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/*
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* Copyright 1995-2008 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package java.util;
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import java.io.*;
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import java.util.concurrent.atomic.AtomicLong;
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import sun.misc.Unsafe;
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/**
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* An instance of this class is used to generate a stream of
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* pseudorandom numbers. The class uses a 48-bit seed, which is
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* modified using a linear congruential formula. (See Donald Knuth,
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1818
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* <i>The Art of Computer Programming, Volume 2</i>, Section 3.2.1.)
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* <p>
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* If two instances of {@code Random} are created with the same
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* seed, and the same sequence of method calls is made for each, they
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* will generate and return identical sequences of numbers. In order to
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* guarantee this property, particular algorithms are specified for the
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* class {@code Random}. Java implementations must use all the algorithms
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* shown here for the class {@code Random}, for the sake of absolute
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* portability of Java code. However, subclasses of class {@code Random}
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* are permitted to use other algorithms, so long as they adhere to the
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* general contracts for all the methods.
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* <p>
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* The algorithms implemented by class {@code Random} use a
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* {@code protected} utility method that on each invocation can supply
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* up to 32 pseudorandomly generated bits.
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* <p>
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* Many applications will find the method {@link Math#random} simpler to use.
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*
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* <p>Instances of {@code java.util.Random} are threadsafe.
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* However, the concurrent use of the same {@code java.util.Random}
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* instance across threads may encounter contention and consequent
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* poor performance. Consider instead using
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* {@link java.util.concurrent.ThreadLocalRandom} in multithreaded
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* designs.
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*
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* <p>Instances of {@code java.util.Random} are not cryptographically
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* secure. Consider instead using {@link java.security.SecureRandom} to
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* get a cryptographically secure pseudo-random number generator for use
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* by security-sensitive applications.
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*
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* @author Frank Yellin
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* @since 1.0
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*/
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public
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class Random implements java.io.Serializable {
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/** use serialVersionUID from JDK 1.1 for interoperability */
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static final long serialVersionUID = 3905348978240129619L;
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/**
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* The internal state associated with this pseudorandom number generator.
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* (The specs for the methods in this class describe the ongoing
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* computation of this value.)
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*/
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private final AtomicLong seed;
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private final static long multiplier = 0x5DEECE66DL;
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private final static long addend = 0xBL;
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private final static long mask = (1L << 48) - 1;
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/**
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* Creates a new random number generator. This constructor sets
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* the seed of the random number generator to a value very likely
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* to be distinct from any other invocation of this constructor.
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*/
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public Random() { this(++seedUniquifier + System.nanoTime()); }
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private static volatile long seedUniquifier = 8682522807148012L;
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/**
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* Creates a new random number generator using a single {@code long} seed.
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* The seed is the initial value of the internal state of the pseudorandom
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* number generator which is maintained by method {@link #next}.
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*
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* <p>The invocation {@code new Random(seed)} is equivalent to:
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* <pre> {@code
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* Random rnd = new Random();
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* rnd.setSeed(seed);}</pre>
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*
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* @param seed the initial seed
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* @see #setSeed(long)
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*/
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public Random(long seed) {
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this.seed = new AtomicLong(0L);
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setSeed(seed);
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}
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/**
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* Sets the seed of this random number generator using a single
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* {@code long} seed. The general contract of {@code setSeed} is
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* that it alters the state of this random number generator object
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* so as to be in exactly the same state as if it had just been
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* created with the argument {@code seed} as a seed. The method
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* {@code setSeed} is implemented by class {@code Random} by
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* atomically updating the seed to
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* <pre>{@code (seed ^ 0x5DEECE66DL) & ((1L << 48) - 1)}</pre>
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* and clearing the {@code haveNextNextGaussian} flag used by {@link
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* #nextGaussian}.
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*
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* <p>The implementation of {@code setSeed} by class {@code Random}
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* happens to use only 48 bits of the given seed. In general, however,
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* an overriding method may use all 64 bits of the {@code long}
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* argument as a seed value.
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*
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* @param seed the initial seed
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*/
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synchronized public void setSeed(long seed) {
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seed = (seed ^ multiplier) & mask;
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this.seed.set(seed);
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haveNextNextGaussian = false;
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}
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/**
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* Generates the next pseudorandom number. Subclasses should
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* override this, as this is used by all other methods.
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*
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* <p>The general contract of {@code next} is that it returns an
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* {@code int} value and if the argument {@code bits} is between
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* {@code 1} and {@code 32} (inclusive), then that many low-order
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* bits of the returned value will be (approximately) independently
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* chosen bit values, each of which is (approximately) equally
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* likely to be {@code 0} or {@code 1}. The method {@code next} is
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* implemented by class {@code Random} by atomically updating the seed to
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* <pre>{@code (seed * 0x5DEECE66DL + 0xBL) & ((1L << 48) - 1)}</pre>
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* and returning
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* <pre>{@code (int)(seed >>> (48 - bits))}.</pre>
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*
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* This is a linear congruential pseudorandom number generator, as
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* defined by D. H. Lehmer and described by Donald E. Knuth in
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* <i>The Art of Computer Programming,</i> Volume 3:
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* <i>Seminumerical Algorithms</i>, section 3.2.1.
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*
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* @param bits random bits
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* @return the next pseudorandom value from this random number
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* generator's sequence
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* @since 1.1
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*/
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protected int next(int bits) {
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long oldseed, nextseed;
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AtomicLong seed = this.seed;
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do {
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oldseed = seed.get();
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nextseed = (oldseed * multiplier + addend) & mask;
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} while (!seed.compareAndSet(oldseed, nextseed));
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return (int)(nextseed >>> (48 - bits));
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}
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/**
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* Generates random bytes and places them into a user-supplied
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* byte array. The number of random bytes produced is equal to
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* the length of the byte array.
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*
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* <p>The method {@code nextBytes} is implemented by class {@code Random}
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* as if by:
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* <pre> {@code
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* public void nextBytes(byte[] bytes) {
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* for (int i = 0; i < bytes.length; )
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* for (int rnd = nextInt(), n = Math.min(bytes.length - i, 4);
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* n-- > 0; rnd >>= 8)
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* bytes[i++] = (byte)rnd;
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* }}</pre>
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*
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* @param bytes the byte array to fill with random bytes
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* @throws NullPointerException if the byte array is null
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* @since 1.1
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*/
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public void nextBytes(byte[] bytes) {
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for (int i = 0, len = bytes.length; i < len; )
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for (int rnd = nextInt(),
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n = Math.min(len - i, Integer.SIZE/Byte.SIZE);
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n-- > 0; rnd >>= Byte.SIZE)
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bytes[i++] = (byte)rnd;
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}
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/**
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* Returns the next pseudorandom, uniformly distributed {@code int}
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* value from this random number generator's sequence. The general
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* contract of {@code nextInt} is that one {@code int} value is
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* pseudorandomly generated and returned. All 2<font size="-1"><sup>32
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* </sup></font> possible {@code int} values are produced with
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* (approximately) equal probability.
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*
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* <p>The method {@code nextInt} is implemented by class {@code Random}
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* as if by:
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* <pre> {@code
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* public int nextInt() {
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* return next(32);
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* }}</pre>
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*
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* @return the next pseudorandom, uniformly distributed {@code int}
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* value from this random number generator's sequence
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*/
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public int nextInt() {
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return next(32);
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}
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/**
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* Returns a pseudorandom, uniformly distributed {@code int} value
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* between 0 (inclusive) and the specified value (exclusive), drawn from
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* this random number generator's sequence. The general contract of
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* {@code nextInt} is that one {@code int} value in the specified range
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* is pseudorandomly generated and returned. All {@code n} possible
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* {@code int} values are produced with (approximately) equal
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* probability. The method {@code nextInt(int n)} is implemented by
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* class {@code Random} as if by:
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* <pre> {@code
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* public int nextInt(int n) {
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* if (n <= 0)
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* throw new IllegalArgumentException("n must be positive");
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*
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* if ((n & -n) == n) // i.e., n is a power of 2
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* return (int)((n * (long)next(31)) >> 31);
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*
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* int bits, val;
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* do {
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* bits = next(31);
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* val = bits % n;
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* } while (bits - val + (n-1) < 0);
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* return val;
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* }}</pre>
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*
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* <p>The hedge "approximately" is used in the foregoing description only
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* because the next method is only approximately an unbiased source of
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* independently chosen bits. If it were a perfect source of randomly
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* chosen bits, then the algorithm shown would choose {@code int}
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* values from the stated range with perfect uniformity.
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* <p>
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* The algorithm is slightly tricky. It rejects values that would result
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* in an uneven distribution (due to the fact that 2^31 is not divisible
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* by n). The probability of a value being rejected depends on n. The
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* worst case is n=2^30+1, for which the probability of a reject is 1/2,
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* and the expected number of iterations before the loop terminates is 2.
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* <p>
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* The algorithm treats the case where n is a power of two specially: it
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* returns the correct number of high-order bits from the underlying
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* pseudo-random number generator. In the absence of special treatment,
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* the correct number of <i>low-order</i> bits would be returned. Linear
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* congruential pseudo-random number generators such as the one
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* implemented by this class are known to have short periods in the
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* sequence of values of their low-order bits. Thus, this special case
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* greatly increases the length of the sequence of values returned by
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* successive calls to this method if n is a small power of two.
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*
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* @param n the bound on the random number to be returned. Must be
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* positive.
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* @return the next pseudorandom, uniformly distributed {@code int}
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* value between {@code 0} (inclusive) and {@code n} (exclusive)
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* from this random number generator's sequence
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* @exception IllegalArgumentException if n is not positive
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* @since 1.2
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*/
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public int nextInt(int n) {
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if (n <= 0)
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throw new IllegalArgumentException("n must be positive");
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if ((n & -n) == n) // i.e., n is a power of 2
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return (int)((n * (long)next(31)) >> 31);
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int bits, val;
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do {
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bits = next(31);
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val = bits % n;
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} while (bits - val + (n-1) < 0);
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return val;
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}
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/**
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* Returns the next pseudorandom, uniformly distributed {@code long}
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* value from this random number generator's sequence. The general
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* contract of {@code nextLong} is that one {@code long} value is
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* pseudorandomly generated and returned.
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*
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* <p>The method {@code nextLong} is implemented by class {@code Random}
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* as if by:
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* <pre> {@code
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* public long nextLong() {
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* return ((long)next(32) << 32) + next(32);
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* }}</pre>
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*
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* Because class {@code Random} uses a seed with only 48 bits,
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* this algorithm will not return all possible {@code long} values.
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*
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* @return the next pseudorandom, uniformly distributed {@code long}
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* value from this random number generator's sequence
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*/
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public long nextLong() {
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// it's okay that the bottom word remains signed.
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return ((long)(next(32)) << 32) + next(32);
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}
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/**
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* Returns the next pseudorandom, uniformly distributed
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* {@code boolean} value from this random number generator's
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* sequence. The general contract of {@code nextBoolean} is that one
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* {@code boolean} value is pseudorandomly generated and returned. The
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* values {@code true} and {@code false} are produced with
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* (approximately) equal probability.
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*
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* <p>The method {@code nextBoolean} is implemented by class {@code Random}
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* as if by:
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* <pre> {@code
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* public boolean nextBoolean() {
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* return next(1) != 0;
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* }}</pre>
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*
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* @return the next pseudorandom, uniformly distributed
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* {@code boolean} value from this random number generator's
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* sequence
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* @since 1.2
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*/
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public boolean nextBoolean() {
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return next(1) != 0;
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}
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/**
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* Returns the next pseudorandom, uniformly distributed {@code float}
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* value between {@code 0.0} and {@code 1.0} from this random
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* number generator's sequence.
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*
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* <p>The general contract of {@code nextFloat} is that one
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* {@code float} value, chosen (approximately) uniformly from the
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* range {@code 0.0f} (inclusive) to {@code 1.0f} (exclusive), is
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* pseudorandomly generated and returned. All 2<font
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* size="-1"><sup>24</sup></font> possible {@code float} values
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* of the form <i>m x </i>2<font
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349 |
* size="-1"><sup>-24</sup></font>, where <i>m</i> is a positive
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* integer less than 2<font size="-1"><sup>24</sup> </font>, are
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* produced with (approximately) equal probability.
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*
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* <p>The method {@code nextFloat} is implemented by class {@code Random}
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* as if by:
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* <pre> {@code
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* public float nextFloat() {
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* return next(24) / ((float)(1 << 24));
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* }}</pre>
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*
|
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* <p>The hedge "approximately" is used in the foregoing description only
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361 |
* because the next method is only approximately an unbiased source of
|
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362 |
* independently chosen bits. If it were a perfect source of randomly
|
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* chosen bits, then the algorithm shown would choose {@code float}
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364 |
* values from the stated range with perfect uniformity.<p>
|
|
365 |
* [In early versions of Java, the result was incorrectly calculated as:
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* <pre> {@code
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* return next(30) / ((float)(1 << 30));}</pre>
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368 |
* This might seem to be equivalent, if not better, but in fact it
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* introduced a slight nonuniformity because of the bias in the rounding
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* of floating-point numbers: it was slightly more likely that the
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* low-order bit of the significand would be 0 than that it would be 1.]
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*
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* @return the next pseudorandom, uniformly distributed {@code float}
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* value between {@code 0.0} and {@code 1.0} from this
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* random number generator's sequence
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*/
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public float nextFloat() {
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378 |
return next(24) / ((float)(1 << 24));
|
|
379 |
}
|
|
380 |
|
|
381 |
/**
|
|
382 |
* Returns the next pseudorandom, uniformly distributed
|
|
383 |
* {@code double} value between {@code 0.0} and
|
|
384 |
* {@code 1.0} from this random number generator's sequence.
|
|
385 |
*
|
|
386 |
* <p>The general contract of {@code nextDouble} is that one
|
|
387 |
* {@code double} value, chosen (approximately) uniformly from the
|
|
388 |
* range {@code 0.0d} (inclusive) to {@code 1.0d} (exclusive), is
|
|
389 |
* pseudorandomly generated and returned.
|
|
390 |
*
|
|
391 |
* <p>The method {@code nextDouble} is implemented by class {@code Random}
|
|
392 |
* as if by:
|
|
393 |
* <pre> {@code
|
|
394 |
* public double nextDouble() {
|
|
395 |
* return (((long)next(26) << 27) + next(27))
|
|
396 |
* / (double)(1L << 53);
|
|
397 |
* }}</pre>
|
|
398 |
*
|
|
399 |
* <p>The hedge "approximately" is used in the foregoing description only
|
|
400 |
* because the {@code next} method is only approximately an unbiased
|
|
401 |
* source of independently chosen bits. If it were a perfect source of
|
|
402 |
* randomly chosen bits, then the algorithm shown would choose
|
|
403 |
* {@code double} values from the stated range with perfect uniformity.
|
|
404 |
* <p>[In early versions of Java, the result was incorrectly calculated as:
|
|
405 |
* <pre> {@code
|
|
406 |
* return (((long)next(27) << 27) + next(27))
|
|
407 |
* / (double)(1L << 54);}</pre>
|
|
408 |
* This might seem to be equivalent, if not better, but in fact it
|
|
409 |
* introduced a large nonuniformity because of the bias in the rounding
|
|
410 |
* of floating-point numbers: it was three times as likely that the
|
|
411 |
* low-order bit of the significand would be 0 than that it would be 1!
|
|
412 |
* This nonuniformity probably doesn't matter much in practice, but we
|
|
413 |
* strive for perfection.]
|
|
414 |
*
|
|
415 |
* @return the next pseudorandom, uniformly distributed {@code double}
|
|
416 |
* value between {@code 0.0} and {@code 1.0} from this
|
|
417 |
* random number generator's sequence
|
|
418 |
* @see Math#random
|
|
419 |
*/
|
|
420 |
public double nextDouble() {
|
|
421 |
return (((long)(next(26)) << 27) + next(27))
|
|
422 |
/ (double)(1L << 53);
|
|
423 |
}
|
|
424 |
|
|
425 |
private double nextNextGaussian;
|
|
426 |
private boolean haveNextNextGaussian = false;
|
|
427 |
|
|
428 |
/**
|
|
429 |
* Returns the next pseudorandom, Gaussian ("normally") distributed
|
|
430 |
* {@code double} value with mean {@code 0.0} and standard
|
|
431 |
* deviation {@code 1.0} from this random number generator's sequence.
|
|
432 |
* <p>
|
|
433 |
* The general contract of {@code nextGaussian} is that one
|
|
434 |
* {@code double} value, chosen from (approximately) the usual
|
|
435 |
* normal distribution with mean {@code 0.0} and standard deviation
|
|
436 |
* {@code 1.0}, is pseudorandomly generated and returned.
|
|
437 |
*
|
|
438 |
* <p>The method {@code nextGaussian} is implemented by class
|
|
439 |
* {@code Random} as if by a threadsafe version of the following:
|
|
440 |
* <pre> {@code
|
|
441 |
* private double nextNextGaussian;
|
|
442 |
* private boolean haveNextNextGaussian = false;
|
|
443 |
*
|
|
444 |
* public double nextGaussian() {
|
|
445 |
* if (haveNextNextGaussian) {
|
|
446 |
* haveNextNextGaussian = false;
|
|
447 |
* return nextNextGaussian;
|
|
448 |
* } else {
|
|
449 |
* double v1, v2, s;
|
|
450 |
* do {
|
|
451 |
* v1 = 2 * nextDouble() - 1; // between -1.0 and 1.0
|
|
452 |
* v2 = 2 * nextDouble() - 1; // between -1.0 and 1.0
|
|
453 |
* s = v1 * v1 + v2 * v2;
|
|
454 |
* } while (s >= 1 || s == 0);
|
|
455 |
* double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
|
|
456 |
* nextNextGaussian = v2 * multiplier;
|
|
457 |
* haveNextNextGaussian = true;
|
|
458 |
* return v1 * multiplier;
|
|
459 |
* }
|
|
460 |
* }}</pre>
|
|
461 |
* This uses the <i>polar method</i> of G. E. P. Box, M. E. Muller, and
|
|
462 |
* G. Marsaglia, as described by Donald E. Knuth in <i>The Art of
|
|
463 |
* Computer Programming</i>, Volume 3: <i>Seminumerical Algorithms</i>,
|
|
464 |
* section 3.4.1, subsection C, algorithm P. Note that it generates two
|
|
465 |
* independent values at the cost of only one call to {@code StrictMath.log}
|
|
466 |
* and one call to {@code StrictMath.sqrt}.
|
|
467 |
*
|
|
468 |
* @return the next pseudorandom, Gaussian ("normally") distributed
|
|
469 |
* {@code double} value with mean {@code 0.0} and
|
|
470 |
* standard deviation {@code 1.0} from this random number
|
|
471 |
* generator's sequence
|
|
472 |
*/
|
|
473 |
synchronized public double nextGaussian() {
|
|
474 |
// See Knuth, ACP, Section 3.4.1 Algorithm C.
|
|
475 |
if (haveNextNextGaussian) {
|
|
476 |
haveNextNextGaussian = false;
|
|
477 |
return nextNextGaussian;
|
|
478 |
} else {
|
|
479 |
double v1, v2, s;
|
|
480 |
do {
|
|
481 |
v1 = 2 * nextDouble() - 1; // between -1 and 1
|
|
482 |
v2 = 2 * nextDouble() - 1; // between -1 and 1
|
|
483 |
s = v1 * v1 + v2 * v2;
|
|
484 |
} while (s >= 1 || s == 0);
|
|
485 |
double multiplier = StrictMath.sqrt(-2 * StrictMath.log(s)/s);
|
|
486 |
nextNextGaussian = v2 * multiplier;
|
|
487 |
haveNextNextGaussian = true;
|
|
488 |
return v1 * multiplier;
|
|
489 |
}
|
|
490 |
}
|
|
491 |
|
|
492 |
/**
|
|
493 |
* Serializable fields for Random.
|
|
494 |
*
|
|
495 |
* @serialField seed long
|
|
496 |
* seed for random computations
|
|
497 |
* @serialField nextNextGaussian double
|
|
498 |
* next Gaussian to be returned
|
|
499 |
* @serialField haveNextNextGaussian boolean
|
|
500 |
* nextNextGaussian is valid
|
|
501 |
*/
|
|
502 |
private static final ObjectStreamField[] serialPersistentFields = {
|
|
503 |
new ObjectStreamField("seed", Long.TYPE),
|
|
504 |
new ObjectStreamField("nextNextGaussian", Double.TYPE),
|
|
505 |
new ObjectStreamField("haveNextNextGaussian", Boolean.TYPE)
|
|
506 |
};
|
|
507 |
|
|
508 |
/**
|
|
509 |
* Reconstitute the {@code Random} instance from a stream (that is,
|
|
510 |
* deserialize it).
|
|
511 |
*/
|
|
512 |
private void readObject(java.io.ObjectInputStream s)
|
|
513 |
throws java.io.IOException, ClassNotFoundException {
|
|
514 |
|
|
515 |
ObjectInputStream.GetField fields = s.readFields();
|
|
516 |
|
|
517 |
// The seed is read in as {@code long} for
|
|
518 |
// historical reasons, but it is converted to an AtomicLong.
|
51
|
519 |
long seedVal = fields.get("seed", -1L);
|
2
|
520 |
if (seedVal < 0)
|
|
521 |
throw new java.io.StreamCorruptedException(
|
|
522 |
"Random: invalid seed");
|
|
523 |
resetSeed(seedVal);
|
|
524 |
nextNextGaussian = fields.get("nextNextGaussian", 0.0);
|
|
525 |
haveNextNextGaussian = fields.get("haveNextNextGaussian", false);
|
|
526 |
}
|
|
527 |
|
|
528 |
/**
|
|
529 |
* Save the {@code Random} instance to a stream.
|
|
530 |
*/
|
|
531 |
synchronized private void writeObject(ObjectOutputStream s)
|
|
532 |
throws IOException {
|
|
533 |
|
|
534 |
// set the values of the Serializable fields
|
|
535 |
ObjectOutputStream.PutField fields = s.putFields();
|
|
536 |
|
|
537 |
// The seed is serialized as a long for historical reasons.
|
|
538 |
fields.put("seed", seed.get());
|
|
539 |
fields.put("nextNextGaussian", nextNextGaussian);
|
|
540 |
fields.put("haveNextNextGaussian", haveNextNextGaussian);
|
|
541 |
|
|
542 |
// save them
|
|
543 |
s.writeFields();
|
|
544 |
}
|
|
545 |
|
|
546 |
// Support for resetting seed while deserializing
|
|
547 |
private static final Unsafe unsafe = Unsafe.getUnsafe();
|
|
548 |
private static final long seedOffset;
|
|
549 |
static {
|
|
550 |
try {
|
|
551 |
seedOffset = unsafe.objectFieldOffset
|
|
552 |
(Random.class.getDeclaredField("seed"));
|
|
553 |
} catch (Exception ex) { throw new Error(ex); }
|
|
554 |
}
|
|
555 |
private void resetSeed(long seedVal) {
|
|
556 |
unsafe.putObjectVolatile(this, seedOffset, new AtomicLong(seedVal));
|
|
557 |
}
|
|
558 |
}
|