jdk/src/share/classes/java/util/Random.java
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     1 /*
       
     2  * Copyright 1995-2007 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.  Sun designates this
       
     8  * particular file as subject to the "Classpath" exception as provided
       
     9  * by Sun in the LICENSE file that accompanied this code.
       
    10  *
       
    11  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    12  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    13  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    14  * version 2 for more details (a copy is included in the LICENSE file that
       
    15  * accompanied this code).
       
    16  *
       
    17  * You should have received a copy of the GNU General Public License version
       
    18  * 2 along with this work; if not, write to the Free Software Foundation,
       
    19  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    20  *
       
    21  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    22  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    23  * have any questions.
       
    24  */
       
    25 
       
    26 package java.util;
       
    27 import java.io.*;
       
    28 import java.util.concurrent.atomic.AtomicLong;
       
    29 import sun.misc.Unsafe;
       
    30 
       
    31 /**
       
    32  * An instance of this class is used to generate a stream of
       
    33  * pseudorandom numbers. The class uses a 48-bit seed, which is
       
    34  * modified using a linear congruential formula. (See Donald Knuth,
       
    35  * <i>The Art of Computer Programming, Volume 3</i>, Section 3.2.1.)
       
    36  * <p>
       
    37  * If two instances of {@code Random} are created with the same
       
    38  * seed, and the same sequence of method calls is made for each, they
       
    39  * will generate and return identical sequences of numbers. In order to
       
    40  * guarantee this property, particular algorithms are specified for the
       
    41  * class {@code Random}. Java implementations must use all the algorithms
       
    42  * shown here for the class {@code Random}, for the sake of absolute
       
    43  * portability of Java code. However, subclasses of class {@code Random}
       
    44  * are permitted to use other algorithms, so long as they adhere to the
       
    45  * general contracts for all the methods.
       
    46  * <p>
       
    47  * The algorithms implemented by class {@code Random} use a
       
    48  * {@code protected} utility method that on each invocation can supply
       
    49  * up to 32 pseudorandomly generated bits.
       
    50  * <p>
       
    51  * Many applications will find the method {@link Math#random} simpler to use.
       
    52  *
       
    53  * @author  Frank Yellin
       
    54  * @since   1.0
       
    55  */
       
    56 public
       
    57 class Random implements java.io.Serializable {
       
    58     /** use serialVersionUID from JDK 1.1 for interoperability */
       
    59     static final long serialVersionUID = 3905348978240129619L;
       
    60 
       
    61     /**
       
    62      * The internal state associated with this pseudorandom number generator.
       
    63      * (The specs for the methods in this class describe the ongoing
       
    64      * computation of this value.)
       
    65      */
       
    66     private final AtomicLong seed;
       
    67 
       
    68     private final static long multiplier = 0x5DEECE66DL;
       
    69     private final static long addend = 0xBL;
       
    70     private final static long mask = (1L << 48) - 1;
       
    71 
       
    72     /**
       
    73      * Creates a new random number generator. This constructor sets
       
    74      * the seed of the random number generator to a value very likely
       
    75      * to be distinct from any other invocation of this constructor.
       
    76      */
       
    77     public Random() { this(++seedUniquifier + System.nanoTime()); }
       
    78     private static volatile long seedUniquifier = 8682522807148012L;
       
    79 
       
    80     /**
       
    81      * Creates a new random number generator using a single {@code long} seed.
       
    82      * The seed is the initial value of the internal state of the pseudorandom
       
    83      * number generator which is maintained by method {@link #next}.
       
    84      *
       
    85      * <p>The invocation {@code new Random(seed)} is equivalent to:
       
    86      *  <pre> {@code
       
    87      * Random rnd = new Random();
       
    88      * rnd.setSeed(seed);}</pre>
       
    89      *
       
    90      * @param seed the initial seed
       
    91      * @see   #setSeed(long)
       
    92      */
       
    93     public Random(long seed) {
       
    94         this.seed = new AtomicLong(0L);
       
    95         setSeed(seed);
       
    96     }
       
    97 
       
    98     /**
       
    99      * Sets the seed of this random number generator using a single
       
   100      * {@code long} seed. The general contract of {@code setSeed} is
       
   101      * that it alters the state of this random number generator object
       
   102      * so as to be in exactly the same state as if it had just been
       
   103      * created with the argument {@code seed} as a seed. The method
       
   104      * {@code setSeed} is implemented by class {@code Random} by
       
   105      * atomically updating the seed to
       
   106      *  <pre>{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}</pre>
       
   107      * and clearing the {@code haveNextNextGaussian} flag used by {@link
       
   108      * #nextGaussian}.
       
   109      *
       
   110      * <p>The implementation of {@code setSeed} by class {@code Random}
       
   111      * happens to use only 48 bits of the given seed. In general, however,
       
   112      * an overriding method may use all 64 bits of the {@code long}
       
   113      * argument as a seed value.
       
   114      *
       
   115      * @param seed the initial seed
       
   116      */
       
   117     synchronized public void setSeed(long seed) {
       
   118         seed = (seed ^ multiplier) & mask;
       
   119         this.seed.set(seed);
       
   120         haveNextNextGaussian = false;
       
   121     }
       
   122 
       
   123     /**
       
   124      * Generates the next pseudorandom number. Subclasses should
       
   125      * override this, as this is used by all other methods.
       
   126      *
       
   127      * <p>The general contract of {@code next} is that it returns an
       
   128      * {@code int} value and if the argument {@code bits} is between
       
   129      * {@code 1} and {@code 32} (inclusive), then that many low-order
       
   130      * bits of the returned value will be (approximately) independently
       
   131      * chosen bit values, each of which is (approximately) equally
       
   132      * likely to be {@code 0} or {@code 1}. The method {@code next} is
       
   133      * implemented by class {@code Random} by atomically updating the seed to
       
   134      *  <pre>{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}</pre>
       
   135      * and returning
       
   136      *  <pre>{@code (int)(seed >>> (48 - bits))}.</pre>
       
   137      *
       
   138      * This is a linear congruential pseudorandom number generator, as
       
   139      * defined by D. H. Lehmer and described by Donald E. Knuth in
       
   140      * <i>The Art of Computer Programming,</i> Volume 3:
       
   141      * <i>Seminumerical Algorithms</i>, section 3.2.1.
       
   142      *
       
   143      * @param  bits random bits
       
   144      * @return the next pseudorandom value from this random number
       
   145      *         generator's sequence
       
   146      * @since  1.1
       
   147      */
       
   148     protected int next(int bits) {
       
   149         long oldseed, nextseed;
       
   150         AtomicLong seed = this.seed;
       
   151         do {
       
   152             oldseed = seed.get();
       
   153             nextseed = (oldseed * multiplier + addend) & mask;
       
   154         } while (!seed.compareAndSet(oldseed, nextseed));
       
   155         return (int)(nextseed >>> (48 - bits));
       
   156     }
       
   157 
       
   158     /**
       
   159      * Generates random bytes and places them into a user-supplied
       
   160      * byte array.  The number of random bytes produced is equal to
       
   161      * the length of the byte array.
       
   162      *
       
   163      * <p>The method {@code nextBytes} is implemented by class {@code Random}
       
   164      * as if by:
       
   165      *  <pre> {@code
       
   166      * public void nextBytes(byte[] bytes) {
       
   167      *   for (int i = 0; i < bytes.length; )
       
   168      *     for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
       
   169      *          n-- > 0; rnd >>= 8)
       
   170      *       bytes[i++] = (byte)rnd;
       
   171      * }}</pre>
       
   172      *
       
   173      * @param  bytes the byte array to fill with random bytes
       
   174      * @throws NullPointerException if the byte array is null
       
   175      * @since  1.1
       
   176      */
       
   177     public void nextBytes(byte[] bytes) {
       
   178         for (int i = 0, len = bytes.length; i < len; )
       
   179             for (int rnd = nextInt(),
       
   180                      n = Math.min(len - i, Integer.SIZE/Byte.SIZE);
       
   181                  n-- > 0; rnd >>= Byte.SIZE)
       
   182                 bytes[i++] = (byte)rnd;
       
   183     }
       
   184 
       
   185     /**
       
   186      * Returns the next pseudorandom, uniformly distributed {@code int}
       
   187      * value from this random number generator's sequence. The general
       
   188      * contract of {@code nextInt} is that one {@code int} value is
       
   189      * pseudorandomly generated and returned. All 2<font size="-1"><sup>32
       
   190      * </sup></font> possible {@code int} values are produced with
       
   191      * (approximately) equal probability.
       
   192      *
       
   193      * <p>The method {@code nextInt} is implemented by class {@code Random}
       
   194      * as if by:
       
   195      *  <pre> {@code
       
   196      * public int nextInt() {
       
   197      *   return next(32);
       
   198      * }}</pre>
       
   199      *
       
   200      * @return the next pseudorandom, uniformly distributed {@code int}
       
   201      *         value from this random number generator's sequence
       
   202      */
       
   203     public int nextInt() {
       
   204         return next(32);
       
   205     }
       
   206 
       
   207     /**
       
   208      * Returns a pseudorandom, uniformly distributed {@code int} value
       
   209      * between 0 (inclusive) and the specified value (exclusive), drawn from
       
   210      * this random number generator's sequence.  The general contract of
       
   211      * {@code nextInt} is that one {@code int} value in the specified range
       
   212      * is pseudorandomly generated and returned.  All {@code n} possible
       
   213      * {@code int} values are produced with (approximately) equal
       
   214      * probability.  The method {@code nextInt(int n)} is implemented by
       
   215      * class {@code Random} as if by:
       
   216      *  <pre> {@code
       
   217      * public int nextInt(int n) {
       
   218      *   if (n <= 0)
       
   219      *     throw new IllegalArgumentException("n must be positive");
       
   220      *
       
   221      *   if ((n & -n) == n)  // i.e., n is a power of 2
       
   222      *     return (int)((n * (long)next(31)) >> 31);
       
   223      *
       
   224      *   int bits, val;
       
   225      *   do {
       
   226      *       bits = next(31);
       
   227      *       val = bits % n;
       
   228      *   } while (bits - val + (n-1) < 0);
       
   229      *   return val;
       
   230      * }}</pre>
       
   231      *
       
   232      * <p>The hedge "approximately" is used in the foregoing description only
       
   233      * because the next method is only approximately an unbiased source of
       
   234      * independently chosen bits.  If it were a perfect source of randomly
       
   235      * chosen bits, then the algorithm shown would choose {@code int}
       
   236      * values from the stated range with perfect uniformity.
       
   237      * <p>
       
   238      * The algorithm is slightly tricky.  It rejects values that would result
       
   239      * in an uneven distribution (due to the fact that 2^31 is not divisible
       
   240      * by n). The probability of a value being rejected depends on n.  The
       
   241      * worst case is n=2^30+1, for which the probability of a reject is 1/2,
       
   242      * and the expected number of iterations before the loop terminates is 2.
       
   243      * <p>
       
   244      * The algorithm treats the case where n is a power of two specially: it
       
   245      * returns the correct number of high-order bits from the underlying
       
   246      * pseudo-random number generator.  In the absence of special treatment,
       
   247      * the correct number of <i>low-order</i> bits would be returned.  Linear
       
   248      * congruential pseudo-random number generators such as the one
       
   249      * implemented by this class are known to have short periods in the
       
   250      * sequence of values of their low-order bits.  Thus, this special case
       
   251      * greatly increases the length of the sequence of values returned by
       
   252      * successive calls to this method if n is a small power of two.
       
   253      *
       
   254      * @param n the bound on the random number to be returned.  Must be
       
   255      *        positive.
       
   256      * @return the next pseudorandom, uniformly distributed {@code int}
       
   257      *         value between {@code 0} (inclusive) and {@code n} (exclusive)
       
   258      *         from this random number generator's sequence
       
   259      * @exception IllegalArgumentException if n is not positive
       
   260      * @since 1.2
       
   261      */
       
   262 
       
   263     public int nextInt(int n) {
       
   264         if (n <= 0)
       
   265             throw new IllegalArgumentException("n must be positive");
       
   266 
       
   267         if ((n & -n) == n)  // i.e., n is a power of 2
       
   268             return (int)((n * (long)next(31)) >> 31);
       
   269 
       
   270         int bits, val;
       
   271         do {
       
   272             bits = next(31);
       
   273             val = bits % n;
       
   274         } while (bits - val + (n-1) < 0);
       
   275         return val;
       
   276     }
       
   277 
       
   278     /**
       
   279      * Returns the next pseudorandom, uniformly distributed {@code long}
       
   280      * value from this random number generator's sequence. The general
       
   281      * contract of {@code nextLong} is that one {@code long} value is
       
   282      * pseudorandomly generated and returned.
       
   283      *
       
   284      * <p>The method {@code nextLong} is implemented by class {@code Random}
       
   285      * as if by:
       
   286      *  <pre> {@code
       
   287      * public long nextLong() {
       
   288      *   return ((long)next(32) << 32) + next(32);
       
   289      * }}</pre>
       
   290      *
       
   291      * Because class {@code Random} uses a seed with only 48 bits,
       
   292      * this algorithm will not return all possible {@code long} values.
       
   293      *
       
   294      * @return the next pseudorandom, uniformly distributed {@code long}
       
   295      *         value from this random number generator's sequence
       
   296      */
       
   297     public long nextLong() {
       
   298         // it's okay that the bottom word remains signed.
       
   299         return ((long)(next(32)) << 32) + next(32);
       
   300     }
       
   301 
       
   302     /**
       
   303      * Returns the next pseudorandom, uniformly distributed
       
   304      * {@code boolean} value from this random number generator's
       
   305      * sequence. The general contract of {@code nextBoolean} is that one
       
   306      * {@code boolean} value is pseudorandomly generated and returned.  The
       
   307      * values {@code true} and {@code false} are produced with
       
   308      * (approximately) equal probability.
       
   309      *
       
   310      * <p>The method {@code nextBoolean} is implemented by class {@code Random}
       
   311      * as if by:
       
   312      *  <pre> {@code
       
   313      * public boolean nextBoolean() {
       
   314      *   return next(1) != 0;
       
   315      * }}</pre>
       
   316      *
       
   317      * @return the next pseudorandom, uniformly distributed
       
   318      *         {@code boolean} value from this random number generator's
       
   319      *         sequence
       
   320      * @since 1.2
       
   321      */
       
   322     public boolean nextBoolean() {
       
   323         return next(1) != 0;
       
   324     }
       
   325 
       
   326     /**
       
   327      * Returns the next pseudorandom, uniformly distributed {@code float}
       
   328      * value between {@code 0.0} and {@code 1.0} from this random
       
   329      * number generator's sequence.
       
   330      *
       
   331      * <p>The general contract of {@code nextFloat} is that one
       
   332      * {@code float} value, chosen (approximately) uniformly from the
       
   333      * range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
       
   334      * pseudorandomly generated and returned. All 2<font
       
   335      * size="-1"><sup>24</sup></font> possible {@code float} values
       
   336      * of the form <i>m&nbsp;x&nbsp</i>2<font
       
   337      * size="-1"><sup>-24</sup></font>, where <i>m</i> is a positive
       
   338      * integer less than 2<font size="-1"><sup>24</sup> </font>, are
       
   339      * produced with (approximately) equal probability.
       
   340      *
       
   341      * <p>The method {@code nextFloat} is implemented by class {@code Random}
       
   342      * as if by:
       
   343      *  <pre> {@code
       
   344      * public float nextFloat() {
       
   345      *   return next(24) / ((float)(1 << 24));
       
   346      * }}</pre>
       
   347      *
       
   348      * <p>The hedge "approximately" is used in the foregoing description only
       
   349      * because the next method is only approximately an unbiased source of
       
   350      * independently chosen bits. If it were a perfect source of randomly
       
   351      * chosen bits, then the algorithm shown would choose {@code float}
       
   352      * values from the stated range with perfect uniformity.<p>
       
   353      * [In early versions of Java, the result was incorrectly calculated as:
       
   354      *  <pre> {@code
       
   355      *   return next(30) / ((float)(1 << 30));}</pre>
       
   356      * This might seem to be equivalent, if not better, but in fact it
       
   357      * introduced a slight nonuniformity because of the bias in the rounding
       
   358      * of floating-point numbers: it was slightly more likely that the
       
   359      * low-order bit of the significand would be 0 than that it would be 1.]
       
   360      *
       
   361      * @return the next pseudorandom, uniformly distributed {@code float}
       
   362      *         value between {@code 0.0} and {@code 1.0} from this
       
   363      *         random number generator's sequence
       
   364      */
       
   365     public float nextFloat() {
       
   366         return next(24) / ((float)(1 << 24));
       
   367     }
       
   368 
       
   369     /**
       
   370      * Returns the next pseudorandom, uniformly distributed
       
   371      * {@code double} value between {@code 0.0} and
       
   372      * {@code 1.0} from this random number generator's sequence.
       
   373      *
       
   374      * <p>The general contract of {@code nextDouble} is that one
       
   375      * {@code double} value, chosen (approximately) uniformly from the
       
   376      * range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is
       
   377      * pseudorandomly generated and returned.
       
   378      *
       
   379      * <p>The method {@code nextDouble} is implemented by class {@code Random}
       
   380      * as if by:
       
   381      *  <pre> {@code
       
   382      * public double nextDouble() {
       
   383      *   return (((long)next(26) << 27) + next(27))
       
   384      *     / (double)(1L << 53);
       
   385      * }}</pre>
       
   386      *
       
   387      * <p>The hedge "approximately" is used in the foregoing description only
       
   388      * because the {@code next} method is only approximately an unbiased
       
   389      * source of independently chosen bits. If it were a perfect source of
       
   390      * randomly chosen bits, then the algorithm shown would choose
       
   391      * {@code double} values from the stated range with perfect uniformity.
       
   392      * <p>[In early versions of Java, the result was incorrectly calculated as:
       
   393      *  <pre> {@code
       
   394      *   return (((long)next(27) << 27) + next(27))
       
   395      *     / (double)(1L << 54);}</pre>
       
   396      * This might seem to be equivalent, if not better, but in fact it
       
   397      * introduced a large nonuniformity because of the bias in the rounding
       
   398      * of floating-point numbers: it was three times as likely that the
       
   399      * low-order bit of the significand would be 0 than that it would be 1!
       
   400      * This nonuniformity probably doesn't matter much in practice, but we
       
   401      * strive for perfection.]
       
   402      *
       
   403      * @return the next pseudorandom, uniformly distributed {@code double}
       
   404      *         value between {@code 0.0} and {@code 1.0} from this
       
   405      *         random number generator's sequence
       
   406      * @see Math#random
       
   407      */
       
   408     public double nextDouble() {
       
   409         return (((long)(next(26)) << 27) + next(27))
       
   410             / (double)(1L << 53);
       
   411     }
       
   412 
       
   413     private double nextNextGaussian;
       
   414     private boolean haveNextNextGaussian = false;
       
   415 
       
   416     /**
       
   417      * Returns the next pseudorandom, Gaussian ("normally") distributed
       
   418      * {@code double} value with mean {@code 0.0} and standard
       
   419      * deviation {@code 1.0} from this random number generator's sequence.
       
   420      * <p>
       
   421      * The general contract of {@code nextGaussian} is that one
       
   422      * {@code double} value, chosen from (approximately) the usual
       
   423      * normal distribution with mean {@code 0.0} and standard deviation
       
   424      * {@code 1.0}, is pseudorandomly generated and returned.
       
   425      *
       
   426      * <p>The method {@code nextGaussian} is implemented by class
       
   427      * {@code Random} as if by a threadsafe version of the following:
       
   428      *  <pre> {@code
       
   429      * private double nextNextGaussian;
       
   430      * private boolean haveNextNextGaussian = false;
       
   431      *
       
   432      * public double nextGaussian() {
       
   433      *   if (haveNextNextGaussian) {
       
   434      *     haveNextNextGaussian = false;
       
   435      *     return nextNextGaussian;
       
   436      *   } else {
       
   437      *     double v1, v2, s;
       
   438      *     do {
       
   439      *       v1 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
       
   440      *       v2 = 2 * nextDouble() - 1;   // between -1.0 and 1.0
       
   441      *       s = v1 * v1 + v2 * v2;
       
   442      *     } while (s >= 1 || s == 0);
       
   443      *     double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
       
   444      *     nextNextGaussian = v2 * multiplier;
       
   445      *     haveNextNextGaussian = true;
       
   446      *     return v1 * multiplier;
       
   447      *   }
       
   448      * }}</pre>
       
   449      * This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
       
   450      * G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
       
   451      * Computer Programming</i>, Volume 3: <i>Seminumerical Algorithms</i>,
       
   452      * section 3.4.1, subsection C, algorithm P. Note that it generates two
       
   453      * independent values at the cost of only one call to {@code StrictMath.log}
       
   454      * and one call to {@code StrictMath.sqrt}.
       
   455      *
       
   456      * @return the next pseudorandom, Gaussian ("normally") distributed
       
   457      *         {@code double} value with mean {@code 0.0} and
       
   458      *         standard deviation {@code 1.0} from this random number
       
   459      *         generator's sequence
       
   460      */
       
   461     synchronized public double nextGaussian() {
       
   462         // See Knuth, ACP, Section 3.4.1 Algorithm C.
       
   463         if (haveNextNextGaussian) {
       
   464             haveNextNextGaussian = false;
       
   465             return nextNextGaussian;
       
   466         } else {
       
   467             double v1, v2, s;
       
   468             do {
       
   469                 v1 = 2 * nextDouble() - 1; // between -1 and 1
       
   470                 v2 = 2 * nextDouble() - 1; // between -1 and 1
       
   471                 s = v1 * v1 + v2 * v2;
       
   472             } while (s >= 1 || s == 0);
       
   473             double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
       
   474             nextNextGaussian = v2 * multiplier;
       
   475             haveNextNextGaussian = true;
       
   476             return v1 * multiplier;
       
   477         }
       
   478     }
       
   479 
       
   480     /**
       
   481      * Serializable fields for Random.
       
   482      *
       
   483      * @serialField    seed long
       
   484      *              seed for random computations
       
   485      * @serialField    nextNextGaussian double
       
   486      *              next Gaussian to be returned
       
   487      * @serialField      haveNextNextGaussian boolean
       
   488      *              nextNextGaussian is valid
       
   489      */
       
   490     private static final ObjectStreamField[] serialPersistentFields = {
       
   491         new ObjectStreamField("seed", Long.TYPE),
       
   492         new ObjectStreamField("nextNextGaussian", Double.TYPE),
       
   493         new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE)
       
   494     };
       
   495 
       
   496     /**
       
   497      * Reconstitute the {@code Random} instance from a stream (that is,
       
   498      * deserialize it).
       
   499      */
       
   500     private void readObject(java.io.ObjectInputStream s)
       
   501         throws java.io.IOException, ClassNotFoundException {
       
   502 
       
   503         ObjectInputStream.GetField fields = s.readFields();
       
   504 
       
   505         // The seed is read in as {@code long} for
       
   506         // historical reasons, but it is converted to an AtomicLong.
       
   507         long seedVal = (long) fields.get("seed", -1L);
       
   508         if (seedVal < 0)
       
   509           throw new java.io.StreamCorruptedException(
       
   510                               "Random: invalid seed");
       
   511         resetSeed(seedVal);
       
   512         nextNextGaussian = fields.get("nextNextGaussian", 0.0);
       
   513         haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
       
   514     }
       
   515 
       
   516     /**
       
   517      * Save the {@code Random} instance to a stream.
       
   518      */
       
   519     synchronized private void writeObject(ObjectOutputStream s)
       
   520         throws IOException {
       
   521 
       
   522         // set the values of the Serializable fields
       
   523         ObjectOutputStream.PutField fields = s.putFields();
       
   524 
       
   525         // The seed is serialized as a long for historical reasons.
       
   526         fields.put("seed", seed.get());
       
   527         fields.put("nextNextGaussian", nextNextGaussian);
       
   528         fields.put("haveNextNextGaussian", haveNextNextGaussian);
       
   529 
       
   530         // save them
       
   531         s.writeFields();
       
   532     }
       
   533 
       
   534     // Support for resetting seed while deserializing
       
   535     private static final Unsafe unsafe = Unsafe.getUnsafe();
       
   536     private static final long seedOffset;
       
   537     static {
       
   538         try {
       
   539             seedOffset = unsafe.objectFieldOffset
       
   540                 (Random.class.getDeclaredField("seed"));
       
   541         } catch (Exception ex) { throw new Error(ex); }
       
   542     }
       
   543     private void resetSeed(long seedVal) {
       
   544         unsafe.putObjectVolatile(this, seedOffset, new AtomicLong(seedVal));
       
   545     }
       
   546 }