hotspot/src/share/vm/utilities/sizes.hpp
author tonyp
Wed, 07 Oct 2009 19:01:55 -0400
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child 5547 f4b087cbb361
permissions -rw-r--r--
6866190: Remove SIMPLE_STACK code from TaskQueue Summary: What the title says. We don't use SIMPLE_STACK any more. Reviewed-by: ysr
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/*
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 * Copyright 2000-2004 Sun Microsystems, Inc.  All Rights Reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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 * CA 95054 USA or visit www.sun.com if you need additional information or
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 * have any questions.
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 *
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 */
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// The following two classes are used to represent 'sizes' and 'offsets' in the VM;
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// they serve as 'unit' types. ByteSize is used for sizes measured in bytes, while
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// WordSize is used for sizes measured in machine words (i.e., 32bit or 64bit words
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// depending on platform).
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//
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// The classes are defined with friend functions operating on them instead of member
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// functions so that they (the classes) can be re-#define'd to int types in optimized
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// mode. This allows full type checking and maximum safety in debug mode, and full
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// optimizations (constant folding) and zero overhead (time and space wise) in the
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// optimized build (some compilers do not optimize one-element value classes but
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// instead create an object in memory - thus the overhead may be significant).
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//
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// Note: 1) DO NOT add new overloaded friend functions that do not have a unique function
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//          function name but require signature types for resolution. This will not work
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//          in optimized mode as both, ByteSize and WordSize are mapped to the same type
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//          and thus the distinction would not be possible anymore (=> compiler errors).
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//
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//       2) DO NOT add non-static member functions as they cannot be mapped so something
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//          compilable in the optimized build. Static member functions could be added
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//          but require a corresponding class definition in the optimized build.
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//
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// These classes should help doing a transition from (currently) word-size based offsets
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// to byte-size based offsets in the VM (this will be important if we desire to pack
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// objects more densely in the VM for 64bit machines). Such a transition should proceed
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// in two steps to minimize the risk of introducing hard-to-find bugs:
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//
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// a) first transition the whole VM into a form where all sizes are strongly typed
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// b) change all WordSize's to ByteSize's where desired and fix the compilation errors
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#ifdef ASSERT
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class ByteSize VALUE_OBJ_CLASS_SPEC {
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 private:
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  int _size;
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  // Note: This constructor must be private to avoid implicit conversions!
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  ByteSize(int size)                                  { _size = size; }
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 public:
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  // constructors
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  inline friend ByteSize in_ByteSize(int size);
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  // accessors
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  inline friend int in_bytes(ByteSize x);
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  // operators
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  friend ByteSize operator + (ByteSize x, ByteSize y) { return ByteSize(in_bytes(x) + in_bytes(y)); }
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  friend ByteSize operator - (ByteSize x, ByteSize y) { return ByteSize(in_bytes(x) - in_bytes(y)); }
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  friend ByteSize operator * (ByteSize x, int      y) { return ByteSize(in_bytes(x) * y          ); }
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  // comparison
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  friend bool operator == (ByteSize x, ByteSize y)    { return in_bytes(x) == in_bytes(y); }
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  friend bool operator != (ByteSize x, ByteSize y)    { return in_bytes(x) != in_bytes(y); }
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  friend bool operator <  (ByteSize x, ByteSize y)    { return in_bytes(x) <  in_bytes(y); }
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  friend bool operator <= (ByteSize x, ByteSize y)    { return in_bytes(x) <= in_bytes(y); }
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  friend bool operator >  (ByteSize x, ByteSize y)    { return in_bytes(x) >  in_bytes(y); }
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  friend bool operator >= (ByteSize x, ByteSize y)    { return in_bytes(x) >= in_bytes(y); }
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};
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inline ByteSize in_ByteSize(int size) { return ByteSize(size); }
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inline int      in_bytes(ByteSize x)  { return x._size; }
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class WordSize VALUE_OBJ_CLASS_SPEC {
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  int _size;
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  // Note: This constructor must be private to avoid implicit conversions!
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  WordSize(int size)                                  { _size = size; }
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  // constructors
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  inline friend WordSize in_WordSize(int size);
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  // accessors
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  inline friend int in_words(WordSize x);
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  // operators
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  friend WordSize operator + (WordSize x, WordSize y) { return WordSize(in_words(x) + in_words(y)); }
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  friend WordSize operator - (WordSize x, WordSize y) { return WordSize(in_words(x) - in_words(y)); }
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  friend WordSize operator * (WordSize x, int      y) { return WordSize(in_words(x) * y          ); }
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  // comparison
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  friend bool operator == (WordSize x, WordSize y)    { return in_words(x) == in_words(y); }
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  friend bool operator != (WordSize x, WordSize y)    { return in_words(x) != in_words(y); }
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  friend bool operator <  (WordSize x, WordSize y)    { return in_words(x) <  in_words(y); }
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  friend bool operator <= (WordSize x, WordSize y)    { return in_words(x) <= in_words(y); }
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  friend bool operator >  (WordSize x, WordSize y)    { return in_words(x) >  in_words(y); }
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  friend bool operator >= (WordSize x, WordSize y)    { return in_words(x) >= in_words(y); }
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};
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inline WordSize in_WordSize(int size) { return WordSize(size); }
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inline int      in_words(WordSize x)  { return x._size; }
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#else // ASSERT
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// The following definitions must match the corresponding friend declarations
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// in the Byte/WordSize classes if they are typedef'ed to be int. This will
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// be the case in optimized mode to ensure zero overhead for these types.
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//
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// Note: If a compiler does not inline these function calls away, one may
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//       want to use #define's to make sure full optimization (constant
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//       folding in particular) is possible.
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typedef int ByteSize;
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inline ByteSize in_ByteSize(int size)                 { return size; }
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inline int      in_bytes   (ByteSize x)               { return x; }
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typedef int WordSize;
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inline WordSize in_WordSize(int size)                 { return size; }
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inline int      in_words   (WordSize x)               { return x; }
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#endif // ASSERT
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// Use the following #define to get C++ field member offsets
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#define byte_offset_of(klass,field)   in_ByteSize((int)offset_of(klass, field))