hotspot/src/share/vm/runtime/orderAccess.hpp
author twisti
Fri, 02 Sep 2011 00:36:18 -0700
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parent 7397 5b173b4ca846
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7085404: JSR 292: VolatileCallSites should have push notification too Reviewed-by: never, kvn
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/*
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 * Copyright (c) 2003, 2010, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_RUNTIME_ORDERACCESS_HPP
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#define SHARE_VM_RUNTIME_ORDERACCESS_HPP
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#include "memory/allocation.hpp"
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//                Memory Access Ordering Model
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//
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// This interface is based on the JSR-133 Cookbook for Compiler Writers
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// and on the IA64 memory model.  It is the dynamic equivalent of the
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// C/C++ volatile specifier.  I.e., volatility restricts compile-time
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// memory access reordering in a way similar to what we want to occur
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// at runtime.
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//
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// In the following, the terms 'previous', 'subsequent', 'before',
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// 'after', 'preceding' and 'succeeding' refer to program order.  The
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// terms 'down' and 'below' refer to forward load or store motion
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// relative to program order, while 'up' and 'above' refer to backward
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// motion.
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//
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//
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// We define four primitive memory barrier operations.
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//
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// LoadLoad:   Load1(s); LoadLoad; Load2
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//
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// Ensures that Load1 completes (obtains the value it loads from memory)
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// before Load2 and any subsequent load operations.  Loads before Load1
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// may *not* float below Load2 and any subsequent load operations.
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//
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// StoreStore: Store1(s); StoreStore; Store2
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//
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// Ensures that Store1 completes (the effect on memory of Store1 is made
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// visible to other processors) before Store2 and any subsequent store
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// operations.  Stores before Store1 may *not* float below Store2 and any
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// subsequent store operations.
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//
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// LoadStore:  Load1(s); LoadStore; Store2
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//
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// Ensures that Load1 completes before Store2 and any subsequent store
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// operations.  Loads before Load1 may *not* float below Store2 and any
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// subseqeuent store operations.
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//
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// StoreLoad:  Store1(s); StoreLoad; Load2
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//
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// Ensures that Store1 completes before Load2 and any subsequent load
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// operations.  Stores before Store1 may *not* float below Load2 and any
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// subseqeuent load operations.
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//
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//
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// We define two further operations, 'release' and 'acquire'.  They are
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// mirror images of each other.
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//
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// Execution by a processor of release makes the effect of all memory
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// accesses issued by it previous to the release visible to all
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// processors *before* the release completes.  The effect of subsequent
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// memory accesses issued by it *may* be made visible *before* the
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// release.  I.e., subsequent memory accesses may float above the
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// release, but prior ones may not float below it.
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//
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// Execution by a processor of acquire makes the effect of all memory
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// accesses issued by it subsequent to the acquire visible to all
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// processors *after* the acquire completes.  The effect of prior memory
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// accesses issued by it *may* be made visible *after* the acquire.
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// I.e., prior memory accesses may float below the acquire, but
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// subsequent ones may not float above it.
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//
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// Finally, we define a 'fence' operation, which conceptually is a
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// release combined with an acquire.  In the real world these operations
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// require one or more machine instructions which can float above and
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// below the release or acquire, so we usually can't just issue the
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// release-acquire back-to-back.  All machines we know of implement some
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// sort of memory fence instruction.
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//
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//
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// The standalone implementations of release and acquire need an associated
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// dummy volatile store or load respectively.  To avoid redundant operations,
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// we can define the composite operators: 'release_store', 'store_fence' and
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// 'load_acquire'.  Here's a summary of the machine instructions corresponding
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// to each operation.
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//
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//               sparc RMO             ia64             x86
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// ---------------------------------------------------------------------
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// fence         membar #LoadStore |   mf               lock addl 0,(sp)
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//                      #StoreStore |
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//                      #LoadLoad |
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//                      #StoreLoad
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//
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// release       membar #LoadStore |   st.rel [sp]=r0   movl $0,<dummy>
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//                      #StoreStore
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//               st %g0,[]
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//
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// acquire       ld [%sp],%g0          ld.acq <r>=[sp]  movl (sp),<r>
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//               membar #LoadLoad |
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//                      #LoadStore
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//
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// release_store membar #LoadStore |   st.rel           <store>
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//                      #StoreStore
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//               st
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//
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// store_fence   st                    st               lock xchg
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//               fence                 mf
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//
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// load_acquire  ld                    ld.acq           <load>
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//               membar #LoadLoad |
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//                      #LoadStore
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//
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// Using only release_store and load_acquire, we can implement the
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// following ordered sequences.
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//
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// 1. load, load   == load_acquire,  load
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//                 or load_acquire,  load_acquire
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// 2. load, store  == load,          release_store
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//                 or load_acquire,  store
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//                 or load_acquire,  release_store
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// 3. store, store == store,         release_store
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//                 or release_store, release_store
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//
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// These require no membar instructions for sparc-TSO and no extra
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// instructions for ia64.
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//
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// Ordering a load relative to preceding stores requires a store_fence,
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// which implies a membar #StoreLoad between the store and load under
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// sparc-TSO.  A fence is required by ia64.  On x86, we use locked xchg.
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//
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// 4. store, load  == store_fence, load
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//
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// Use store_fence to make sure all stores done in an 'interesting'
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// region are made visible prior to both subsequent loads and stores.
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//
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// Conventional usage is to issue a load_acquire for ordered loads.  Use
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// release_store for ordered stores when you care only that prior stores
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// are visible before the release_store, but don't care exactly when the
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// store associated with the release_store becomes visible.  Use
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// release_store_fence to update values like the thread state, where we
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// don't want the current thread to continue until all our prior memory
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// accesses (including the new thread state) are visible to other threads.
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//
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//
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//                C++ Volatility
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//
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// C++ guarantees ordering at operations termed 'sequence points' (defined
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// to be volatile accesses and calls to library I/O functions).  'Side
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// effects' (defined as volatile accesses, calls to library I/O functions
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// and object modification) previous to a sequence point must be visible
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// at that sequence point.  See the C++ standard, section 1.9, titled
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// "Program Execution".  This means that all barrier implementations,
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// including standalone loadload, storestore, loadstore, storeload, acquire
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// and release must include a sequence point, usually via a volatile memory
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// access.  Other ways to guarantee a sequence point are, e.g., use of
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// indirect calls and linux's __asm__ volatile.
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// Note: as of 6973570, we have replaced the originally static "dummy" field
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// (see above) by a volatile store to the stack. All of the versions of the
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// compilers that we currently use (SunStudio, gcc and VC++) respect the
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// semantics of volatile here. If you build HotSpot using other
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// compilers, you may need to verify that no compiler reordering occurs
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// across the sequence point respresented by the volatile access.
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//
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//
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//                os::is_MP Considered Redundant
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//
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// Callers of this interface do not need to test os::is_MP() before
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// issuing an operation. The test is taken care of by the implementation
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// of the interface (depending on the vm version and platform, the test
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// may or may not be actually done by the implementation).
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//
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//
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//                A Note on Memory Ordering and Cache Coherency
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//
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// Cache coherency and memory ordering are orthogonal concepts, though they
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// interact.  E.g., all existing itanium machines are cache-coherent, but
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// the hardware can freely reorder loads wrt other loads unless it sees a
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// load-acquire instruction.  All existing sparc machines are cache-coherent
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// and, unlike itanium, TSO guarantees that the hardware orders loads wrt
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// loads and stores, and stores wrt to each other.
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//
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// Consider the implementation of loadload.  *If* your platform *isn't*
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// cache-coherent, then loadload must not only prevent hardware load
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// instruction reordering, but it must *also* ensure that subsequent
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// loads from addresses that could be written by other processors (i.e.,
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// that are broadcast by other processors) go all the way to the first
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// level of memory shared by those processors and the one issuing
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// the loadload.
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//
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// So if we have a MP that has, say, a per-processor D$ that doesn't see
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// writes by other processors, and has a shared E$ that does, the loadload
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// barrier would have to make sure that either
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//
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// 1. cache lines in the issuing processor's D$ that contained data from
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// addresses that could be written by other processors are invalidated, so
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// subsequent loads from those addresses go to the E$, (it could do this
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// by tagging such cache lines as 'shared', though how to tell the hardware
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// to do the tagging is an interesting problem), or
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//
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// 2. there never are such cache lines in the issuing processor's D$, which
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// means all references to shared data (however identified: see above)
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// bypass the D$ (i.e., are satisfied from the E$).
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//
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// If your machine doesn't have an E$, substitute 'main memory' for 'E$'.
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//
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// Either of these alternatives is a pain, so no current machine we know of
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// has incoherent caches.
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//
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// If loadload didn't have these properties, the store-release sequence for
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// publishing a shared data structure wouldn't work, because a processor
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// trying to read data newly published by another processor might go to
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// its own incoherent caches to satisfy the read instead of to the newly
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// written shared memory.
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//
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//
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//                NOTE WELL!!
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//
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//                A Note on MutexLocker and Friends
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//
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// See mutexLocker.hpp.  We assume throughout the VM that MutexLocker's
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// and friends' constructors do a fence, a lock and an acquire *in that
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// order*.  And that their destructors do a release and unlock, in *that*
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// order.  If their implementations change such that these assumptions
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// are violated, a whole lot of code will break.
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class OrderAccess : AllStatic {
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 public:
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  static void     loadload();
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  static void     storestore();
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  static void     loadstore();
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  static void     storeload();
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  static void     acquire();
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  static void     release();
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  static void     fence();
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  static jbyte    load_acquire(volatile jbyte*   p);
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  static jshort   load_acquire(volatile jshort*  p);
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  static jint     load_acquire(volatile jint*    p);
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  static jlong    load_acquire(volatile jlong*   p);
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  static jubyte   load_acquire(volatile jubyte*  p);
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  static jushort  load_acquire(volatile jushort* p);
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  static juint    load_acquire(volatile juint*   p);
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  static julong   load_acquire(volatile julong*  p);
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  static jfloat   load_acquire(volatile jfloat*  p);
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  static jdouble  load_acquire(volatile jdouble* p);
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  static intptr_t load_ptr_acquire(volatile intptr_t*   p);
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  static void*    load_ptr_acquire(volatile void*       p);
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  static void*    load_ptr_acquire(const volatile void* p);
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  static void     release_store(volatile jbyte*   p, jbyte   v);
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  static void     release_store(volatile jshort*  p, jshort  v);
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  static void     release_store(volatile jint*    p, jint    v);
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  static void     release_store(volatile jlong*   p, jlong   v);
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  static void     release_store(volatile jubyte*  p, jubyte  v);
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  static void     release_store(volatile jushort* p, jushort v);
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  static void     release_store(volatile juint*   p, juint   v);
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  static void     release_store(volatile julong*  p, julong  v);
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  static void     release_store(volatile jfloat*  p, jfloat  v);
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  static void     release_store(volatile jdouble* p, jdouble v);
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  static void     release_store_ptr(volatile intptr_t* p, intptr_t v);
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  static void     release_store_ptr(volatile void*     p, void*    v);
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  static void     store_fence(jbyte*   p, jbyte   v);
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  static void     store_fence(jshort*  p, jshort  v);
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  static void     store_fence(jint*    p, jint    v);
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  static void     store_fence(jlong*   p, jlong   v);
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  static void     store_fence(jubyte*  p, jubyte  v);
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  static void     store_fence(jushort* p, jushort v);
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  static void     store_fence(juint*   p, juint   v);
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  static void     store_fence(julong*  p, julong  v);
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  static void     store_fence(jfloat*  p, jfloat  v);
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  static void     store_fence(jdouble* p, jdouble v);
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  static void     store_ptr_fence(intptr_t* p, intptr_t v);
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  static void     store_ptr_fence(void**    p, void*    v);
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  static void     release_store_fence(volatile jbyte*   p, jbyte   v);
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  static void     release_store_fence(volatile jshort*  p, jshort  v);
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  static void     release_store_fence(volatile jint*    p, jint    v);
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  static void     release_store_fence(volatile jlong*   p, jlong   v);
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  static void     release_store_fence(volatile jubyte*  p, jubyte  v);
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  static void     release_store_fence(volatile jushort* p, jushort v);
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  static void     release_store_fence(volatile juint*   p, juint   v);
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  static void     release_store_fence(volatile julong*  p, julong  v);
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  static void     release_store_fence(volatile jfloat*  p, jfloat  v);
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  static void     release_store_fence(volatile jdouble* p, jdouble v);
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  static void     release_store_ptr_fence(volatile intptr_t* p, intptr_t v);
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  static void     release_store_ptr_fence(volatile void*     p, void*    v);
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 private:
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  // This is a helper that invokes the StubRoutines::fence_entry()
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  // routine if it exists, It should only be used by platforms that
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  // don't another way to do the inline eassembly.
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  static void StubRoutines_fence();
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};
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#endif // SHARE_VM_RUNTIME_ORDERACCESS_HPP