author | rbackman |
Tue, 09 Oct 2012 07:41:27 +0200 | |
changeset 13961 | aeaa21c167d1 |
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permissions | -rw-r--r-- |
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/* |
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* Copyright (c) 1997, 2012, Oracle and/or its affiliates. All rights reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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* |
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*/ |
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||
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#ifndef SHARE_VM_OOPS_SYMBOL_HPP |
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#define SHARE_VM_OOPS_SYMBOL_HPP |
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#include "utilities/utf8.hpp" |
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#include "memory/allocation.hpp" |
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#include "runtime/atomic.hpp" |
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// A Symbol is a canonicalized string. |
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// All Symbols reside in global SymbolTable and are reference counted. |
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// Reference counting |
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// |
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// All Symbols are allocated and added to the SymbolTable. |
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// When a class is unloaded, the reference counts of the Symbol pointers in |
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// the ConstantPool and in InstanceKlass (see release_C_heap_structures) are |
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// decremented. When the reference count for a Symbol goes to 0, the garbage |
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// collector can free the Symbol and remove it from the SymbolTable. |
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// |
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// 0) Symbols need to be reference counted when a pointer to the Symbol is |
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// saved in persistent storage. This does not include the pointer |
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// in the SymbolTable bucket (the _literal field in HashtableEntry) |
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// that points to the Symbol. All other stores of a Symbol* |
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// to a field of a persistent variable (e.g., the _name filed in |
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// FieldAccessInfo or _ptr in a CPSlot) is reference counted. |
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// |
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// 1) The lookup of a "name" in the SymbolTable either creates a Symbol F for |
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// "name" and returns a pointer to F or finds a pre-existing Symbol F for |
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// "name" and returns a pointer to it. In both cases the reference count for F |
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// is incremented under the assumption that a pointer to F will be created from |
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// the return value. Thus the increment of the reference count is on the lookup |
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// and not on the assignment to the new Symbol*. That is |
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// Symbol* G = lookup() |
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// ^ increment on lookup() |
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// and not |
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// Symbol* G = lookup() |
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// ^ increment on assignmnet |
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// The reference count must be decremented manually when the copy of the |
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// pointer G is destroyed. |
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// |
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// 2) For a local Symbol* A that is a copy of an existing Symbol* B, the |
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// reference counting is elided when the scope of B is greater than the scope |
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// of A. For example, in the code fragment |
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// below "klass" is passed as a parameter to the method. Symbol* "kn" |
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// is a copy of the name in "klass". |
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// |
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// Symbol* kn = klass->name(); |
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// unsigned int d_hash = dictionary()->compute_hash(kn, class_loader); |
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// |
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// The scope of "klass" is greater than the scope of "kn" so the reference |
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// counting for "kn" is elided. |
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// |
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// Symbol* copied from ConstantPool entries are good candidates for reference |
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// counting elision. The ConstantPool entries for a class C exist until C is |
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// unloaded. If a Symbol* is copied out of the ConstantPool into Symbol* X, |
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// the Symbol* in the ConstantPool will in general out live X so the reference |
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// counting on X can be elided. |
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// |
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// For cases where the scope of A is not greater than the scope of B, |
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// the reference counting is explicitly done. See ciSymbol, |
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// ResolutionErrorEntry and ClassVerifier for examples. |
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// |
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// 3) When a Symbol K is created for temporary use, generally for substrings of |
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// an existing symbol or to create a new symbol, assign it to a |
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// TempNewSymbol. The SymbolTable methods new_symbol(), lookup() |
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// and probe() all potentially return a pointer to a new Symbol. |
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// The allocation (or lookup) of K increments the reference count for K |
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// and the destructor decrements the reference count. |
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// |
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// Another example of TempNewSymbol usage is parsed_name used in |
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// ClassFileParser::parseClassFile() where parsed_name is used in the cleanup |
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// after a failed attempt to load a class. Here parsed_name is a |
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// TempNewSymbol (passed in as a parameter) so the reference count on its symbol |
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// will be decremented when it goes out of scope. |
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// This cannot be inherited from ResourceObj because it cannot have a vtable. |
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// Since sometimes this is allocated from Metadata, pick a base allocation |
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// type without virtual functions. |
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class ClassLoaderData; |
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class Symbol : public MetaspaceObj { |
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friend class VMStructs; |
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friend class SymbolTable; |
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friend class MoveSymbols; |
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private: |
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volatile int _refcount; |
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int _identity_hash; |
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unsigned short _length; // number of UTF8 characters in the symbol |
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jbyte _body[1]; |
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enum { |
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// max_symbol_length is constrained by type of _length |
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max_symbol_length = (1 << 16) -1 |
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}; |
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static int size(int length) { |
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size_t sz = heap_word_size(sizeof(Symbol) + (length > 0 ? length - 1 : 0)); |
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return align_object_size(sz); |
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} |
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void byte_at_put(int index, int value) { |
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assert(index >=0 && index < _length, "symbol index overflow"); |
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_body[index] = value; |
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} |
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Symbol(const u1* name, int length, int refcount); |
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void* operator new(size_t size, int len, TRAPS); |
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void* operator new(size_t size, int len, Arena* arena, TRAPS); |
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void* operator new(size_t size, int len, ClassLoaderData* loader_data, TRAPS); |
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void operator delete(void* p); |
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public: |
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// Low-level access (used with care, since not GC-safe) |
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const jbyte* base() const { return &_body[0]; } |
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int size() { return size(utf8_length()); } |
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// Returns the largest size symbol we can safely hold. |
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static int max_length() { return max_symbol_length; } |
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int identity_hash() { return _identity_hash; } |
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// For symbol table alternate hashing |
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unsigned int new_hash(jint seed); |
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// Reference counting. See comments above this class for when to use. |
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int refcount() const { return _refcount; } |
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inline void increment_refcount(); |
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inline void decrement_refcount(); |
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int byte_at(int index) const { |
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assert(index >=0 && index < _length, "symbol index overflow"); |
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return base()[index]; |
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} |
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const jbyte* bytes() const { return base(); } |
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int utf8_length() const { return _length; } |
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// Compares the symbol with a string. |
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bool equals(const char* str, int len) const; |
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bool equals(const char* str) const { return equals(str, (int) strlen(str)); } |
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// Tests if the symbol starts with the given prefix. |
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bool starts_with(const char* prefix, int len) const; |
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bool starts_with(const char* prefix) const { |
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return starts_with(prefix, (int) strlen(prefix)); |
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} |
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// Tests if the symbol starts with the given prefix. |
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int index_of_at(int i, const char* str, int len) const; |
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int index_of_at(int i, const char* str) const { |
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return index_of_at(i, str, (int) strlen(str)); |
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} |
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// Three-way compare for sorting; returns -1/0/1 if receiver is </==/> than arg |
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// note that the ordering is not alfabetical |
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inline int fast_compare(Symbol* other) const; |
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// Returns receiver converted to null-terminated UTF-8 string; string is |
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// allocated in resource area, or in the char buffer provided by caller. |
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char* as_C_string() const; |
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char* as_C_string(char* buf, int size) const; |
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// Use buf if needed buffer length is <= size. |
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char* as_C_string_flexible_buffer(Thread* t, char* buf, int size) const; |
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// Returns a null terminated utf8 string in a resource array |
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char* as_utf8() const { return as_C_string(); } |
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char* as_utf8_flexible_buffer(Thread* t, char* buf, int size) const { |
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return as_C_string_flexible_buffer(t, buf, size); |
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} |
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jchar* as_unicode(int& length) const; |
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// Treating this symbol as a class name, returns the Java name for the class. |
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// String is allocated in resource area if buffer is not provided. |
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// See Klass::external_name() |
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const char* as_klass_external_name() const; |
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const char* as_klass_external_name(char* buf, int size) const; |
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// Printing |
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void print_symbol_on(outputStream* st = NULL) const; |
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void print_on(outputStream* st) const; // First level print |
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void print_value_on(outputStream* st) const; // Second level print. |
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// printing on default output stream |
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void print() { print_on(tty); } |
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void print_value() { print_value_on(tty); } |
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#ifndef PRODUCT |
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// Empty constructor to create a dummy symbol object on stack |
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// only for getting its vtable pointer. |
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Symbol() { } |
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static int _total_count; |
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#endif |
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}; |
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// Note: this comparison is used for vtable sorting only; it doesn't matter |
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// what order it defines, as long as it is a total, time-invariant order |
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// Since Symbol*s are in C_HEAP, their relative order in memory never changes, |
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// so use address comparison for speed |
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int Symbol::fast_compare(Symbol* other) const { |
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return (((uintptr_t)this < (uintptr_t)other) ? -1 |
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: ((uintptr_t)this == (uintptr_t) other) ? 0 : 1); |
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} |
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inline void Symbol::increment_refcount() { |
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// Only increment the refcount if positive. If negative either |
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// overflow has occurred or it is a permanent symbol in a read only |
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// shared archive. |
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if (_refcount >= 0) { |
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Atomic::inc(&_refcount); |
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NOT_PRODUCT(Atomic::inc(&_total_count);) |
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} |
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} |
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inline void Symbol::decrement_refcount() { |
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if (_refcount >= 0) { |
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Atomic::dec(&_refcount); |
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#ifdef ASSERT |
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if (_refcount < 0) { |
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print(); |
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assert(false, "reference count underflow for symbol"); |
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} |
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#endif |
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} |
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} |
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#endif // SHARE_VM_OOPS_SYMBOL_HPP |