2
|
1 |
/*
|
5506
|
2 |
* Copyright (c) 2007, Oracle and/or its affiliates. All rights reserved.
|
2
|
3 |
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
|
|
4 |
*
|
|
5 |
* This code is free software; you can redistribute it and/or modify it
|
|
6 |
* under the terms of the GNU General Public License version 2 only, as
|
5506
|
7 |
* published by the Free Software Foundation. Oracle designates this
|
2
|
8 |
* particular file as subject to the "Classpath" exception as provided
|
5506
|
9 |
* by Oracle in the LICENSE file that accompanied this code.
|
2
|
10 |
*
|
|
11 |
* This code is distributed in the hope that it will be useful, but WITHOUT
|
|
12 |
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
13 |
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
|
|
14 |
* version 2 for more details (a copy is included in the LICENSE file that
|
|
15 |
* accompanied this code).
|
|
16 |
*
|
|
17 |
* You should have received a copy of the GNU General Public License version
|
|
18 |
* 2 along with this work; if not, write to the Free Software Foundation,
|
|
19 |
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
20 |
*
|
5506
|
21 |
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
|
|
22 |
* or visit www.oracle.com if you need additional information or have any
|
|
23 |
* questions.
|
2
|
24 |
*/
|
|
25 |
|
|
26 |
package sun.java2d.pipe;
|
|
27 |
|
|
28 |
import java.awt.AlphaComposite;
|
|
29 |
import java.awt.Composite;
|
|
30 |
import sun.java2d.SunGraphics2D;
|
|
31 |
import sun.java2d.SurfaceData;
|
|
32 |
import sun.java2d.loops.CompositeType;
|
|
33 |
import sun.java2d.loops.MaskFill;
|
|
34 |
import sun.java2d.loops.SurfaceType;
|
|
35 |
import static sun.java2d.pipe.BufferedOpCodes.*;
|
|
36 |
|
|
37 |
/**
|
|
38 |
* The MaskFill operation is expressed as:
|
|
39 |
* dst = ((src <MODE> dst) * pathA) + (dst * (1 - pathA))
|
|
40 |
*
|
|
41 |
* The OGL/D3D implementation of the MaskFill operation differs from the above
|
|
42 |
* equation because it is not possible to perform such a complex operation in
|
|
43 |
* OpenGL/Direct3D (without the use of advanced techniques like fragment
|
|
44 |
* shaders and multitexturing). Therefore, the BufferedMaskFill operation
|
|
45 |
* is expressed as:
|
|
46 |
* dst = (src * pathA) <SrcOver> dst
|
|
47 |
*
|
|
48 |
* This simplified formula is only equivalent to the "true" MaskFill equation
|
|
49 |
* in the following situations:
|
|
50 |
* - <MODE> is SrcOver
|
|
51 |
* - <MODE> is Src, extra alpha == 1.0, and the source paint is opaque
|
|
52 |
*
|
|
53 |
* Therefore, we register BufferedMaskFill primitives for only the SurfaceType
|
|
54 |
* and CompositeType restrictions mentioned above. In addition, for the
|
|
55 |
* SrcNoEa case we must override the incoming composite with a SrcOver (no
|
|
56 |
* extra alpha) instance, so that we set up the OpenGL/Direct3D blending
|
|
57 |
* mode to match the BufferedMaskFill equation.
|
|
58 |
*/
|
|
59 |
public abstract class BufferedMaskFill extends MaskFill {
|
|
60 |
|
|
61 |
protected final RenderQueue rq;
|
|
62 |
|
|
63 |
protected BufferedMaskFill(RenderQueue rq,
|
|
64 |
SurfaceType srcType,
|
|
65 |
CompositeType compType,
|
|
66 |
SurfaceType dstType)
|
|
67 |
{
|
|
68 |
super(srcType, compType, dstType);
|
|
69 |
this.rq = rq;
|
|
70 |
}
|
|
71 |
|
|
72 |
@Override
|
|
73 |
public void MaskFill(SunGraphics2D sg2d, SurfaceData sData,
|
|
74 |
Composite comp,
|
|
75 |
final int x, final int y, final int w, final int h,
|
|
76 |
final byte[] mask,
|
|
77 |
final int maskoff, final int maskscan)
|
|
78 |
{
|
|
79 |
AlphaComposite acomp = (AlphaComposite)comp;
|
|
80 |
if (acomp.getRule() != AlphaComposite.SRC_OVER) {
|
|
81 |
comp = AlphaComposite.SrcOver;
|
|
82 |
}
|
|
83 |
|
|
84 |
rq.lock();
|
|
85 |
try {
|
|
86 |
validateContext(sg2d, comp, BufferedContext.USE_MASK);
|
|
87 |
|
|
88 |
// we adjust the mask length so that the mask ends on a
|
|
89 |
// 4-byte boundary
|
|
90 |
int maskBytesRequired;
|
|
91 |
if (mask != null) {
|
|
92 |
// we adjust the mask length so that the mask ends on a
|
|
93 |
// 4-byte boundary
|
|
94 |
maskBytesRequired = (mask.length + 3) & (~3);
|
|
95 |
} else {
|
|
96 |
// mask not needed
|
|
97 |
maskBytesRequired = 0;
|
|
98 |
}
|
|
99 |
int totalBytesRequired = 32 + maskBytesRequired;
|
|
100 |
|
|
101 |
RenderBuffer buf = rq.getBuffer();
|
|
102 |
if (totalBytesRequired <= buf.capacity()) {
|
|
103 |
if (totalBytesRequired > buf.remaining()) {
|
|
104 |
// process the queue first and then enqueue the mask
|
|
105 |
rq.flushNow();
|
|
106 |
}
|
|
107 |
|
|
108 |
buf.putInt(MASK_FILL);
|
|
109 |
// enqueue parameters
|
|
110 |
buf.putInt(x).putInt(y).putInt(w).putInt(h);
|
|
111 |
buf.putInt(maskoff);
|
|
112 |
buf.putInt(maskscan);
|
|
113 |
buf.putInt(maskBytesRequired);
|
|
114 |
if (mask != null) {
|
|
115 |
// enqueue the mask
|
|
116 |
int padding = maskBytesRequired - mask.length;
|
|
117 |
buf.put(mask);
|
|
118 |
if (padding != 0) {
|
|
119 |
buf.position(buf.position() + padding);
|
|
120 |
}
|
|
121 |
}
|
|
122 |
} else {
|
|
123 |
// queue is too small to accomodate entire mask; perform
|
|
124 |
// the operation directly on the queue flushing thread
|
|
125 |
rq.flushAndInvokeNow(new Runnable() {
|
|
126 |
public void run() {
|
|
127 |
maskFill(x, y, w, h,
|
|
128 |
maskoff, maskscan, mask.length, mask);
|
|
129 |
}
|
|
130 |
});
|
|
131 |
}
|
|
132 |
} finally {
|
|
133 |
rq.unlock();
|
|
134 |
}
|
|
135 |
}
|
|
136 |
|
|
137 |
/**
|
|
138 |
* Called as a separate Runnable when the operation is too large to fit
|
|
139 |
* on the RenderQueue. The OGL/D3D pipelines each have their own (small)
|
|
140 |
* native implementation of this method.
|
|
141 |
*/
|
|
142 |
protected abstract void maskFill(int x, int y, int w, int h,
|
|
143 |
int maskoff, int maskscan, int masklen,
|
|
144 |
byte[] mask);
|
|
145 |
|
|
146 |
/**
|
|
147 |
* Validates the state in the provided SunGraphics2D object and sets up
|
|
148 |
* any special resources for this operation (e.g. enabling gradient
|
|
149 |
* shading).
|
|
150 |
*/
|
|
151 |
protected abstract void validateContext(SunGraphics2D sg2d,
|
|
152 |
Composite comp, int ctxflags);
|
|
153 |
}
|