src/hotspot/share/memory/resourceArea.hpp
changeset 47216 71c04702a3d5
parent 37456 bf26e0f4235f
child 47537 5390057a4489
equal deleted inserted replaced
47215:4ebc2e2fb97c 47216:71c04702a3d5
       
     1 /*
       
     2  * Copyright (c) 1997, 2015, Oracle and/or its affiliates. All rights reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.
       
     8  *
       
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    12  * version 2 for more details (a copy is included in the LICENSE file that
       
    13  * accompanied this code).
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License version
       
    16  * 2 along with this work; if not, write to the Free Software Foundation,
       
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    18  *
       
    19  * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
       
    20  * or visit www.oracle.com if you need additional information or have any
       
    21  * questions.
       
    22  *
       
    23  */
       
    24 
       
    25 #ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
       
    26 #define SHARE_VM_MEMORY_RESOURCEAREA_HPP
       
    27 
       
    28 #include "memory/allocation.hpp"
       
    29 #include "runtime/thread.hpp"
       
    30 
       
    31 // The resource area holds temporary data structures in the VM.
       
    32 // The actual allocation areas are thread local. Typical usage:
       
    33 //
       
    34 //   ...
       
    35 //   {
       
    36 //     ResourceMark rm;
       
    37 //     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
       
    38 //     ...
       
    39 //   }
       
    40 //   ...
       
    41 
       
    42 //------------------------------ResourceArea-----------------------------------
       
    43 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
       
    44 class ResourceArea: public Arena {
       
    45   friend class ResourceMark;
       
    46   friend class DeoptResourceMark;
       
    47   friend class VMStructs;
       
    48   debug_only(int _nesting;)             // current # of nested ResourceMarks
       
    49   debug_only(static int _warned;)       // to suppress multiple warnings
       
    50 
       
    51 public:
       
    52   ResourceArea() : Arena(mtThread) {
       
    53     debug_only(_nesting = 0;)
       
    54   }
       
    55 
       
    56   ResourceArea(size_t init_size) : Arena(mtThread, init_size) {
       
    57     debug_only(_nesting = 0;);
       
    58   }
       
    59 
       
    60   char* allocate_bytes(size_t size, AllocFailType alloc_failmode = AllocFailStrategy::EXIT_OOM) {
       
    61 #ifdef ASSERT
       
    62     if (_nesting < 1 && !_warned++)
       
    63       fatal("memory leak: allocating without ResourceMark");
       
    64     if (UseMallocOnly) {
       
    65       // use malloc, but save pointer in res. area for later freeing
       
    66       char** save = (char**)internal_malloc_4(sizeof(char*));
       
    67       return (*save = (char*)os::malloc(size, mtThread, CURRENT_PC));
       
    68     }
       
    69 #endif
       
    70     return (char*)Amalloc(size, alloc_failmode);
       
    71   }
       
    72 
       
    73   debug_only(int nesting() const { return _nesting; });
       
    74 };
       
    75 
       
    76 
       
    77 //------------------------------ResourceMark-----------------------------------
       
    78 // A resource mark releases all resources allocated after it was constructed
       
    79 // when the destructor is called.  Typically used as a local variable.
       
    80 class ResourceMark: public StackObj {
       
    81 protected:
       
    82   ResourceArea *_area;          // Resource area to stack allocate
       
    83   Chunk *_chunk;                // saved arena chunk
       
    84   char *_hwm, *_max;
       
    85   size_t _size_in_bytes;
       
    86 #ifdef ASSERT
       
    87   Thread* _thread;
       
    88   ResourceMark* _previous_resource_mark;
       
    89 #endif //ASSERT
       
    90 
       
    91   void initialize(Thread *thread) {
       
    92     _area = thread->resource_area();
       
    93     _chunk = _area->_chunk;
       
    94     _hwm = _area->_hwm;
       
    95     _max= _area->_max;
       
    96     _size_in_bytes = _area->size_in_bytes();
       
    97     debug_only(_area->_nesting++;)
       
    98     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
    99 #ifdef ASSERT
       
   100     _thread = thread;
       
   101     _previous_resource_mark = thread->current_resource_mark();
       
   102     thread->set_current_resource_mark(this);
       
   103 #endif // ASSERT
       
   104   }
       
   105  public:
       
   106 
       
   107 #ifndef ASSERT
       
   108   ResourceMark(Thread *thread) {
       
   109     assert(thread == Thread::current(), "not the current thread");
       
   110     initialize(thread);
       
   111   }
       
   112 #else
       
   113   ResourceMark(Thread *thread);
       
   114 #endif // ASSERT
       
   115 
       
   116   ResourceMark()               { initialize(Thread::current()); }
       
   117 
       
   118   ResourceMark( ResourceArea *r ) :
       
   119     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
       
   120     _size_in_bytes = r->_size_in_bytes;
       
   121     debug_only(_area->_nesting++;)
       
   122     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   123 #ifdef ASSERT
       
   124     Thread* thread = Thread::current_or_null();
       
   125     if (thread != NULL) {
       
   126       _thread = thread;
       
   127       _previous_resource_mark = thread->current_resource_mark();
       
   128       thread->set_current_resource_mark(this);
       
   129     } else {
       
   130       _thread = NULL;
       
   131       _previous_resource_mark = NULL;
       
   132     }
       
   133 #endif // ASSERT
       
   134   }
       
   135 
       
   136   void reset_to_mark() {
       
   137     if (UseMallocOnly) free_malloced_objects();
       
   138 
       
   139     if( _chunk->next() ) {       // Delete later chunks
       
   140       // reset arena size before delete chunks. Otherwise, the total
       
   141       // arena size could exceed total chunk size
       
   142       assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
       
   143       _area->set_size_in_bytes(size_in_bytes());
       
   144       _chunk->next_chop();
       
   145     } else {
       
   146       assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
       
   147     }
       
   148     _area->_chunk = _chunk;     // Roll back arena to saved chunk
       
   149     _area->_hwm = _hwm;
       
   150     _area->_max = _max;
       
   151 
       
   152     // clear out this chunk (to detect allocation bugs)
       
   153     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
       
   154   }
       
   155 
       
   156   ~ResourceMark() {
       
   157     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   158     debug_only(_area->_nesting--;)
       
   159     reset_to_mark();
       
   160 #ifdef ASSERT
       
   161     if (_thread != NULL) {
       
   162       _thread->set_current_resource_mark(_previous_resource_mark);
       
   163     }
       
   164 #endif // ASSERT
       
   165   }
       
   166 
       
   167 
       
   168  private:
       
   169   void free_malloced_objects()                                         PRODUCT_RETURN;
       
   170   size_t size_in_bytes() { return _size_in_bytes; }
       
   171 };
       
   172 
       
   173 //------------------------------DeoptResourceMark-----------------------------------
       
   174 // A deopt resource mark releases all resources allocated after it was constructed
       
   175 // when the destructor is called.  Typically used as a local variable. It differs
       
   176 // from a typical resource more in that it is C-Heap allocated so that deoptimization
       
   177 // can use data structures that are arena based but are not amenable to vanilla
       
   178 // ResourceMarks because deoptimization can not use a stack allocated mark. During
       
   179 // deoptimization we go thru the following steps:
       
   180 //
       
   181 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
       
   182 // 1: create the vframeArray (contains pointers to Resource allocated structures)
       
   183 //   This allocates the DeoptResourceMark.
       
   184 // 2: return to assembly stub and remove stub frame and deoptee frame and create
       
   185 //    the new skeletal frames.
       
   186 // 3: push new stub frame and call unpack_frames
       
   187 // 4: retrieve information from the vframeArray to populate the skeletal frames
       
   188 // 5: release the DeoptResourceMark
       
   189 // 6: return to stub and eventually to interpreter
       
   190 //
       
   191 // With old style eager deoptimization the vframeArray was created by the vmThread there
       
   192 // was no way for the vframeArray to contain resource allocated objects and so
       
   193 // a complex set of data structures to simulate an array of vframes in CHeap memory
       
   194 // was used. With new style lazy deoptimization the vframeArray is created in the
       
   195 // the thread that will use it and we can use a much simpler scheme for the vframeArray
       
   196 // leveraging existing data structures if we simply create a way to manage this one
       
   197 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
       
   198 // then existing ResourceMarks would work fine since no one use new to allocate them
       
   199 // and they would be stack allocated. This leaves open the possibility of accidental
       
   200 // misuse so we simple duplicate the ResourceMark functionality here.
       
   201 
       
   202 class DeoptResourceMark: public CHeapObj<mtInternal> {
       
   203 protected:
       
   204   ResourceArea *_area;          // Resource area to stack allocate
       
   205   Chunk *_chunk;                // saved arena chunk
       
   206   char *_hwm, *_max;
       
   207   size_t _size_in_bytes;
       
   208 
       
   209   void initialize(Thread *thread) {
       
   210     _area = thread->resource_area();
       
   211     _chunk = _area->_chunk;
       
   212     _hwm = _area->_hwm;
       
   213     _max= _area->_max;
       
   214     _size_in_bytes = _area->size_in_bytes();
       
   215     debug_only(_area->_nesting++;)
       
   216     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   217   }
       
   218 
       
   219  public:
       
   220 
       
   221 #ifndef ASSERT
       
   222   DeoptResourceMark(Thread *thread) {
       
   223     assert(thread == Thread::current(), "not the current thread");
       
   224     initialize(thread);
       
   225   }
       
   226 #else
       
   227   DeoptResourceMark(Thread *thread);
       
   228 #endif // ASSERT
       
   229 
       
   230   DeoptResourceMark()               { initialize(Thread::current()); }
       
   231 
       
   232   DeoptResourceMark( ResourceArea *r ) :
       
   233     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
       
   234     _size_in_bytes = _area->size_in_bytes();
       
   235     debug_only(_area->_nesting++;)
       
   236     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   237   }
       
   238 
       
   239   void reset_to_mark() {
       
   240     if (UseMallocOnly) free_malloced_objects();
       
   241 
       
   242     if( _chunk->next() ) {        // Delete later chunks
       
   243       // reset arena size before delete chunks. Otherwise, the total
       
   244       // arena size could exceed total chunk size
       
   245       assert(_area->size_in_bytes() > size_in_bytes(), "Sanity check");
       
   246       _area->set_size_in_bytes(size_in_bytes());
       
   247       _chunk->next_chop();
       
   248     } else {
       
   249       assert(_area->size_in_bytes() == size_in_bytes(), "Sanity check");
       
   250     }
       
   251     _area->_chunk = _chunk;     // Roll back arena to saved chunk
       
   252     _area->_hwm = _hwm;
       
   253     _area->_max = _max;
       
   254 
       
   255     // clear out this chunk (to detect allocation bugs)
       
   256     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
       
   257   }
       
   258 
       
   259   ~DeoptResourceMark() {
       
   260     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   261     debug_only(_area->_nesting--;)
       
   262     reset_to_mark();
       
   263   }
       
   264 
       
   265 
       
   266  private:
       
   267   void free_malloced_objects()                                         PRODUCT_RETURN;
       
   268   size_t size_in_bytes() { return _size_in_bytes; };
       
   269 };
       
   270 
       
   271 #endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP