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/*
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* Copyright 1997-2002 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Note: FieldType should be based on the SignatureIterator (or vice versa).
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// In any case, this structure should be re-thought at some point.
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// A FieldType is used to determine the type of a field from a signature string.
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class FieldType: public AllStatic {
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private:
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static void skip_optional_size(symbolOop signature, int* index);
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static bool is_valid_array_signature(symbolOop signature);
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public:
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// Return basic type
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static BasicType basic_type(symbolOop signature);
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// Testing
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static bool is_array(symbolOop signature) { return signature->utf8_length() > 1 && signature->byte_at(0) == '[' && is_valid_array_signature(signature); }
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static bool is_obj(symbolOop signature) {
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int sig_length = signature->utf8_length();
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// Must start with 'L' and end with ';'
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return (sig_length >= 2 &&
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(signature->byte_at(0) == 'L') &&
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(signature->byte_at(sig_length - 1) == ';'));
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}
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// Parse field and extract array information. Works for T_ARRAY only.
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static BasicType get_array_info(symbolOop signature, jint* dimension, symbolOop *object_key, TRAPS);
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};
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