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/*
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* Copyright (c) 1997, 2001, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package javax.swing.plaf.multi;
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import java.util.Vector;
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import javax.swing.plaf.ListUI;
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import javax.swing.JList;
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import java.awt.Point;
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import java.awt.Rectangle;
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import javax.swing.plaf.ComponentUI;
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import javax.swing.JComponent;
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import java.awt.Graphics;
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import java.awt.Dimension;
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import javax.accessibility.Accessible;
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/**
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* A multiplexing UI used to combine <code>ListUI</code>s.
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*
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* <p>This file was automatically generated by AutoMulti.
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*
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* @author Otto Multey
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*/
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public class MultiListUI extends ListUI {
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/**
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* The vector containing the real UIs. This is populated
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* in the call to <code>createUI</code>, and can be obtained by calling
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* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
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* obtained from the default look and feel.
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*/
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protected Vector uis = new Vector();
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////////////////////
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// Common UI methods
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////////////////////
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/**
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* Returns the list of UIs associated with this multiplexing UI. This
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* allows processing of the UIs by an application aware of multiplexing
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* UIs on components.
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*/
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public ComponentUI[] getUIs() {
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return MultiLookAndFeel.uisToArray(uis);
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}
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////////////////////
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// ListUI methods
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////////////////////
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/**
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* Invokes the <code>locationToIndex</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public int locationToIndex(JList a, Point b) {
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int returnValue =
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((ListUI) (uis.elementAt(0))).locationToIndex(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((ListUI) (uis.elementAt(i))).locationToIndex(a,b);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>indexToLocation</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Point indexToLocation(JList a, int b) {
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Point returnValue =
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((ListUI) (uis.elementAt(0))).indexToLocation(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((ListUI) (uis.elementAt(i))).indexToLocation(a,b);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getCellBounds</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Rectangle getCellBounds(JList a, int b, int c) {
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Rectangle returnValue =
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((ListUI) (uis.elementAt(0))).getCellBounds(a,b,c);
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for (int i = 1; i < uis.size(); i++) {
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((ListUI) (uis.elementAt(i))).getCellBounds(a,b,c);
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}
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return returnValue;
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}
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////////////////////
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// ComponentUI methods
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////////////////////
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/**
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* Invokes the <code>contains</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public boolean contains(JComponent a, int b, int c) {
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boolean returnValue =
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((ComponentUI) (uis.elementAt(0))).contains(a,b,c);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).contains(a,b,c);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>update</code> method on each UI handled by this object.
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*/
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public void update(Graphics a, JComponent b) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).update(a,b);
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}
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}
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/**
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* Returns a multiplexing UI instance if any of the auxiliary
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* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
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* UI object obtained from the default <code>LookAndFeel</code>.
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*/
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public static ComponentUI createUI(JComponent a) {
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ComponentUI mui = new MultiListUI();
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return MultiLookAndFeel.createUIs(mui,
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((MultiListUI) mui).uis,
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a);
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}
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/**
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* Invokes the <code>installUI</code> method on each UI handled by this object.
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*/
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public void installUI(JComponent a) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).installUI(a);
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}
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}
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/**
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* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
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*/
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public void uninstallUI(JComponent a) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).uninstallUI(a);
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}
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}
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/**
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* Invokes the <code>paint</code> method on each UI handled by this object.
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*/
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public void paint(Graphics a, JComponent b) {
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for (int i = 0; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).paint(a,b);
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}
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}
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/**
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* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getPreferredSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getPreferredSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getPreferredSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getMinimumSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getMinimumSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getMinimumSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Dimension getMaximumSize(JComponent a) {
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Dimension returnValue =
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((ComponentUI) (uis.elementAt(0))).getMaximumSize(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getMaximumSize(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public int getAccessibleChildrenCount(JComponent a) {
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int returnValue =
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((ComponentUI) (uis.elementAt(0))).getAccessibleChildrenCount(a);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getAccessibleChildrenCount(a);
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}
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return returnValue;
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}
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/**
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* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
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*
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* @return the value obtained from the first UI, which is
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* the UI obtained from the default <code>LookAndFeel</code>
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*/
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public Accessible getAccessibleChild(JComponent a, int b) {
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Accessible returnValue =
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((ComponentUI) (uis.elementAt(0))).getAccessibleChild(a,b);
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for (int i = 1; i < uis.size(); i++) {
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((ComponentUI) (uis.elementAt(i))).getAccessibleChild(a,b);
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}
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return returnValue;
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}
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}
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