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1 /* |
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2 * Copyright 2000-2007 Sun Microsystems, Inc. All Rights Reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Sun designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Sun in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
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22 * CA 95054 USA or visit www.sun.com if you need additional information or |
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23 * have any questions. |
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24 */ |
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25 |
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26 package java.awt.image; |
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27 |
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28 import java.awt.BufferCapabilities; |
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29 import java.awt.Graphics; |
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30 import java.awt.Image; |
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31 |
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32 /** |
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33 * The <code>BufferStrategy</code> class represents the mechanism with which |
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34 * to organize complex memory on a particular <code>Canvas</code> or |
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35 * <code>Window</code>. Hardware and software limitations determine whether and |
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36 * how a particular buffer strategy can be implemented. These limitations |
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37 * are detectible through the capabilities of the |
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38 * <code>GraphicsConfiguration</code> used when creating the |
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39 * <code>Canvas</code> or <code>Window</code>. |
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40 * <p> |
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41 * It is worth noting that the terms <i>buffer</i> and <i>surface</i> are meant |
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42 * to be synonymous: an area of contiguous memory, either in video device |
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43 * memory or in system memory. |
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44 * <p> |
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45 * There are several types of complex buffer strategies, including |
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46 * sequential ring buffering and blit buffering. |
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47 * Sequential ring buffering (i.e., double or triple |
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48 * buffering) is the most common; an application draws to a single <i>back |
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49 * buffer</i> and then moves the contents to the front (display) in a single |
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50 * step, either by copying the data or moving the video pointer. |
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51 * Moving the video pointer exchanges the buffers so that the first buffer |
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52 * drawn becomes the <i>front buffer</i>, or what is currently displayed on the |
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53 * device; this is called <i>page flipping</i>. |
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54 * <p> |
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55 * Alternatively, the contents of the back buffer can be copied, or |
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56 * <i>blitted</i> forward in a chain instead of moving the video pointer. |
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57 * <p> |
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58 * <pre> |
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59 * Double buffering: |
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60 * |
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61 * *********** *********** |
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62 * * * ------> * * |
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63 * [To display] <---- * Front B * Show * Back B. * <---- Rendering |
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64 * * * <------ * * |
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65 * *********** *********** |
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66 * |
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67 * Triple buffering: |
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68 * |
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69 * [To *********** *********** *********** |
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70 * display] * * --------+---------+------> * * |
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71 * <---- * Front B * Show * Mid. B. * * Back B. * <---- Rendering |
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72 * * * <------ * * <----- * * |
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73 * *********** *********** *********** |
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74 * |
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75 * </pre> |
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76 * <p> |
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77 * Here is an example of how buffer strategies can be created and used: |
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78 * <pre><code> |
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79 * |
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80 * // Check the capabilities of the GraphicsConfiguration |
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81 * ... |
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82 * |
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83 * // Create our component |
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84 * Window w = new Window(gc); |
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85 * |
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86 * // Show our window |
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87 * w.setVisible(true); |
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88 * |
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89 * // Create a general double-buffering strategy |
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90 * w.createBufferStrategy(2); |
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91 * BufferStrategy strategy = w.getBufferStrategy(); |
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92 * |
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93 * // Main loop |
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94 * while (!done) { |
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95 * // Prepare for rendering the next frame |
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96 * // ... |
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97 * |
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98 * // Render single frame |
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99 * do { |
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100 * // The following loop ensures that the contents of the drawing buffer |
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101 * // are consistent in case the underlying surface was recreated |
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102 * do { |
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103 * // Get a new graphics context every time through the loop |
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104 * // to make sure the strategy is validated |
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105 * Graphics graphics = strategy.getDrawGraphics(); |
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106 * |
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107 * // Render to graphics |
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108 * // ... |
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109 * |
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110 * // Dispose the graphics |
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111 * graphics.dispose(); |
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112 * |
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113 * // Repeat the rendering if the drawing buffer contents |
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114 * // were restored |
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115 * } while (strategy.contentsRestored()); |
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116 * |
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117 * // Display the buffer |
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118 * strategy.show(); |
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119 * |
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120 * // Repeat the rendering if the drawing buffer was lost |
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121 * } while (strategy.contentsLost()); |
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122 * } |
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123 * |
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124 * // Dispose the window |
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125 * w.setVisible(false); |
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126 * w.dispose(); |
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127 * </code></pre> |
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128 * |
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129 * @see java.awt.Window |
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130 * @see java.awt.Canvas |
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131 * @see java.awt.GraphicsConfiguration |
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132 * @see VolatileImage |
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133 * @author Michael Martak |
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134 * @since 1.4 |
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135 */ |
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136 public abstract class BufferStrategy { |
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137 |
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138 /** |
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139 * Returns the <code>BufferCapabilities</code> for this |
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140 * <code>BufferStrategy</code>. |
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141 * |
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142 * @return the buffering capabilities of this strategy |
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143 */ |
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144 public abstract BufferCapabilities getCapabilities(); |
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145 |
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146 /** |
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147 * Creates a graphics context for the drawing buffer. This method may not |
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148 * be synchronized for performance reasons; use of this method by multiple |
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149 * threads should be handled at the application level. Disposal of the |
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150 * graphics object obtained must be handled by the application. |
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151 * |
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152 * @return a graphics context for the drawing buffer |
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153 */ |
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154 public abstract Graphics getDrawGraphics(); |
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155 |
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156 /** |
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157 * Returns whether the drawing buffer was lost since the last call to |
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158 * <code>getDrawGraphics</code>. Since the buffers in a buffer strategy |
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159 * are usually type <code>VolatileImage</code>, they may become lost. |
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160 * For a discussion on lost buffers, see <code>VolatileImage</code>. |
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161 * |
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162 * @return Whether or not the drawing buffer was lost since the last call |
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163 * to <code>getDrawGraphics</code>. |
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164 * @see java.awt.image.VolatileImage |
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165 */ |
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166 public abstract boolean contentsLost(); |
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167 |
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168 /** |
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169 * Returns whether the drawing buffer was recently restored from a lost |
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170 * state and reinitialized to the default background color (white). |
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171 * Since the buffers in a buffer strategy are usually type |
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172 * <code>VolatileImage</code>, they may become lost. If a surface has |
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173 * been recently restored from a lost state since the last call to |
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174 * <code>getDrawGraphics</code>, it may require repainting. |
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175 * For a discussion on lost buffers, see <code>VolatileImage</code>. |
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176 * |
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177 * @return Whether or not the drawing buffer was restored since the last |
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178 * call to <code>getDrawGraphics</code>. |
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179 * @see java.awt.image.VolatileImage |
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180 */ |
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181 public abstract boolean contentsRestored(); |
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182 |
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183 /** |
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184 * Makes the next available buffer visible by either copying the memory |
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185 * (blitting) or changing the display pointer (flipping). |
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186 */ |
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187 public abstract void show(); |
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188 |
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189 /** |
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190 * Releases system resources currently consumed by this |
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191 * <code>BufferStrategy</code> and |
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192 * removes it from the associated Component. After invoking this |
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193 * method, <code>getBufferStrategy</code> will return null. Trying |
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194 * to use a <code>BufferStrategy</code> after it has been disposed will |
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195 * result in undefined behavior. |
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196 * |
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197 * @see java.awt.Window#createBufferStrategy |
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198 * @see java.awt.Canvas#createBufferStrategy |
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199 * @see java.awt.Window#getBufferStrategy |
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200 * @see java.awt.Canvas#getBufferStrategy |
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201 * @since 1.6 |
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202 */ |
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203 public void dispose() { |
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204 } |
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205 } |