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/*
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* Copyright 2004 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*/
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/*
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*
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* Sample target application for jvmti demos
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*
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* java Context [threadCount [iterationCount [sleepContention]]]
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* Default: java Context 5 10 0
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*
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* threadCount Number of threads
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* iterationCount Total turns taken for all threads
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* sleepContention Time for main thread to sleep while holding lock
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* (creates monitor contention on all other threads)
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*
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*/
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/* Used to sync up turns and keep track of who's turn it is */
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final class TurnChecker {
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int thread_index;
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TurnChecker(int thread_index) {
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this.thread_index = thread_index;
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}
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}
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/* Creates a bunch of threads that sequentially take turns */
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public final class Context extends Thread {
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/* Used to track threads */
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private static long startTime;
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private static TurnChecker turn = new TurnChecker(-1);
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private static int total_turns_taken;
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/* Used for each Context thread */
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private final int thread_count;
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private final int thread_index;
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private final int thread_turns;
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/* Main program */
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public static void main(String[] argv) throws InterruptedException {
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int default_thread_count = 5;
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int default_thread_turns = 10;
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int default_contention_sleep = 0;
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int expected_turns_taken;
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long sleepTime = 10L;
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/* Override defaults */
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if ( argv.length >= 1 ) {
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default_thread_count = Integer.parseInt(argv[0]);
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}
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if ( argv.length >= 2 ) {
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expected_turns_taken = Integer.parseInt(argv[1]);
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default_thread_turns = expected_turns_taken/default_thread_count;
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}
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expected_turns_taken = default_thread_count*default_thread_turns;
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if ( argv.length >= 3 ) {
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default_contention_sleep = Integer.parseInt(argv[2]);
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}
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System.out.println("Context started with "
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+ default_thread_count + " threads and "
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+ default_thread_turns + " turns per thread");
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/* Get all threads running (they will block until we set turn) */
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for (int i = 0; i < default_thread_count; i++) {
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new Context(default_thread_count, i, default_thread_turns).start();
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}
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/* Sleep to make sure thread_index 0 make it to the wait call */
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System.out.println("Context sleeping, so threads will start wait");
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Thread.yield();
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Thread.sleep(sleepTime);
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/* Save start time */
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startTime = System.currentTimeMillis();
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/* This triggers the starting of taking turns */
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synchronized (turn) {
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turn.thread_index = 0;
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turn.notifyAll();
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}
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System.out.println("Context sleeping, so threads can run");
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Thread.yield();
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Thread.sleep(sleepTime);
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/* Wait for threads to finish (after everyone has had their turns) */
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while ( true ) {
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boolean done;
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done = false;
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synchronized (turn) {
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if ( total_turns_taken == expected_turns_taken ) {
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done = true;
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}
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/* Create some monitor contention by sleeping with lock */
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if ( default_contention_sleep > 0 ) {
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System.out.println("Context sleeping, to create contention");
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Thread.yield();
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Thread.sleep((long)default_contention_sleep);
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}
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}
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if ( done )
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break;
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System.out.println("Context sleeping, so threads will complete");
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Thread.sleep(sleepTime);
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}
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long endTime = System.currentTimeMillis();
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long totalTime = endTime - startTime;
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System.out.println("Total time (milliseconds): " + totalTime);
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System.out.println("Milliseconds per thread: " +
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((double)totalTime / (default_thread_count)));
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System.out.println("Context completed");
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System.exit(0);
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}
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/* Thread object to run */
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Context(int thread_count, int thread_index, int thread_turns) {
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this.thread_count = thread_count;
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this.thread_index = thread_index;
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this.thread_turns = thread_turns;
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}
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/* Main for thread */
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public void run() {
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int next_thread_index = (thread_index + 1) % thread_count;
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int turns_taken = 0;
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try {
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/* Loop until we make sure we get all our turns */
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for (int i = 0; i < thread_turns * thread_count; i++) {
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synchronized (turn) {
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/* Keep waiting for our turn */
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while (turn.thread_index != thread_index)
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turn.wait();
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/* MY TURN! Each thread gets thread_turns */
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total_turns_taken++;
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turns_taken++;
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System.out.println("Turn #" + total_turns_taken
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+ " taken by thread " + thread_index
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+ ", " + turns_taken
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+ " turns taken by this thread");
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/* Give next thread a turn */
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turn.thread_index = next_thread_index;
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turn.notifyAll();
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}
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/* If we've had all our turns, break out of this loop */
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if ( thread_turns == turns_taken ) {
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break;
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}
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}
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} catch (InterruptedException intEx) { /* skip */ }
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/* Make sure we got all our turns */
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if ( thread_turns != turns_taken ) {
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System.out.println("ERROR: thread got " + turns_taken
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+ " turns, expected " + thread_turns);
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System.exit(1);
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}
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}
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}
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