 * buf.putInt(x).putInt(y); |
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65 * buf.putLong(addr1); |
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66 * buf.putLong(addr2); |
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67 * } finally { |
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68 * rq.unlock(); |
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69 * } |
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70 * } |
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71 */ |
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72 public abstract class RenderQueue { |
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73 |
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74 /** The size of the underlying buffer, in bytes. */ |
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75 private static final int BUFFER_SIZE = 32000; |
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76 |
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77 /** The underlying buffer for this queue. */ |
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78 protected RenderBuffer buf; |
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79 |
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80 /** |
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81 * A Set containing hard references to Objects that must stay alive until |
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82 * the queue has been completely flushed. |
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83 */ |
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84 protected Set refSet; |
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85 |
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86 protected RenderQueue() { |
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87 refSet = new HashSet(); |
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88 buf = RenderBuffer.allocate(BUFFER_SIZE); |
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89 } |
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90 |
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91 /** |
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92 * Locks the queue for read/write access. |
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93 */ |
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94 public final void lock() { |
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95 /* |
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96 * Implementation note: In theory we should have two separate locks: |
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97 * one lock to synchronize access to the RenderQueue, and then a |
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98 * separate lock (the AWT lock) that only needs to be acquired when |
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99 * we are about to flush the queue (using native windowing system |
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100 * operations). In practice it has been difficult to enforce the |
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101 * correct lock ordering; sometimes AWT will have already acquired |
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102 * the AWT lock before grabbing the RQ lock (see 6253009), while the |
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103 * expected order should be RQ lock and then AWT lock. Due to this |
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104 * issue, using two separate locks is prone to deadlocks. Therefore, |
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105 * to solve this issue we have decided to eliminate the separate RQ |
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106 * lock and instead just acquire the AWT lock here. (Someday it might |
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107 * be nice to go back to the old two-lock system, but that would |
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108 * require potentially risky changes to AWT to ensure that it never |
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109 * acquires the AWT lock before calling into 2D code that wants to |
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110 * acquire the RQ lock.) |
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111 */ |
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112 SunToolkit.awtLock(); |
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113 } |
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114 |
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115 /** |
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116 * Attempts to lock the queue. If successful, this method returns true, |
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117 * indicating that the caller is responsible for calling |
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118 * <code>unlock</code>; otherwise this method returns false. |
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119 */ |
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120 public final boolean tryLock() { |
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121 return SunToolkit.awtTryLock(); |
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122 } |
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123 |
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124 /** |
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125 * Unlocks the queue. |
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126 */ |
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127 public final void unlock() { |
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128 SunToolkit.awtUnlock(); |
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129 } |
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130 |
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131 /** |
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132 * Adds the given Object to the set of hard references, which will |
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133 * prevent that Object from being disposed until the queue has been |
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134 * flushed completely. This is useful in cases where some enqueued |
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135 * data could become invalid if the reference Object were garbage |
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136 * collected before the queue could be processed. (For example, keeping |
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137 * a hard reference to a FontStrike will prevent any enqueued glyph |
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138 * images associated with that strike from becoming invalid before the |
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139 * queue is flushed.) The reference set will be cleared immediately |
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140 * after the queue is flushed each time. |
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141 */ |
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142 public final void addReference(Object ref) { |
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143 refSet.add(ref); |
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144 } |
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145 |
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146 /** |
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147 * Returns the encapsulated RenderBuffer object. |
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148 */ |
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149 public final RenderBuffer getBuffer() { |
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150 return buf; |
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151 } |
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152 |
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153 /** |
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154 * Ensures that there will be enough room on the underlying buffer |
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155 * for the following operation. If the operation will not fit given |
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156 * the remaining space, the buffer will be flushed immediately, leaving |
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157 * an empty buffer for the impending operation. |
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158 * |
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159 * @param opsize size (in bytes) of the following operation |
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160 */ |
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161 public final void ensureCapacity(int opsize) { |
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162 if (buf.remaining() < opsize) { |
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163 flushNow(); |
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164 } |
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165 } |
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166 |
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167 /** |
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168 * Convenience method that is equivalent to calling ensureCapacity() |
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169 * followed by ensureAlignment(). The ensureCapacity() call allows for an |
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170 * extra 4 bytes of space in case the ensureAlignment() method needs to |
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171 * insert a NOOP token on the buffer. |
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172 * |
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173 * @param opsize size (in bytes) of the following operation |
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174 * @param first8ByteValueOffset offset (in bytes) from the current |
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175 * position to the first 8-byte value used in the following operation |
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176 */ |
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177 public final void ensureCapacityAndAlignment(int opsize, |
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178 int first8ByteValueOffset) |
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179 { |
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180 ensureCapacity(opsize + 4); |
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181 ensureAlignment(first8ByteValueOffset); |
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182 } |
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183 |
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184 /** |
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185 * Inserts a 4-byte NOOP token when necessary to ensure that all 8-byte |
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186 * parameters for the following operation are added to the underlying |
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187 * buffer with an 8-byte memory alignment. |
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188 * |
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189 * @param first8ByteValueOffset offset (in bytes) from the current |
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190 * position to the first 8-byte value used in the following operation |
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191 */ |
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192 public final void ensureAlignment(int first8ByteValueOffset) { |
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193 int first8ByteValuePosition = buf.position() + first8ByteValueOffset; |
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194 if ((first8ByteValuePosition & 7) != 0) { |
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195 buf.putInt(BufferedOpCodes.NOOP); |
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196 } |
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197 } |
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198 |
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199 /** |
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200 * Immediately processes each operation currently pending on the buffer. |
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201 * This method will block until the entire buffer has been flushed. The |
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202 * queue lock must be acquired before calling this method. |
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203 */ |
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204 public abstract void flushNow(); |
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205 |
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206 /** |
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207 * Immediately processes each operation currently pending on the buffer, |
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208 * and then invokes the provided task. This method will block until the |
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209 * entire buffer has been flushed and the provided task has been executed. |
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210 * The queue lock must be acquired before calling this method. |
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211 */ |
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212 public abstract void flushAndInvokeNow(Runnable task); |
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213 |
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214 /** |
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215 * Updates the current position of the underlying buffer, and then |
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216 * flushes the queue immediately. This method is useful when native code |
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217 * has added data to the queue and needs to flush immediately. |
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218 */ |
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219 public void flushNow(int position) { |
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220 buf.position(position); |
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221 flushNow(); |
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222 } |
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223 } |