hotspot/src/share/vm/memory/resourceArea.hpp
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     1 /*
       
     2  * Copyright 1997-2003 Sun Microsystems, Inc.  All Rights Reserved.
       
     3  * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
       
     4  *
       
     5  * This code is free software; you can redistribute it and/or modify it
       
     6  * under the terms of the GNU General Public License version 2 only, as
       
     7  * published by the Free Software Foundation.
       
     8  *
       
     9  * This code is distributed in the hope that it will be useful, but WITHOUT
       
    10  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
       
    11  * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
       
    12  * version 2 for more details (a copy is included in the LICENSE file that
       
    13  * accompanied this code).
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License version
       
    16  * 2 along with this work; if not, write to the Free Software Foundation,
       
    17  * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
       
    18  *
       
    19  * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
       
    20  * CA 95054 USA or visit www.sun.com if you need additional information or
       
    21  * have any questions.
       
    22  *
       
    23  */
       
    24 
       
    25 // The resource area holds temporary data structures in the VM.
       
    26 // The actual allocation areas are thread local. Typical usage:
       
    27 //
       
    28 //   ...
       
    29 //   {
       
    30 //     ResourceMark rm;
       
    31 //     int foo[] = NEW_RESOURCE_ARRAY(int, 64);
       
    32 //     ...
       
    33 //   }
       
    34 //   ...
       
    35 
       
    36 //------------------------------ResourceArea-----------------------------------
       
    37 // A ResourceArea is an Arena that supports safe usage of ResourceMark.
       
    38 class ResourceArea: public Arena {
       
    39   friend class ResourceMark;
       
    40   friend class DeoptResourceMark;
       
    41   debug_only(int _nesting;)             // current # of nested ResourceMarks
       
    42   debug_only(static int _warned;)       // to suppress multiple warnings
       
    43 
       
    44 public:
       
    45   ResourceArea() {
       
    46     debug_only(_nesting = 0;)
       
    47   }
       
    48 
       
    49   ResourceArea(size_t init_size) : Arena(init_size) {
       
    50     debug_only(_nesting = 0;);
       
    51   }
       
    52 
       
    53   char* allocate_bytes(size_t size) {
       
    54 #ifdef ASSERT
       
    55     if (_nesting < 1 && !_warned++)
       
    56       fatal("memory leak: allocating without ResourceMark");
       
    57     if (UseMallocOnly) {
       
    58       // use malloc, but save pointer in res. area for later freeing
       
    59       char** save = (char**)internal_malloc_4(sizeof(char*));
       
    60       return (*save = (char*)os::malloc(size));
       
    61     }
       
    62 #endif
       
    63     return (char*)Amalloc(size);
       
    64   }
       
    65 
       
    66   debug_only(int nesting() const { return _nesting; });
       
    67 };
       
    68 
       
    69 
       
    70 //------------------------------ResourceMark-----------------------------------
       
    71 // A resource mark releases all resources allocated after it was constructed
       
    72 // when the destructor is called.  Typically used as a local variable.
       
    73 class ResourceMark: public StackObj {
       
    74 protected:
       
    75   ResourceArea *_area;          // Resource area to stack allocate
       
    76   Chunk *_chunk;                // saved arena chunk
       
    77   char *_hwm, *_max;
       
    78   NOT_PRODUCT(size_t _size_in_bytes;)
       
    79 
       
    80   void initialize(Thread *thread) {
       
    81     _area = thread->resource_area();
       
    82     _chunk = _area->_chunk;
       
    83     _hwm = _area->_hwm;
       
    84     _max= _area->_max;
       
    85     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
       
    86     debug_only(_area->_nesting++;)
       
    87     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
    88   }
       
    89 
       
    90  public:
       
    91 
       
    92 #ifndef ASSERT
       
    93   ResourceMark(Thread *thread) {
       
    94     assert(thread == Thread::current(), "not the current thread");
       
    95     initialize(thread);
       
    96   }
       
    97 #else
       
    98   ResourceMark(Thread *thread);
       
    99 #endif // ASSERT
       
   100 
       
   101   ResourceMark()               { initialize(Thread::current()); }
       
   102 
       
   103   ResourceMark( ResourceArea *r ) :
       
   104     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
       
   105     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
       
   106     debug_only(_area->_nesting++;)
       
   107     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   108   }
       
   109 
       
   110   void reset_to_mark() {
       
   111     if (UseMallocOnly) free_malloced_objects();
       
   112 
       
   113     if( _chunk->next() )        // Delete later chunks
       
   114       _chunk->next_chop();
       
   115     _area->_chunk = _chunk;     // Roll back arena to saved chunk
       
   116     _area->_hwm = _hwm;
       
   117     _area->_max = _max;
       
   118 
       
   119     // clear out this chunk (to detect allocation bugs)
       
   120     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
       
   121     _area->set_size_in_bytes(size_in_bytes());
       
   122   }
       
   123 
       
   124   ~ResourceMark() {
       
   125     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   126     debug_only(_area->_nesting--;)
       
   127     reset_to_mark();
       
   128   }
       
   129 
       
   130 
       
   131  private:
       
   132   void free_malloced_objects()                                         PRODUCT_RETURN;
       
   133   size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
       
   134 };
       
   135 
       
   136 //------------------------------DeoptResourceMark-----------------------------------
       
   137 // A deopt resource mark releases all resources allocated after it was constructed
       
   138 // when the destructor is called.  Typically used as a local variable. It differs
       
   139 // from a typical resource more in that it is C-Heap allocated so that deoptimization
       
   140 // can use data structures that are arena based but are not amenable to vanilla
       
   141 // ResourceMarks because deoptimization can not use a stack allocated mark. During
       
   142 // deoptimization we go thru the following steps:
       
   143 //
       
   144 // 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
       
   145 // 1: create the vframeArray (contains pointers to Resource allocated structures)
       
   146 //   This allocates the DeoptResourceMark.
       
   147 // 2: return to assembly stub and remove stub frame and deoptee frame and create
       
   148 //    the new skeletal frames.
       
   149 // 3: push new stub frame and call unpack_frames
       
   150 // 4: retrieve information from the vframeArray to populate the skeletal frames
       
   151 // 5: release the DeoptResourceMark
       
   152 // 6: return to stub and eventually to interpreter
       
   153 //
       
   154 // With old style eager deoptimization the vframeArray was created by the vmThread there
       
   155 // was no way for the vframeArray to contain resource allocated objects and so
       
   156 // a complex set of data structures to simulate an array of vframes in CHeap memory
       
   157 // was used. With new style lazy deoptimization the vframeArray is created in the
       
   158 // the thread that will use it and we can use a much simpler scheme for the vframeArray
       
   159 // leveraging existing data structures if we simply create a way to manage this one
       
   160 // special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
       
   161 // then existing ResourceMarks would work fine since no one use new to allocate them
       
   162 // and they would be stack allocated. This leaves open the possibilty of accidental
       
   163 // misuse so we simple duplicate the ResourceMark functionality here.
       
   164 
       
   165 class DeoptResourceMark: public CHeapObj {
       
   166 protected:
       
   167   ResourceArea *_area;          // Resource area to stack allocate
       
   168   Chunk *_chunk;                // saved arena chunk
       
   169   char *_hwm, *_max;
       
   170   NOT_PRODUCT(size_t _size_in_bytes;)
       
   171 
       
   172   void initialize(Thread *thread) {
       
   173     _area = thread->resource_area();
       
   174     _chunk = _area->_chunk;
       
   175     _hwm = _area->_hwm;
       
   176     _max= _area->_max;
       
   177     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
       
   178     debug_only(_area->_nesting++;)
       
   179     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   180   }
       
   181 
       
   182  public:
       
   183 
       
   184 #ifndef ASSERT
       
   185   DeoptResourceMark(Thread *thread) {
       
   186     assert(thread == Thread::current(), "not the current thread");
       
   187     initialize(thread);
       
   188   }
       
   189 #else
       
   190   DeoptResourceMark(Thread *thread);
       
   191 #endif // ASSERT
       
   192 
       
   193   DeoptResourceMark()               { initialize(Thread::current()); }
       
   194 
       
   195   DeoptResourceMark( ResourceArea *r ) :
       
   196     _area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
       
   197     NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
       
   198     debug_only(_area->_nesting++;)
       
   199     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   200   }
       
   201 
       
   202   void reset_to_mark() {
       
   203     if (UseMallocOnly) free_malloced_objects();
       
   204 
       
   205     if( _chunk->next() )        // Delete later chunks
       
   206       _chunk->next_chop();
       
   207     _area->_chunk = _chunk;     // Roll back arena to saved chunk
       
   208     _area->_hwm = _hwm;
       
   209     _area->_max = _max;
       
   210 
       
   211     // clear out this chunk (to detect allocation bugs)
       
   212     if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
       
   213     _area->set_size_in_bytes(size_in_bytes());
       
   214   }
       
   215 
       
   216   ~DeoptResourceMark() {
       
   217     assert( _area->_nesting > 0, "must stack allocate RMs" );
       
   218     debug_only(_area->_nesting--;)
       
   219     reset_to_mark();
       
   220   }
       
   221 
       
   222 
       
   223  private:
       
   224   void free_malloced_objects()                                         PRODUCT_RETURN;
       
   225   size_t size_in_bytes()       NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
       
   226 };