author | trims |
Thu, 27 May 2010 19:08:38 -0700 | |
changeset 5547 | f4b087cbb361 |
parent 5536 | f23c4e2e0d5e |
child 7397 | 5b173b4ca846 |
permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 1997, 2006, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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// Portions of code courtesy of Clifford Click |
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class PhaseTransform; |
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//------------------------------AddNode---------------------------------------- |
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// Classic Add functionality. This covers all the usual 'add' behaviors for |
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// an algebraic ring. Add-integer, add-float, add-double, and binary-or are |
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// all inherited from this class. The various identity values are supplied |
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// by virtual functions. |
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class AddNode : public Node { |
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virtual uint hash() const; |
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public: |
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AddNode( Node *in1, Node *in2 ) : Node(0,in1,in2) { |
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init_class_id(Class_Add); |
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} |
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// Handle algebraic identities here. If we have an identity, return the Node |
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// we are equivalent to. We look for "add of zero" as an identity. |
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virtual Node *Identity( PhaseTransform *phase ); |
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// We also canonicalize the Node, moving constants to the right input, |
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// and flatten expressions (so that 1+x+2 becomes x+3). |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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// Compute a new Type for this node. Basically we just do the pre-check, |
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// then call the virtual add() to set the type. |
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virtual const Type *Value( PhaseTransform *phase ) const; |
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// Check if this addition involves the additive identity |
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; |
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// Supplied function returns the sum of the inputs. |
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// This also type-checks the inputs for sanity. Guaranteed never to |
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// be passed a TOP or BOTTOM type, these are filtered out by a pre-check. |
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virtual const Type *add_ring( const Type *, const Type * ) const = 0; |
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// Supplied function to return the additive identity type |
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virtual const Type *add_id() const = 0; |
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}; |
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//------------------------------AddINode--------------------------------------- |
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// Add 2 integers |
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class AddINode : public AddNode { |
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public: |
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AddINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeInt::ZERO; } |
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virtual const Type *bottom_type() const { return TypeInt::INT; } |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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virtual Node *Identity( PhaseTransform *phase ); |
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virtual uint ideal_reg() const { return Op_RegI; } |
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}; |
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//------------------------------AddLNode--------------------------------------- |
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// Add 2 longs |
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class AddLNode : public AddNode { |
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public: |
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AddLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeLong::ZERO; } |
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virtual const Type *bottom_type() const { return TypeLong::LONG; } |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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virtual Node *Identity( PhaseTransform *phase ); |
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virtual uint ideal_reg() const { return Op_RegL; } |
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}; |
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//------------------------------AddFNode--------------------------------------- |
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// Add 2 floats |
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class AddFNode : public AddNode { |
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public: |
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AddFNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeF::ZERO; } |
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virtual const Type *bottom_type() const { return Type::FLOAT; } |
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virtual Node *Identity( PhaseTransform *phase ) { return this; } |
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virtual uint ideal_reg() const { return Op_RegF; } |
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}; |
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//------------------------------AddDNode--------------------------------------- |
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// Add 2 doubles |
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class AddDNode : public AddNode { |
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public: |
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AddDNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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virtual const Type *add_of_identity( const Type *t1, const Type *t2 ) const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeD::ZERO; } |
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virtual const Type *bottom_type() const { return Type::DOUBLE; } |
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virtual Node *Identity( PhaseTransform *phase ) { return this; } |
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virtual uint ideal_reg() const { return Op_RegD; } |
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}; |
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//------------------------------AddPNode--------------------------------------- |
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// Add pointer plus integer to get pointer. NOT commutative, really. |
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// So not really an AddNode. Lives here, because people associate it with |
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// an add. |
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class AddPNode : public Node { |
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public: |
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enum { Control, // When is it safe to do this add? |
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Base, // Base oop, for GC purposes |
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Address, // Actually address, derived from base |
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Offset } ; // Offset added to address |
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AddPNode( Node *base, Node *ptr, Node *off ) : Node(0,base,ptr,off) { |
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init_class_id(Class_AddP); |
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} |
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virtual int Opcode() const; |
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virtual Node *Identity( PhaseTransform *phase ); |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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virtual const Type *Value( PhaseTransform *phase ) const; |
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virtual const Type *bottom_type() const; |
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virtual uint ideal_reg() const { return Op_RegP; } |
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Node *base_node() { assert( req() > Base, "Missing base"); return in(Base); } |
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static Node* Ideal_base_and_offset(Node* ptr, PhaseTransform* phase, |
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// second return value: |
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intptr_t& offset); |
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// Collect the AddP offset values into the elements array, giving up |
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// if there are more than length. |
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int unpack_offsets(Node* elements[], int length); |
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// Do not match base-ptr edge |
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virtual uint match_edge(uint idx) const; |
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}; |
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//------------------------------OrINode---------------------------------------- |
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// Logically OR 2 integers. Included with the ADD nodes because it inherits |
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// all the behavior of addition on a ring. |
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class OrINode : public AddNode { |
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public: |
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OrINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeInt::ZERO; } |
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virtual const Type *bottom_type() const { return TypeInt::INT; } |
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virtual Node *Identity( PhaseTransform *phase ); |
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virtual uint ideal_reg() const { return Op_RegI; } |
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}; |
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//------------------------------OrLNode---------------------------------------- |
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// Logically OR 2 longs. Included with the ADD nodes because it inherits |
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// all the behavior of addition on a ring. |
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class OrLNode : public AddNode { |
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public: |
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OrLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeLong::ZERO; } |
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virtual const Type *bottom_type() const { return TypeLong::LONG; } |
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virtual Node *Identity( PhaseTransform *phase ); |
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virtual uint ideal_reg() const { return Op_RegL; } |
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}; |
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//------------------------------XorINode--------------------------------------- |
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// XOR'ing 2 integers |
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class XorINode : public AddNode { |
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public: |
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XorINode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeInt::ZERO; } |
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virtual const Type *bottom_type() const { return TypeInt::INT; } |
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virtual uint ideal_reg() const { return Op_RegI; } |
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}; |
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//------------------------------XorINode--------------------------------------- |
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// XOR'ing 2 longs |
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class XorLNode : public AddNode { |
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public: |
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XorLNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeLong::ZERO; } |
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virtual const Type *bottom_type() const { return TypeLong::LONG; } |
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virtual uint ideal_reg() const { return Op_RegL; } |
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}; |
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//------------------------------MaxNode---------------------------------------- |
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// Max (or min) of 2 values. Included with the ADD nodes because it inherits |
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// all the behavior of addition on a ring. Only new thing is that we allow |
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// 2 equal inputs to be equal. |
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class MaxNode : public AddNode { |
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public: |
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MaxNode( Node *in1, Node *in2 ) : AddNode(in1,in2) {} |
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virtual int Opcode() const = 0; |
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}; |
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//------------------------------MaxINode--------------------------------------- |
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// Maximum of 2 integers. Included with the ADD nodes because it inherits |
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// all the behavior of addition on a ring. |
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class MaxINode : public MaxNode { |
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public: |
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MaxINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeInt::make(min_jint); } |
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virtual const Type *bottom_type() const { return TypeInt::INT; } |
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virtual uint ideal_reg() const { return Op_RegI; } |
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}; |
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//------------------------------MinINode--------------------------------------- |
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// MINimum of 2 integers. Included with the ADD nodes because it inherits |
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// all the behavior of addition on a ring. |
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class MinINode : public MaxNode { |
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public: |
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MinINode( Node *in1, Node *in2 ) : MaxNode(in1,in2) {} |
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virtual int Opcode() const; |
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virtual const Type *add_ring( const Type *, const Type * ) const; |
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virtual const Type *add_id() const { return TypeInt::make(max_jint); } |
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virtual const Type *bottom_type() const { return TypeInt::INT; } |
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virtual uint ideal_reg() const { return Op_RegI; } |
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virtual Node *Ideal(PhaseGVN *phase, bool can_reshape); |
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}; |