|
1 /* |
|
2 * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved. |
|
3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
|
4 * |
|
5 * This code is free software; you can redistribute it and/or modify it |
|
6 * under the terms of the GNU General Public License version 2 only, as |
|
7 * published by the Free Software Foundation. |
|
8 * |
|
9 * This code is distributed in the hope that it will be useful, but WITHOUT |
|
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
|
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
|
12 * version 2 for more details (a copy is included in the LICENSE file that |
|
13 * accompanied this code). |
|
14 * |
|
15 * You should have received a copy of the GNU General Public License version |
|
16 * 2 along with this work; if not, write to the Free Software Foundation, |
|
17 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
|
18 * |
|
19 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
|
20 * or visit www.oracle.com if you need additional information or have any |
|
21 * questions. |
|
22 * |
|
23 */ |
|
24 |
|
25 #ifndef SHARE_VM_UTILITIES_LINKED_LIST_HPP |
|
26 #define SHARE_VM_UTILITIES_LINKED_LIST_HPP |
|
27 |
|
28 #include "memory/allocation.hpp" |
|
29 |
|
30 /* |
|
31 * The implementation of a generic linked list, which uses various |
|
32 * backing storages, such as C heap, arena and resource, etc. |
|
33 */ |
|
34 |
|
35 |
|
36 // An entry in a linked list. It should use the same backing storage |
|
37 // as the linked list that contains this entry. |
|
38 template <class E> class LinkedListNode : public ResourceObj { |
|
39 private: |
|
40 E _data; // embedded content |
|
41 LinkedListNode<E>* _next; // next entry |
|
42 |
|
43 protected: |
|
44 LinkedListNode() : _next(NULL) { } |
|
45 |
|
46 public: |
|
47 LinkedListNode(const E& e): _data(e), _next(NULL) { } |
|
48 |
|
49 inline void set_next(LinkedListNode<E>* node) { _next = node; } |
|
50 inline LinkedListNode<E> * next() const { return _next; } |
|
51 |
|
52 E* data() { return &_data; } |
|
53 const E* peek() const { return &_data; } |
|
54 }; |
|
55 |
|
56 // A linked list interface. It does not specify |
|
57 // any storage type it uses, so all methods involving |
|
58 // memory allocation or deallocation are pure virtual |
|
59 template <class E> class LinkedList : public ResourceObj { |
|
60 protected: |
|
61 LinkedListNode<E>* _head; |
|
62 |
|
63 public: |
|
64 LinkedList() : _head(NULL) { } |
|
65 |
|
66 inline void set_head(LinkedListNode<E>* h) { _head = h; } |
|
67 inline LinkedListNode<E>* head() const { return _head; } |
|
68 inline bool is_empty() const { return head() == NULL; } |
|
69 |
|
70 inline size_t size() const { |
|
71 LinkedListNode<E>* p; |
|
72 size_t count = 0; |
|
73 for (p = head(); p != NULL; count++, p = p->next()); |
|
74 return count; |
|
75 } |
|
76 |
|
77 // Move all entries from specified linked list to this one |
|
78 virtual void move(LinkedList<E>* list) = 0; |
|
79 |
|
80 // Add an entry to this linked list |
|
81 virtual LinkedListNode<E>* add(const E& e) = 0; |
|
82 // Add all entries from specified linked list to this one, |
|
83 virtual void add(LinkedListNode<E>* node) = 0; |
|
84 |
|
85 // Add a linked list to this linked list |
|
86 virtual bool add(const LinkedList<E>* list) = 0; |
|
87 |
|
88 // Search entry in the linked list |
|
89 virtual LinkedListNode<E>* find_node(const E& e) = 0; |
|
90 virtual E* find(const E& e) = 0; |
|
91 |
|
92 // Insert entry to the linked list |
|
93 virtual LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref) = 0; |
|
94 virtual LinkedListNode<E>* insert_after (const E& e, LinkedListNode<E>* ref) = 0; |
|
95 |
|
96 // Remove entry from the linked list |
|
97 virtual bool remove(const E& e) = 0; |
|
98 virtual bool remove(LinkedListNode<E>* node) = 0; |
|
99 virtual bool remove_before(LinkedListNode<E>* ref) = 0; |
|
100 virtual bool remove_after(LinkedListNode<E>* ref) = 0; |
|
101 |
|
102 LinkedListNode<E>* unlink_head() { |
|
103 LinkedListNode<E>* h = this->head(); |
|
104 if (h != NULL) { |
|
105 this->set_head(h->next()); |
|
106 } |
|
107 return h; |
|
108 } |
|
109 |
|
110 DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;) |
|
111 }; |
|
112 |
|
113 // A linked list implementation. |
|
114 // The linked list can be allocated in various type of memory: C heap, arena and resource area, etc. |
|
115 template <class E, ResourceObj::allocation_type T = ResourceObj::C_HEAP, |
|
116 MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> |
|
117 class LinkedListImpl : public LinkedList<E> { |
|
118 protected: |
|
119 Arena* _arena; |
|
120 public: |
|
121 LinkedListImpl() : _arena(NULL) { } |
|
122 LinkedListImpl(Arena* a) : _arena(a) { } |
|
123 |
|
124 virtual ~LinkedListImpl() { |
|
125 clear(); |
|
126 } |
|
127 |
|
128 virtual void clear() { |
|
129 LinkedListNode<E>* p = this->head(); |
|
130 this->set_head(NULL); |
|
131 while (p != NULL) { |
|
132 LinkedListNode<E>* to_delete = p; |
|
133 p = p->next(); |
|
134 delete_node(to_delete); |
|
135 } |
|
136 } |
|
137 |
|
138 // Add an entry to the linked list |
|
139 virtual LinkedListNode<E>* add(const E& e) { |
|
140 LinkedListNode<E>* node = this->new_node(e); |
|
141 if (node != NULL) { |
|
142 this->add(node); |
|
143 } |
|
144 |
|
145 return node; |
|
146 } |
|
147 |
|
148 virtual void add(LinkedListNode<E>* node) { |
|
149 assert(node != NULL, "NULL pointer"); |
|
150 node->set_next(this->head()); |
|
151 this->set_head(node); |
|
152 } |
|
153 |
|
154 // Move a linked list to this linked list, both have to be allocated on the same |
|
155 // storage type. |
|
156 virtual void move(LinkedList<E>* list) { |
|
157 assert(list->storage_type() == this->storage_type(), "Different storage type"); |
|
158 LinkedListNode<E>* node = this->head(); |
|
159 while (node != NULL && node->next() != NULL) { |
|
160 node = node->next(); |
|
161 } |
|
162 if (node == NULL) { |
|
163 this->set_head(list->head()); |
|
164 } else { |
|
165 node->set_next(list->head()); |
|
166 } |
|
167 // All entries are moved |
|
168 list->set_head(NULL); |
|
169 } |
|
170 |
|
171 virtual bool add(const LinkedList<E>* list) { |
|
172 LinkedListNode<E>* node = list->head(); |
|
173 while (node != NULL) { |
|
174 if (this->add(*node->peek()) == NULL) { |
|
175 return false; |
|
176 } |
|
177 node = node->next(); |
|
178 } |
|
179 return true; |
|
180 } |
|
181 |
|
182 |
|
183 virtual LinkedListNode<E>* find_node(const E& e) { |
|
184 LinkedListNode<E>* p = this->head(); |
|
185 while (p != NULL && !p->peek()->equals(e)) { |
|
186 p = p->next(); |
|
187 } |
|
188 return p; |
|
189 } |
|
190 |
|
191 E* find(const E& e) { |
|
192 LinkedListNode<E>* node = find_node(e); |
|
193 return (node == NULL) ? NULL : node->data(); |
|
194 } |
|
195 |
|
196 |
|
197 // Add an entry in front of the reference entry |
|
198 LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref_node) { |
|
199 LinkedListNode<E>* node = this->new_node(e); |
|
200 if (node == NULL) return NULL; |
|
201 if (ref_node == this->head()) { |
|
202 node->set_next(ref_node); |
|
203 this->set_head(node); |
|
204 } else { |
|
205 LinkedListNode<E>* p = this->head(); |
|
206 while (p != NULL && p->next() != ref_node) { |
|
207 p = p->next(); |
|
208 } |
|
209 assert(p != NULL, "ref_node not in the list"); |
|
210 node->set_next(ref_node); |
|
211 p->set_next(node); |
|
212 } |
|
213 return node; |
|
214 } |
|
215 |
|
216 // Add an entry behind the reference entry |
|
217 LinkedListNode<E>* insert_after(const E& e, LinkedListNode<E>* ref_node) { |
|
218 LinkedListNode<E>* node = this->new_node(e); |
|
219 if (node == NULL) return NULL; |
|
220 node->set_next(ref_node->next()); |
|
221 ref_node->set_next(node); |
|
222 return node; |
|
223 } |
|
224 |
|
225 // Remove an entry from the linked list. |
|
226 // Return true if the entry is successfully removed |
|
227 virtual bool remove(const E& e) { |
|
228 LinkedListNode<E>* tmp = this->head(); |
|
229 LinkedListNode<E>* prev = NULL; |
|
230 |
|
231 while (tmp != NULL) { |
|
232 if (tmp->peek()->equals(e)) { |
|
233 return remove_after(prev); |
|
234 } |
|
235 prev = tmp; |
|
236 tmp = tmp->next(); |
|
237 } |
|
238 return false; |
|
239 } |
|
240 |
|
241 // Remove the node after the reference entry |
|
242 virtual bool remove_after(LinkedListNode<E>* prev) { |
|
243 LinkedListNode<E>* to_delete; |
|
244 if (prev == NULL) { |
|
245 to_delete = this->unlink_head(); |
|
246 } else { |
|
247 to_delete = prev->next(); |
|
248 if (to_delete != NULL) { |
|
249 prev->set_next(to_delete->next()); |
|
250 } |
|
251 } |
|
252 |
|
253 if (to_delete != NULL) { |
|
254 delete_node(to_delete); |
|
255 return true; |
|
256 } |
|
257 return false; |
|
258 } |
|
259 |
|
260 virtual bool remove(LinkedListNode<E>* node) { |
|
261 LinkedListNode<E>* p = this->head(); |
|
262 if (p == node) { |
|
263 this->set_head(p->next()); |
|
264 delete_node(node); |
|
265 return true; |
|
266 } |
|
267 while (p != NULL && p->next() != node) { |
|
268 p = p->next(); |
|
269 } |
|
270 if (p != NULL) { |
|
271 p->set_next(node->next()); |
|
272 delete_node(node); |
|
273 return true; |
|
274 } else { |
|
275 return false; |
|
276 } |
|
277 } |
|
278 |
|
279 virtual bool remove_before(LinkedListNode<E>* ref) { |
|
280 assert(ref != NULL, "NULL pointer"); |
|
281 LinkedListNode<E>* p = this->head(); |
|
282 LinkedListNode<E>* to_delete = NULL; // to be deleted |
|
283 LinkedListNode<E>* prev = NULL; // node before the node to be deleted |
|
284 while (p != NULL && p != ref) { |
|
285 prev = to_delete; |
|
286 to_delete = p; |
|
287 p = p->next(); |
|
288 } |
|
289 if (p == NULL || to_delete == NULL) return false; |
|
290 assert(to_delete->next() == ref, "Wrong node to delete"); |
|
291 assert(prev == NULL || prev->next() == to_delete, |
|
292 "Sanity check"); |
|
293 if (prev == NULL) { |
|
294 assert(to_delete == this->head(), "Must be head"); |
|
295 this->set_head(to_delete->next()); |
|
296 } else { |
|
297 prev->set_next(to_delete->next()); |
|
298 } |
|
299 delete_node(to_delete); |
|
300 return true; |
|
301 } |
|
302 |
|
303 DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; }) |
|
304 protected: |
|
305 // Create new linked list node object in specified storage |
|
306 LinkedListNode<E>* new_node(const E& e) const { |
|
307 switch(T) { |
|
308 case ResourceObj::ARENA: { |
|
309 assert(_arena != NULL, "Arena not set"); |
|
310 return new(_arena) LinkedListNode<E>(e); |
|
311 } |
|
312 case ResourceObj::RESOURCE_AREA: |
|
313 case ResourceObj::C_HEAP: { |
|
314 if (alloc_failmode == AllocFailStrategy::RETURN_NULL) { |
|
315 return new(std::nothrow, T, F) LinkedListNode<E>(e); |
|
316 } else { |
|
317 return new(T, F) LinkedListNode<E>(e); |
|
318 } |
|
319 } |
|
320 default: |
|
321 ShouldNotReachHere(); |
|
322 } |
|
323 return NULL; |
|
324 } |
|
325 |
|
326 // Delete linked list node object |
|
327 void delete_node(LinkedListNode<E>* node) { |
|
328 if (T == ResourceObj::C_HEAP) { |
|
329 delete node; |
|
330 } |
|
331 } |
|
332 }; |
|
333 |
|
334 // Sorted linked list. The linked list maintains sorting order specified by the comparison |
|
335 // function |
|
336 template <class E, int (*FUNC)(const E&, const E&), |
|
337 ResourceObj::allocation_type T = ResourceObj::C_HEAP, |
|
338 MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL> |
|
339 class SortedLinkedList : public LinkedListImpl<E, T, F, alloc_failmode> { |
|
340 public: |
|
341 SortedLinkedList() { } |
|
342 SortedLinkedList(Arena* a) : LinkedListImpl<E, T, F, alloc_failmode>(a) { } |
|
343 |
|
344 virtual LinkedListNode<E>* add(const E& e) { |
|
345 return LinkedListImpl<E, T, F, alloc_failmode>::add(e); |
|
346 } |
|
347 |
|
348 virtual void move(LinkedList<E>* list) { |
|
349 assert(list->storage_type() == this->storage_type(), "Different storage type"); |
|
350 LinkedListNode<E>* node; |
|
351 while ((node = list->unlink_head()) != NULL) { |
|
352 this->add(node); |
|
353 } |
|
354 assert(list->is_empty(), "All entries are moved"); |
|
355 } |
|
356 |
|
357 virtual void add(LinkedListNode<E>* node) { |
|
358 assert(node != NULL, "NULL pointer"); |
|
359 LinkedListNode<E>* tmp = this->head(); |
|
360 LinkedListNode<E>* prev = NULL; |
|
361 |
|
362 int cmp_val; |
|
363 while (tmp != NULL) { |
|
364 cmp_val = FUNC(*tmp->peek(), *node->peek()); |
|
365 if (cmp_val >= 0) { |
|
366 break; |
|
367 } |
|
368 prev = tmp; |
|
369 tmp = tmp->next(); |
|
370 } |
|
371 |
|
372 if (prev != NULL) { |
|
373 node->set_next(prev->next()); |
|
374 prev->set_next(node); |
|
375 } else { |
|
376 node->set_next(this->head()); |
|
377 this->set_head(node); |
|
378 } |
|
379 } |
|
380 |
|
381 virtual bool add(const LinkedList<E>* list) { |
|
382 return LinkedListImpl<E, T, F, alloc_failmode>::add(list); |
|
383 } |
|
384 |
|
385 virtual LinkedListNode<E>* find_node(const E& e) { |
|
386 LinkedListNode<E>* p = this->head(); |
|
387 |
|
388 while (p != NULL) { |
|
389 int comp_val = FUNC(*p->peek(), e); |
|
390 if (comp_val == 0) { |
|
391 return p; |
|
392 } else if (comp_val > 0) { |
|
393 return NULL; |
|
394 } |
|
395 p = p->next(); |
|
396 } |
|
397 return NULL; |
|
398 } |
|
399 }; |
|
400 |
|
401 // Iterates all entries in the list |
|
402 template <class E> class LinkedListIterator : public StackObj { |
|
403 private: |
|
404 LinkedListNode<E>* _p; |
|
405 bool _is_empty; |
|
406 public: |
|
407 LinkedListIterator(LinkedListNode<E>* head) : _p(head) { |
|
408 _is_empty = (head == NULL); |
|
409 } |
|
410 |
|
411 bool is_empty() const { return _is_empty; } |
|
412 |
|
413 const E* next() { |
|
414 if (_p == NULL) return NULL; |
|
415 const E* e = _p->peek(); |
|
416 _p = _p->next(); |
|
417 return e; |
|
418 } |
|
419 }; |
|
420 |
|
421 #endif |