author | trims |
Thu, 11 Nov 2010 23:30:49 -0800 | |
changeset 7128 | a683e80b9ca8 |
parent 5506 | 202f599c92aa |
child 22567 | 5816a47fa4dd |
permissions | -rw-r--r-- |
887 | 1 |
/* |
5506 | 2 |
* Copyright (c) 2007, 2008, Oracle and/or its affiliates. All rights reserved. |
887 | 3 |
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. Oracle designates this |
887 | 8 |
* particular file as subject to the "Classpath" exception as provided |
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* by Oracle in the LICENSE file that accompanied this code. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
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* or visit www.oracle.com if you need additional information or have any |
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* questions. |
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*/ |
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package sun.java2d.d3d; |
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import java.awt.Dialog; |
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import java.awt.DisplayMode; |
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import java.awt.Frame; |
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import java.awt.GraphicsConfiguration; |
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import java.awt.Rectangle; |
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import java.awt.Toolkit; |
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import java.awt.Window; |
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import java.awt.event.WindowAdapter; |
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import java.awt.event.WindowEvent; |
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import java.awt.event.WindowListener; |
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import java.awt.peer.WindowPeer; |
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import java.util.ArrayList; |
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import sun.awt.Win32GraphicsDevice; |
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import sun.awt.windows.WWindowPeer; |
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import sun.java2d.pipe.hw.ContextCapabilities; |
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import sun.java2d.windows.WindowsFlags; |
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import static sun.java2d.pipe.BufferedOpCodes.*; |
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import static sun.java2d.d3d.D3DContext.D3DContextCaps.*; |
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import sun.java2d.d3d.D3DContext.D3DContextCaps; |
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48 |
/** |
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* This class implements D3D-specific functionality, such as fullscreen |
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* exclusive mode and display changes. It is kept separate from |
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* Win32GraphicsDevice to help avoid overburdening the parent class. |
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*/ |
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53 |
public class D3DGraphicsDevice extends Win32GraphicsDevice { |
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private D3DContext context; |
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private static boolean d3dAvailable; |
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57 |
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58 |
private ContextCapabilities d3dCaps; |
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60 |
private static native boolean initD3D(); |
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static { |
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// loading the library doesn't help because we need the |
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// toolkit thread running, so we have to call getDefaultToolkit() |
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Toolkit.getDefaultToolkit(); |
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d3dAvailable = initD3D(); |
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if (d3dAvailable) { |
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// we don't use pixel formats for the d3d pipeline |
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pfDisabled = true; |
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sun.misc.PerfCounter.getD3DAvailable().set(1); |
71 |
} else { |
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sun.misc.PerfCounter.getD3DAvailable().set(0); |
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} |
74 |
} |
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76 |
/** |
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* Used to construct a Direct3D-enabled GraphicsDevice. |
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* |
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* @return a D3DGraphicsDevice if it could be created |
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* successfully, null otherwise. |
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*/ |
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public static D3DGraphicsDevice createDevice(int screen) { |
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if (!d3dAvailable) { |
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return null; |
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} |
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ContextCapabilities d3dCaps = getDeviceCaps(screen); |
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// could not initialize the device successfully |
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if ((d3dCaps.getCaps() & CAPS_DEVICE_OK) == 0) { |
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if (WindowsFlags.isD3DVerbose()) { |
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System.out.println("Could not enable Direct3D pipeline on " + |
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"screen " + screen); |
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} |
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return null; |
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} |
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if (WindowsFlags.isD3DVerbose()) { |
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System.out.println("Direct3D pipeline enabled on screen " + screen); |
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} |
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D3DGraphicsDevice gd = new D3DGraphicsDevice(screen, d3dCaps); |
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return gd; |
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} |
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104 |
private static native int getDeviceCapsNative(int screen); |
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private static native String getDeviceIdNative(int screen); |
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private static ContextCapabilities getDeviceCaps(final int screen) { |
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ContextCapabilities d3dCaps = null; |
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D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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rq.lock(); |
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try { |
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class Result { |
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int caps; |
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String id; |
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}; |
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final Result res = new Result(); |
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rq.flushAndInvokeNow(new Runnable() { |
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public void run() { |
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res.caps = getDeviceCapsNative(screen); |
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res.id = getDeviceIdNative(screen); |
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} |
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}); |
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d3dCaps = new D3DContextCaps(res.caps, res.id); |
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} finally { |
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rq.unlock(); |
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} |
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return d3dCaps != null ? d3dCaps : new D3DContextCaps(CAPS_EMPTY, null); |
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} |
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public final boolean isCapPresent(int cap) { |
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return ((d3dCaps.getCaps() & cap) != 0); |
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} |
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private D3DGraphicsDevice(int screennum, ContextCapabilities d3dCaps) { |
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super(screennum); |
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descString = "D3DGraphicsDevice[screen="+screennum; |
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this.d3dCaps = d3dCaps; |
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context = new D3DContext(D3DRenderQueue.getInstance(), this); |
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} |
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public boolean isD3DEnabledOnDevice() { |
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return isValid() && isCapPresent(CAPS_DEVICE_OK); |
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} |
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/** |
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* Returns true if d3d pipeline has been successfully initialized. |
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* @return true if d3d pipeline is initialized, false otherwise |
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*/ |
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public static boolean isD3DAvailable() { |
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return d3dAvailable; |
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} |
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/** |
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* Return the owning Frame for a given Window. Used in setFSWindow below |
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* to set the properties of the owning Frame when a Window goes |
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* into fullscreen mode. |
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*/ |
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private Frame getToplevelOwner(Window w) { |
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Window owner = w; |
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while (owner != null) { |
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owner = owner.getOwner(); |
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if (owner instanceof Frame) { |
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return (Frame) owner; |
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} |
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} |
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// could get here if passed Window is an owner-less Dialog |
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return null; |
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} |
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private boolean fsStatus; |
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private Rectangle ownerOrigBounds = null; |
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private boolean ownerWasVisible; |
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private Window realFSWindow; |
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private WindowListener fsWindowListener; |
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private boolean fsWindowWasAlwaysOnTop; |
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private static native boolean enterFullScreenExclusiveNative(int screen, |
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long hwnd); |
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@Override |
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protected void enterFullScreenExclusive(final int screen, WindowPeer wp) |
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{ |
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final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer(); |
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D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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rq.lock(); |
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try { |
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rq.flushAndInvokeNow(new Runnable() { |
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public void run() { |
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long hwnd = wpeer.getHWnd(); |
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190 |
if (hwnd == 0l) { |
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// window is disposed |
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fsStatus = false; |
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return; |
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} |
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fsStatus = enterFullScreenExclusiveNative(screen, hwnd); |
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} |
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}); |
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} finally { |
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rq.unlock(); |
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} |
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if (!fsStatus) { |
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super.enterFullScreenExclusive(screen, wp); |
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} |
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} |
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private static native boolean exitFullScreenExclusiveNative(int screen); |
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@Override |
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protected void exitFullScreenExclusive(final int screen, WindowPeer w) { |
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if (fsStatus) { |
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D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
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rq.lock(); |
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try { |
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rq.flushAndInvokeNow(new Runnable() { |
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public void run() { |
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exitFullScreenExclusiveNative(screen); |
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} |
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}); |
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} finally { |
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rq.unlock(); |
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} |
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} else { |
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super.exitFullScreenExclusive(screen, w); |
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} |
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} |
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226 |
/** |
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* WindowAdapter class for the full-screen frame, responsible for |
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* restoring the devices. This is important to do because unless the device |
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* is restored it will not go back into the FS mode once alt+tabbed out. |
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* This is a problem for windows for which we do not do any d3d-related |
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* operations (like when we disabled on-screen rendering). |
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* |
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* REMIND: we create an instance per each full-screen device while a single |
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* instance would suffice (but requires more management). |
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*/ |
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private static class D3DFSWindowAdapter extends WindowAdapter { |
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@Override |
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238 |
public void windowDeactivated(WindowEvent e) { |
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239 |
D3DRenderQueue.getInstance().restoreDevices(); |
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240 |
} |
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241 |
@Override |
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public void windowActivated(WindowEvent e) { |
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D3DRenderQueue.getInstance().restoreDevices(); |
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} |
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} |
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246 |
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247 |
@Override |
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248 |
protected void addFSWindowListener(Window w) { |
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249 |
// if the window is not a toplevel (has an owner) we have to use the |
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250 |
// real toplevel to enter the full-screen mode with (4933099). |
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if (!(w instanceof Frame) && !(w instanceof Dialog) && |
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(realFSWindow = getToplevelOwner(w)) != null) |
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{ |
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254 |
ownerOrigBounds = realFSWindow.getBounds(); |
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WWindowPeer fp = (WWindowPeer)realFSWindow.getPeer(); |
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256 |
||
257 |
ownerWasVisible = realFSWindow.isVisible(); |
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258 |
Rectangle r = w.getBounds(); |
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259 |
// we use operations on peer instead of component because calling |
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260 |
// them on component will take the tree lock |
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261 |
fp.reshape(r.x, r.y, r.width, r.height); |
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262 |
fp.setVisible(true); |
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} else { |
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realFSWindow = w; |
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265 |
} |
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||
267 |
fsWindowWasAlwaysOnTop = realFSWindow.isAlwaysOnTop(); |
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268 |
((WWindowPeer)realFSWindow.getPeer()).setAlwaysOnTop(true); |
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269 |
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270 |
fsWindowListener = new D3DFSWindowAdapter(); |
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realFSWindow.addWindowListener(fsWindowListener); |
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272 |
} |
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273 |
||
274 |
@Override |
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275 |
protected void removeFSWindowListener(Window w) { |
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276 |
realFSWindow.removeWindowListener(fsWindowListener); |
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277 |
fsWindowListener = null; |
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278 |
||
279 |
/** |
|
280 |
* Bug 4933099: There is some funny-business to deal with when this |
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281 |
* method is called with a Window instead of a Frame. See 4836744 |
|
282 |
* for more information on this. One side-effect of our workaround |
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283 |
* for the problem is that the owning Frame of a Window may end |
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284 |
* up getting resized during the fullscreen process. When we |
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285 |
* return from fullscreen mode, we should resize the Frame to |
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286 |
* its original size (just like the Window is being resized |
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287 |
* to its original size in GraphicsDevice). |
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288 |
*/ |
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289 |
WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer(); |
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290 |
if (wpeer != null) { |
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291 |
if (ownerOrigBounds != null) { |
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292 |
// if the window went into fs mode before it was realized it |
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293 |
// could have (0,0) dimensions |
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294 |
if (ownerOrigBounds.width == 0) ownerOrigBounds.width = 1; |
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295 |
if (ownerOrigBounds.height == 0) ownerOrigBounds.height = 1; |
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296 |
wpeer.reshape(ownerOrigBounds.x, ownerOrigBounds.y, |
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297 |
ownerOrigBounds.width, ownerOrigBounds.height); |
|
298 |
if (!ownerWasVisible) { |
|
299 |
wpeer.setVisible(false); |
|
300 |
} |
|
301 |
ownerOrigBounds = null; |
|
302 |
} |
|
303 |
if (!fsWindowWasAlwaysOnTop) { |
|
304 |
wpeer.setAlwaysOnTop(false); |
|
305 |
} |
|
306 |
} |
|
307 |
||
308 |
realFSWindow = null; |
|
309 |
} |
|
310 |
||
311 |
private static native DisplayMode getCurrentDisplayModeNative(int screen); |
|
312 |
@Override |
|
313 |
protected DisplayMode getCurrentDisplayMode(final int screen) { |
|
314 |
D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
315 |
rq.lock(); |
|
316 |
try { |
|
317 |
class Result { |
|
318 |
DisplayMode dm = null; |
|
319 |
}; |
|
320 |
final Result res = new Result(); |
|
321 |
rq.flushAndInvokeNow(new Runnable() { |
|
322 |
public void run() { |
|
323 |
res.dm = getCurrentDisplayModeNative(screen); |
|
324 |
} |
|
325 |
}); |
|
326 |
if (res.dm == null) { |
|
327 |
return super.getCurrentDisplayMode(screen); |
|
328 |
} |
|
329 |
return res.dm; |
|
330 |
} finally { |
|
331 |
rq.unlock(); |
|
332 |
} |
|
333 |
} |
|
334 |
private static native void configDisplayModeNative(int screen, long hwnd, |
|
335 |
int width, int height, |
|
336 |
int bitDepth, |
|
337 |
int refreshRate); |
|
338 |
@Override |
|
339 |
protected void configDisplayMode(final int screen, final WindowPeer w, |
|
340 |
final int width, final int height, |
|
341 |
final int bitDepth, final int refreshRate) |
|
342 |
{ |
|
343 |
// we entered fs mode via gdi |
|
344 |
if (!fsStatus) { |
|
345 |
super.configDisplayMode(screen, w, width, height, bitDepth, |
|
346 |
refreshRate); |
|
347 |
return; |
|
348 |
} |
|
349 |
||
350 |
final WWindowPeer wpeer = (WWindowPeer)realFSWindow.getPeer(); |
|
351 |
||
352 |
// REMIND: we do this before we switch the display mode, so |
|
353 |
// the dimensions may be exceeding the dimensions of the screen, |
|
354 |
// is this a problem? |
|
355 |
||
356 |
// update the bounds of the owner frame |
|
357 |
if (getFullScreenWindow() != realFSWindow) { |
|
358 |
Rectangle screenBounds = getDefaultConfiguration().getBounds(); |
|
359 |
wpeer.reshape(screenBounds.x, screenBounds.y, width, height); |
|
360 |
} |
|
361 |
||
362 |
D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
363 |
rq.lock(); |
|
364 |
try { |
|
365 |
rq.flushAndInvokeNow(new Runnable() { |
|
366 |
public void run() { |
|
367 |
long hwnd = wpeer.getHWnd(); |
|
368 |
if (hwnd == 0l) { |
|
369 |
// window is disposed |
|
370 |
return; |
|
371 |
} |
|
372 |
// REMIND: do we really need a window here? |
|
373 |
// we should probably just use the current one |
|
374 |
configDisplayModeNative(screen, hwnd, width, height, |
|
375 |
bitDepth, refreshRate); |
|
376 |
} |
|
377 |
}); |
|
378 |
} finally { |
|
379 |
rq.unlock(); |
|
380 |
} |
|
381 |
} |
|
382 |
||
383 |
private static native void enumDisplayModesNative(int screen, |
|
384 |
ArrayList modes); |
|
385 |
@Override |
|
386 |
protected void enumDisplayModes(final int screen, final ArrayList modes) { |
|
387 |
D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
388 |
rq.lock(); |
|
389 |
try { |
|
390 |
rq.flushAndInvokeNow(new Runnable() { |
|
391 |
public void run() { |
|
392 |
enumDisplayModesNative(screen, modes); |
|
393 |
} |
|
394 |
}); |
|
395 |
if (modes.size() == 0) { |
|
396 |
modes.add(getCurrentDisplayModeNative(screen)); |
|
397 |
} |
|
398 |
} finally { |
|
399 |
rq.unlock(); |
|
400 |
} |
|
401 |
} |
|
402 |
||
403 |
private static native long getAvailableAcceleratedMemoryNative(int screen); |
|
404 |
@Override |
|
405 |
public int getAvailableAcceleratedMemory() { |
|
406 |
D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
407 |
rq.lock(); |
|
408 |
try { |
|
409 |
class Result { |
|
410 |
long mem = 0L; |
|
411 |
}; |
|
412 |
final Result res = new Result(); |
|
413 |
rq.flushAndInvokeNow(new Runnable() { |
|
414 |
public void run() { |
|
415 |
res.mem = getAvailableAcceleratedMemoryNative(getScreen()); |
|
416 |
} |
|
417 |
}); |
|
418 |
return (int)res.mem; |
|
419 |
} finally { |
|
420 |
rq.unlock(); |
|
421 |
} |
|
422 |
} |
|
423 |
||
424 |
@Override |
|
425 |
public GraphicsConfiguration[] getConfigurations() { |
|
426 |
if (configs == null) { |
|
427 |
if (isD3DEnabledOnDevice()) { |
|
428 |
defaultConfig = getDefaultConfiguration(); |
|
429 |
if (defaultConfig != null) { |
|
430 |
configs = new GraphicsConfiguration[1]; |
|
431 |
configs[0] = defaultConfig; |
|
4204
d8eff41661bf
6822057: X11 and Win32GraphicsDevice don't clone arrays returned from getConfigurations()
bae
parents:
887
diff
changeset
|
432 |
return configs.clone(); |
887 | 433 |
} |
434 |
} |
|
435 |
} |
|
436 |
return super.getConfigurations(); |
|
437 |
} |
|
438 |
||
439 |
@Override |
|
440 |
public GraphicsConfiguration getDefaultConfiguration() { |
|
441 |
if (defaultConfig == null) { |
|
442 |
if (isD3DEnabledOnDevice()) { |
|
443 |
defaultConfig = new D3DGraphicsConfig(this); |
|
444 |
} else { |
|
445 |
defaultConfig = super.getDefaultConfiguration(); |
|
446 |
} |
|
447 |
} |
|
448 |
return defaultConfig; |
|
449 |
} |
|
450 |
||
451 |
private static native boolean isD3DAvailableOnDeviceNative(int screen); |
|
452 |
// REMIND: this method is not used now, we use caps instead |
|
453 |
public static boolean isD3DAvailableOnDevice(final int screen) { |
|
454 |
if (!d3dAvailable) { |
|
455 |
return false; |
|
456 |
} |
|
457 |
||
458 |
// REMIND: should we cache the result per device somehow, |
|
459 |
// and then reset and retry it on display change? |
|
460 |
D3DRenderQueue rq = D3DRenderQueue.getInstance(); |
|
461 |
rq.lock(); |
|
462 |
try { |
|
463 |
class Result { |
|
464 |
boolean avail = false; |
|
465 |
}; |
|
466 |
final Result res = new Result(); |
|
467 |
rq.flushAndInvokeNow(new Runnable() { |
|
468 |
public void run() { |
|
469 |
res.avail = isD3DAvailableOnDeviceNative(screen); |
|
470 |
} |
|
471 |
}); |
|
472 |
return res.avail; |
|
473 |
} finally { |
|
474 |
rq.unlock(); |
|
475 |
} |
|
476 |
} |
|
477 |
||
478 |
D3DContext getContext() { |
|
479 |
return context; |
|
480 |
} |
|
481 |
||
482 |
ContextCapabilities getContextCapabilities() { |
|
483 |
return d3dCaps; |
|
484 |
} |
|
485 |
||
486 |
@Override |
|
487 |
public void displayChanged() { |
|
488 |
super.displayChanged(); |
|
489 |
// REMIND: make sure this works when the device is lost and we don't |
|
490 |
// disable d3d too eagerly |
|
491 |
if (d3dAvailable) { |
|
492 |
d3dCaps = getDeviceCaps(getScreen()); |
|
493 |
} |
|
494 |
} |
|
495 |
||
496 |
@Override |
|
497 |
protected void invalidate(int defaultScreen) { |
|
498 |
super.invalidate(defaultScreen); |
|
499 |
// REMIND: this is a bit excessive, isD3DEnabledOnDevice will return |
|
500 |
// false anyway because the device is invalid |
|
501 |
d3dCaps = new D3DContextCaps(CAPS_EMPTY, null); |
|
502 |
} |
|
503 |
} |