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1 /* |
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2 * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved. |
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3 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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4 * |
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5 * This code is free software; you can redistribute it and/or modify it |
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6 * under the terms of the GNU General Public License version 2 only, as |
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7 * published by the Free Software Foundation. Oracle designates this |
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8 * particular file as subject to the "Classpath" exception as provided |
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9 * by Oracle in the LICENSE file that accompanied this code. |
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10 * |
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11 * This code is distributed in the hope that it will be useful, but WITHOUT |
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12 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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13 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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14 * version 2 for more details (a copy is included in the LICENSE file that |
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15 * accompanied this code). |
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16 * |
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17 * You should have received a copy of the GNU General Public License version |
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18 * 2 along with this work; if not, write to the Free Software Foundation, |
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19 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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20 * |
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21 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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22 * or visit www.oracle.com if you need additional information or have any |
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23 * questions. |
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24 */ |
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25 |
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26 package sun.java2d.d3d; |
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27 |
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28 import java.awt.AlphaComposite; |
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29 import java.awt.BufferCapabilities; |
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30 import java.awt.Component; |
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31 import java.awt.GraphicsConfiguration; |
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32 import java.awt.GraphicsDevice; |
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33 import java.awt.GraphicsEnvironment; |
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34 import java.awt.Image; |
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35 import java.awt.Rectangle; |
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36 import java.awt.Transparency; |
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37 import java.awt.image.ColorModel; |
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38 import java.awt.image.DataBuffer; |
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39 import java.awt.image.DirectColorModel; |
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40 import java.awt.image.Raster; |
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41 import java.awt.image.SampleModel; |
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42 import java.awt.image.SinglePixelPackedSampleModel; |
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43 import sun.awt.SunHints; |
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44 import sun.awt.image.DataBufferNative; |
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45 import sun.awt.image.PixelConverter; |
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46 import sun.awt.image.SurfaceManager; |
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47 import sun.awt.image.WritableRasterNative; |
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48 import sun.awt.windows.WComponentPeer; |
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49 import sun.java2d.pipe.hw.AccelSurface; |
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50 import sun.java2d.InvalidPipeException; |
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51 import sun.java2d.SunGraphics2D; |
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52 import sun.java2d.SurfaceData; |
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53 import sun.java2d.loops.GraphicsPrimitive; |
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54 import sun.java2d.loops.MaskFill; |
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55 import sun.java2d.loops.SurfaceType; |
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56 import sun.java2d.loops.CompositeType; |
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57 import sun.java2d.pipe.ParallelogramPipe; |
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58 import sun.java2d.pipe.PixelToParallelogramConverter; |
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59 import sun.java2d.pipe.RenderBuffer; |
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60 import sun.java2d.pipe.TextPipe; |
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61 import static sun.java2d.pipe.BufferedOpCodes.*; |
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62 import static sun.java2d.d3d.D3DContext.D3DContextCaps.*; |
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63 import static sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType.*; |
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64 import sun.java2d.pipe.hw.ExtendedBufferCapabilities.VSyncType; |
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65 import java.awt.BufferCapabilities.FlipContents; |
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66 import java.awt.Window; |
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67 import sun.awt.SunToolkit; |
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68 import sun.awt.image.SunVolatileImage; |
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69 import sun.java2d.ScreenUpdateManager; |
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70 import sun.java2d.StateTracker; |
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71 import sun.java2d.SurfaceDataProxy; |
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72 import sun.java2d.pipe.hw.ExtendedBufferCapabilities; |
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73 |
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74 /** |
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75 * This class describes a D3D "surface", that is, a region of pixels |
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76 * managed via D3D. An D3DSurfaceData can be tagged with one of three |
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77 * different SurfaceType objects for the purpose of registering loops, etc. |
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78 * This diagram shows the hierarchy of D3D SurfaceTypes: |
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79 * |
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80 * Any |
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81 * / \ |
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82 * D3DSurface D3DTexture |
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83 * | |
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84 * D3DSurfaceRTT |
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85 * |
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86 * D3DSurface |
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87 * This kind of surface can be rendered to using D3D APIs. It is also |
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88 * possible to copy a D3DSurface to another D3DSurface (or to itself). |
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89 * |
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90 * D3DTexture |
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91 * This kind of surface cannot be rendered to using D3D (in the same sense |
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92 * as in D3DSurface). However, it is possible to upload a region of pixels |
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93 * to a D3DTexture object via Lock/UnlockRect(). One can also copy a |
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94 * surface of type D3DTexture to a D3DSurface by binding the texture |
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95 * to a quad and then rendering it to the destination surface (this process |
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96 * is known as "texture mapping"). |
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97 * |
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98 * D3DSurfaceRTT |
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99 * This kind of surface can be thought of as a sort of hybrid between |
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100 * D3DSurface and D3DTexture, in that one can render to this kind of |
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101 * surface as if it were of type D3DSurface, but the process of copying |
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102 * this kind of surface to another is more like a D3DTexture. (Note that |
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103 * "RTT" stands for "render-to-texture".) |
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104 * |
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105 * In addition to these SurfaceType variants, we have also defined some |
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106 * constants that describe in more detail the type of underlying D3D |
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107 * surface. This table helps explain the relationships between those |
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108 * "type" constants and their corresponding SurfaceType: |
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109 * |
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110 * D3D Type Corresponding SurfaceType |
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111 * -------- ------------------------- |
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112 * RT_PLAIN D3DSurface |
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113 * TEXTURE D3DTexture |
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114 * FLIP_BACKBUFFER D3DSurface |
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115 * RT_TEXTURE D3DSurfaceRTT |
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116 */ |
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117 public class D3DSurfaceData extends SurfaceData implements AccelSurface { |
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118 |
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119 /** |
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120 * To be used with getNativeResource() only. |
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121 * @see #getNativeResource() |
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122 */ |
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123 public static final int D3D_DEVICE_RESOURCE= 100; |
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124 /* |
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125 * Surface types. |
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126 * We use these surface types when copying from a sw surface |
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127 * to a surface or texture. |
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128 */ |
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129 public static final int ST_INT_ARGB = 0; |
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130 public static final int ST_INT_ARGB_PRE = 1; |
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131 public static final int ST_INT_ARGB_BM = 2; |
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132 public static final int ST_INT_RGB = 3; |
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133 public static final int ST_INT_BGR = 4; |
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134 public static final int ST_USHORT_565_RGB = 5; |
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135 public static final int ST_USHORT_555_RGB = 6; |
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136 public static final int ST_BYTE_INDEXED = 7; |
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137 public static final int ST_BYTE_INDEXED_BM = 8; |
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138 public static final int ST_3BYTE_BGR = 9; |
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139 |
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140 /** Equals to D3DSWAPEFFECT_DISCARD */ |
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141 public static final int SWAP_DISCARD = 1; |
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142 /** Equals to D3DSWAPEFFECT_FLIP */ |
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143 public static final int SWAP_FLIP = 2; |
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144 /** Equals to D3DSWAPEFFECT_COPY */ |
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145 public static final int SWAP_COPY = 3; |
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146 /* |
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147 * SurfaceTypes |
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148 */ |
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149 private static final String DESC_D3D_SURFACE = "D3D Surface"; |
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150 private static final String DESC_D3D_SURFACE_RTT = |
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151 "D3D Surface (render-to-texture)"; |
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152 private static final String DESC_D3D_TEXTURE = "D3D Texture"; |
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153 |
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154 // REMIND: regarding ArgbPre?? |
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155 static final SurfaceType D3DSurface = |
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156 SurfaceType.Any.deriveSubType(DESC_D3D_SURFACE, |
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157 PixelConverter.ArgbPre.instance); |
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158 static final SurfaceType D3DSurfaceRTT = |
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159 D3DSurface.deriveSubType(DESC_D3D_SURFACE_RTT); |
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160 static final SurfaceType D3DTexture = |
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161 SurfaceType.Any.deriveSubType(DESC_D3D_TEXTURE); |
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162 |
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163 private int type; |
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164 private int width, height; |
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165 // these fields are set from the native code when the surface is |
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166 // initialized |
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167 private int nativeWidth, nativeHeight; |
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168 protected WComponentPeer peer; |
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169 private Image offscreenImage; |
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170 protected D3DGraphicsDevice graphicsDevice; |
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171 |
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172 private int swapEffect; |
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173 private VSyncType syncType; |
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174 private int backBuffersNum; |
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175 |
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176 private WritableRasterNative wrn; |
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177 |
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178 protected static D3DRenderer d3dRenderPipe; |
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179 protected static PixelToParallelogramConverter d3dTxRenderPipe; |
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180 protected static ParallelogramPipe d3dAAPgramPipe; |
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181 protected static D3DTextRenderer d3dTextPipe; |
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182 protected static D3DDrawImage d3dImagePipe; |
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183 |
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184 private native boolean initTexture(long pData, boolean isRTT, |
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185 boolean isOpaque); |
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186 private native boolean initFlipBackbuffer(long pData, long pPeerData, |
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187 int numbuffers, |
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188 int swapEffect, int syncType); |
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189 private native boolean initRTSurface(long pData, boolean isOpaque); |
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190 private native void initOps(int screen, int width, int height); |
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191 |
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192 static { |
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193 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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194 d3dImagePipe = new D3DDrawImage(); |
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195 d3dTextPipe = new D3DTextRenderer(rq); |
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196 d3dRenderPipe = new D3DRenderer(rq); |
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197 if (GraphicsPrimitive.tracingEnabled()) { |
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198 d3dTextPipe = d3dTextPipe.traceWrap(); |
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199 d3dRenderPipe = d3dRenderPipe.traceWrap(); |
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200 //The wrapped d3dRenderPipe will wrap the AA pipe as well... |
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201 //d3dAAPgramPipe = d3dRenderPipe.traceWrap(); |
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202 } |
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203 d3dAAPgramPipe = d3dRenderPipe.getAAParallelogramPipe(); |
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204 d3dTxRenderPipe = |
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205 new PixelToParallelogramConverter(d3dRenderPipe, d3dRenderPipe, |
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206 1.0, 0.25, true); |
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207 |
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208 D3DBlitLoops.register(); |
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209 D3DMaskFill.register(); |
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210 D3DMaskBlit.register(); |
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211 } |
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212 |
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213 protected D3DSurfaceData(WComponentPeer peer, D3DGraphicsConfig gc, |
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214 int width, int height, Image image, |
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215 ColorModel cm, int numBackBuffers, |
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216 int swapEffect, VSyncType vSyncType, |
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217 int type) |
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218 { |
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219 super(getCustomSurfaceType(type), cm); |
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220 this.graphicsDevice = gc.getD3DDevice(); |
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221 this.peer = peer; |
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222 this.type = type; |
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223 this.width = width; |
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224 this.height = height; |
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225 this.offscreenImage = image; |
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226 this.backBuffersNum = numBackBuffers; |
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227 this.swapEffect = swapEffect; |
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228 this.syncType = vSyncType; |
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229 |
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230 initOps(graphicsDevice.getScreen(), width, height); |
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231 if (type == WINDOW) { |
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232 // we put the surface into the "lost" |
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233 // state; it will be restored by the D3DScreenUpdateManager |
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234 // prior to rendering to it for the first time. This is done |
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235 // so that vram is not wasted for surfaces never rendered to |
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236 setSurfaceLost(true); |
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237 } else { |
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238 initSurface(); |
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239 } |
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240 setBlitProxyKey(gc.getProxyKey()); |
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241 } |
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242 |
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243 @Override |
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244 public SurfaceDataProxy makeProxyFor(SurfaceData srcData) { |
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245 return D3DSurfaceDataProxy. |
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246 createProxy(srcData, |
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247 (D3DGraphicsConfig)graphicsDevice.getDefaultConfiguration()); |
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248 } |
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249 |
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250 /** |
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251 * Creates a SurfaceData object representing the back buffer of a |
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252 * double-buffered on-screen Window. |
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253 */ |
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254 public static D3DSurfaceData createData(WComponentPeer peer, Image image) { |
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255 D3DGraphicsConfig gc = getGC(peer); |
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256 if (gc == null || !peer.isAccelCapable()) { |
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257 return null; |
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258 } |
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259 BufferCapabilities caps = peer.getBackBufferCaps(); |
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260 VSyncType vSyncType = VSYNC_DEFAULT; |
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261 if (caps instanceof ExtendedBufferCapabilities) { |
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262 vSyncType = ((ExtendedBufferCapabilities)caps).getVSync(); |
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263 } |
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264 Rectangle r = peer.getBounds(); |
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265 BufferCapabilities.FlipContents flip = caps.getFlipContents(); |
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266 int swapEffect; |
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267 if (flip == FlipContents.COPIED) { |
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268 swapEffect = SWAP_COPY; |
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269 } else if (flip == FlipContents.PRIOR) { |
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270 swapEffect = SWAP_FLIP; |
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271 } else { // flip == FlipContents.UNDEFINED || .BACKGROUND |
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272 swapEffect = SWAP_DISCARD; |
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273 } |
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274 return new D3DSurfaceData(peer, gc, r.width, r.height, |
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275 image, peer.getColorModel(), |
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276 peer.getBackBuffersNum(), |
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277 swapEffect, vSyncType, FLIP_BACKBUFFER); |
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278 } |
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279 |
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280 /** |
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281 * Returns a WINDOW type of surface - a |
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282 * swap chain which serves as an on-screen surface, |
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283 * handled by the D3DScreenUpdateManager. |
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284 * |
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285 * Note that the native surface is not initialized |
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286 * when the surface is created to avoid using excessive |
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287 * resources, and the surface is placed into the lost |
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288 * state. It will be restored prior to any rendering |
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289 * to it. |
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290 * |
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291 * @param peer peer for which the onscreen surface is to be created |
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292 * @return a D3DWindowSurfaceData (flip chain) surface |
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293 */ |
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294 public static D3DSurfaceData createData(WComponentPeer peer) { |
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295 D3DGraphicsConfig gc = getGC(peer); |
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296 if (gc == null || !peer.isAccelCapable()) { |
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297 return null; |
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298 } |
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299 return new D3DWindowSurfaceData(peer, gc); |
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300 } |
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301 |
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302 /** |
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303 * Creates a SurfaceData object representing an off-screen buffer (either |
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304 * a plain surface or Texture). |
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305 */ |
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306 public static D3DSurfaceData createData(D3DGraphicsConfig gc, |
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307 int width, int height, |
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308 ColorModel cm, |
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309 Image image, int type) |
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310 { |
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311 if (type == RT_TEXTURE) { |
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312 boolean isOpaque = cm.getTransparency() == Transparency.OPAQUE; |
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313 int cap = isOpaque ? CAPS_RT_TEXTURE_OPAQUE : CAPS_RT_TEXTURE_ALPHA; |
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314 if (!gc.getD3DDevice().isCapPresent(cap)) { |
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315 type = RT_PLAIN; |
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316 } |
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317 } |
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318 D3DSurfaceData ret = null; |
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319 try { |
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320 ret = new D3DSurfaceData(null, gc, width, height, |
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321 image, cm, 0, SWAP_DISCARD, VSYNC_DEFAULT, |
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322 type); |
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323 } catch (InvalidPipeException ipe) { |
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324 // try again - we might have ran out of vram, and rt textures |
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325 // could take up more than a plain surface, so it might succeed |
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326 if (type == RT_TEXTURE) { |
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327 // If a RT_TEXTURE was requested do not attempt to create a |
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328 // plain surface. (note that RT_TEXTURE can only be requested |
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329 // from a VI so the cast is safe) |
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330 if (((SunVolatileImage)image).getForcedAccelSurfaceType() != |
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331 RT_TEXTURE) |
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332 { |
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333 type = RT_PLAIN; |
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334 ret = new D3DSurfaceData(null, gc, width, height, |
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335 image, cm, 0, SWAP_DISCARD, |
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336 VSYNC_DEFAULT, type); |
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337 } |
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338 } |
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339 } |
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340 return ret; |
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341 } |
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342 |
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343 /** |
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344 * Returns the appropriate SurfaceType corresponding to the given D3D |
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345 * surface type constant (e.g. TEXTURE -> D3DTexture). |
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346 */ |
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347 private static SurfaceType getCustomSurfaceType(int d3dType) { |
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348 switch (d3dType) { |
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349 case TEXTURE: |
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350 return D3DTexture; |
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351 case RT_TEXTURE: |
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352 return D3DSurfaceRTT; |
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353 default: |
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354 return D3DSurface; |
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355 } |
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356 } |
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357 |
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358 private boolean initSurfaceNow() { |
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359 boolean isOpaque = (getTransparency() == Transparency.OPAQUE); |
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360 switch (type) { |
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361 case RT_PLAIN: |
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362 return initRTSurface(getNativeOps(), isOpaque); |
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363 case TEXTURE: |
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364 return initTexture(getNativeOps(), false/*isRTT*/, isOpaque); |
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365 case RT_TEXTURE: |
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366 return initTexture(getNativeOps(), true/*isRTT*/, isOpaque); |
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367 // REMIND: we may want to pass the exact type to the native |
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368 // level here so that we could choose the right presentation |
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369 // interval for the frontbuffer (immediate vs v-synced) |
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370 case WINDOW: |
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371 case FLIP_BACKBUFFER: |
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372 return initFlipBackbuffer(getNativeOps(), peer.getData(), |
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373 backBuffersNum, swapEffect, |
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374 syncType.id()); |
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375 default: |
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376 return false; |
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377 } |
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378 } |
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379 |
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380 /** |
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381 * Initializes the appropriate D3D offscreen surface based on the value |
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382 * of the type parameter. If the surface creation fails for any reason, |
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383 * an OutOfMemoryError will be thrown. |
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384 */ |
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385 protected void initSurface() { |
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386 // any time we create or restore the surface, recreate the raster |
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387 synchronized (this) { |
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388 wrn = null; |
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389 } |
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390 // REMIND: somewhere a puppy died |
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391 class Status { |
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392 boolean success = false; |
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393 }; |
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394 final Status status = new Status(); |
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395 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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396 rq.lock(); |
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397 try { |
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398 rq.flushAndInvokeNow(new Runnable() { |
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399 public void run() { |
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400 status.success = initSurfaceNow(); |
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401 } |
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402 }); |
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403 if (!status.success) { |
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404 throw new InvalidPipeException("Error creating D3DSurface"); |
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405 } |
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406 } finally { |
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407 rq.unlock(); |
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408 } |
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409 } |
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410 |
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411 /** |
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412 * Returns the D3DContext for the GraphicsConfig associated with this |
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413 * surface. |
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414 */ |
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415 public final D3DContext getContext() { |
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416 return graphicsDevice.getContext(); |
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417 } |
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418 |
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419 /** |
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420 * Returns one of the surface type constants defined above. |
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421 */ |
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422 public final int getType() { |
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423 return type; |
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424 } |
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425 |
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426 private static native int dbGetPixelNative(long pData, int x, int y); |
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427 private static native void dbSetPixelNative(long pData, int x, int y, |
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428 int pixel); |
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429 static class D3DDataBufferNative extends DataBufferNative { |
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430 int pixel; |
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431 protected D3DDataBufferNative(SurfaceData sData, |
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432 int type, int w, int h) |
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433 { |
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434 super(sData, type, w, h); |
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435 } |
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436 |
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437 protected int getElem(final int x, final int y, |
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438 final SurfaceData sData) |
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439 { |
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440 if (sData.isSurfaceLost()) { |
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441 return 0; |
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442 } |
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443 |
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444 int retPixel; |
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445 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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446 rq.lock(); |
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447 try { |
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448 rq.flushAndInvokeNow(new Runnable() { |
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449 public void run() { |
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450 pixel = dbGetPixelNative(sData.getNativeOps(), x, y); |
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451 } |
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452 }); |
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453 } finally { |
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454 retPixel = pixel; |
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455 rq.unlock(); |
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456 } |
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457 return retPixel; |
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458 } |
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459 |
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460 protected void setElem(final int x, final int y, final int pixel, |
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461 final SurfaceData sData) |
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462 { |
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463 if (sData.isSurfaceLost()) { |
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464 return; |
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465 } |
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466 |
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467 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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468 rq.lock(); |
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469 try { |
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470 rq.flushAndInvokeNow(new Runnable() { |
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471 public void run() { |
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472 dbSetPixelNative(sData.getNativeOps(), x, y, pixel); |
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473 } |
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474 }); |
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475 sData.markDirty(); |
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476 } finally { |
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477 rq.unlock(); |
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478 } |
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479 } |
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480 } |
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481 |
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482 public synchronized Raster getRaster(int x, int y, int w, int h) { |
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483 if (wrn == null) { |
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484 DirectColorModel dcm = (DirectColorModel)getColorModel(); |
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485 SampleModel smHw; |
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486 int dataType = 0; |
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487 int scanStride = width; |
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488 |
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489 if (dcm.getPixelSize() > 16) { |
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490 dataType = DataBuffer.TYPE_INT; |
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491 } else { |
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492 // 15, 16 |
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493 dataType = DataBuffer.TYPE_USHORT; |
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494 } |
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495 |
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496 // note that we have to use the surface width and height here, |
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497 // not the passed w,h |
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498 smHw = new SinglePixelPackedSampleModel(dataType, width, height, |
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499 scanStride, dcm.getMasks()); |
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500 DataBuffer dbn = new D3DDataBufferNative(this, dataType, |
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501 width, height); |
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502 wrn = WritableRasterNative.createNativeRaster(smHw, dbn); |
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503 } |
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504 |
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505 return wrn; |
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506 } |
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507 |
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508 /** |
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509 * For now, we can only render LCD text if: |
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510 * - the pixel shaders are available, and |
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511 * - blending is disabled, and |
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512 * - the source color is opaque |
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513 * - and the destination is opaque |
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514 */ |
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515 public boolean canRenderLCDText(SunGraphics2D sg2d) { |
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516 return |
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517 graphicsDevice.isCapPresent(CAPS_LCD_SHADER) && |
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518 sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && |
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519 sg2d.paintState <= SunGraphics2D.PAINT_OPAQUECOLOR && |
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520 sg2d.surfaceData.getTransparency() == Transparency.OPAQUE; |
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521 } |
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522 |
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523 /** |
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524 * If acceleration should no longer be used for this surface. |
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525 * This implementation flags to the manager that it should no |
|
526 * longer attempt to re-create a D3DSurface. |
|
527 */ |
|
528 void disableAccelerationForSurface() { |
|
529 if (offscreenImage != null) { |
|
530 SurfaceManager sm = SurfaceManager.getManager(offscreenImage); |
|
531 if (sm instanceof D3DVolatileSurfaceManager) { |
|
532 setSurfaceLost(true); |
|
533 ((D3DVolatileSurfaceManager)sm).setAccelerationEnabled(false); |
|
534 } |
|
535 } |
|
536 } |
|
537 |
|
538 public void validatePipe(SunGraphics2D sg2d) { |
|
539 TextPipe textpipe; |
|
540 boolean validated = false; |
|
541 |
|
542 // REMIND: the D3D pipeline doesn't support XOR!, more |
|
543 // fixes will be needed below. For now we disable D3D rendering |
|
544 // for the surface which had any XOR rendering done to. |
|
545 if (sg2d.compositeState >= SunGraphics2D.COMP_XOR) { |
|
546 super.validatePipe(sg2d); |
|
547 sg2d.imagepipe = d3dImagePipe; |
|
548 disableAccelerationForSurface(); |
|
549 return; |
|
550 } |
|
551 |
|
552 // D3DTextRenderer handles both AA and non-AA text, but |
|
553 // only works with the following modes: |
|
554 // (Note: For LCD text we only enter this code path if |
|
555 // canRenderLCDText() has already validated that the mode is |
|
556 // CompositeType.SrcNoEa (opaque color), which will be subsumed |
|
557 // by the CompositeType.SrcNoEa (any color) test below.) |
|
558 |
|
559 if (/* CompositeType.SrcNoEa (any color) */ |
|
560 (sg2d.compositeState <= SunGraphics2D.COMP_ISCOPY && |
|
561 sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) || |
|
562 |
|
563 /* CompositeType.SrcOver (any color) */ |
|
564 (sg2d.compositeState == SunGraphics2D.COMP_ALPHA && |
|
565 sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR && |
|
566 (((AlphaComposite)sg2d.composite).getRule() == |
|
567 AlphaComposite.SRC_OVER)) || |
|
568 |
|
569 /* CompositeType.Xor (any color) */ |
|
570 (sg2d.compositeState == SunGraphics2D.COMP_XOR && |
|
571 sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR)) |
|
572 { |
|
573 textpipe = d3dTextPipe; |
|
574 } else { |
|
575 // do this to initialize textpipe correctly; we will attempt |
|
576 // to override the non-text pipes below |
|
577 super.validatePipe(sg2d); |
|
578 textpipe = sg2d.textpipe; |
|
579 validated = true; |
|
580 } |
|
581 |
|
582 PixelToParallelogramConverter txPipe = null; |
|
583 D3DRenderer nonTxPipe = null; |
|
584 |
|
585 if (sg2d.antialiasHint != SunHints.INTVAL_ANTIALIAS_ON) { |
|
586 if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) { |
|
587 if (sg2d.compositeState <= SunGraphics2D.COMP_XOR) { |
|
588 txPipe = d3dTxRenderPipe; |
|
589 nonTxPipe = d3dRenderPipe; |
|
590 } |
|
591 } else if (sg2d.compositeState <= SunGraphics2D.COMP_ALPHA) { |
|
592 if (D3DPaints.isValid(sg2d)) { |
|
593 txPipe = d3dTxRenderPipe; |
|
594 nonTxPipe = d3dRenderPipe; |
|
595 } |
|
596 // custom paints handled by super.validatePipe() below |
|
597 } |
|
598 } else { |
|
599 if (sg2d.paintState <= SunGraphics2D.PAINT_ALPHACOLOR) { |
|
600 if (graphicsDevice.isCapPresent(CAPS_AA_SHADER) && |
|
601 (sg2d.imageComp == CompositeType.SrcOverNoEa || |
|
602 sg2d.imageComp == CompositeType.SrcOver)) |
|
603 { |
|
604 if (!validated) { |
|
605 super.validatePipe(sg2d); |
|
606 validated = true; |
|
607 } |
|
608 PixelToParallelogramConverter aaConverter = |
|
609 new PixelToParallelogramConverter(sg2d.shapepipe, |
|
610 d3dAAPgramPipe, |
|
611 1.0/8.0, 0.499, |
|
612 false); |
|
613 sg2d.drawpipe = aaConverter; |
|
614 sg2d.fillpipe = aaConverter; |
|
615 sg2d.shapepipe = aaConverter; |
|
616 } else if (sg2d.compositeState == SunGraphics2D.COMP_XOR) { |
|
617 // install the solid pipes when AA and XOR are both enabled |
|
618 txPipe = d3dTxRenderPipe; |
|
619 nonTxPipe = d3dRenderPipe; |
|
620 } |
|
621 } |
|
622 // other cases handled by super.validatePipe() below |
|
623 } |
|
624 |
|
625 if (txPipe != null) { |
|
626 if (sg2d.transformState >= SunGraphics2D.TRANSFORM_TRANSLATESCALE) { |
|
627 sg2d.drawpipe = txPipe; |
|
628 sg2d.fillpipe = txPipe; |
|
629 } else if (sg2d.strokeState != SunGraphics2D.STROKE_THIN) { |
|
630 sg2d.drawpipe = txPipe; |
|
631 sg2d.fillpipe = nonTxPipe; |
|
632 } else { |
|
633 sg2d.drawpipe = nonTxPipe; |
|
634 sg2d.fillpipe = nonTxPipe; |
|
635 } |
|
636 // Note that we use the transforming pipe here because it |
|
637 // will examine the shape and possibly perform an optimized |
|
638 // operation if it can be simplified. The simplifications |
|
639 // will be valid for all STROKE and TRANSFORM types. |
|
640 sg2d.shapepipe = txPipe; |
|
641 } else { |
|
642 if (!validated) { |
|
643 super.validatePipe(sg2d); |
|
644 } |
|
645 } |
|
646 |
|
647 // install the text pipe based on our earlier decision |
|
648 sg2d.textpipe = textpipe; |
|
649 |
|
650 // always override the image pipe with the specialized D3D pipe |
|
651 sg2d.imagepipe = d3dImagePipe; |
|
652 } |
|
653 |
|
654 @Override |
|
655 protected MaskFill getMaskFill(SunGraphics2D sg2d) { |
|
656 if (sg2d.paintState > SunGraphics2D.PAINT_ALPHACOLOR) { |
|
657 /* |
|
658 * We can only accelerate non-Color MaskFill operations if |
|
659 * all of the following conditions hold true: |
|
660 * - there is an implementation for the given paintState |
|
661 * - the current Paint can be accelerated for this destination |
|
662 * - multitexturing is available (since we need to modulate |
|
663 * the alpha mask texture with the paint texture) |
|
664 * |
|
665 * In all other cases, we return null, in which case the |
|
666 * validation code will choose a more general software-based loop. |
|
667 */ |
|
668 if (!D3DPaints.isValid(sg2d) || |
|
669 !graphicsDevice.isCapPresent(CAPS_MULTITEXTURE)) |
|
670 { |
|
671 return null; |
|
672 } |
|
673 } |
|
674 return super.getMaskFill(sg2d); |
|
675 } |
|
676 |
|
677 @Override |
|
678 public boolean copyArea(SunGraphics2D sg2d, |
|
679 int x, int y, int w, int h, int dx, int dy) |
|
680 { |
|
681 if (sg2d.transformState < SunGraphics2D.TRANSFORM_TRANSLATESCALE && |
|
682 sg2d.compositeState < SunGraphics2D.COMP_XOR) |
|
683 { |
|
684 x += sg2d.transX; |
|
685 y += sg2d.transY; |
|
686 |
|
687 d3dRenderPipe.copyArea(sg2d, x, y, w, h, dx, dy); |
|
688 |
|
689 return true; |
|
690 } |
|
691 return false; |
|
692 } |
|
693 |
|
694 @Override |
|
695 public void flush() { |
|
696 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
697 rq.lock(); |
|
698 try { |
|
699 RenderBuffer buf = rq.getBuffer(); |
|
700 rq.ensureCapacityAndAlignment(12, 4); |
|
701 buf.putInt(FLUSH_SURFACE); |
|
702 buf.putLong(getNativeOps()); |
|
703 |
|
704 // this call is expected to complete synchronously, so flush now |
|
705 rq.flushNow(); |
|
706 } finally { |
|
707 rq.unlock(); |
|
708 } |
|
709 } |
|
710 |
|
711 /** |
|
712 * Disposes the native resources associated with the given D3DSurfaceData |
|
713 * (referenced by the pData parameter). This method is invoked from |
|
714 * the native Dispose() method from the Disposer thread when the |
|
715 * Java-level D3DSurfaceData object is about to go away. |
|
716 */ |
|
717 static void dispose(long pData) { |
|
718 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
719 rq.lock(); |
|
720 try { |
|
721 RenderBuffer buf = rq.getBuffer(); |
|
722 rq.ensureCapacityAndAlignment(12, 4); |
|
723 buf.putInt(DISPOSE_SURFACE); |
|
724 buf.putLong(pData); |
|
725 |
|
726 // this call is expected to complete synchronously, so flush now |
|
727 rq.flushNow(); |
|
728 } finally { |
|
729 rq.unlock(); |
|
730 } |
|
731 } |
|
732 |
|
733 static void swapBuffers(D3DSurfaceData sd, |
|
734 final int x1, final int y1, |
|
735 final int x2, final int y2) |
|
736 { |
|
737 long pData = sd.getNativeOps(); |
|
738 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
739 // swapBuffers can be called from the toolkit thread by swing, we |
|
740 // should detect this and prevent the deadlocks |
|
741 if (D3DRenderQueue.isRenderQueueThread()) { |
|
742 if (!rq.tryLock()) { |
|
743 // if we could not obtain the lock, repaint the area |
|
744 // that was supposed to be swapped, and no-op this swap |
|
745 final Component target = (Component)sd.getPeer().getTarget(); |
|
746 SunToolkit.executeOnEventHandlerThread(target, new Runnable() { |
|
747 public void run() { |
|
748 target.repaint(x1, y1, x2, y2); |
|
749 } |
|
750 }); |
|
751 return; |
|
752 } |
|
753 } else { |
|
754 rq.lock(); |
|
755 } |
|
756 try { |
|
757 RenderBuffer buf = rq.getBuffer(); |
|
758 rq.ensureCapacityAndAlignment(28, 4); |
|
759 buf.putInt(SWAP_BUFFERS); |
|
760 buf.putLong(pData); |
|
761 buf.putInt(x1); |
|
762 buf.putInt(y1); |
|
763 buf.putInt(x2); |
|
764 buf.putInt(y2); |
|
765 rq.flushNow(); |
|
766 } finally { |
|
767 rq.unlock(); |
|
768 } |
|
769 } |
|
770 |
|
771 /** |
|
772 * Returns destination Image associated with this SurfaceData. |
|
773 */ |
|
774 public Object getDestination() { |
|
775 return offscreenImage; |
|
776 } |
|
777 |
|
778 public Rectangle getBounds() { |
|
779 if (type == FLIP_BACKBUFFER || type == WINDOW) { |
|
780 Rectangle r = peer.getBounds(); |
|
781 r.x = r.y = 0; |
|
782 return r; |
|
783 } else { |
|
784 return new Rectangle(width, height); |
|
785 } |
|
786 } |
|
787 |
|
788 public Rectangle getNativeBounds() { |
|
789 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
790 // need to lock to make sure nativeWidth and Height are consistent |
|
791 // since they are set from the render thread from the native |
|
792 // level |
|
793 rq.lock(); |
|
794 try { |
|
795 // REMIND: use xyoffsets? |
|
796 return new Rectangle(nativeWidth, nativeHeight); |
|
797 } finally { |
|
798 rq.unlock(); |
|
799 } |
|
800 } |
|
801 |
|
802 |
|
803 public GraphicsConfiguration getDeviceConfiguration() { |
|
804 return graphicsDevice.getDefaultConfiguration(); |
|
805 } |
|
806 |
|
807 public SurfaceData getReplacement() { |
|
808 return restoreContents(offscreenImage); |
|
809 } |
|
810 |
|
811 private static D3DGraphicsConfig getGC(WComponentPeer peer) { |
|
812 GraphicsConfiguration gc; |
|
813 if (peer != null) { |
|
814 gc = peer.getGraphicsConfiguration(); |
|
815 } else { |
|
816 GraphicsEnvironment env = |
|
817 GraphicsEnvironment.getLocalGraphicsEnvironment(); |
|
818 GraphicsDevice gd = env.getDefaultScreenDevice(); |
|
819 gc = gd.getDefaultConfiguration(); |
|
820 } |
|
821 return (gc instanceof D3DGraphicsConfig) ? (D3DGraphicsConfig)gc : null; |
|
822 } |
|
823 |
|
824 /** |
|
825 * Attempts to restore the surface by initializing the native data |
|
826 */ |
|
827 void restoreSurface() { |
|
828 initSurface(); |
|
829 } |
|
830 |
|
831 WComponentPeer getPeer() { |
|
832 return peer; |
|
833 } |
|
834 |
|
835 /** |
|
836 * We need to let the surface manager know that the surface is lost so |
|
837 * that for example BufferStrategy.contentsLost() returns correct result. |
|
838 * Normally the status of contentsLost is set in validate(), but in some |
|
839 * cases (like Swing's buffer per window) we intentionally don't call |
|
840 * validate from the toolkit thread but only check for the BS status. |
|
841 */ |
|
842 @Override |
|
843 public void setSurfaceLost(boolean lost) { |
|
844 super.setSurfaceLost(lost); |
|
845 if (lost && offscreenImage != null) { |
|
846 SurfaceManager sm = SurfaceManager.getManager(offscreenImage); |
|
847 sm.acceleratedSurfaceLost(); |
|
848 } |
|
849 } |
|
850 |
|
851 private static native long getNativeResourceNative(long sdops, int resType); |
|
852 /** |
|
853 * Returns a pointer to the native resource of specified {@code resType} |
|
854 * associated with this surface. |
|
855 * |
|
856 * Specifically, for {@code D3DSurfaceData} this method returns pointers of |
|
857 * the following: |
|
858 * <pre> |
|
859 * TEXTURE - (IDirect3DTexture9*) |
|
860 * RT_TEXTURE, RT_PLAIN - (IDirect3DSurface9*) |
|
861 * FLIP_BACKBUFFER - (IDirect3DSwapChain9*) |
|
862 * D3D_DEVICE_RESOURCE - (IDirect3DDevice9*) |
|
863 * </pre> |
|
864 * |
|
865 * Multiple resources may be available for some types (i.e. for render to |
|
866 * texture one could retrieve both a destination surface by specifying |
|
867 * RT_TEXTURE, and a texture by using TEXTURE). |
|
868 * |
|
869 * Note: the pointer returned by this method is only valid on the rendering |
|
870 * thread. |
|
871 * |
|
872 * @return pointer to the native resource of specified type or 0L if |
|
873 * such resource doesn't exist or can not be retrieved. |
|
874 * @see sun.java2d.pipe.hw.AccelSurface#getNativeResource |
|
875 */ |
|
876 public long getNativeResource(int resType) { |
|
877 return getNativeResourceNative(getNativeOps(), resType); |
|
878 } |
|
879 |
|
880 /** |
|
881 * Class representing an on-screen d3d surface. Since d3d can't |
|
882 * render to the screen directly, it is implemented as a swap chain, |
|
883 * controlled by D3DScreenUpdateManager. |
|
884 * |
|
885 * @see D3DScreenUpdateManager |
|
886 */ |
|
887 public static class D3DWindowSurfaceData extends D3DSurfaceData { |
|
888 StateTracker dirtyTracker; |
|
889 |
|
890 public D3DWindowSurfaceData(WComponentPeer peer, |
|
891 D3DGraphicsConfig gc) |
|
892 { |
|
893 super(peer, gc, |
|
894 peer.getBounds().width, peer.getBounds().height, |
|
895 null, peer.getColorModel(), 1, SWAP_COPY, VSYNC_DEFAULT, |
|
896 WINDOW); |
|
897 dirtyTracker = getStateTracker(); |
|
898 } |
|
899 |
|
900 /** |
|
901 * {@inheritDoc} |
|
902 * |
|
903 * Overridden to use ScreenUpdateManager to obtain the replacement |
|
904 * surface. |
|
905 * |
|
906 * @see sun.java2d.ScreenUpdateManager#getReplacementScreenSurface |
|
907 */ |
|
908 @Override |
|
909 public SurfaceData getReplacement() { |
|
910 ScreenUpdateManager mgr = ScreenUpdateManager.getInstance(); |
|
911 return mgr.getReplacementScreenSurface(peer, this); |
|
912 } |
|
913 |
|
914 /** |
|
915 * Returns destination Component associated with this SurfaceData. |
|
916 */ |
|
917 @Override |
|
918 public Object getDestination() { |
|
919 return peer.getTarget(); |
|
920 } |
|
921 |
|
922 @Override |
|
923 void disableAccelerationForSurface() { |
|
924 // for on-screen surfaces we need to make sure a backup GDI surface is |
|
925 // is used until a new one is set (which may happen during a resize). We |
|
926 // don't want the screen update maanger to replace the surface right way |
|
927 // because it causes repainting issues in Swing, so we invalidate it, |
|
928 // this will prevent SUM from issuing a replaceSurfaceData call. |
|
929 setSurfaceLost(true); |
|
930 invalidate(); |
|
931 flush(); |
|
932 peer.disableAcceleration(); |
|
933 ScreenUpdateManager.getInstance().dropScreenSurface(this); |
|
934 } |
|
935 |
|
936 @Override |
|
937 void restoreSurface() { |
|
938 if (!peer.isAccelCapable()) { |
|
939 throw new InvalidPipeException("Onscreen acceleration " + |
|
940 "disabled for this surface"); |
|
941 } |
|
942 Window fsw = graphicsDevice.getFullScreenWindow(); |
|
943 if (fsw != null && fsw != peer.getTarget()) { |
|
944 throw new InvalidPipeException("Can't restore onscreen surface"+ |
|
945 " when in full-screen mode"); |
|
946 } |
|
947 super.restoreSurface(); |
|
948 // if initialization was unsuccessful, an IPE will be thrown |
|
949 // and the surface will remain lost |
|
950 setSurfaceLost(false); |
|
951 |
|
952 // This is to make sure the render target is reset after this |
|
953 // surface is restored. The reason for this is that sometimes this |
|
954 // surface can be restored from multiple threads (the screen update |
|
955 // manager's thread and app's rendering thread) at the same time, |
|
956 // and when that happens the second restoration will create the |
|
957 // native resource which will not be set as render target because |
|
958 // the BufferedContext's validate method will think that since the |
|
959 // surface data object didn't change then the current render target |
|
960 // is correct and no rendering will appear on the screen. |
|
961 D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
962 rq.lock(); |
|
963 try { |
|
964 getContext().invalidateContext(); |
|
965 } finally { |
|
966 rq.unlock(); |
|
967 } |
|
968 } |
|
969 |
|
970 public boolean isDirty() { |
|
971 return !dirtyTracker.isCurrent(); |
|
972 } |
|
973 |
|
974 public void markClean() { |
|
975 dirtyTracker = getStateTracker(); |
|
976 } |
|
977 } |
|
978 |
|
979 /** |
|
980 * Updates the layered window with the contents of the surface. |
|
981 * |
|
982 * @param pd3dsd pointer to the D3DSDOps structure |
|
983 * @param pData pointer to the AwtWindow peer data |
|
984 * @param w width of the window |
|
985 * @param h height of the window |
|
986 * @see sun.awt.windows.TranslucentWindowPainter |
|
987 */ |
|
988 public static native boolean updateWindowAccelImpl(long pd3dsd, long pData, |
|
989 int w, int h); |
|
990 } |