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/*
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* Copyright 1997-2009 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Sun designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Sun in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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package sun.awt;
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import java.awt.AWTException;
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import java.awt.BufferCapabilities;
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import java.awt.Component;
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import java.awt.Graphics;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.GraphicsEnvironment;
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import java.awt.Image;
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import java.awt.ImageCapabilities;
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import java.awt.Rectangle;
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import java.awt.Toolkit;
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import java.awt.Transparency;
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import java.awt.Window;
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import java.awt.geom.AffineTransform;
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import java.awt.image.BufferedImage;
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import java.awt.image.ColorModel;
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import java.awt.image.DirectColorModel;
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import java.awt.image.Raster;
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import java.awt.image.VolatileImage;
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import java.awt.image.WritableRaster;
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import sun.awt.windows.WComponentPeer;
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import sun.awt.image.OffScreenImage;
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import sun.awt.image.SunVolatileImage;
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import sun.awt.image.SurfaceManager;
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import sun.java2d.SurfaceData;
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import sun.java2d.InvalidPipeException;
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import sun.java2d.loops.RenderLoops;
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import sun.java2d.loops.SurfaceType;
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import sun.java2d.loops.CompositeType;
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import sun.java2d.windows.GDIWindowSurfaceData;
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/**
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* This is an implementation of a GraphicsConfiguration object for a
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* single Win32 visual.
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*
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* @see GraphicsEnvironment
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* @see GraphicsDevice
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*/
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public class Win32GraphicsConfig extends GraphicsConfiguration
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implements DisplayChangedListener, SurfaceManager.ProxiedGraphicsConfig
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{
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protected Win32GraphicsDevice screen;
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protected int visual; //PixelFormatID
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protected RenderLoops solidloops;
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private static native void initIDs();
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static {
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initIDs();
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}
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/**
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* Returns a Win32GraphicsConfiguration object with the given device
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* and PixelFormat. Note that this method does NOT check to ensure that
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* the returned Win32GraphicsConfig will correctly support rendering into a
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* Java window. This method is provided so that client code can do its
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* own checking as to the appropriateness of a particular PixelFormat.
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* Safer access to Win32GraphicsConfigurations is provided by
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* Win32GraphicsDevice.getConfigurations().
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*/
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public static Win32GraphicsConfig getConfig(Win32GraphicsDevice device,
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int pixFormatID)
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{
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return new Win32GraphicsConfig(device, pixFormatID);
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}
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/**
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* @deprecated as of JDK version 1.3
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* replaced by <code>getConfig()</code>
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*/
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@Deprecated
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public Win32GraphicsConfig(GraphicsDevice device, int visualnum) {
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this.screen = (Win32GraphicsDevice)device;
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this.visual = visualnum;
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((Win32GraphicsDevice)device).addDisplayChangedListener(this);
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}
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/**
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* Return the graphics device associated with this configuration.
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*/
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public GraphicsDevice getDevice() {
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return screen;
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}
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/**
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* Return the PixelFormatIndex this GraphicsConfig uses
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*/
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public int getVisual() {
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return visual;
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}
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public Object getProxyKey() {
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return screen;
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}
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/**
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* Return the RenderLoops this type of destination uses for
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* solid fills and strokes.
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*/
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private SurfaceType sTypeOrig = null;
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public synchronized RenderLoops getSolidLoops(SurfaceType stype) {
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if (solidloops == null || sTypeOrig != stype) {
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solidloops = SurfaceData.makeRenderLoops(SurfaceType.OpaqueColor,
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CompositeType.SrcNoEa,
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stype);
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sTypeOrig = stype;
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}
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return solidloops;
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}
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/**
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* Returns the color model associated with this configuration.
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*/
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public synchronized ColorModel getColorModel() {
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return screen.getColorModel();
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}
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/**
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* Returns a new color model for this configuration. This call
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* is only used internally, by images and components that are
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* associated with the graphics device. When attributes of that
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* device change (for example, when the device palette is updated),
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* then this device-based color model will be updated internally
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* to reflect the new situation.
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*/
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public ColorModel getDeviceColorModel() {
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return screen.getDynamicColorModel();
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}
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/**
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* Returns the color model associated with this configuration that
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* supports the specified transparency.
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*/
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public ColorModel getColorModel(int transparency) {
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switch (transparency) {
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case Transparency.OPAQUE:
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return getColorModel();
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case Transparency.BITMASK:
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return new DirectColorModel(25, 0xff0000, 0xff00, 0xff, 0x1000000);
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case Transparency.TRANSLUCENT:
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return ColorModel.getRGBdefault();
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default:
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return null;
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}
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}
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/**
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* Returns the default Transform for this configuration. This
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* Transform is typically the Identity transform for most normal
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* screens. Device coordinates for screen and printer devices will
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* have the origin in the upper left-hand corner of the target region of
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* the device, with X coordinates
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* increasing to the right and Y coordinates increasing downwards.
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* For image buffers, this Transform will be the Identity transform.
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*/
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public AffineTransform getDefaultTransform() {
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return new AffineTransform();
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}
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/**
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*
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* Returns a Transform that can be composed with the default Transform
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* of a Graphics2D so that 72 units in user space will equal 1 inch
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* in device space.
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* Given a Graphics2D, g, one can reset the transformation to create
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* such a mapping by using the following pseudocode:
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* <pre>
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* GraphicsConfiguration gc = g.getGraphicsConfiguration();
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*
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* g.setTransform(gc.getDefaultTransform());
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* g.transform(gc.getNormalizingTransform());
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* </pre>
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* Note that sometimes this Transform will be identity (e.g. for
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* printers or metafile output) and that this Transform is only
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* as accurate as the information supplied by the underlying system.
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* For image buffers, this Transform will be the Identity transform,
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* since there is no valid distance measurement.
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*/
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public AffineTransform getNormalizingTransform() {
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Win32GraphicsEnvironment ge = (Win32GraphicsEnvironment)
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GraphicsEnvironment.getLocalGraphicsEnvironment();
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double xscale = ge.getXResolution() / 72.0;
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double yscale = ge.getYResolution() / 72.0;
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return new AffineTransform(xscale, 0.0, 0.0, yscale, 0.0, 0.0);
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}
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public String toString() {
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return (super.toString()+"[dev="+screen+",pixfmt="+visual+"]");
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}
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private native Rectangle getBounds(int screen);
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public Rectangle getBounds() {
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return getBounds(screen.getScreen());
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}
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public synchronized void displayChanged() {
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solidloops = null;
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}
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public void paletteChanged() {}
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/**
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* The following methods are invoked from WComponentPeer.java rather
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* than having the Win32-dependent implementations hardcoded in that
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* class. This way the appropriate actions are taken based on the peer's
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* GraphicsConfig, whether it is a Win32GraphicsConfig or a
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* WGLGraphicsConfig.
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*/
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/**
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* Creates a new SurfaceData that will be associated with the given
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* WComponentPeer.
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*/
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public SurfaceData createSurfaceData(WComponentPeer peer,
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int numBackBuffers)
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{
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return GDIWindowSurfaceData.createData(peer);
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}
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/**
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* Creates a new managed image of the given width and height
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* that is associated with the target Component.
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*/
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public Image createAcceleratedImage(Component target,
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int width, int height)
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{
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ColorModel model = getColorModel(Transparency.OPAQUE);
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WritableRaster wr =
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model.createCompatibleWritableRaster(width, height);
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return new OffScreenImage(target, model, wr,
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model.isAlphaPremultiplied());
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}
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/**
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* The following methods correspond to the multibuffering methods in
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* WComponentPeer.java...
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*/
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/**
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* Checks that the requested configuration is natively supported; if not,
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* an AWTException is thrown.
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*/
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public void assertOperationSupported(Component target,
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int numBuffers,
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BufferCapabilities caps)
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throws AWTException
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{
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// the default pipeline doesn't support flip buffer strategy
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throw new AWTException(
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"The operation requested is not supported");
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}
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/**
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* This method is called from WComponentPeer when a surface data is replaced
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* REMIND: while the default pipeline doesn't support flipping, it may
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* happen that the accelerated device may have this graphics config
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* (like if the device restoration failed when one device exits fs mode
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* while others remain).
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*/
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public VolatileImage createBackBuffer(WComponentPeer peer) {
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Component target = (Component)peer.getTarget();
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return new SunVolatileImage(target,
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target.getWidth(), target.getHeight(),
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Boolean.TRUE);
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}
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/**
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* Performs the native flip operation for the given target Component.
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*
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* REMIND: we should really not get here because that would mean that
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* a FLIP BufferStrategy has been created, and one could only be created
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* if accelerated pipeline is present but in some rare (and transitional)
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* cases it may happen that the accelerated graphics device may have a
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* default graphics configuraiton, so this is just a precaution.
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*/
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public void flip(WComponentPeer peer,
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Component target, VolatileImage backBuffer,
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int x1, int y1, int x2, int y2,
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BufferCapabilities.FlipContents flipAction)
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{
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if (flipAction == BufferCapabilities.FlipContents.COPIED ||
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flipAction == BufferCapabilities.FlipContents.UNDEFINED) {
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Graphics g = peer.getGraphics();
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try {
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g.drawImage(backBuffer,
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x1, y1, x2, y2,
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x1, y1, x2, y2,
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null);
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} finally {
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g.dispose();
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}
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} else if (flipAction == BufferCapabilities.FlipContents.BACKGROUND) {
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Graphics g = backBuffer.getGraphics();
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try {
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g.setColor(target.getBackground());
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g.fillRect(0, 0,
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backBuffer.getWidth(),
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backBuffer.getHeight());
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} finally {
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g.dispose();
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}
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}
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// the rest of the flip actions are not supported
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}
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@Override
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public boolean isTranslucencyCapable() {
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//XXX: worth checking if 8-bit? Anyway, it doesn't hurt.
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return true;
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}
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}
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